gordonr + ux   67

Complete Beginner’s Guide to Content Strategy | UX Booth
“If [Information Architecture] is the spatial side of information, I see content strategy as the temporal side of the same coin.”
ia  ux  contentstrategy  from delicious
14 days ago by gordonr
Customer journey mapping: Mapping out customer experience excellence
Customer journey mapping could hold the key to analysing and improving the customer experience. Only recently a report from the Cabinet Office recommended CJM for authorities to provide a more efficient and cost-effective service. Arne van Oosterom outlines how it can help organisations - and lists the 10 key ingredents to a customer journey map.
ux  mapping  designthinking  experience  customer  servicedesign  from delicious
18 days ago by gordonr
Nielsen is wrong on mobile | Opinion | .net magazine
Nielsen is confusing device context with user intent. All that we can really know about mobile users is that they're on a small screen, and we can't divine user intent from that. Just because I'm on a small screen doesn't mean I'm interested in less content or want to do less
ux  critique  nielsen  design  context  mobile  from delicious
6 weeks ago by gordonr
Webinar: Understanding & exploring context of use for mobile intranets
Join 's Mar 22 webinar: Understanding & exploring context of use for mobile intranets
ux  intranet  mobile  from twitter
9 weeks ago by gordonr
Think D
RT @berkun: If you're interested in #design, and live in the real world, check out my new group blog: http://t.co/bwrX5uN0 #ux #ui
ux  design  ui  via:packrati.us  from delicious
11 weeks ago by gordonr
The Rise of Cross-Channel UX Design :: UXmatters
Effective cross-channel experiences demand strategic leadership and multidisciplinary cooperation.
crosschannel  servicedesign  ux  rei  uxmatters  design  from delicious
february 2012 by gordonr
Research Paper - Real or Imaginary: The effectiveness of using personas in product design - Frontend - User Experience Design Consultancy
Personas strengthen the focus on the end user, their tasks, goals and motivation. Personas make the needs of the end-user more explicit and thereby can direct decision-making within design teams more towards those needs.
design  userexperience  research  ux  personas  from delicious
january 2012 by gordonr
yfrog Photo : http://yfrog.com/od96833064j Shared by
RT @selmaz: Leaving the rain behind! @openroadies #UX team heading to sunny Cali for usability testing fun http://t.co/dKfUTRyA
UX  via:packrati.us  from delicious
january 2012 by gordonr
Gestures, Postures and Tap Errors: an observation must for Mobile Usability Testing | OpenRoad
Are you collecting gestures, postures, and tap errors in your mobile usability testing? http://t.co/yGt4Mmk #ux #mobile #usability @selmaz
ux  via:packrati.us  mobile  usability  from delicious
august 2011 by gordonr
gewgaw » Juicy Feedback
Here is a series of diagrams I’ve re-created from Jesse James Garrett’s talk at UX09, which present an evolution on his original conception of what user experience design is all about.
userexperience  design  theory  IA  diagram  jjg  ux  informationarchitecture  from delicious
july 2011 by gordonr
» The Theory Behind Social Interaction Design Johnny Holland – It's all about interaction » Blog Archive
I view social interaction design as a field that seeks user-centric descriptions of experiences and behaviors on social media, with an eye on emergent social practices. I see user interactions as occurring between users, mediated by social tools — not as interactions with the tools only. Social practices, in the view of social theory, involve users who know what they’re doing, what’s going on, and how to participate. Not on the basis of what’s on the screen, at the level of the interface and its design, but in terms of the social activity in which they are involved.
sxd  social  interaction  design  planning  theory  adrianchan  ux  from delicious
june 2011 by gordonr
Social Seen: Analyzing and Visualizing Data From Social Networks | UX Magazine
Whether it’s a Fortune 500 Company, a knitting circle, or a terrorist cell, anytime a group interacts, a complex and constantly shifting set of social relationships and behavioral patterns emerge. Some of these interconnections may be apparent, but others are not. Who are the experts, connectors, influencers, proliferators, obstructionists, implementers, and other types of members in the group? Tracking the shifting tides of influence carried in the ebbs and flows of communication is like monitoring the ocean currents—often hard to see, but powerful in their effects.
sna  socialnetworkanalysis  uxmag  ux  nodexl 
december 2010 by gordonr
Contact Council Resources
government customer journey mapping
service  design  government  mapping  ux  uk  gov2.0 
may 2010 by gordonr
Designing for Social Interaction - Boxes and Arrows: The design behind the design
There are three kinds of relationship ties:

* Strong ties: People we care deeply about.
* Weak ties: People we are loosely connected to, like friends of friends.
* Temporary ties: People we don’t know, and interact with temporarily.
sxd  ux  design  social  interaction 
april 2010 by gordonr
Information Architecture by Michael Cummings How to cite in your report
Information Architecture is a discipline and a set of methods that aim to identify and organize information in a purposeful and service-oriented way. It is also a term used to describe the resulting document or documents that define the facets of a given information domain. The goal of Information Architecture is to improve information access, relevancy, and usefulness to a given audience, as well as improve the publishing entity's ability to maintain and develop the information over time. It is primarily associated with website design and it is directly related to the following professional disciplines: User interface design, content development, content management, usability engineering, interaction design, and user experience design. It is also indirectly related to database design, document design, and knowledge management.
ia  informationarchitecture  history  ux  definition 
march 2010 by gordonr
Don’t Forget to Include the User : BCAMA marketline
We wanted to further explore the issue of balancing aesthetic and functionality, so we met with a few experts who work with companies and designers to incorporate the user experience in the design and development of today’s technology products. We spoke with Gordon Ross, Vice President and Selma Zafar, Senior User Experience Designer, of Open Road Communications (www.openroad.ca), a Vancouver-based professional services firm specializing in the design, development and measurement of websites, intranets, and custom software following a user centered design approach and Melanie Walls, a user experience consultant, with extensive experience in enhancing the usability of business and safety critical systems, where high performance is essential.
interview  openroad  gordonross  selmazafar  ux  userexperience 
march 2010 by gordonr
S. R. Ranganathan - Wikipedia, the free encyclopedia
His most notable contributions to the field were his five laws of library science and the development of the first major analytico-synthetic classification system, the colon classification. He is considered to be the father of library science, documentation, and information science in India and is widely known throughout the rest of the world for his fundamental thinking in the field.
faceted  search  library  science  IA  ux  classification 
january 2010 by gordonr
Designing for Faceted Search
Faceted search, or guided navigation, has become the de facto standard for e-commerce and product-related websites,
faceted  search  ux  taxonomy  uie 
january 2010 by gordonr
2009 Interaction Design Year in Review | OpenRoad
In case you missed it... 's 2009 interaction design year in review blog post
UX  usability  from twitter
january 2010 by gordonr
ROI Calculators
Now you can perform various Return on Investment (ROI) calculations for improved usability of your Web site or application.
roi  usability  calculator  tools  ux  reference 
december 2009 by gordonr
Dimensions of design/Against ahistoricity « Adam Greenfield’s Speedbird
Let’s face it: brighter and more sensitive people than us have been thinking about issues like public versus private realms, or which elements of a system are hard to reconfigure and which more open to user specification, for many hundreds of years
speedbird  adamgreenfield  design  theory  ux  ixd 
december 2009 by gordonr
Field research for design
This is the website for the Field Research and Interaction Design, a Master course at the Geneva University of Art and Design, in the Media Design program taught by Nicolas Nova in 2009-2010
design  research  ux  nicholasnova  geneva  userexperience  course 
december 2009 by gordonr
PebbleRoad: Designing site structures for intranets and websites
A good site structure makes users happy. They can easily find, understand and use the information on your site. For the business, this makes all the difference. In this article I’ll go through principles behind good site structures and describe a methodology for creating site structures.
IA  design  intranet  structure  intranets  ux  maish 
june 2009 by gordonr
User Experience Deliverables
This list describes twenty user experience deliverables with links to relevant resources and examples
design  ux  process  petermorville  ui  deliverables  treasuremap 
march 2009 by gordonr
The User Experience of Enterprise Software Matters :: UXmatters
As important as the user experience of enterprise software is to a business’s success, why isn’t its assessment usually a factor in technology selection?
design  software  usability  ux  enterprise 
january 2009 by gordonr
Social Software Building Blocks / nForm / Customer Insight, Strategy, Design and Development
While doing research for a recent workshop, I came across a useful list of seven social software elements. These seven building blocks--identity, presence, relationships, conversations, groups, reputation and sharing--provide a good functional definition for social software.
design  socialsoftware  ux  patterns  web2.0 
december 2008 by gordonr
Main Page - Social Patterns
Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User Experience by Christian Crumlish and Erin Malone Coming Soon! from O'Reilly Media and Yahoo! Press
design  wiki  ux  patterns  web2.0  guidelines  usability  ui 
december 2008 by gordonr
[Beta] How do you design?
Everyone designs. The teacher arranging desks for a discussion. The entrepreneur planning a business. The team building a rocket.
design  theory  models  ux  strategy  process  pdf 
december 2008 by gordonr
Swimlanes for the Win! / nForm / Blog
We're excited to report that Yvonne's submission, the Swimlane Diagram, won the popular vote. Here's an example of a Swimlane Diagram (here's a picture of one from Flickr):
swimlanes  ux  nform  templates  UI 
november 2008 by gordonr
User Research Friday!
we could use something like this in vancouver
ux  research  ethnography  URF08  conference  event 
november 2008 by gordonr
Content Strategy: The Philosophy of Data - Boxes and Arrows: The design behind the design
Content strategy may not be fully defined or widely understood, but that shouldn’t stop you from doing it. Make time in your projects to deeply consider the content requirements, and the content philosophers in your ranks will rise to the occasion.
content  strategy  web  writing  boxesandarrows  contentmanagement  ux 
may 2008 by gordonr
Bloug: The Redesign Must Die talk
Louis Rosenfeld thinks "the redesign" must die.
website  design  IA  redesign  louisrosenfeld  process  methodology  ux 
may 2008 by gordonr
How Little Do Users Read? (Jakob Nielsen's Alertbox)
On the average Web page, users have time to read at most 28% of the words during an average visit; 20% is more likely.
usability  readability  design  ux  content 
may 2008 by gordonr
Is Information Architecture worth saving? at Experience Matters
Yesterday at the Information Architecture Summit in Miami, I delivered a presentation called “The Information Architect and the Fighter Pilot“. As part of this presentation, I looked at how the theories of John Boyd, a brilliant military strategist, c
ia  information  architecture  ux  slideshare  criticalmass  presentation 
april 2008 by gordonr
Digital Design Blog » Blog Archive » IA Summit 2008: Do Real People Really Use Tag Clouds?
Here’s the presentation that I’m giving at the IA Summit in Miami on consumer behavior and Web 2.0. It’s called Do Real People Really Use Tag Clouds?: Research To Help Separate Web 2.0’s Hits From Hype and is an evolution of the consumer behavior
iasummit  ia  research  tagcloud  usability  ux  web2.0  razorfish 
april 2008 by gordonr
Collection: Search Patterns
A sandbox for collecting search examples, patterns, and anti-patterns.
ux  patterns  petermorville  IA  design  interface  examples 
april 2008 by gordonr
Eight is Not Enough [uie]
One of the most popular questions we hear from web designers and usability professionals is: "How many users is enough when conducting usability tests?"
usability  users  testing  statistics  uie  ux 
march 2008 by gordonr
Personas and the Role of Design Documentation - Boxes and Arrows: The design behind the design
The biggest insight I get from this story? Personas are not documents, and they are not the result of a step-by-step method that automagically pops out convenient facsimiles of your users. Personas are actually the designer’s focused act of empathetic i
ux  design  personas  interaction  empathy 
february 2008 by gordonr
Beyond cardsorting: Free-listing methods to explore user categorizations - Boxes and Arrows: The design behind the design
the assumption with semantic domains is that there is something common to people's understanding of that domain. Free-listing is a good way to explore that common understanding
freelisting  IA  cardsorting  classification  methodology  data  sorting  ux 
february 2008 by gordonr
Chris Heathcote: anti-mega: blog all dog-eared pages: The Design Of Future Things by Don Norman
So it’s gutting that his last book, Emotional Design, and his new effort, The Design of Future Things, feel weak, unconvincing and without rigour.
book  review  design  donaldnorman  future  ux  critique 
january 2008 by gordonr
Pasta&Vinegar » Blog Archive » Paul Dourish on reflective HCI
The author concluded about “the burgeoning interest in a reflective approach to HCI” that would be concerned by the “critical dimensions of design”. He basically describes technologies such as computers as “an effective site” at which to engag
design  theory  pauldourish  reflective  ux 
january 2008 by gordonr
IxDA | Interaction 08 > Main
Join several hundred Interaction Designers from around the world as we address the design of interactive systems of all types: applications (web and desktop), mobile, consumer electronics, digitally enhanced environments, and more.
design  interaction  conference  ixda  ux  user  experience  2008 
december 2007 by gordonr
Five Usability Challenges of Web-Based Applications
Web-based applications present usability challenges we don’t often see in other types of designs. These challenges need to be top-of-mind as the design team creates, updates, and maintains the application.
jaredspool  usability  ux  design 
december 2007 by gordonr
blog all dog-eared pages: sketching user experiences (tecznotes)
Sketching User Experiences is Bill Buxton's new book arguing that the process of sketching is distinct from prototyping, and an integral part of design.
ux  user  experience  design  book  ideo  sketching 
august 2007 by gordonr
Progressive Disclosure (Jakob Nielsen's Alertbox)
Progressive disclosure defers advanced or rarely used features to a secondary screen, making applications easier to learn and less error-prone.
usability  progressivedisclosure  design  interface  ux  ui 
december 2006 by gordonr
Knowledge in the World vs. Knowledge in the Head
To summarize, knowledge in the world systems are obvious but slow and knowledge in the head systems require learning but can be fast. In augmentative and alternative communication (AAC), knowledge in the world systems are those that cannot be used without
norman  knowledge  theory  ux  systems 
september 2006 by gordonr
10 Information Retrieval Patterns
In an earlier posting titled Goal Based Information Retrieval, I reviewed four modes of information retrieval that my team identified as addressing user goals in a broader and more effective fashion than the simple query and response searching common toda
ia  patterns  informationretrieval  article  interaction  design  ux 
july 2006 by gordonr
User Experience Design
As mentioned earlier in the usability panel, Peter Morville's infamous UX honeycomb from 2004: #OGW11 #web
theory  usability  honeycomb  webdesign  experience  ux  petermorville  web  OGW11 
november 2004 by gordonr

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