infovore + algorithms + technology 1
The Continuous World of Dungeon Siege
september 2007 by infovore
Technically hardcore, dense paper explaining how the Dungeon Siege environment was constructed without a loading screen. Word of the day: "frustrum". Interesting stuff in here. Now, how to apply it?
game
development
programming
mapping
algorithms
technology
streaming
play
september 2007 by infovore
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