Arcade Expressionism - today and tomorrow
december 2009 by infovore
Simple paintings of arcade games. Pretty!
games
painting
artt
arcade
december 2009 by infovore
GameSetWatch - Raw Thrills' Eliminated American Idol Arcade Game
october 2009 by infovore
"Players stand in front of a green screen while the game films them and creates a music video background while they sing. Their performance is then emailed to them or burnt onto a DVD players can take home." Awesome. Unfortunately, the project has been canned. Still, it's worth watching the slightly cringey videos of the developers playing it, because it's a nifty bit of code.
arcade
karaoke
games
americanidol
cancelled
video
processing
october 2009 by infovore
chewing pixels » Gaming as Performance
july 2009 by infovore
"This is why arcades are still important, still relevant and still the most compelling way in which to watch and play videogames. Someone needs to take a stencil and a spray-can to every arcade cabinet they can find and write “Play me, I’m Yours” on its side, lest we forget how to perform." Simon Parkin on games as performance; awesome as ever, and exactly why I love arcades.
arcade
games
performance
arcades
july 2009 by infovore
THE GRIND: SOCAL EDITION (SF4 TRAINING & SBO QUALS) - iPLAYWINNER FIGHTING GAME NEWS - Street Fighter Virtua Fighter Tekken SNK Capcom BlazBlue Fighting Game News Strategy and Guides at iPlayWinner.com
june 2009 by infovore
Huge, and a bit baggy, but nontheless interesting account of a trip to the SBO Qualifiers in the US; if anything, makes me sad that there's no way we'll ever see an arcade scene like this in the UK ever again.
arcade
games
streetfighter
play
competition
sbo
narrative
society
june 2009 by infovore
Versus City
april 2009 by infovore
"bringing japanese arcades to you" - a blog about the Japanese Arcade scene. Videos, new releases, and lots of tournament videos. Not bad!
games
arcade
japan
tournament
beatemup
arcades
scene
april 2009 by infovore
Grand Text Auto » The Tell-Tale Brick
february 2009 by infovore
"This is not a book about the VCS, nor breakout, nor video games and video game culture; it is a chronicle of the experience of that entity we might call “the player.” Oddly, there is little I can take from it in terms of approaches to video gaming or thoughts on the VCS Breakout. But it did enlarge my perspective and help me think about physiological, cognitive, and, let us say, monomaniacal aspects of video game play. Nervous, very dreadfully nervous Sudnow has been, but why would I say that he is mad?" Sudnow passed away very recently; I really ought to read his book, more than ever.
games
writing
criticism
books
arcade
davidsurnow
ethnography
breakout
february 2009 by infovore
Geometry Wars: retro explained Interview - Page 1 // Xbox 360 /// Eurogamer - Games Reviews, News and More
november 2008 by infovore
Jolly good interview with Stephen Cakebread and Craig Howard from Bizarre Creations about the evolution of the Geometry Wars series. In a nutshell: simple games, simply made, and then honed to perfection, or as near as you can get. It's the honing that's important
eurogamer
interview
bizarrecreations
games
development
arcade
geometrywars
november 2008 by infovore
Rosemarie fiore
august 2008 by infovore
Timelapse, merged photographs of videogames. Beautiful, especially Tempest.
tempest
gyrus
qix
timelapse
merge
photography
games
videogames
arcade
classic
august 2008 by infovore
IndestructoTank A.E. | Armor Games
july 2008 by infovore
Awesome: you're a tank. You can't die, but you are the weapon - so you ricochet around the screen from explosions trying to bump into enemies. As you level up, you increase the *number of enemies* which makes big combos easier. Silly, addictive, fun.
arcade
game
physics
flash
combo
chain
beautiful
explosion
july 2008 by infovore
Sliverfox - list of UK Arcade parts suppliers
february 2005 by infovore
Useful if you're wanting to repair your own joystick...
arcade
videogame
electronics
hardware
amusements
february 2005 by infovore
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