Downloadable Classics | Hookshot Inc.
12 weeks ago by infovore
"Melville’s searing, wayward novel about obsession and the nature of evil becomes a twin-stick shooter for consoles. The twist? The playing field is 5000 miles wide, and there’s only one enemy." Christian is brilliant. (I'm pretty sure my links are full of 'Christian is brilliant' annotations)
games
books
literature
melville
christiandonlan
12 weeks ago by infovore
The Millions : The Arcades Project: Martin Amis’ Guide to Classic Video Games
february 2012 by infovore
"As a novelist, his ludic delight in finding new ways of playing with language — new ways of narrowing the ever-descending phalanx of cliché — is palpable in every sentence. So for all its contextual aberrance, this strange and disreputable book actually makes a certain kind of warped sense. And if for some reason you happen to be looking for a guide to arcade games of the early 1980s, you could probably do a lot worse." I knew of the book already - but this is a striking look at it.
books
games
martinamis
february 2012 by infovore
Tabletop: Analog Game Design | ETC-Press
august 2011 by infovore
"In this volume, people of diverse backgrounds -- tabletop game designers, digital game designers, and game studies academics -- talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles."
books
games
design
boardgames
august 2011 by infovore
Book Review: Reality Is Broken - WSJ.com
february 2011 by infovore
"I have been an avid gamer since the advent of Pong in 1972. At their best, videogames strike me as a form of art. Like all art, they can augment outer reality and shape our inner reality—but they do this by the very nature of the fact that they are not reality but a Place Apart. Being awestruck at "Halo" does not entail awe any more than "grieving" for Cordelia entails grief. Rather, art at its most serious is a sort of exercise, a formative practice for life—like meditation, only more fun." WSJ review of Reality is Broken; negative, but acute.
games
books
review
realityisbroken
wallstreetjournal
art
february 2011 by infovore
gameplaywright.net // story, games, together
july 2010 by infovore
"The Bones gathers writing about fandom and family—about gamers, camaraderie, and memories— and ties them together where they meet: our dice. These are essays and anecdotes about the ways dice make us crazy, about the stakes we play for and the thrill we get from not knowing what the next roll will bring."
books
dice
games
play
july 2010 by infovore
Well Played 1.0: Video Game, Value and Meaning | ETC-Press (Beta)
may 2009 by infovore
Well Played is now out, and can be read online and purchased from Lulu. It's exactly the sort of thing I've wanted for a while - a reader for videogames, and for the actual experiential side of them - and it's got some great authors contributing pieces on a host of games. Worth your time, for sure.
games
writing
reader
stories
books
publishing
analysis
criticism
may 2009 by infovore
Well Played - Forthcoming: 2009 | ETC-Press (Beta)
april 2009 by infovore
"The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis. By inviting contributors to look closely at specific video games and the experience of playing them, we hope to clearly show how games are well played." Looks fantastic - great selection of writers, great selection of titles, and what the games canon needs. More Like This, please!
games
writing
books
publishing
criticism
analysis
experiential
april 2009 by infovore
Grand Text Auto » The Tell-Tale Brick
february 2009 by infovore
"This is not a book about the VCS, nor breakout, nor video games and video game culture; it is a chronicle of the experience of that entity we might call “the player.” Oddly, there is little I can take from it in terms of approaches to video gaming or thoughts on the VCS Breakout. But it did enlarge my perspective and help me think about physiological, cognitive, and, let us say, monomaniacal aspects of video game play. Nervous, very dreadfully nervous Sudnow has been, but why would I say that he is mad?" Sudnow passed away very recently; I really ought to read his book, more than ever.
games
writing
criticism
books
arcade
davidsurnow
ethnography
breakout
february 2009 by infovore
Videogame Classics - a set on Flickr
january 2009 by infovore
Olly Moss has now moved from movies to videogames, pastiching classic Penguin covers; the Goldeneye one is superb.
design
games
pastiche
illustration
books
graphicdesign
ollymoss
january 2009 by infovore
Dante's Inferno : The Divine Comedy Video Game : EA Games
december 2008 by infovore
This is for real, people. Redwood Shores or not, I'm scared.
games
ea
books
adaptation
dante
uhoh
december 2008 by infovore
Creating ‘The (Former) General’ | Mssv
may 2008 by infovore
"It's not quite a game, and while it does have branching, it doesn't allow the reader to affect the outcome of story - only their own experience of it." Adrian Hon on writing something better than Choose-Your-Own-Adventure. Some lovely visible thinking.
books
writing
storytelling
sixtostart
games
play
literature
hypertext
hyperfiction
fiction
may 2008 by infovore
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