It’s the arts « Never Knowingly Underwhelmed
december 2010 by infovore
This sounds great: Andrew Collins presenting a 30-minute documentary on a history of 3D - from perspective drawing through early stereoscopy to the present - on Radio 4 this week. Must remember to listen-again/iPlayer/huffduff/whatever it.
3d
imagery
art
painting
stereoscopy
december 2010 by infovore
Suicidator City Generator: a procedural city creation script for Blender
june 2010 by infovore
"Suicidator City Generator (SCG) is a Python script for Blender... With it, you can automatically create entire, three-dimensional modern cities in a matter of seconds by adjusting various parameters, such as city size and complexity, rather than creating each building, each street, and each texture manually." Lovely; the preview video should give you a good idea of its capabilities.
urban
city
infrastructure
blender
3d
graphics
python
plugin
june 2010 by infovore
Get this game: the amazing anamorphics of Looksley's Line Up - Boing Boing
june 2010 by infovore
"...now we know the [Nintendo 3DS'] 3D will have little to do with tracking technology, but Looksley's Line Up (as Attakoreda has now been released as in the U.S.) still might've made a nice showcase title for the new tech." Attakoreda - that funny 3D hidden word game of a few months back - is getting a western DSI release. Excellent.
games
tracking
3d
nintendo
june 2010 by infovore
Soundshapes: Amit Pitaru/Zach Gage bring Sonic Wire Sculptor to iPhone - Boing Boing
april 2010 by infovore
Hard to explain, but a must-watch; lovely spatial music sequencer/toy. (And: I miss Offworld :( )
sound
music
3d
spatial
sequencer
iphone
april 2010 by infovore
Lou's Pseudo 3d Page
february 2010 by infovore
Fascinating article on pseudo-3D graphics, and raster-based road graphics in particular; coders and gamers alike might enjoy this, although it's quite technical. (And: Racin' Force is just beautiful; I forgot how gorgeous voxels could be).
graphics
programming
3d
raster
perspective
february 2010 by infovore
Another World JS - Megidish.net
november 2009 by infovore
Porting a short segment of Another World to Javascript and Canvas. Bonkers, but impressive.
games
javascript
canvas
3D
anotherworld
november 2009 by infovore
YouTube - SIGGRAPH 2009 Technical Papers Video Preview
october 2009 by infovore
The future of image processing and 3D graphics is awesome, bonkers, sort-of relevant and full of bunnies. Worth a watch.
siggraph
video
images
3D
processing
graphics
rendering
october 2009 by infovore
Building Rome in a Day
july 2009 by infovore
"In this project, we consider the problem of reconstructing entire cities from images harvested from the web. Our aim is to build a parallel distributed system that downloads all the images associated with a city, say Rome, from Flickr.com. After downloading, it matches these images to find common points and uses this information to compute the three dimensional structure of the city and the pose of the cameras that captured these images. All this to be done in a day." Woah.
3D
photography
programming
modelling
architecture
flickr
generation
july 2009 by infovore
GameDev.net - Graphics Programming Black Book
july 2009 by infovore
"Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like." My old URL for this no longer works, but fortunately, this one does.
games
programming
graphics
3D
development
c
july 2009 by infovore
Vol Libre, an amazing CG film from 1980
july 2009 by infovore
"The commercial worked on Lucas but a few years later, the computer graphics group at ILM was sold by Lucas to Steve Jobs for $5 million and became Pixar. Loren Carpenter is still at Pixar today; he's the company's Chief Scientist." Marvellous.
cg
animation
lucasfilm
fractals
rendering
3D
graphics
july 2009 by infovore
YouTube - Experimental Game: Shadow Physics
april 2009 by infovore
Even if it's got a long way to go, there's so much promise and potential here - and it's interesting to see how refined some of the puzzle ideas are. And: mind-bending in the way the best puzzle games are.
shadowphysics
games
indie
indiegames
perspective
lighting
3D
2d
platform
april 2009 by infovore
YouTube - Elevated by RGBA and TBC
april 2009 by infovore
Blimey. Video from the 4k demo competition. Yes, that's terrain generation, that looks *that* good, in 4k. Eek.
demo
4k
rendering
terrain
3D
programming
demoscene
wow
april 2009 by infovore
A layman’s guide to projection in videogames. « Significant Bits
april 2009 by infovore
"Oftentimes when a videogame has a skewed, overhead point of view, we call it isometric. That’s rarely the accurate term, though, and it’s not just pointless semantics." A not half bad guide to the different kind of projections used in 3D - and pseudo-3D - games. And, of course, a reminder that most isometric games aren't, and that the projection in Ultima VII was *bonkers*.
3D
projection
graphics
games
isometric
notisometric
april 2009 by infovore
Inside Scoop - SimCity.com
april 2009 by infovore
"I'm going to give you the answer right away and the answer is yes. The only difference between SimCity's 3D and a first-person game's 3D is that SimCity uses "orthographic projection" and limited view freedom. The intent of this article is to explain both of these differences and the reasons for the decision to implement them. Along the way I'll briefly mention some of the rendering techniques and used in SimCity 4 and the issues that come with them." Rather good article explaining about optimising 3D for fixed projections.
games
3D
simcity
rendering
projection
graphics
april 2009 by infovore
Headspace
december 2008 by infovore
This appears to be some kind of 3D-tinged mind-mapping software; Flatblack were behind the rotoscoped look of Waking Life and A Scanner Darkly; this is clearly an interesting digression for them.
3D
iphone
software
management
productivity
mindmapping
spatial
december 2008 by infovore
The Unfinished Swan
october 2008 by infovore
"The Unfinished Swan is a first-person painting game set in an entirely white world. Players can splatter paint to help them find their way through an unusual garden." Beautiful.
xna
games
monochrome
blackandwhite
3d
npr
nonphotorealistic
abstract
surreal
stylised
october 2008 by infovore
Antisocial: a Javascript demo by Gasman
october 2008 by infovore
Javascript demoscene craziness from Matt Westcott; 3D, music, and the most incredible editing tool I've seen in JS ever.
javascript
demoscene
demo
zxspectrum
music
3d
mattwestcott
crazy
october 2008 by infovore
SIGGRAPH 2008 Papers
august 2008 by infovore
Man, SIGGRAPH papers have the best titles. This is a lot of seriously hardcore, cutting edge, graphic-programming nous. Also: "jiggly fluids".
graphics
technology
siggraph
simulation
3D
programming
papers
presentation
research
august 2008 by infovore
RA DIOHEA_D / HOU SE OF_C ARDS [Google Code]
july 2008 by infovore
Radiohead's new video was created using 3D scanning data and animated in software. The video has its own Google Code page. You can download the original data. Squee.
radiohead
music
video
animation
software
visualisation
3d
graphics
data
july 2008 by infovore
Gamasutra - Microsoft Excel: Revolutionary 3D Game Engine?
march 2008 by infovore
"It's time to learn a new 3D game engine name: Microsoft Excel." The two money-shots in the article are priceless.
3d
graphics
programming
excel
march 2008 by infovore
Rock, Paper, Shotgun: Best In The World At Kate Bush » Blog Archive » Fez Footage From GDC
february 2008 by infovore
"Finally some new footage of IGF competition finalist Fez." Oh wow. This looks like it could be very good indeed.
fez
games
gameplay
igf
independenet
innovative
3d
2d
platformer
february 2008 by infovore
SketchUp - Home
april 2006 by infovore
Ugh! Google release a cross-platform, free version of the awesome, awesome Sktechup. So cool. Want to gome and play with this NOW.
design
drawing
sketching
3d
modelling
free
mac
april 2006 by infovore
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