Instagram for webpages (22 May., 2012, at Interconnected)
6 days ago by infovore
"We'll know we're doing it right when half of the pages are ugly."
web
development
media
culture
business
creativity
6 days ago by infovore
Rands In Repose: Hacking is Important
11 weeks ago by infovore
"Hacking is disruptive, and whether you code software, write books, or film movies, I believe bringing anything new into the world is a disruptive act. By being novel and compelling, the new is likely to replace something else and that something else isn’t being replaced without a fight." Great stuff from Rands.
business
hacking
development
culture
disruption
11 weeks ago by infovore
Lead Bullets // ben's blog
12 weeks ago by infovore
"There is no silver bullet that’s going to fix that. No, we are going to have to use a lot of lead bullets." On knuckling down when faced with threats. (via Matt W)
business
management
competition
12 weeks ago by infovore
Don't Confuse Passion with Competence - Scott Anthony - Harvard Business Review
february 2012 by infovore
"When I'm evaluating entrepreneurs and their ideas, I look for "innovation bipolarity," a version of F. Scott Fitzgerald's first-rate intelligence: "the ability to hold two opposed ideas in the mind at the same time and still retain the ability to function." Entrepreneurs should be able to argue passionately that their idea will change the world, and then, without skipping a beat, honestly assess the risks standing in the way of its success and describe what they are doing to mitigate them."
innovation
passion
business
february 2012 by infovore
A Conspiracy of Hogs: The McRib as Arbitrage | The Awl
january 2012 by infovore
"If you can demonstrate that McDonald’s only introduces the sandwich when pork prices are lower than usual, then you’re but a couple logical steps from concluding that McDonald’s is essentially exploiting a market imbalance between what normal food producers are willing to pay for hog meat at certain times of the year, and what Americans are willing to pay for it once it is processed, molded into illogically anatomical shapes, and slathered in HFCS-rich BBQ sauce." The McRib as arbitrage of pork prices.
mcdonalds
mcrib
business
economics
food
arbitrage
product
january 2012 by infovore
Don't Be A Free User (Pinboard Blog)
december 2011 by infovore
"If every additional user is putting money in the developers' pockets, then you're less likely to see the site disappear overnight." Yep. This is all quite sensible, and something I've long believed. (See also: Garrett Murray's pleading requests for Tumblr to let him pay for it).
business
economics
free
pinboard
value
december 2011 by infovore
My Thoughts on Free-to-Play Games - Chris Hecker's Website
november 2011 by infovore
"However, if you are making a sustainable living doing pay-up-front games, and you find those are the kinds of games you are most passionate about, but you feel the itch to try out free-to-play because some other people are getting rich doing it, then I'd take a step back and examine your motives and what makes you fulfilled as a person. VC-types look down on this kind of thinking with the awesomely cynical term "lifestyle business", but isn't that exactly what we want to create, a business that supports our desired lifestyle, which includes making games we're proud of?" Chris Hecker on Free-to-Play
games
business
freetoplay
chrishecker
november 2011 by infovore
A Story of GameLayers, Inc.
october 2011 by infovore
"Between 2007 and 2009 GameLayers made a multiplayer game across all the content of the internet. I was the CEO of GameLayers and one of the co-founders. Here I'll share stories and data from this online social game startup. This story covers prototyping, fund raising, company building, strategic shifting, winding down and moving on." Brutally honest writing from Justin. It's detailed, clear, and the financial figures are worth a read if you're even remotely thinking about things that look like this. Definitely worth your time.
business
games
pmog
justinhall
companies
october 2011 by infovore
Boutiquiers « Matthew Sheret
august 2011 by infovore
"A nation, then, of agile operators, tailoring solutions to personal demand and producing the highest quality work possible. That’s a motivating image."
business
manufacturing
advertising
making
translation
august 2011 by infovore
Ian Bogost - Gamification is Bullshit
august 2011 by infovore
"I am not naive and I am not a fool. I realize that gamification is the easy answer for deploying a perversion of games as a mod marketing miracle. I realize that using games earnestly would mean changing the very operation of most businesses. For those whose goal is to clock out at 5pm having matched the strategy and performance of your competitors, I understand that mediocrity's lips are seductive because they are willing. For the rest, those of you who would consider that games can offer something different and greater than an affirmation of existing corporate practices, the business world has another name for you: they call you "leaders."" Ian's whole article is great, and the comment thread is eye-opening.
ianbogost
games
gamification
business
marketing
august 2011 by infovore
DESIGNER NOTES » Blog Archive » Game Developer Column 18: The End of Games?
august 2011 by infovore
Cracking analysis from Soren Johnson on Free-to-Play, how it shapes game design for both good and ill, and the opportunities it opens in its wake.
games
business
microtransactions
sorenjohnson
freetoplay
august 2011 by infovore
Dubious Quality: The New Day
february 2011 by infovore
"If thousands and thousands of people are making games, then it's entirely unimportant if 99% of them are absolute garbage. That top 1% will still consist of plenty of games for us to play, and they'll be great." Lots of great quotations in this smart post from Bill Harris; this is just one, but I recommend the whole thing.
indies
tripleaonly
activision
games
business
development
february 2011 by infovore
Dubious Quality: The Day the Music Died
november 2010 by infovore
"Raise a glass of something, then, to celebrate how Harmonix lived, not how they died. It was a magnificent run, filled with some of the greatest games ever made. I don't think any other gaming company ever made so much sheer fun in such a short span of time." I desperately hope there's a happy end to this, somehow.
harmonix
rhythmaction
rockband
business
games
november 2010 by infovore
freerange's manifesto at master - GitHub
may 2010 by infovore
"This information describes how Free Range operates, both as a business and as a culture.
We're open-sourcing our business, from the site to the contracts to the philosopy. Value does not come from these things, but from putting these ideas into practice. These ideas are not assets - we, the people, are.
Fork this." Free Range have put their manifesto and operating principles onto Github.
github
freerange
business
software
development
process
opensource
We're open-sourcing our business, from the site to the contracts to the philosopy. Value does not come from these things, but from putting these ideas into practice. These ideas are not assets - we, the people, are.
Fork this." Free Range have put their manifesto and operating principles onto Github.
may 2010 by infovore
The Collapse of Complex Business Models « Clay Shirky
april 2010 by infovore
"Diller, Brill, and Murdoch seem be stating a simple fact—we will have to pay them—but this fact is not in fact a fact. Instead, it is a choice, one its proponents often decline to spell out in full, because, spelled out in full, it would read something like this: “Web users will have to pay for what they watch and use, or else we will have to stop making content in the costly and complex way we have grown accustomed to making it. And we don’t know how to do that.”"
clayshirky
media
business
press
tv
video
internet
online
april 2010 by infovore
Dubious Quality: More
march 2010 by infovore
"...our top three franchises, Call of Duty, Guitar Hero, and World of Warcraft, accounted for approximately 68% of our net revenues for the year ended December 31, 2009. We expect that a limited number of popular franchises will increasingly produce a disproportionately high percentage of our revenues and profits." How depressing. Bill Harris delves into Activision's latest financial report and finds more rational behind the crazy Infinity Ward shenanigans of the past week.
billharris
activision
financials
infinityward
callofduty
depressing
business
march 2010 by infovore
bizpunk: EA's Miss
january 2010 by infovore
"This suggestion was derided by EA execs at the time -- they literally couldn't imagine going to Wall Street with a message of increased profitability rather than top-line revenue growth. They wanted to make the transition to digital while continuing to grow the packaged goods business." Great Mitch Lasky post on the problems facing EA - and, indeed, almost every big games company out there. Though it stems from their announcement that they missed their targets last year (again), really, it's about the changing shape of the games industry.
games
ea
mitchlasky
business
finance
profitability
january 2010 by infovore
Learn to Let Go: How Success Killed Duke Nukem | Magazine
december 2009 by infovore
"...the Duke Nukem Forever team worked for 12 years straight. As one patient fan pointed out, when development on Duke Nukem Forever started, most computers were still using Windows 95, Pixar had made only one movie — Toy Story — and Xbox did not yet exist." Fantastic, dense, Wired article on DNF from Clive Thompson
games
business
take2
3drealsm
dukenukemforever
technology
development
failure
december 2009 by infovore
Reinventing Everything
november 2009 by infovore
"It’s pretty difficult to talk about what you’ve got wrong. When you’ve been working on something like School of Everything very intensely for two years you can’t really blame the mistakes on anybody else. But the truth is that we need to rethink because we haven’t managed to make the idea financially sustainable yet." And so they're doing out loud. It's a big move; I hope it works out OK for them, because they're definitely Good People.
mistakes
learning
business
schoolofeverything
november 2009 by infovore
MIGS: Is Good Marketing Better Than A Good Game? | Edge Online
november 2009 by infovore
"Using a simple correlation scale comparing marketing spend and sales against Metacritic rating and sales, Divnich found that marketing influenced game revenue “three times more than game scores”... “There is no compelling reason to focus on quality, you should literally just spend that money and time on marketing.”" I'm not sure he's suggesting this is a /good/ thing, but he is pointing out that it's what the numbers say. It's still depressing.
games
business
marketing
quality
review
metacritic
migs
november 2009 by infovore
Try a new banana - Neven Mrgan's tumbl
november 2009 by infovore
"My guess is that you, dear reader, either like bananas or you love them. I love them. I’ve gone through three or four or more in a day, and rare is the day that I go without one. Whether you like them or love them, my guess is you’d be sad to see bananas disappear from your grocer’s shelves. This is entirely possible; in fact, a shortage of bananas, or a significant increase in their price, is virtually guaranteed." Some fascinating stuff on the state of bananas today.
bananas
agriculture
business
food
taste
november 2009 by infovore
The Escapist : News : Bobby Kotick Wants to Take the Fun Out of Making Games
september 2009 by infovore
'"We have a real culture of thrift," [Kotick] said. "The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games." And then, to ensure there was no confusion in his message, he added that he has tried to instill "skepticism, pessimism, and fear" of the economic downturn into the corporate culture at Activision. "We are very good at keeping people focused on the deep depression," he said.' Bobby Kotick. What a guy. What a CEO. What a leader.
bobbykotick
asshat
business
ceo
games
activision
soulsucking
september 2009 by infovore
LRB · Roy Mayall: Diary
september 2009 by infovore
"There is a tension between the Royal Mail as a profit-making business and the Royal Mail as a public service. For most of the Royal Mail management – who rarely, if ever, come across the public – it is the first. To the delivery officer – to me, and people like me, the postmen who bring the mail to your door – it is more than likely the second." Excellent diary in the LRB from a Royal Mail postman, which at least helps explain a lot of the problems inside the postal system, as opposed to just the ones I experience outside it.
postage
post
royalmail
mail
uk
politics
business
communications
diary
lrb
september 2009 by infovore
just in teractive: GameLayers from PMOG to Dictator Wars
september 2009 by infovore
"Be selective with your innovation. Keep as much of your product predictable, so people can find their way to the gem of awesome that you have pioneered. Too much innovation means you'll have to individually teach each user how to love your product and you don't have time for that." Justin Hall on the end of PMOG/The Nethernet, and lessons learned.
pmog
nethernet
games
business
online
innovation
strategy
september 2009 by infovore
Appfrica Labs | Investing in East African Innovators
july 2009 by infovore
"Appfrica Labs is an investment company and software development firm that facilitates and incubates technology entrepreneurs in East Africa. We do this by offering a physical space with a solid internet connection, servers, software and computers that allows entrepreneurs a place to develop their ideas in a constructive environment with industry professionals as mentors, outside of school. Entrepreneur projects are refined and prepped to help them secure funding and launch sustainable, profitable businesses." I met Jon who runs Appfrica at TEDGlobal last week; it's a great idea and, by the sounds of things, doing very well.
appfrica
development
business
africa
uganda
vc
venturecapital
incubator
technology
startup
july 2009 by infovore
Rands In Repose: The Words You Wear
july 2009 by infovore
"In business, words are like fashion. You try a word on because important people around you are saying it and getting results, but you may not actually know what it means." Rands helps you discover what the words actually mean. As usual, he is right.
business
management
language
jargon
communication
buzzwords
july 2009 by infovore
Marco.org - Serious doubts
july 2009 by infovore
"Apple thinks this is good enough. And that’s the scariest part of all." Marco explains why.
iphone
appstore
mobile
distribution
applications
business
july 2009 by infovore
The Online Photographer: Column 100: Looking Forward, Backward, and Sideways
june 2009 by infovore
"What we didn't predict was how cheap storage (and other computer-ish) improvements would change the market. That's called the "X Market"—it's all about how the product you're introducing changes the marketplace you're selling into rather than how much of the existing market you'll be able to capture Had it not been for the X Market, hard drives would be specialty items today... Many consumers feel cramped with 100 GB of storage. Home entertainment systems are available with over 10 TB of storage. A consequence of super-cheap storage, at the same time that it's what makes said storage a viable product."
xmarket
product
manufacture
market
business
june 2009 by infovore
Dear Dustin Curtis | Dustin Curtis
june 2009 by infovore
Dustin Curtis didn't like the American Airlines website, and complained on his blog; a UX architect from AA gets back to him and explains how things are; Dustin responds. I need to write something longer on this, but in a nutshell: I understand Dustin's position, but it feels naive, and I think he confuses corporate culture with business practice. I want my airline to have a corporate culture of conservatism and fustiness, just like I want my bank to be severe and serious. That doesn't meant their website has to suck, but it also doesn't mean that their sucky website is their CEO's fault.
design
usability
interaction
americanairlines
business
corporations
corporateculture
culture
june 2009 by infovore
The Learjet repo man | Salon News
june 2009 by infovore
"For the past three decades, Popovich has been one of a secret tribe of big game hunters who specialize in stealing jets from the jungle hideouts of corrupt landowners in Colombia, Mexico and Brazil and swiping go-fast boats from Wall Street titans in Miami and East Hampton. Super repos have been known to hire swat teams, hijack supertankers and fly off with eastern bloc military helicopters. For a cut of the overall value, they'll repossess anything." As jobs go, this one is pretty extreme; it's a great article.
business
reposession
writing
journalism
economics
awesome
planes
helicopters
jets
june 2009 by infovore
GameSetWatch - Interview: Maxis' Bradshaw On Freedom In Games, Failure As A Positive
june 2009 by infovore
"There've been studies on how gamers actually become better business leaders," she says. "They're very familiar with that creative, collaborative team space that's so much a [part of] our businesses." And creative, unstructured play means letting players fail, she asserts.
Giving players the opportunity to have failure states -- not just a "strict message that's being delivered" -- is the right way to encourage players to learn and explore. She noted educational game Electrocity, a SimCity inspired resource-management game, that allows for mistakes and consequences. "Sometimes in those moments is when people 'get it' strongly," says Bradshaw.
wgrtw
failure
games
learning
play
business
collaboration
leadership
Giving players the opportunity to have failure states -- not just a "strict message that's being delivered" -- is the right way to encourage players to learn and explore. She noted educational game Electrocity, a SimCity inspired resource-management game, that allows for mistakes and consequences. "Sometimes in those moments is when people 'get it' strongly," says Bradshaw.
june 2009 by infovore
Rands In Repose: A Deep Breath
june 2009 by infovore
"An obsessive meeting schedule is an investment in the boring, but by defining a specific place for the boring to exist, you’re allowing every other moment to have creative potential. You’re encouraging the random and random is how you’re going to win. Random is how you’re going to discover a path through a problem that one else has found and that starts with breathing deeply." Oh. That's an interesting way of looking at it.
management
software
design
development
engineering
meetings
structure
rands
organization
strategy
business
june 2009 by infovore
Kotaku - Boom Blox Producer Departs EA For Flower Studio - thatgamecompany
may 2009 by infovore
"Video game designer Robin Hunicke, noticeable at any gaming event for having the reddest hair of anyone in attendance, is trading her big-company background for ThatGameCompany, a sign that the small studio behind Flow and Flower is growing its ranks." Oh. That *is* interesting.
games
business
design
robinhucke
thatgamecompany
may 2009 by infovore
Pretend Office (Phil Gyford’s website)
may 2009 by infovore
"With no planning, we all started acting as if we were people in a real office. Almost immediately we began to adopt characters and send officious announcements. Soon we were referring to characters in the office who didn’t exist in real life. Meeting rooms were booked, couriers arrived, servers went down, timesheets were requested, and embarrassing emails were accidentally sent to everyone in the company." Phil is right; it's a wonderful, bonkers piece of improv-email theatre.
pretendoffice
improv
acting
offices
business
pretend
mailinglists
email
theatre
may 2009 by infovore
Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
may 2009 by infovore
"I have this idea in the back of my head -- a fool idea of course -- that one day, people with the power to do something about it might stumble across the notion of "a stable business ecosystem," and conclude that actually, to sustain industry growth and survival, you might conceivably, you know, want to let developers potentially make a buck from time to time, even if publishers and retailers have the power to strangle them. That rewarding development success breeds more development success, and gives heart to those who want to create good games." I knew about 3D Realms (which is a shame), but not about Gamelab (which is also a shame). Also: Greg speaks Truth.
games
industry
business
development
IP
success
economics
may 2009 by infovore
'Generation gap will hurt studios,' says Seamus Blackley | Game Development | News by Develop
april 2009 by infovore
"'taking three great graduates and putting them to work on the next Godfather game... is a fine business decision, but the perspective for us is that it is a much better idea to take these three guys who perhaps have a beautiful idea and a different way of working, protect them a little bit as they build up a new idea and a new way of looking at things and a new way of design - and a few years from now they will be a much better business," Blackley explained. "In the '90s there was no mechanism to do that - and we lost a generation of designers. I think its important we look to reclaim that new generation.'"
seamusblackley
games
business
industry
education
recruitment
april 2009 by infovore
GameSetWatch - DICE 09: Valve's Newell On 'Using Your Customer Base To Reach New Customers'
february 2009 by infovore
"In the 14 months since [TeamFortress 2] shipped, the PC version of the game has seen 63 updates – “that’s the frequency you want to be providing updates to your customers,” [Newell] adds. “You want to say, ‘We’ll get back to you every week. The degree to which you can engage your customer base in creating value for your other players” is key, says Newell. “When people say interesting or intelligent things about your product, it will translate directly into incremental revenue for the content provider.”" Great write-up from Chris Remo of Gabe Newell's DICE talk.
games
business
community
communication
piracy
valve
steam
gaas
gabenewell
digitaldistribution
february 2009 by infovore
Goodbye Dubai | Smashing Telly - A hand picked TV channel
february 2009 by infovore
"Dubai threatens to become an instant ruin, an emblematic hybrid of the worst of both the West and the Middle-East and a dangerous totem for those who would mistakenly interpret this as the de facto product of a secular driven culture." Which puts it nicely, but god, this is depressing.
culture
recession
cities
business
economics
building
dubai
collapse
february 2009 by infovore
FreeAgent - Online accounting for freelancers and small businesses - FreeAgent Central
february 2009 by infovore
"FreeAgent is an easy online accounting tool, perfectly suited for freelancers and small businesses." Lots of good support for UK-based business, especially when it comes to tax calculation.
finance
application
business
money
webapp
invoicing
freelance
vat
february 2009 by infovore
alternate-reality-report.gif (GIF Image, 600x347 pixels)
january 2009 by infovore
"Oh, that's because it's an alternate reality report..."
business
arg
comic
corporateculture
toothpastefordinner
webcomic
alternatereality
january 2009 by infovore
Insult Swordfighting: The Nintendo playbook
january 2009 by infovore
"The Wii has captured the imagination of millions of people who didn't consider themselves gamers at all. Why are we so surprised? All this has happened before." And, no doubt, all of it will happen again. Some good insight and quotation from Mitch Krpata on a history of Nintendo's console marketing and sales strategies.
games
marketing
business
nintendo
sales
profit
consoles
january 2009 by infovore
How I Turned Down $300,000 from Microsoft to go Full-Time on GitHub
december 2008 by infovore
"If you want a recipe for restless sleep, I can give you one. Add one part “what will my wife think” with 3,000 parts Benjamin Franklin; stir in a “beer anytime you damn well please” and top with a chance at financial independence."
microsoft
development
business
software
github
december 2008 by infovore
Play This Thing! | MSG
december 2008 by infovore
"In short, [MSG] defies many of the characteristics we normally ascribe to a tabletop RPG -- in the context of a very cynical, and very cool, cyberpunky future where even the minimal constraints on corporate action that currently apply are removed, and any residual ethical norms for businessmen are considered the domain of chumps. Excellent, in a word." Ordered, based upon Greg's writeup and also the fantastic downloadable version of the ruleset. Now, to find some players.
corporate
rpg
games
play
roleplaying
business
satire
december 2008 by infovore
Changing the Game
december 2008 by infovore
"Changing the Game (order via Amazon or B&N) is a fast-paced tour of the many ways in which games, already an influential part of millions of people’s lives, have become a profoundly important part of the business world. From connecting with customers, to attracting and training employees, to developing new products and spurring innovation, games have introduced a new level of fun and engagement to the workplace.
Changing the Game introduces you to the ways in which games are being used to enhance productivity at Microsoft, increase profits at Burger King, and raise employee loyalty at Sun Microsystems, among other remarkable examples. It is proof that work not only can be fun--it should be." I shall have to check this out.
games
play
business
culture
communication
learning
education
simulation
book
productivity
Changing the Game introduces you to the ways in which games are being used to enhance productivity at Microsoft, increase profits at Burger King, and raise employee loyalty at Sun Microsystems, among other remarkable examples. It is proof that work not only can be fun--it should be." I shall have to check this out.
december 2008 by infovore
GameSetWatch - Opinion: Mirror's Edge: If Looks Could Kill
november 2008 by infovore
"At the start it seemed reasonable to think that Mirror's Edge could stand entirely on the merits of its brilliant core concept, and not need to include extraneous and negligibly attractive features to appeal to as many people as possible. But, no, this is the video game business." This is the stuff that's scaring me most about Mirror's Edge.
games
mirrorsedge
dice
ea
business
marketing
november 2008 by infovore
Gamasutra - Kotick: Vivendi Titles Dropped Due To Lack Of Sequel Potential
november 2008 by infovore
'"With respect to the franchises that don’t have the potential to be exploited every year across every platform, with clear sequel potential that can meet our objectives of, over time, becoming $100 million-plus franchises, that’s a strategy that has worked very well for us," Kotick said.' Kotick is very serious about his use of the word 'exploit'.
games
business
franchise
activision
blizzard
activisionblizzard
bobbykotick
sequel
awful
november 2008 by infovore
Rands In Repose: The Culture Chart
october 2008 by infovore
"I wasn’t concerned when Netscape started losing market share to Microsoft. I didn’t sweat it when the stock price stalled. The reason I started thinking about my next gig was, months before either of these two events occurred, one of the lunchtime bridge team left. The game stopped. The small group of four no longer spent a long lunch quietly, unknowingly defining the culture of the company and everyone who was watching noticed."
work
rands
culture
software
business
strategy
quality
october 2008 by infovore
Nostalgia - Laughing Meme
september 2008 by infovore
"You know the [dark days] when all the MBAs left, and the people who loved the Web went on building it — building meaningful, crazy, artistic cool stuff, and the ethos of the social web war born, back before that meant more then widget crazy/Facebook-tulip-bloom-madness. Yeah, that sure sucked."
web
business
downturn
boom
bust
startup
creativity
september 2008 by infovore
Product and marketing in the start-up « azeem.azhar
september 2008 by infovore
"Marketing is a strategic function about delivering customers what they want. It isn’t a jazz hands and rubber chicken and t-shirts. It is the heart of successful companies..."
azeemazhar
marketing
product
company
startup
business
september 2008 by infovore
Fraser Speirs – App Store: I’m out.
september 2008 by infovore
"Apple’s current practice of rejecting certain applications at the final hurdle - submission to the App Store - is disastrous for investor confidence. Developers are investing time and resources in the App Store marketplace and, if developers aren’t confident, they won’t invest in it." Fraser Speirs hits the nail on the head over the problems with the current App Store model.
apple
iphone
appstore
development
business
businessmodel
september 2008 by infovore
T=Machine » Publishers are from Mars, Developers are from Venus
september 2008 by infovore
"Over the last few years, there has been a big shift in power and success away from independent studios, and towards in-house, publisher-owned studios. This has been driven by several things, sound economic reasons, competitive reasons, and because the strong independent studios had done a good job at creating a slew of new IPs (which publishers were eager to snap up, as always). In my experience relatively few people in the games industry realise this... So, what’s next? What’s going to happen over the next 3-5 years?" Adam on the business of the games industry, and what's facing it next.
games
business
industry
economics
startup
web
development
publishing
september 2008 by infovore
This Blog Sits at the: Brands Behaving Badly
august 2008 by infovore
Great selection of posts on how brands need to behave (and how they sometimes fail to do so) from Grant McCracken.
brands
marketing
corporateculture
business
innovation
advertising
august 2008 by infovore
The Wii "isn't hurting us", says Sony boss - Eurogamer
august 2008 by infovore
"Nintendo makes money with the hardware alone, which may be a superior business model." What, making profit on units rather than selling them at colossal loss is a *superior* business model? Who would have thought it!
business
sony
idiots
nintendo
profit
pricing
ps3
wii
august 2008 by infovore
Douchespeak
august 2008 by infovore
"...the empty language of the corporate world, forever leveraging its resources to effect a paradigm shift in the compelling value-proposition of our once-noble language."
corporate
business
language
douches
august 2008 by infovore
IBM Slides
july 2008 by infovore
"It's 1975 And This Man Is About To Show You The Future. (Scenes From An IBM Slide Presentation)" Such typefaces; such hair.
advertising
art
brand
computing
business
corporate
presentation
slideshow
ibm
july 2008 by infovore
Be Good
april 2008 by infovore
"...if you put those two ideas together, you get something surprising. Make something people want. Don't worry too much about making money. What you've got is a description of a charity."
paulgraham
essay
writing
business
startup
april 2008 by infovore
Lifeblog: Blood from stone: Don't focus on ad revenue from social networking services
april 2008 by infovore
"I've never been satisfied with folks trying to build services that generate 'eyeballs' just to 'monetize' that traffic with ads." Charlie rightly lays into the monetizers.
socialnetworking
socialsoftware
socialmedia
social
business
advertising
monetization
marketing
april 2008 by infovore
Blackbeardblog » Blog Archive » Video Killed The 2.0 Star
april 2008 by infovore
"...the fact that Flickr has users who are passionate and articulate about what they love about the site is an asset. It’s also potentially a headache." A great piece by Tom Ewing on debates about brand values with an engaged audience.
flickr
marketing
brand
web20
branding
engagement
video
business
april 2008 by infovore
stevenf.com: The First, The Free, and the Good
march 2008 by infovore
"My current hypothesis is that there are at least three positions of prominence in each segment -- three ways to be number one, if you will: The First One, The Free One, and The Good One."
marketing
software
development
business
march 2008 by infovore
Official Google Blog: Yahoo! and the future of the Internet
february 2008 by infovore
"We believe that the interests of Internet users come first -- and should come first -- as the merits of this proposed acquisition are examined and alternatives explored."
google
yahoo
microsoft
takeover
business
acquisition
internet
openness
freedom
february 2008 by infovore
apophenia: the absurdities of Davos
january 2008 by infovore
"...it became painfully clear that most business people are unaware of their role in the system... What I found was that many powerful people desperately want to help solve these problems but they seem unaware of their role in perpetuating some of the ill
davos
society
business
culture
global
environment
january 2008 by infovore
n+1: interview with a hedge fund manager
january 2008 by infovore
""the people who make huge money, the George Soroses and Julian Robertsons of the world, they’re the people who can step back and see when the paradigm is going to shift, and I think that comes from having a broader experience"
finance
training
education
hedgefund
business
subprime
january 2008 by infovore
Reading The Everyday
january 2008 by infovore
"Originally, I started a generic post on the business or marketing books I’ve read this year. But there’s only really one book I want to write about, because I think the ideas in it are incredibly important to anyone in marketing or product design. "
joemoran
business
marketing
design
product
culture
society
psychology
book
review
january 2008 by infovore
Cash Flow Management For Small Business - Pulse
december 2007 by infovore
"Pulse is a web-based cash flow management tool that allows you to easily monitor the heartbeat of your small business - your cash." Has Basecamp integration, too.
business
finance
money
management
webapps
project
december 2007 by infovore
evhead: Will it fly? How to Evaluate a New Product Idea
december 2007 by infovore
"I've been thinking about a number of new product ideas lately. In doing so, I've been trying to come up with a way more structured way of evaluating them. Here's a first attempt at defining that." Evan Williams on product.
business
startup
strategy
product
design
innovation
december 2007 by infovore
Seeed
december 2007 by infovore
"Seeed is a place to discuss the business of web applications." Interesting forum implementation, too.
business
forum
entrepreneurship
web
development
december 2007 by infovore
Perl on Rails - Why the BBC Fails at the Internet | I Am Seb
december 2007 by infovore
"Yes, that’s right, Siemens forks Perl to remove features that their engineers don’t like." More on the craziness that is the BBC web infrastructure. It's shocking, really.
bbc
infrastructure
siemens
crazy
corporate
business
enterprise
december 2007 by infovore
They Write the Right Stuff
november 2007 by infovore
"Software is everything. It also sucks." Fascinating article on remedying that idea, about the team that writes software for the Space Shuttle. It's practically the polar opposite of web development. Some bits of that are probably good; some are perhaps n
development
programming
software
article
spaceshuttle
practice
methodology
management
business
november 2007 by infovore
Why Radiohead Should Price Your Software « Radiowalker: Tech Business Beat
october 2007 by infovore
"it’s the high price tags that invariably command a squadron of Suits whipping out their Powerpoint presentations and flying all over the place. That’s expensive, and customers are tired of it."
software
sales
business
pricing
october 2007 by infovore
Face value | The Skype hyper | Economist.com
october 2007 by infovore
"All three—the internet telephone firm, the video site and the social network—make almost no money. EBay's disappointment with Skype is a timely reminder of where this fad might lead." The Economist on EBay's Skype "issue"...
business
internet
web20
skype
ebay
economist
analysis
stock
october 2007 by infovore
Noisy Decent Graphics: I’m a designer. Use me better.
october 2007 by infovore
Nice presentation reframing issues as design challenges, and questioning why designers aren't solving design problems.
design
business
environment
culture
talk
efficiency
october 2007 by infovore
Review - Jeanne D'Arc // PSP /// Eurogamer
october 2007 by infovore
|The news last week that Sony has dropped the game for European release, forcing gamers to import the multiregional US version, is sad. This is exactly the kind of title the system needs to be promoting..." You're telling me. What are Sony smoking?
psp
strategy
jeannedarc
sonyarecracksmokingidiots
sony
business
october 2007 by infovore
Radiohead kills the entire music business « Green Tea Ice Cream
october 2007 by infovore
“This feels like yet another death knell,” emailed an A&R executive at a major European label. “If the best band in the world doesn’t want a part of us, I’m not sure what’s left for this business.”
radiohead
music
industry
business
october 2007 by infovore
Times to Stop Charging for Parts of Its Web Site - New York Times
september 2007 by infovore
"...indirect readers, unable to get access to articles behind the pay wall and less likely to pay subscription fees than the more loyal direct users..." - you don't say?
paywall
business
advertising
online
newmedia
newspaper
newyorktimes
publishing
journalism
september 2007 by infovore
What Should Sony Do Next? - Forbes.com
august 2007 by infovore
"Nintendo hasn’t truly gone backwards technologically. It has simply innovated in a different way." Good Forbes piece pulling together the usual threads on what Sony's really up against.
technology
business
gaming
nintendo
sony
august 2007 by infovore
Code Craft » Why great coders get paid far too little
july 2007 by infovore
"In the end, this means that really great coders will keep getting paid less than they are worth and average ones will keep getting paid more"
business
development
productivity
programming
software
employment
july 2007 by infovore
Digital Web Magazine - Corporate Web Standards
july 2007 by infovore
IN UR JOB LIVIN UR LIFE
standards
business
corporate
corporation
culture
management
progress
july 2007 by infovore
Starting out: Creatives clued in to 'Generation C' | Small Business | Business | Money | Telegraph
july 2007 by infovore
"Don't take work only for the money. You get what you do, so work than makes you unhappy is not progressive." S&W in the Telegraph.
business
design
mattwebb
jackschulze
schulzeandwebb
startup
creativity
advice
july 2007 by infovore
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