Slub: Making music with live computer code
october 2009 by infovore
Me, talking to the chaps from Slub about livecoding and the like, for Wired. Turned out alright, I think. Shame there wasn't space for it in the print edition in the end, but online now.
slub
music
programming
art
livecode
livecoding
wired
article
october 2009 by infovore
Ragdoll Metaphysics: JG Ballard, Boredom, And The Violent Promise Of Videogames - Offworld
april 2009 by infovore
"That is not to say that videogames need to be more sensationalist, more vulgar, or more crass, but that they need not fear being more transgressive, or more expressive, or more visceral. They need not to shy away from their darker depictions of our fantasies, or become embarrassed when people point out how they dwell on violence and excitement. This, the safe excursion to the gladiatorial arena, is what games do best." Rossignol on Ballard, and jolly good too.
videogames
jgballard
writing
offworld
article
ballard
jimrossignol
escapism
banality
violence
april 2009 by infovore
Games Without Frontiers: Victory in Vomit
november 2008 by infovore
Clive Thompson on how Mirror's Edge "hacks" your proprioception: "it explains, I think, why Mirror's Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it's neurologically realistic."
wired
clivethompson
article
writing
games
mirrorsedge
motionsickness
proprioception
november 2008 by infovore
Stephen Fry » Blog Archive » Wii is a kind of magic
august 2008 by infovore
"...Nintendo understands that while play does involve competition, territoriality and rehearsal for war, it also involves silliness, laughter and fun." Oh, god, can I just marry Stephen Fry now? Oh, there's a queue. Never mind.
wii
play
games
nintendo
fun
casual
interaction
stephenfry
article
writing
august 2008 by infovore
How Prozac sent the science of depression in the wrong direction - The Boston Globe
july 2008 by infovore
"There's only one problem with this theory of depression: it's almost certainly wrong, or at the very least woefully incomplete."
depression
article
biology
health
pharmaceuticals
chemical
drugs
july 2008 by infovore
Shneiderman's Eight Golden Rules of Interface Design
july 2008 by infovore
"These rules were obtained from the text Designing the User Interface by Ben Shneiderman. [they] are derived heuristically from experience and applicable in most interactive systems after being properly refined, extended, and interpreted."
article
design
interaction
ixd
july 2008 by infovore
The Lego Secret Vault: Lego Secret Vault Contains All Sets In History
june 2008 by infovore
"...visiting [Lego's] secret vault guarding almost every Lego set ever manufactured—touched me in a way I didn't expect. This wasn't amazement or simple awe... these were tickets to ride a time portal to emotions and simpler days long forgotten."
awesome
article
play
toys
lego
blog
archive
historiography
june 2008 by infovore
GTA IV: okay, here we go | Games | Guardian Unlimited
april 2008 by infovore
"This is an important game - ... important because it is so ambitious, so detailed, so confident in its originality and inventiveness. It would sort of be an act of cultural irresponsibility not to play it."
gta
gtaiv
games
play
rockstar
writing
article
april 2008 by infovore
I.D. - Down with Innovation
april 2008 by infovore
Not quite sure what point Poynor's trying to make; in many ways, his list of examples at the end really is a list of design thinking examples - architecture, engineering, etc, seen with a design hat on. Lots of statements I'm uncomfortable with in this.
rickpoynor
design
designthinking
innovation
engineering
essay
article
style
april 2008 by infovore
Reflections: Secret Skin: Reporting & Essays: The New Yorker
march 2008 by infovore
"a superhero’s costume is constructed not of fabric, foam rubber, or adamantium but of halftone dots, Pantone color values, inked containment lines, and all the cartoonist’s sleight of hand." Michael Chabon on the escapism of costume.
writing
article
newyorker
michalechabon
comics
comicbooks
costume
superhero
disguise
printing
march 2008 by infovore
The Elements Of Style: UNIX As Literature
january 2008 by infovore
"...a suspiciously high proportion of my UNIX colleagues had already developed, in some prior career, a comfort and fluency with text and printed words. They were adept readers and writers, and UNIX played handily to those strengths."
unix
writing
text
literature
operatingsystem
analogy
article
january 2008 by infovore
Talk at Yale: Part 3 of 3 - Joel on Software
december 2007 by infovore
"The main thing you don’t learn with a CS degree is how to develop software, although you will probably build up certain muscles in your brain that may help you later if you decide that developing software is what you want to do."
software
development
article
joelspolsky
education
learning
teaching
december 2007 by infovore
They Write the Right Stuff
november 2007 by infovore
"Software is everything. It also sucks." Fascinating article on remedying that idea, about the team that writes software for the Space Shuttle. It's practically the polar opposite of web development. Some bits of that are probably good; some are perhaps n
development
programming
software
article
spaceshuttle
practice
methodology
management
business
november 2007 by infovore
On the ground running: Lessons from experience design « Speedbird
june 2007 by infovore
Remarkable piece from Adam Greenfield on experience design. The second time I've seen the Saarinen quotation pop-up, too. A must-read.
design
experience
interaction
ux
product
service
article
june 2007 by infovore
Hausschrift-Liste Unternehmen-zu-Schrift - Typografie.info TypoWiki
june 2007 by infovore
List of corporations, and their "official" typeface (usually for their logotype, but also for other things).
article
typefaces
typography
corporate
design
branding
identity
june 2007 by infovore
Without a Goal
january 2007 by infovore
Jesper Juul on "goal-less" games, sandbox or otherwise.
article
design
games
gaming
play
toread
sandbox
january 2007 by infovore
NorthTemple.com : Make Your Small Type a Little B...
december 2006 by infovore
"Sure you can still make out the words, but you’ve eliminated all the subtleties of hundreds of years of typographic design elements that were put there to make things easier to read." Lots of good articles about web typography right now.
typography
online
webdesign
design
article
december 2006 by infovore
Overstated: HT06, Tagging Paper, Taxonomy
september 2006 by infovore
In the paper we present two taxonomies of tagging, the first dedicated to design decisions in tagging systems, and the second to the incentives that drive people to tag therein.
folksonomy
tagging
research
paper
article
september 2006 by infovore
adaptive path » blog » blog archive » Interaction Design Summer Reading List
june 2006 by infovore
Lots of lovely free IxD pdfs. Better read them, then.
interactiondesign
ixd
interaction
design
toread
essay
article
document
june 2006 by infovore
MacDevCenter.com -- Unix Gems for Mac OS X
may 2006 by infovore
Featuring, of course, Remind.
mac
osx
unix
opensource
cli
tools
article
may 2006 by infovore
Remind: The Ultimate Personal Calendar | Linux Journal
may 2006 by infovore
Comprehensive article on Remind
article
mac
osx
opensource
productivity
remind
unix
may 2006 by infovore
Wired 14.02: Geeks in Toyland
february 2006 by infovore
Lego 'hired' Mindstorms geeks to help them develop a next generation of Mindstorms system. This Wired article explains what happens. Fun.
lego
mindstorms
wired
article
programming
robotics
amateur
february 2006 by infovore
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