Versus CluClu Land: On Visibility
october 2008 by infovore
"I think this vision of artistic expression as a form of collaboration is a truer description of the nature of game design than of any other medium, because video games are inherently interactive." Pliskin on Steve Gaynor, and the gap between the screen and the gamepad.
games
writing
art
expressionism
author
mechanics
rules
october 2008 by infovore
Fullbright: On Invisibility
september 2008 by infovore
"In a strange way then, the designer of a video game is himself present as an entity within the work: as the "computer"-- the sum of the mechanics with which the player interacts." Fantastic piece from Steve Gaynor, which touches on some notions of the death of the designer - namely, that the designer *is* inherently present in games; they embody themselves in mechanics, and games that downplay logical mechanics that players can reverse-engineer do themselves a disservice.
games
design
play
mechanics
rules
rulesets
stevegaynor
designer
author
september 2008 by infovore
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