infovore + arcade   10

GameSetWatch - Raw Thrills' Eliminated American Idol Arcade Game
"Players stand in front of a green screen while the game films them and creates a music video background while they sing. Their performance is then emailed to them or burnt onto a DVD players can take home." Awesome. Unfortunately, the project has been canned. Still, it's worth watching the slightly cringey videos of the developers playing it, because it's a nifty bit of code.
arcade  karaoke  games  americanidol  cancelled  video  processing 
october 2009 by infovore
chewing pixels » Gaming as Performance
"This is why arcades are still important, still relevant and still the most compelling way in which to watch and play videogames. Someone needs to take a stencil and a spray-can to every arcade cabinet they can find and write “Play me, I’m Yours” on its side, lest we forget how to perform." Simon Parkin on games as performance; awesome as ever, and exactly why I love arcades.
arcade  games  performance  arcades 
july 2009 by infovore
THE GRIND: SOCAL EDITION (SF4 TRAINING & SBO QUALS) - iPLAYWINNER FIGHTING GAME NEWS - Street Fighter Virtua Fighter Tekken SNK Capcom BlazBlue Fighting Game News Strategy and Guides at iPlayWinner.com
Huge, and a bit baggy, but nontheless interesting account of a trip to the SBO Qualifiers in the US; if anything, makes me sad that there's no way we'll ever see an arcade scene like this in the UK ever again.
arcade  games  streetfighter  play  competition  sbo  narrative  society 
june 2009 by infovore
Versus City
"bringing japanese arcades to you" - a blog about the Japanese Arcade scene. Videos, new releases, and lots of tournament videos. Not bad!
games  arcade  japan  tournament  beatemup  arcades  scene 
april 2009 by infovore
Grand Text Auto » The Tell-Tale Brick
"This is not a book about the VCS, nor breakout, nor video games and video game culture; it is a chronicle of the experience of that entity we might call “the player.” Oddly, there is little I can take from it in terms of approaches to video gaming or thoughts on the VCS Breakout. But it did enlarge my perspective and help me think about physiological, cognitive, and, let us say, monomaniacal aspects of video game play. Nervous, very dreadfully nervous Sudnow has been, but why would I say that he is mad?" Sudnow passed away very recently; I really ought to read his book, more than ever.
games  writing  criticism  books  arcade  davidsurnow  ethnography  breakout 
february 2009 by infovore
Geometry Wars: retro explained Interview - Page 1 // Xbox 360 /// Eurogamer - Games Reviews, News and More
Jolly good interview with Stephen Cakebread and Craig Howard from Bizarre Creations about the evolution of the Geometry Wars series. In a nutshell: simple games, simply made, and then honed to perfection, or as near as you can get. It's the honing that's important
eurogamer  interview  bizarrecreations  games  development  arcade  geometrywars 
november 2008 by infovore
Rosemarie fiore
Timelapse, merged photographs of videogames. Beautiful, especially Tempest.
tempest  gyrus  qix  timelapse  merge  photography  games  videogames  arcade  classic 
august 2008 by infovore
IndestructoTank A.E. | Armor Games
Awesome: you're a tank. You can't die, but you are the weapon - so you ricochet around the screen from explosions trying to bump into enemies. As you level up, you increase the *number of enemies* which makes big combos easier. Silly, addictive, fun.
arcade  game  physics  flash  combo  chain  beautiful  explosion 
july 2008 by infovore

Copy this bookmark:



description:


tags: