infovore + billharris 9
Dubious Quality: Repetitive, And Brutal (Please Note: I Am Not Referring To This Blog)
may 2010 by infovore
"In 1872, the British government and the Royal Society launched the first major oceanic expedition, transforming a two-hundred-and-twenty-six-foot naval warship into a floating laboratory...the ship, with five scientists, roamed the globe for thee and a half years. The crew was constantly dredging the ocean floor for specimens, and the work was repetitive, and brutal; two men went insane, two others drowned, and another committed suicide." I am looking forward to Bill Harris telling me more about this.
billharris
quotation
royalsociety
science
madness
may 2010 by infovore
Dubious Quality: More
march 2010 by infovore
"...our top three franchises, Call of Duty, Guitar Hero, and World of Warcraft, accounted for approximately 68% of our net revenues for the year ended December 31, 2009. We expect that a limited number of popular franchises will increasingly produce a disproportionately high percentage of our revenues and profits." How depressing. Bill Harris delves into Activision's latest financial report and finds more rational behind the crazy Infinity Ward shenanigans of the past week.
billharris
activision
financials
infinityward
callofduty
depressing
business
march 2010 by infovore
Dubious Quality: A Lesson In Revolutionary Politics From Video Games
june 2009 by infovore
"It was at that moment that I understood, more fully than ever before, why revolutionaries succeed and then fail. It's because they're switching genres. They take over the country in a third-person (or first person) action game, but then they have to play an RTS to govern the country."
politics
revolution
games
billharris
quotation
genre
june 2009 by infovore
Dubious Quality: Design Brilliance And The Timing Window
may 2009 by infovore
"...what I'm hearing is the actual drum line recorded by the song's drummer, and I'm triggering those sounds by playing notes within the designated timing window. And that timing window, even on Expert, is quite a bit more generous than real life. It's the difference between truly playing a beat and merely invoking a beat. When I play Rock Band, though, that difference is camouflaged so subtlely and so well that I never even notice. That's a beautiful bit of design, isn't it?" Yes, it is. Bill Harris on the magical quantize that you forget exists in Harmonix' games. This, incidentally, is something I'm convinced Neversoft never got right, especially in the horrendous Guitar Hero 3.
rhythmaction
games
guitarhero
rockband
billharris
music
quantize
timing
interaction
design
may 2009 by infovore
Dubious Quality: Family Matters
may 2009 by infovore
"He's going to like that album, and then he's going to ask you about The Police, and he's going to want to know why they aren't together anymore. How are you going to explain what happened to Sting? You know, when he started singing about turtles and ponies and became an obsessive Beanie Baby collector. What are you going to say?" Bill doesn't want to have to explain Sting to Eli.
thepolice
music
sting
billharris
writing
may 2009 by infovore
Dubious Quality: Killzone 2: I Live For This Shit!
march 2009 by infovore
"I would be very interested in seeing a BSD game that introduced some moral ambiguity, or unexpected and painful consequences. I'd love to see a game where you start off with balls in full swing, then slowly start to realize that--mother*ucker--you're on the wrong side." Bill Harris gave up on Killzone 2. I'm mainly linking to this just because of the coinage of "BSD" as a genre, which is perfect.
games
writing
billharris
bsd
killzone2
machismo
march 2009 by infovore
Dubious Quality: Fire
december 2008 by infovore
"'Why do you build your own computers?' Gloria asked earlier this week. 'Why don't you buy just buy one that's already built?' ... It's because computers are fire... If I was a caveman (I'd be dead, because I can't see clearly two feet in front of myself without glasses, but that's not the point), I wouldn't go to the guy who discovered fire and ask if I get a light off his torch. I might let him explain the process--documentation, as it were--but then I'd go off, hold the torch backwards, cut myself with the flint, and generally do it wrong."
technology
analogy
progress
computers
billharris
fire
december 2008 by infovore
Dubious Quality: Fallout 3
december 2008 by infovore
"So when I play Fallout 3, and I think this is probably true for most people who are over forty, some part of me is always wondering if this is what it really would have been like. Not in terms of enemies, but in the way that humans banded together into small groups to create enough order to survive." Bill Harris on a perspective on Fallout 3 that I'll never have.
fallout3
games
billharris
coldwar
apocalypse
postapocalyptic
survival
december 2008 by infovore
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