infovore + algorithms + programming 3
Moserware: Computing Your Skill
july 2010 by infovore
Excellent, detailed article on how Microsoft calculate TrueSkill - an algorithm for matching you to players about in your skill level. This is what is used every time you hit "game with strangers" on an XBL title, basically. Fascinating, detailed, not too challenging if you take it slow/steady - and the implementation is on github...
trueskill
machinelearning
programming
games
algorithms
probability
skill
july 2010 by infovore
Ruby Quiz - A* (#98)
july 2010 by infovore
RubyQuiz on A* pathfinding.
a*
algorithms
pathfinding
ruby
programming
july 2010 by infovore
The Continuous World of Dungeon Siege
september 2007 by infovore
Technically hardcore, dense paper explaining how the Dungeon Siege environment was constructed without a loading screen. Word of the day: "frustrum". Interesting stuff in here. Now, how to apply it?
game
development
programming
mapping
algorithms
technology
streaming
play
september 2007 by infovore
related tags
a* ⊕ algorithms ⊖ development ⊕ game ⊕ games ⊕ machinelearning ⊕ mapping ⊕ pathfinding ⊕ play ⊕ probability ⊕ programming ⊖ ruby ⊕ skill ⊕ streaming ⊕ technology ⊕ trueskill ⊕Copy this bookmark: