gordonbrander + philosophy 107
John's Tumblr • Computers = Trucks
disruption
business
development
web
philosophy
history
4 days ago by gordonbrander
I picked up a phrase some time ago that I think applies: “The next big thing is always beneath contempt.” Implication being that it is, of course, until it isn’t. Until it’s too big to ignore. This has happened over and over again in our society. In the middle ages, people assumed that no serious discussion could happen in anything but Latin — the so-called “vulgar” languages had no merit.
4 days ago by gordonbrander
Harper's Magazine: Tense Present.
4 weeks ago by gordonbrander
DFW on language.
The New Critics had the same basic problem as Gove's Methodological Descriptivists: They believed that scientific meant the same thing as neutral or unbiased.
And
it's now pretty much universally accepted that (a) meaning is inseparable from some act of interpretation and (b) an act of interpretation is always somewhat biased, i.e., informed by the interpreter's particular ideology. And the consequence of (a) and (b) is that there's no way around it — decisions about what to put in The Dictionary and what to exclude are going to be based on a lexicographer's ideology.
And:
It isn't scientific phenomena they're tabulating but rather a set of human behaviors, and a lot of human behaviors are — to be blunt — moronic. Try, for instance, to imagine an "authoritative" ethics textbook whose principles were based on what most people actually do.
Humility is prerequisite.
writing
philosophy
postmodern
from iphone
The New Critics had the same basic problem as Gove's Methodological Descriptivists: They believed that scientific meant the same thing as neutral or unbiased.
And
it's now pretty much universally accepted that (a) meaning is inseparable from some act of interpretation and (b) an act of interpretation is always somewhat biased, i.e., informed by the interpreter's particular ideology. And the consequence of (a) and (b) is that there's no way around it — decisions about what to put in The Dictionary and what to exclude are going to be based on a lexicographer's ideology.
And:
It isn't scientific phenomena they're tabulating but rather a set of human behaviors, and a lot of human behaviors are — to be blunt — moronic. Try, for instance, to imagine an "authoritative" ethics textbook whose principles were based on what most people actually do.
Humility is prerequisite.
4 weeks ago by gordonbrander
Agora: Full Logical Ruleset
6 weeks ago by gordonbrander
Agora is one of the longest-running Nomic games.
game
development
philosophy
culture
politics
logic
6 weeks ago by gordonbrander
Nomic - Wikipedia, the free encyclopedia
I wonder: this may actually be a great way to test how a democratic system works in the long term. It's a like a microcosm version of democratic government, with players exploiting the boundaries of law (for profit?).
politics
logic
compsci
development
philosophy
game
6 weeks ago by gordonbrander
Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.
I wonder: this may actually be a great way to test how a democratic system works in the long term. It's a like a microcosm version of democratic government, with players exploiting the boundaries of law (for profit?).
6 weeks ago by gordonbrander
Syntax matters...? - Baby Steps
6 weeks ago by gordonbrander
An interesting side note to this article: Smalltalk methods are referenced by the message + it's parameters! Crazy!
lisp
smalltalk
development
philosophy
6 weeks ago by gordonbrander
The Most Dangerous Gamer - Atlantic Mobile
6 weeks ago by gordonbrander
He’d like to see the game sell well when it’s released, potentially later this year, but his primary concern is that it fit the artistic parameters he has set for it. “I can always go back to being an independent developer,” he shrugged. “Even if I have zero dollars, I’d be able to do what I did in 2005, but better. If I can just save enough for a year or two of low-budget living, that’s all I need.”
game
design
philosophy
essay
from iphone
6 weeks ago by gordonbrander
Inside the mind of the octopus | Orion Magazine
science
philosophy
6 weeks ago by gordonbrander
Another measure of intelligence: you can count neurons. The common octopus has about 130 million of them in its brain. A human has 100 billion. But this is where things get weird. Three-fifths of an octopus's neurons are not in the brain; they're in its arms.
"It is as if each arm has a mind of its own,"... For example, researchers who cut off an octopus's arm (which the octopus can regrow) discovered that not only does the arm crawl away on its own, but if the arm meets a food item, it seizes it.
"Meeting an octopus," writes Godfrey-Smith, "is like meeting an intelligent alien."
6 weeks ago by gordonbrander
Evidence in Science and Religion, Part Two - NYTimes.com
philosophy
culture
science
essay
7 weeks ago by gordonbrander
This, I take it, is what many readers meant when they said, in a tone of triumph, that science works. Yes, it does, but so does literary criticism (it settles interpretive disputes, at least for a while) and so does therapy (it enhances the ability to socially interact, at least sometimes), and so does religious faith (it gives meaning and direction to life, at least for some people).
7 weeks ago by gordonbrander
An Essay on the New Aesthetic | Beyond The Beyond | Wired.com
7 weeks ago by gordonbrander
This essay puts its finger on a so called "New Aesthetic" -- a successor to Modernism in art, focusing on glitch, statistics, emergence and human-computer interaction.
Every major cultural-aesthetic shift has been preceded by a philosophical shift in the way people view themselves. I think such a philosophical shift may be in process. For the first time in the west, a generation is coming to power that is primarily non-religious, atheistic or agnostic. For this generation, spiritual ideas are non-existent, or are at best fringe to life patterns formed by habit and desire.
In a spirit-less world, computers may become a spiritual element in our lives, a sort of "higher power". Some even hope for salvation from death through Singularity.
Anyway, those philosophical undercurrents are not mainstream, but perhaps they may become formational. It's likely that as computers become more like people, people will become more like computers. What will it look like when they meet in the middle? I think that's what a New Aesthetic would explore.
art
design
culture
philosophy
Every major cultural-aesthetic shift has been preceded by a philosophical shift in the way people view themselves. I think such a philosophical shift may be in process. For the first time in the west, a generation is coming to power that is primarily non-religious, atheistic or agnostic. For this generation, spiritual ideas are non-existent, or are at best fringe to life patterns formed by habit and desire.
In a spirit-less world, computers may become a spiritual element in our lives, a sort of "higher power". Some even hope for salvation from death through Singularity.
Anyway, those philosophical undercurrents are not mainstream, but perhaps they may become formational. It's likely that as computers become more like people, people will become more like computers. What will it look like when they meet in the middle? I think that's what a New Aesthetic would explore.
7 weeks ago by gordonbrander
The Lisp Curse
lisp
philosophy
business
history
7 weeks ago by gordonbrander
Every project has friction between members, disagreements, conflicts over style and philosophy. These social problems are counter-acted by the fact that no large project can be accomplished otherwise. "We must all hang together, or we will all hang separately." But the expressiveness of Lisp makes this countervailing force much weaker; one can always start one's own project... This is the Lisp Curse.
7 weeks ago by gordonbrander
Daniel Cook - Google+ - Incomplete thoughts on Loops and Arcs The 'game' aspect of…
9 weeks ago by gordonbrander
An interesting observation about games: games we come back to are loops. They ask us to complete a (possibly repetitive) task, but provide enough freshness to keep us coming back.
development
game
philosophy
9 weeks ago by gordonbrander
NPR Ethics Handbook | How to apply our standards to our journalism.
journalism
philosophy
culture
12 weeks ago by gordonbrander
Our goal is not to please those whom we report on or to produce stories that create the appearance of balance, but to seek the truth.
12 weeks ago by gordonbrander
Free Translator | zammuto
The Books are essentially the spirit of the age in song.
music
art
philosophy
postmodern
february 2012 by gordonbrander
I think part of what we’re trying to do with the Books is to break the back of language, to bend it until it snaps and then examine the pieces to see what of it’s essence remains. Poets and songwriters have been in business so long, trying to say things in just the perfect way that they’ve crowded out the front door to meaning which is all tightly locked up by cliches. Essentially we’re looking for the back way around. So it’s really heartening to find a site like freetranslation.com that so egolessly shreds language like it’s making a vat of sauerkraut out of your precious word cabbages.
The Books are essentially the spirit of the age in song.
february 2012 by gordonbrander
What increases when a self-organizing system organizes itself? Logical depth to the rescue. | The Quantum Pontiff
february 2012 by gordonbrander
Fancy this. A discourse on simple changes producing complex, organized results.
development
compsci
science
math
philosophy
february 2012 by gordonbrander
Do Things, Tell People.
business
philosophy
february 2012 by gordonbrander
These are the only things you need to do to be successful*. You can get away with just doing one of the two, but that's rare, and usually someone else is doing the other part for you.
If you you don't have any marketable skills, learn some. It's the future. We have Khan Academy and Wikipedia and Codecademy and almost the entire world's collective knowledge at your fingertips. Use it.
february 2012 by gordonbrander
How monkeys handle moral outrage
february 2012 by gordonbrander
As if moral ideas are economic only. This isn't morality, but jealousy. I'm not saying morality isn't a category animals understand -- just that this is not it.
philosophy
science
from iphone
february 2012 by gordonbrander
Pigeon d'Or - Tuur Van Balen
science
philosophy
art
february 2012 by gordonbrander
By modifying the metabolism of pigeons, synthetic biology allows us to add new functionality to what is commonly seen as “flying rats.” A special bacteria is designed and created that, when fed to pigeons, turns faeces into detergent and is as harmless to pigeons as yoghurt is to humans.Tuur Van Balen is a strange chimera -- a bio engineer using ethically hazy science to make artistic statements. Where are we headed?
Through the pursuit of manipulating pigeon excrement and designing appropriate architectural interfaces, the project explores the ethical, political, practical and aesthetic consequences of designing biology.
february 2012 by gordonbrander
Case method - Wikipedia, the free encyclopedia
Asymconf will be using the case method instead of a traditional speaking panel.
teaching
philosophy
february 2012 by gordonbrander
The case method is a teaching approach that consists in presenting the students with a case, putting them in the role of a decision maker facing a problem (Hammond 1976). The case method overlaps with the case study method, but the two are not identical.
Case studies recount real life business or management situations that present business executives with a dilemma or uncertain outcome. The case describes the scenario in the context of the events, people and factors that influence it and enables students to identify closely with those involved.
Asymconf will be using the case method instead of a traditional speaking panel.
february 2012 by gordonbrander
E.W. Dijkstra Archive: The Three Golden Rules for Successful Scientific Research (EWD 637)
science
philosophy
development
design
pattern
february 2012 by gordonbrander
"Raise your quality standards as high as you can live with, avoid wasting your time on routine problems, and always try to work as closely as possible at the boundary of your abilities. Do this, because it is the only way of discovering how that boundary should be moved forward."Brilliant.
february 2012 by gordonbrander
Bret Victor - Inventing on Principle on Vimeo
february 2012 by gordonbrander
A talk recommended by @jashenkas.
design
development
philosophy
Bret Victor invents tools that enable people to understand and create. He has designed experimental UI concepts at Apple, interactive data graphics for Al Gore, and musical instruments at Alesis.
february 2012 by gordonbrander
tommy's tenacious tumblr | What I've Learned About Smart People.
philosophy
teaching
february 2012 by gordonbrander
I have noticed one overarching theme among smart people: they ask questions. When someone explains something new to me, I’ll usually just nod my head like I know what they’re talking about. If I don’t understand something, I’ll just Google it later. After all, I don’t want this person to think I’m a moron. Smart people are different. If they don’t understand something, or even if they think they understand something, they’ll ask questions.
Not only do smart people ask questions when they don’t understand something, but they also ask questions when the world thinks it understands something.
february 2012 by gordonbrander
Frank Chimero’s Tumble: A master in the art of living draws no sharp...
quote
philosophy
art
february 2012 by gordonbrander
A master in the art of living draws no sharp distinction between his work and his play; his labor and his leisure; his mind and his body; his education and his recreation. He hardly knows which is which. He simply pursues his vision of excellence through whatever he is doing, and leaves others to determine whether he is working or playing. To himself, he always appears to be doing both.
february 2012 by gordonbrander
Keeping Them Honest - NYTimes.com
january 2012 by gordonbrander
The NY Times going on again about how hard it is to get facts straight. Something something Kafka, existentialism, truth-capital-T something something.
A reader responds: http://www.nytimes.com/2012/01/29/opinion/sunday/fact-gathering-without-the-facts.html?_r=2&ref=thepubliceditor
journalism
philosophy
culture
A reader responds: http://www.nytimes.com/2012/01/29/opinion/sunday/fact-gathering-without-the-facts.html?_r=2&ref=thepubliceditor
january 2012 by gordonbrander
Reflections on Relativity
january 2012 by gordonbrander
An online book recommended by Pinboard founder.
math
science
philosophy
book
from iphone
january 2012 by gordonbrander
Debt-Free Housing for Public-Benefit Workers | Brewster Kahle's Blog
culture
philosophy
economics
writing
blog
january 2012 by gordonbrander
Some say they are in a “Debt Trap”, and indeed they are– a cycle where debt piles on debt and becomes difficult to escape. The average household debt in just credit cards is over $15k and the average interest charged on this debt is over 13% per year[1]. Debt payments absorb between 11% and 24% of people’s incomes, depending on what is counted.[2] But if we pull back, there is a game, a “Debt Game” if you will, that has winners and losers. A well-designed game makes the winners think they deserve to win, and the losers feel that if they just try again they might just win. But it is important to know it is a game, because games have rules. These rules are made up, they are an invention, and so, in theory, they can be changed.
january 2012 by gordonbrander
The Rise of ``Worse is Better''
design
philosophy
pattern
development
january 2012 by gordonbrander
[The MIT/Stanford style of design] can be captured by the phrase ``the right thing.'' To such a designer it is important to get all of the following characteristics right:
Simplicity-the design must be simple, both in implementation and interface. It is more important for the interface to be simple than the implementation.
Correctness-the design must be correct in all observable aspects. Incorrectness is simply not allowed.
Consistency-the design must not be inconsistent. A design is allowed to be slightly less simple and less complete to avoid inconsistency. Consistency is as important as correctness.
Completeness-the design must cover as many important situations as is practical. All reasonably expected cases must be covered. Simplicity is not allowed to overly reduce completeness.
...I will call the use of this philosophy of design the "MIT approach."... However, I believe that worse-is-better, even in its strawman form, has better survival characteristics than the-right-thing...
...The lesson to be learned from this is that it is often undesirable to go for the right thing first. It is better to get half of the right thing available so that it spreads like a virus. Once people are hooked on it, take the time to improve it to 90% of the right thing.
january 2012 by gordonbrander
Should Vanity Fair Be a Spelling Vigilante? | Blogs | Vanity Fair
january 2012 by gordonbrander
Related to the aforelinked NY Times piece:
journalism
culture
philosophy
Just as New York Times public editor Arthur S. Brisbane is concerned whether his newspaper is printing lies or the truth, we here at V.F. are looking for reader input on whether and when Vanity Fair should spell “words” correctly in the stories we publish.
january 2012 by gordonbrander
Should The Times Be a Truth Vigilante? | The Public Editor - NYTimes.com
january 2012 by gordonbrander
There is so much irony here, I don't even know where to start.
culture
journalism
philosophy
january 2012 by gordonbrander
Letters of Note: Nothing good gets away
january 2012 by gordonbrander
Steinbeck on love:
writing
philosophy
There are several kinds of love. One is a selfish, mean, grasping, egotistical thing which uses love for self-importance. This is the ugly and crippling kind. The other is an outpouring of everything good in you—of kindness and consideration and respect—not only the social respect of manners but the greater respect which is recognition of another person as unique and valuable. The first kind can make you sick and small and weak but the second can release in you strength, and courage and goodness and even wisdom you didn’t know you had.
january 2012 by gordonbrander
The Dumbest Idea In The World: Maximizing Shareholder Value - Forbes
business
philosophy
economics
december 2011 by gordonbrander
There is only one valid definition of a business purpose: to create a customer.- Peter Drucker, The Practice of Management
december 2011 by gordonbrander
Frank Chimero: Louis CK's Shameful Dirty Comedy
writing
philosophy
culture
art
december 2011 by gordonbrander
It’s a pretty shallow insight to say that a comedian who has a special named Shameless creates his comedy about shame, but I never noticed. Louis CK has jokes because he is ashamed of his body, ashamed of his thoughts, his culture, his whiteness, whatever. Every joke seems to be about shame in some way. Ashamed of the things he doesn’t do that he knows he should. Ashamed of the things that he does do that he knows he shouldn’t. Ashamed of his privilege, and ashamed of how he doesn’t do anything to help others who don’t have it.
december 2011 by gordonbrander
inessential.com: ‘Gamification’ sucks
december 2011 by gordonbrander
Brent Simmons, of NetNewsWire:
design
web
philosophy
blog
You could look at this trend and say, “As software improves, it respects its users more. It works better and looks better, is easier to learn, and leaves out the things that waste a user’s time.”
Or you could look at this trend and say, “As software gets simpler, it gets dumbed-down — even toddlers can use iPads. Users are now on the mental level of children, and we should design accordingly. What do children like? Games.”
december 2011 by gordonbrander
Five things Roger Ebert taught me about criticizing programming languages - raganwald's posterous
december 2011 by gordonbrander
Good lessons about critique in any context.
philosophy
web
development
writing
speaking
teaching
communication
from iphone
december 2011 by gordonbrander
Al Jarnow - FILM
november 2011 by gordonbrander
Great conceptual work. Storytelling through pattern recognition.
art
design
inspiration
philosophy
film
november 2011 by gordonbrander
A Brief Rant on the Future of Interaction Design
november 2011 by gordonbrander
Very, very good article on screen interaction, and the Future.
design
ui
interactive
web
philosophy
learn
bdw2011
november 2011 by gordonbrander
Recursive Functions of Symbolic Expressions and Their Computation by Machine, Part I
october 2011 by gordonbrander
Paper by John McCarthy, creator of Lisp.
compsci
development
philosophy
pattern
essay
october 2011 by gordonbrander
Observations About Occupy Wall Street by Lemony Snicket
october 2011 by gordonbrander
Remarkable observations, in typical Snicket style.
writing
philosophy
culture
october 2011 by gordonbrander
Dan Piponi - Google+ - Yet again, in all the discussion about Dart I see the oft…
october 2011 by gordonbrander
Good reasoning from the "types are good" camp. I really like the Dart approach of contractual, optional typing. There when you need it, not when you don't, and allows you to resolve some of the performance stuff we're running into with JS arrays not being typed.
javascript
development
philosophy
pattern
october 2011 by gordonbrander
2 is a smell : Pure Danger Tech
october 2011 by gordonbrander
An interesting idea from the functional programming world. Good functions should either take 1 parameter, or n parameters; never just 2. The idea being that whatever you can do with 2, you can do with (n > 2), and by destructuring your function's parameters, you're making your program more flexible and intuitive.
development
philosophy
pattern
october 2011 by gordonbrander
Articles - Practicing Ruby
october 2011 by gordonbrander
Kind of a "Zen of Python" type essay, but for Ruby.
ruby
development
philosophy
october 2011 by gordonbrander
One-electron universe - Wikipedia, the free encyclopedia
I love theoretical physics.
physics
science
philosophy
september 2011 by gordonbrander
"Feynman, I know why all electrons have the same charge and the same mass" "Why?" "Because, they are all the same electron!" And, then he explained on the telephone, "suppose that the world lines which we were ordinarily considering before in time and space—instead of only going up in time were a tremendous knot, and then, when we cut through the knot, by the plane corresponding to a fixed time, we would see many, many world lines and that would represent many electrons"
I love theoretical physics.
september 2011 by gordonbrander
Joe Hewitt: Web Technologies need an owner
I deeply disagree with this premise. No amount of "cutting edge" can make up for what the web is, at it's core -- an open, agnostic publishing platform. Granted it is agnostic only by way of companies meeting at a middle-ground, but this methodology, while imperfect, has worked well enough. We have history to reference -- the Netscape vs IE browser wars -- to show that having single corporate owners will indeed spur innovation -- for a time. It will spur innovation and increase fragmentation. Shareable, agnostic technology must take time -- there is no rush.
That said, this is the way I see the internet going in the long run. Like most cultural establishments (religion included), it was formed by selfless, practical idealists, but will eventually be eaten up by selfish interests. The great religions of the world at some point have succumbed to this (and occasionally were saved from it). If these, the most ideal of all cultural institutions, were not spared harm by human weakness, I don't see the internet having much chance.
The question is how long can we make it last? Another question is what can we do to preserve it and make room for idealists and others to get along? Standards are a good push in that direction.
This is not a direct response to that post so much as it is a series of related thoughts.
culture
web
philosophy
design
september 2011 by gordonbrander
Many people seem to assume that the Web will one day become the one and only client computing platform on Earth, therefore it must not be controlled by anyone. This is a dangerous assumption. The HTML, CSS, and JavaScript triumvirate are just another platform, like Windows and Android and iOS, except that unlike those platforms, they do not have an owner to take responsibility for them.
I deeply disagree with this premise. No amount of "cutting edge" can make up for what the web is, at it's core -- an open, agnostic publishing platform. Granted it is agnostic only by way of companies meeting at a middle-ground, but this methodology, while imperfect, has worked well enough. We have history to reference -- the Netscape vs IE browser wars -- to show that having single corporate owners will indeed spur innovation -- for a time. It will spur innovation and increase fragmentation. Shareable, agnostic technology must take time -- there is no rush.
That said, this is the way I see the internet going in the long run. Like most cultural establishments (religion included), it was formed by selfless, practical idealists, but will eventually be eaten up by selfish interests. The great religions of the world at some point have succumbed to this (and occasionally were saved from it). If these, the most ideal of all cultural institutions, were not spared harm by human weakness, I don't see the internet having much chance.
The question is how long can we make it last? Another question is what can we do to preserve it and make room for idealists and others to get along? Standards are a good push in that direction.
This is not a direct response to that post so much as it is a series of related thoughts.
september 2011 by gordonbrander
The Promise of the Web « alert debugging
september 2011 by gordonbrander
Lots of talk from the web standards and XML community lately (again).
standard
web
philosophy
september 2011 by gordonbrander
A useful rape analogy
september 2011 by gordonbrander
Get past the title, seriously.
law
philosophy
culture
september 2011 by gordonbrander
Swiss Army Knives | The Contrast Blog
september 2011 by gordonbrander
Such a great idea: plot out features on a grid:
x axis = how many people will use it,
y axis = how often they will use it.
Prioritize.
design
development
process
business
philosophy
x axis = how many people will use it,
y axis = how often they will use it.
Prioritize.
september 2011 by gordonbrander
Perfection kills » Extending built-in native objects. Evil or not?
august 2011 by gordonbrander
TLDR: Extending native objects with future-spec'd methods is a-ok. It has none of the side-effects of extending built-in non-spec'd objects. I'm all about this, within reason. It's a great way to bring the future closer.
javascript
development
philosophy
august 2011 by gordonbrander
Caterina.net: Create Islands of Meaning in the Sea of Information
july 2011 by gordonbrander
Great quote: "Create Islands of Meaning in the Sea of Information". Pretty much the job of the contemporary artist, journalist.
art
design
journalism
philosophy
quote
july 2011 by gordonbrander
Xu Bing: A letter to young artists
july 2011 by gordonbrander
Recommended by Makoto Fujimura
writing
philosophy
art
advice
july 2011 by gordonbrander
Post-Artifact Books and Publishing — by Craig Mod
june 2011 by gordonbrander
What does publishing look like after the book?
book
publishing
media
web
business
philosophy
writing
blog
june 2011 by gordonbrander
The Mavenist: Cartoons and Forked Reality
june 2011 by gordonbrander
In the discussion:
writing
design
philosophy
blog
The Primes of the Story," which could be considered the certain hooks that you latch on to when rollicking about in someone else’s tale. What’s interesting is that you could interpret the primes of the story as the places where stories are unable to be forked.
So, maybe what we remember first from Hamlet isn’t the plot or relationships between characters, but rather the images... What’s more important than staying true to the central story is to have your Hamlet stab a man behind a curtain, and hold a skull deciding whether to be or not to be. The atomic level of a good story seems to be memorable moments rather than plot structures, and everything else can be forked.
june 2011 by gordonbrander
Schema.org and the Responsibility of Monopoly | Jeni's Musings
june 2011 by gordonbrander
Given schema.org's vague processing rules and general sloppiness with meta values, it's possible we're headed for a scenario where processing schema.org data is almost like natural language processing. This means other parties (outside of schema) will have a hard time using the data, giving Google, et. al. a competitive advantage. Parallels are drawn between this sloppy spec and the early days of HTML, when other browsers had to reverse-engineer IE's methods of rendering.
standard
microformat
semantic
philosophy
business
june 2011 by gordonbrander
Twitter Archives and the Sendai Quake — Satellite — Craig Mod
june 2011 by gordonbrander
Check out this gem: "Great design is born from constant application of nourishing habits across all life experience."
design
philosophy
june 2011 by gordonbrander
How to hire Guillaume Portes
The same thing can happen with "standards".
web
standard
semantic
philosophy
design
june 2011 by gordonbrander
You want to hire a new programmer and you have the perfect candidate in mind, your old college roommate, Guillaume Portes. Unfortunately you can’t just go out and offer him the job. That would get you in trouble with your corporate HR policies. So what can you do? The solution is simple. Create a job description that is written specifically to your friend’s background and skills.
The same thing can happen with "standards".
june 2011 by gordonbrander
Asymco: Apps, Music, Books and the Future of Consumption
june 2011 by gordonbrander
Everything is granularizing. Quick hits are beating the magnum opus.
book
music
business
philosophy
media
ios
from iphone
june 2011 by gordonbrander
Design Principles
may 2011 by gordonbrander
A currated list of principles and essays on design patterns, by @addactio.
development
design
philosophy
engineering
learn
may 2011 by gordonbrander
Chris Hedges, Columnist - Truthdig
april 2011 by gordonbrander
Chris is mostly a war journalist and writes articles here on social justice, war and morality.
journalism
news
writing
philosophy
april 2011 by gordonbrander
prog21: Follow the Vibrancy
april 2011 by gordonbrander
Go where people are getting things done. "Vibrancy is an indicator of worthwhile technology. If people are excited, if there's a community of developers more concerned with building things than advocating or justifying, then that's a good place to be. "Worthwhile" may not mean the best or fastest, but I'll take enthusiasm and creativity over either of those. "
philosophy
development
blog
april 2011 by gordonbrander
Do The Simplest Thing That Could Possibly Work - C2 Wiki
march 2011 by gordonbrander
Good life advice, too.
design
philosophy
march 2011 by gordonbrander
Doug Crockford: Classical Inheritance in JavaScript
february 2011 by gordonbrander
Classical OOP design vs Prototypal design. Includes sugary approaches for emulating classical inheritance. Also some sytax sugar for "swiss" inheritance -- allowing you to cherry pick methods from multiple classes.
javascript
oop
philosophy
development
february 2011 by gordonbrander
Web Reflection: JavaScript Override Patterns
february 2011 by gordonbrander
More OOP and classical inheritance reading.
javascript
oop
philosophy
development
february 2011 by gordonbrander
Passage: a Gamma256 video game by Jason Rohrer
february 2011 by gordonbrander
What a profound game. It elevates gaming to the level of story.
Also proof that a good story can be told with very little.
art
game
philosophy
design
Also proof that a good story can be told with very little.
february 2011 by gordonbrander
Frank Chimero - The Shape of Design on Vimeo
february 2011 by gordonbrander
Design should
1. Delight
2. Inform
3. Persuade
Delight is the empathetic, human factor. It's what makes Wall-E great. All design should be able to trigger that emotive response: web, print, video, whatever.
Storytelling connects us and helps us empathize.
Am ad-man changed a homeless man's sign from: "Blind" to "It's spring and I'm Blind".
That's a story.
Slick is only valuable when delight is present.
My Takeaway: Minimalism may sometimes involve visual restraint, but it never should involve emotional restraint.
design
learn
philosophy
film
1. Delight
2. Inform
3. Persuade
Delight is the empathetic, human factor. It's what makes Wall-E great. All design should be able to trigger that emotive response: web, print, video, whatever.
Storytelling connects us and helps us empathize.
Am ad-man changed a homeless man's sign from: "Blind" to "It's spring and I'm Blind".
That's a story.
Slick is only valuable when delight is present.
My Takeaway: Minimalism may sometimes involve visual restraint, but it never should involve emotional restraint.
february 2011 by gordonbrander
Delegation vs Inheritance in JavaScript
january 2011 by gordonbrander
Delegation using the call() method in JS allows you to use methods of an object without inheriting from or instantiating that object. It's like "hey, I don't know what to do with this, but I know you do, so here it is".
Why: Inheritance can give you bloated objects where only a few methods and properties are really shared. The concept of implementing interfaces is more flexible (since it's not hierarchical).
javascript
design
oop
development
philosophy
Why: Inheritance can give you bloated objects where only a few methods and properties are really shared. The concept of implementing interfaces is more flexible (since it's not hierarchical).
january 2011 by gordonbrander
Information wants to be free
december 2010 by gordonbrander
"The phrase is not a statement that information should be free. It's not a statement that sharing information is an intrinsic good. It's also not saying it's impossible to keep information not-free. Just difficult."
journalism
web
philosophy
business
blog
december 2010 by gordonbrander
Attention and Information – The Aporetic
october 2010 by gordonbrander
"Information overload" may actually be our response to free brain cycles: "...attention is a human constant. Where there is surplus attention we come up with things to occupy it."
philosophy
culture
design
journalism
history
october 2010 by gordonbrander
What is Amazon's approach to product development and product management?
october 2010 by gordonbrander
Summary:
A product manager typically starts by writing an internal press release announcing the finished product. If the benefits listed don't sound very interesting or exciting to customers, perhaps it shouldn't be built. The product manager keeps iterating on the press release. Iterating on a press release is a lot less expensive than iterating on the product itself.
advice
business
management
philosophy
A product manager typically starts by writing an internal press release announcing the finished product. If the benefits listed don't sound very interesting or exciting to customers, perhaps it shouldn't be built. The product manager keeps iterating on the press release. Iterating on a press release is a lot less expensive than iterating on the product itself.
october 2010 by gordonbrander
MadeByMonsieur — No, I won’t do it. It would not be professional.
october 2010 by gordonbrander
Doing hackey work not only harms your career, it harms the next guy.
development
business
philosophy
october 2010 by gordonbrander
Worse is Better
september 2010 by gordonbrander
Less is Better but funnier.
philosophy
design
development
from iphone
september 2010 by gordonbrander
Conversational Journalism
june 2010 by gordonbrander
We don't broadcast in a vacuum, and the last pockets of low pressure have equalized.
journalism
citizenjournalism
communication
philosophy
june 2010 by gordonbrander
Any Novel’s Negative Twenty Questions
april 2010 by gordonbrander
"When returning Joe (let’s call him) asks the standard bigger-than-a-breadbox question, if the first person says no, then the other players, who may have selected objects that are bigger, now have to look around the room for something that fits the definition. And if “Is it Hollow?” is Joe’s next question, then any of the players who chose new and unfortunately solid objects now have to search around for a new appropriate object. As Murch says, “a complex vortex of decision making is set up, a logical but unpredictable chain of ifs and thens.” Yet somehow this steady improvisation finally leads—though not always, there’s the tension—to a final answer everyone can agree with, despite the odds. Wheeler thought this game reflected the structure of the quantum world"
philosophy
learn
april 2010 by gordonbrander
Viable System Model
march 2010 by gordonbrander
Abstract model for an adaptable, autonomous system.
cybernetics
learn
development
philosophy
march 2010 by gordonbrander
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