infovore + boardgames 16
Hard Copy, pt. 1 – Quinns
29 days ago by infovore
"The point is that this is lossless game design. There is no shark pit. When you buy a board game, what you take home and play is the original concept precisely as it was in the designer’s head. That’s the mecca for video games. For board games, it’s the norm."
boardgames
design
quintinsmith
writing
29 days ago by infovore
Tabletop: Analog Game Design | ETC-Press
august 2011 by infovore
"In this volume, people of diverse backgrounds -- tabletop game designers, digital game designers, and game studies academics -- talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles."
books
games
design
boardgames
august 2011 by infovore
Have You Heard of Space Alert « Quinns
january 2011 by infovore
"In Space Alert you and your friends make up the intrepid (doomed) crew of a Sitting Duck class exploration vessel. The way these ships work is that they’ll jump into a comedically hostile sector of space, spend 10 minutes scanning their surroundings, and then automatically jump you back out again. A game of Space Alert only ever lasts 10 real-life minutes, and during that time it’s the job of the players to listen to the ship’s hateful computer (a CD which comes bundled with the game) as it reels off what threats are approaching and from where, and then prevent these threats from destroying you in an orderly and professional manner. Surviving isn’t necessarily that hard, but the professionalism part? Impossible." Space Alert is brilliant. Even if most of our missions involved us falling over a lot, because we forgot about the screensaver. Quintin summarises it nicely.
boardgames
realtime
spacealert
quintinsmith
january 2011 by infovore
Cardboard Children: Arkham Horror | Rock, Paper, Shotgun
october 2010 by infovore
"Board games are different. Sure, while you might love a board game for the sense of immersion it provides, or the way the game lifts off the table and fills the room, you also might love it for how beautiful the mechanics are. It’s like looking inside a clockwork watch. That fascination, as you see how all the pieces fit together, how everything is timed to perfection, how balanced it all is. With a beautiful board game design, you can love it for that craftsmanship you can feel with every turn." Yup. But, of course: this is, increasingly, why I like any game. It's just much more visible in boardgames - where you have to wrangle the rules yourself. And everything else - the immersion, the involvement - will come too; it just comes from that clockwork heart.
games
boardgames
rules
mechanics
october 2010 by infovore
Carcassonne for iPhone and iPod Touch
june 2010 by infovore
Ooh. Turned-based multiplayer, from the looks of things, which would be ideal for a nice, long, slow, PBM-style game.
pbm
games
carcassonne
iphone
boardgames
june 2010 by infovore
Skirmish Wars: Advance Tactics | Board Game | BoardGameGeek
may 2010 by infovore
Advance-Wars-inspired tabletop game.
printandplay
free
boardgames
games
may 2010 by infovore
Suit up, son! You're going to Mars! - The Decade in Board Games
january 2010 by infovore
A nice round-up of the past decade in boardgames; one to return to.
games
boardgames
list
2000s
january 2010 by infovore
The Game Crafter - Your game REALIZED - Home
july 2009 by infovore
"It is time you took that game you created and publish it. No more homemade board or cards. You have arrived. Now, publish it!" Ooh. Cafepress/Spreadshirt but for boardgames. Nifty - wonder what the quality's like.
games
boardgames
printondemand
publishing
diy
design
july 2009 by infovore
the-inbetween.com: [ Conflict-free Competition ]
may 2009 by infovore
"Maybe [games publishers] think there could never be enough competition, excitement, betrayal, surprise, defeat, skull-daggery, and general griefer-worthy assholeishness in a game without direct conflict. But the last year’s worth of news out of Wall Street tells a different story. It’s a tale of a system corrupted from the inside by the scheming, cheating, gaming of a few powerful and greedy individuals. If this is not prime material for a videogame, I don’t know what is."
games
conflict
boardgames
design
violence
strategy
economics
tone
systems
may 2009 by infovore
Board game legend Reiner Knizia seeks iPhone devs - Offworld
march 2009 by infovore
"One of board gaming's most prolific and revered designers, Reiner Knizia, is actively searching for iPhone devs to help bring his games to the iPhone, says industry site boardgamenews." Oooooooooh. That is all.
games
iphone
development
boardgames
interesting
reinerknizia
march 2009 by infovore
BibliOdyssey: Board Games
november 2008 by infovore
Lots of (large) images; detailed, wonderful. A post to go back to and pore over
games
play
boardgames
history
november 2008 by infovore
Scott To Pass Go For Monopoly Movie
november 2008 by infovore
"Director Ridley Scott will helm the bizarre big screen adaptation of popular boardgame Monopoly... According to the Hollywood Reporter, Ridley will give the Monopoly movie a futuristic edge akin to his 1982 epic Blade Runner... The unlikely subject matter is just one in a line of Hasbro games to get big screen makeovers as part of an exclusive pairing with Universal Studios... Transformers filmmaker Michael Bay is producing a Ouija Board feature, while a film version of beloved classic Battleship is also in development." I know what "development" means, but still, this is the craziest games-to-film news I've seen for quite some time. Hollywood is strange.
boardgames
hasbro
ridleyscott
movies
films
hollywood
crazy
monopoly
battleship
adaptation
november 2008 by infovore
Blue Moon for Mac OS 10.5
august 2008 by infovore
"Keldon Jones has published an artificial intelligence opponent for the game Blue Moon with an user interface written with GTK+ toolkit. This is a native Mac OS 10.5 version of the game written with Cocoa, so there's no need to install X11 and GTK+ libraries. It runs straight out of the box (on Leopard)." Heck yes.
bluemoon
boardgames
macosx
ai
games
play
cards
cardgame
knizia
august 2008 by infovore
Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
august 2008 by infovore
Race For The Galaxy gets reviewed on Play This Thing. This is probably next on my list of boardgames to get.
games
play
boardgames
cardgames
eurogames
raceforthegalaxy
august 2008 by infovore
Screenshot Gallery - Carcassonne // Xbox 360 /// Eurogamer
april 2007 by infovore
Carcassonne's a lovely boardgame, and it looks like Sierra's online Live Arcade version could really do it justice. Can't wait! (Also: hurry up with that Catan port you promised, while you're at it).
games
boardgames
xbla
livearcade
german
carcassonne
april 2007 by infovore
Compendia
september 2006 by infovore
Lovely looking board-games shop in Greenwich. Must go down there soon!
games
boardgames
play
cards
london
september 2006 by infovore
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