Architecting the unreal: the hubs and spokes of BioShock's Rapture - Offworld
april 2009 by infovore
So I'm going to be writing the odd thing for Offworld from time to time, and this is my first post, on a nice post from Steve Gaynor about architecutre, and leading players through stories with architecture alone. More to come, pop-pickers.
offworld
games
writing
me
bioshock
architecture
tomarmitage
april 2009 by infovore
Ending BioShock, by Tom Francis
april 2009 by infovore
Tom Francis posits an alternate ending to Bioshock, that makes sense of the Vita-Chambers switcheroo, gives the player the agency they've craved, fixes some of the issues with the original ending, and asks you kindly to DROP THE GODDAMN RADIO.
bioshock
games
narrative
play
storytelling
writing
april 2009 by infovore
YouTube - Japanese PS3 Bioshock ad
january 2009 by infovore
Japanese Bioshock commercial. Nifty: no in-game footage, but there's something that feels like it overlaps right.
games
advertising
bioshock
japan
january 2009 by infovore
Super Punch: Lego: Big Daddy and Little Sister from Bioshock
august 2008 by infovore
What it says on the tin.
lego
bioshock
making
games
art
august 2008 by infovore
Click Nothing: Ludonarrative Dissonance in Bioshock
july 2008 by infovore
"By throwing the narrative and ludic elements of the work into opposition, the game seems to openly mock the player for having believed in the fiction of the game at all."
games
story
criticism
narrative
bioshock
storytelling
interaction
play
design
july 2008 by infovore
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