infovore + bioshock   5

Architecting the unreal: the hubs and spokes of BioShock's Rapture - Offworld
So I'm going to be writing the odd thing for Offworld from time to time, and this is my first post, on a nice post from Steve Gaynor about architecutre, and leading players through stories with architecture alone. More to come, pop-pickers.
offworld  games  writing  me  bioshock  architecture  tomarmitage 
april 2009 by infovore
Ending BioShock, by Tom Francis
Tom Francis posits an alternate ending to Bioshock, that makes sense of the Vita-Chambers switcheroo, gives the player the agency they've craved, fixes some of the issues with the original ending, and asks you kindly to DROP THE GODDAMN RADIO.
bioshock  games  narrative  play  storytelling  writing 
april 2009 by infovore
YouTube - Japanese PS3 Bioshock ad
Japanese Bioshock commercial. Nifty: no in-game footage, but there's something that feels like it overlaps right.
games  advertising  bioshock  japan 
january 2009 by infovore
Click Nothing: Ludonarrative Dissonance in Bioshock
"By throwing the narrative and ludic elements of the work into opposition, the game seems to openly mock the player for having believed in the fiction of the game at all."
games  story  criticism  narrative  bioshock  storytelling  interaction  play  design 
july 2008 by infovore

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