gordonbrander + philosophy   107

John's Tumblr • Computers = Trucks
I picked up a phrase some time ago that I think applies: “The next big thing is always beneath contempt.” Implication being that it is, of course, until it isn’t. Until it’s too big to ignore. This has happened over and over again in our society. In the middle ages, people assumed that no serious discussion could happen in anything but Latin — the so-called “vulgar” languages had no merit.
disruption  business  development  web  philosophy  history 
4 days ago by gordonbrander
Harper's Magazine: Tense Present.
DFW on language.

The New Critics had the same basic problem as Gove's Methodological Descriptivists: They believed that scientific meant the same thing as neutral or unbiased.

And

it's now pretty much universally accepted that (a) meaning is inseparable from some act of interpretation and (b) an act of interpretation is always somewhat biased, i.e., informed by the interpreter's particular ideology. And the consequence of (a) and (b) is that there's no way around it — decisions about what to put in The Dictionary and what to exclude are going to be based on a lexicographer's ideology.

And:

It isn't scientific phenomena they're tabulating but rather a set of human behaviors, and a lot of human behaviors are — to be blunt — moronic. Try, for instance, to imagine an "authoritative" ethics textbook whose principles were based on what most people actually do.

Humility is prerequisite.
writing  philosophy  postmodern  from iphone
4 weeks ago by gordonbrander
Agora: Full Logical Ruleset
Agora is one of the longest-running Nomic games.
game  development  philosophy  culture  politics  logic 
6 weeks ago by gordonbrander
Nomic - Wikipedia, the free encyclopedia
Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.

I wonder: this may actually be a great way to test how a democratic system works in the long term. It's a like a microcosm version of democratic government, with players exploiting the boundaries of law (for profit?).
politics  logic  compsci  development  philosophy  game 
6 weeks ago by gordonbrander
Syntax matters...? - Baby Steps
An interesting side note to this article: Smalltalk methods are referenced by the message + it's parameters! Crazy!
lisp  smalltalk  development  philosophy 
6 weeks ago by gordonbrander
The Most Dangerous Gamer - Atlantic Mobile
He’d like to see the game sell well when it’s released, potentially later this year, but his primary concern is that it fit the artistic parameters he has set for it. “I can always go back to being an independent developer,” he shrugged. “Even if I have zero dollars, I’d be able to do what I did in 2005, but better. If I can just save enough for a year or two of low-budget living, that’s all I need.”
game  design  philosophy  essay  from iphone
6 weeks ago by gordonbrander
Inside the mind of the octopus | Orion Magazine
Another measure of intelligence: you can count neurons. The common octopus has about 130 million of them in its brain. A human has 100 billion. But this is where things get weird. Three-fifths of an octopus's neurons are not in the brain; they're in its arms.

"It is as if each arm has a mind of its own,"... For example, researchers who cut off an octopus's arm (which the octopus can regrow) discovered that not only does the arm crawl away on its own, but if the arm meets a food item, it seizes it.

"Meeting an octopus," writes Godfrey-Smith, "is like meeting an intelligent alien."
science  philosophy 
6 weeks ago by gordonbrander
Evidence in Science and Religion, Part Two - NYTimes.com
This, I take it, is what many readers meant when they said, in a tone of triumph, that science works. Yes, it does, but so does literary criticism (it settles interpretive disputes, at least for a while) and so does therapy (it enhances the ability to socially interact, at least sometimes), and so does religious faith (it gives meaning and direction to life, at least for some people).
philosophy  culture  science  essay 
7 weeks ago by gordonbrander
An Essay on the New Aesthetic | Beyond The Beyond | Wired.com
This essay puts its finger on a so called "New Aesthetic" -- a successor to Modernism in art, focusing on glitch, statistics, emergence and human-computer interaction.

Every major cultural-aesthetic shift has been preceded by a philosophical shift in the way people view themselves. I think such a philosophical shift may be in process. For the first time in the west, a generation is coming to power that is primarily non-religious, atheistic or agnostic. For this generation, spiritual ideas are non-existent, or are at best fringe to life patterns formed by habit and desire.

In a spirit-less world, computers may become a spiritual element in our lives, a sort of "higher power". Some even hope for salvation from death through Singularity.

Anyway, those philosophical undercurrents are not mainstream, but perhaps they may become formational. It's likely that as computers become more like people, people will become more like computers. What will it look like when they meet in the middle? I think that's what a New Aesthetic would explore.
art  design  culture  philosophy 
7 weeks ago by gordonbrander
The Lisp Curse
Every project has friction between members, disagreements, conflicts over style and philosophy. These social problems are counter-acted by the fact that no large project can be accomplished otherwise. "We must all hang together, or we will all hang separately." But the expressiveness of Lisp makes this countervailing force much weaker; one can always start one's own project... This is the Lisp Curse.
lisp  philosophy  business  history 
7 weeks ago by gordonbrander
Daniel Cook - Google+ - Incomplete thoughts on Loops and Arcs The 'game' aspect of…
An interesting observation about games: games we come back to are loops. They ask us to complete a (possibly repetitive) task, but provide enough freshness to keep us coming back.
development  game  philosophy 
9 weeks ago by gordonbrander
NPR Ethics Handbook | How to apply our standards to our journalism.
Our goal is not to please those whom we report on or to produce stories that create the appearance of balance, but to seek the truth.
journalism  philosophy  culture 
12 weeks ago by gordonbrander
Free Translator | zammuto
I think part of what we’re trying to do with the Books is to break the back of language, to bend it until it snaps and then examine the pieces to see what of it’s essence remains. Poets and songwriters have been in business so long, trying to say things in just the perfect way that they’ve crowded out the front door to meaning which is all tightly locked up by cliches. Essentially we’re looking for the back way around. So it’s really heartening to find a site like freetranslation.com that so egolessly shreds language like it’s making a vat of sauerkraut out of your precious word cabbages.

The Books are essentially the spirit of the age in song.
music  art  philosophy  postmodern 
february 2012 by gordonbrander
Do Things, Tell People.
These are the only things you need to do to be successful*. You can get away with just doing one of the two, but that's rare, and usually someone else is doing the other part for you.

If you you don't have any marketable skills, learn some. It's the future. We have Khan Academy and Wikipedia and Codecademy and almost the entire world's collective knowledge at your fingertips. Use it.
business  philosophy 
february 2012 by gordonbrander
How monkeys handle moral outrage
As if moral ideas are economic only. This isn't morality, but jealousy. I'm not saying morality isn't a category animals understand -- just that this is not it.
philosophy  science  from iphone
february 2012 by gordonbrander
Pigeon d'Or - Tuur Van Balen
By modifying the metabolism of pigeons, synthetic biology allows us to add new functionality to what is commonly seen as “flying rats.” A special bacteria is designed and created that, when fed to pigeons, turns faeces into detergent and is as harmless to pigeons as yoghurt is to humans.

Through the pursuit of manipulating pigeon excrement and designing appropriate architectural interfaces, the project explores the ethical, political, practical and aesthetic consequences of designing biology.
Tuur Van Balen is a strange chimera -- a bio engineer using ethically hazy science to make artistic statements. Where are we headed?
science  philosophy  art 
february 2012 by gordonbrander
Case method - Wikipedia, the free encyclopedia
The case method is a teaching approach that consists in presenting the students with a case, putting them in the role of a decision maker facing a problem (Hammond 1976). The case method overlaps with the case study method, but the two are not identical.

Case studies recount real life business or management situations that present business executives with a dilemma or uncertain outcome. The case describes the scenario in the context of the events, people and factors that influence it and enables students to identify closely with those involved.

Asymconf will be using the case method instead of a traditional speaking panel.
teaching  philosophy 
february 2012 by gordonbrander
E.W. Dijkstra Archive: The Three Golden Rules for Successful Scientific Research (EWD 637)
"Raise your quality standards as high as you can live with, avoid wasting your time on routine problems, and always try to work as closely as possible at the boundary of your abilities. Do this, because it is the only way of discovering how that boundary should be moved forward."
Brilliant.
science  philosophy  development  design  pattern 
february 2012 by gordonbrander
Bret Victor - Inventing on Principle on Vimeo
A talk recommended by @jashenkas.
Bret Victor invents tools that enable people to understand and create. He has designed experimental UI concepts at Apple, interactive data graphics for Al Gore, and musical instruments at Alesis.
design  development  philosophy 
february 2012 by gordonbrander
tommy's tenacious tumblr | What I've Learned About Smart People.
I have noticed one overarching theme among smart people: they ask questions. When someone explains something new to me, I’ll usually just nod my head like I know what they’re talking about. If I don’t understand something, I’ll just Google it later. After all, I don’t want this person to think I’m a moron. Smart people are different. If they don’t understand something, or even if they think they understand something, they’ll ask questions.

Not only do smart people ask questions when they don’t understand something, but they also ask questions when the world thinks it understands something.
philosophy  teaching 
february 2012 by gordonbrander
Frank Chimero’s Tumble: A master in the art of living draws no sharp...
A master in the art of living draws no sharp distinction between his work and his play; his labor and his leisure; his mind and his body; his education and his recreation. He hardly knows which is which. He simply pursues his vision of excellence through whatever he is doing, and leaves others to determine whether he is working or playing. To himself, he always appears to be doing both.
quote  philosophy  art 
february 2012 by gordonbrander
Keeping Them Honest - NYTimes.com
The NY Times going on again about how hard it is to get facts straight. Something something Kafka, existentialism, truth-capital-T something something.

A reader responds: http://www.nytimes.com/2012/01/29/opinion/sunday/fact-gathering-without-the-facts.html?_r=2&ref=thepubliceditor
journalism  philosophy  culture 
january 2012 by gordonbrander
Reflections on Relativity
An online book recommended by Pinboard founder.
math  science  philosophy  book  from iphone
january 2012 by gordonbrander
Debt-Free Housing for Public-Benefit Workers | Brewster Kahle's Blog
Some say they are in a “Debt Trap”, and indeed they are– a cycle where debt piles on debt and becomes difficult to escape. The average household debt in just credit cards is over $15k and the average interest charged on this debt is over 13% per year[1]. Debt payments absorb between 11% and 24% of people’s incomes, depending on what is counted.[2] But if we pull back, there is a game, a “Debt Game” if you will, that has winners and losers. A well-designed game makes the winners think they deserve to win, and the losers feel that if they just try again they might just win. But it is important to know it is a game, because games have rules. These rules are made up, they are an invention, and so, in theory, they can be changed.
culture  philosophy  economics  writing  blog 
january 2012 by gordonbrander
The Rise of ``Worse is Better''
[The MIT/Stanford style of design] can be captured by the phrase ``the right thing.'' To such a designer it is important to get all of the following characteristics right:

Simplicity-the design must be simple, both in implementation and interface. It is more important for the interface to be simple than the implementation.

Correctness-the design must be correct in all observable aspects. Incorrectness is simply not allowed.

Consistency-the design must not be inconsistent. A design is allowed to be slightly less simple and less complete to avoid inconsistency. Consistency is as important as correctness.

Completeness-the design must cover as many important situations as is practical. All reasonably expected cases must be covered. Simplicity is not allowed to overly reduce completeness.

...I will call the use of this philosophy of design the "MIT approach."... However, I believe that worse-is-better, even in its strawman form, has better survival characteristics than the-right-thing...

...The lesson to be learned from this is that it is often undesirable to go for the right thing first. It is better to get half of the right thing available so that it spreads like a virus. Once people are hooked on it, take the time to improve it to 90% of the right thing.
design  philosophy  pattern  development 
january 2012 by gordonbrander
Should Vanity Fair Be a Spelling Vigilante? | Blogs | Vanity Fair
Related to the aforelinked NY Times piece:
Just as New York Times public editor Arthur S. Brisbane is concerned whether his newspaper is printing lies or the truth, we here at V.F. are looking for reader input on whether and when Vanity Fair should spell “words” correctly in the stories we publish.
journalism  culture  philosophy 
january 2012 by gordonbrander
Letters of Note: Nothing good gets away
Steinbeck on love:
There are several kinds of love. One is a selfish, mean, grasping, egotistical thing which uses love for self-importance. This is the ugly and crippling kind. The other is an outpouring of everything good in you—of kindness and consideration and respect—not only the social respect of manners but the greater respect which is recognition of another person as unique and valuable. The first kind can make you sick and small and weak but the second can release in you strength, and courage and goodness and even wisdom you didn’t know you had.
writing  philosophy 
january 2012 by gordonbrander
The Dumbest Idea In The World: Maximizing Shareholder Value - Forbes
There is only one valid definition of a business purpose: to create a customer.
- Peter Drucker, The Practice of Management
business  philosophy  economics 
december 2011 by gordonbrander
Frank Chimero: Louis CK's Shameful Dirty Comedy
It’s a pretty shallow insight to say that a comedian who has a special named Shameless creates his comedy about shame, but I never noticed. Louis CK has jokes because he is ashamed of his body, ashamed of his thoughts, his culture, his whiteness, whatever. Every joke seems to be about shame in some way. Ashamed of the things he doesn’t do that he knows he should. Ashamed of the things that he does do that he knows he shouldn’t. Ashamed of his privilege, and ashamed of how he doesn’t do anything to help others who don’t have it.
writing  philosophy  culture  art 
december 2011 by gordonbrander
inessential.com: ‘Gamification’ sucks
Brent Simmons, of NetNewsWire:
You could look at this trend and say, “As software improves, it respects its users more. It works better and looks better, is easier to learn, and leaves out the things that waste a user’s time.”

Or you could look at this trend and say, “As software gets simpler, it gets dumbed-down — even toddlers can use iPads. Users are now on the mental level of children, and we should design accordingly. What do children like? Games.”
design  web  philosophy  blog 
december 2011 by gordonbrander
Al Jarnow - FILM
Great conceptual work. Storytelling through pattern recognition.
art  design  inspiration  philosophy  film 
november 2011 by gordonbrander
A Brief Rant on the Future of Interaction Design
Very, very good article on screen interaction, and the Future.
design  ui  interactive  web  philosophy  learn  bdw2011 
november 2011 by gordonbrander
Dan Piponi - Google+ - Yet again, in all the discussion about Dart I see the oft…
Good reasoning from the "types are good" camp. I really like the Dart approach of contractual, optional typing. There when you need it, not when you don't, and allows you to resolve some of the performance stuff we're running into with JS arrays not being typed.
javascript  development  philosophy  pattern 
october 2011 by gordonbrander
2 is a smell : Pure Danger Tech
An interesting idea from the functional programming world. Good functions should either take 1 parameter, or n parameters; never just 2. The idea being that whatever you can do with 2, you can do with (n > 2), and by destructuring your function's parameters, you're making your program more flexible and intuitive.
development  philosophy  pattern 
october 2011 by gordonbrander
Articles - Practicing Ruby
Kind of a "Zen of Python" type essay, but for Ruby.
ruby  development  philosophy 
october 2011 by gordonbrander
One-electron universe - Wikipedia, the free encyclopedia
"Feynman, I know why all electrons have the same charge and the same mass" "Why?" "Because, they are all the same electron!" And, then he explained on the telephone, "suppose that the world lines which we were ordinarily considering before in time and space—instead of only going up in time were a tremendous knot, and then, when we cut through the knot, by the plane corresponding to a fixed time, we would see many, many world lines and that would represent many electrons"

I love theoretical physics.
physics  science  philosophy 
september 2011 by gordonbrander
Joe Hewitt: Web Technologies need an owner
Many people seem to assume that the Web will one day become the one and only client computing platform on Earth, therefore it must not be controlled by anyone. This is a dangerous assumption. The HTML, CSS, and JavaScript triumvirate are just another platform, like Windows and Android and iOS, except that unlike those platforms, they do not have an owner to take responsibility for them.

I deeply disagree with this premise. No amount of "cutting edge" can make up for what the web is, at it's core -- an open, agnostic publishing platform. Granted it is agnostic only by way of companies meeting at a middle-ground, but this methodology, while imperfect, has worked well enough. We have history to reference -- the Netscape vs IE browser wars -- to show that having single corporate owners will indeed spur innovation -- for a time. It will spur innovation and increase fragmentation. Shareable, agnostic technology must take time -- there is no rush.

That said, this is the way I see the internet going in the long run. Like most cultural establishments (religion included), it was formed by selfless, practical idealists, but will eventually be eaten up by selfish interests. The great religions of the world at some point have succumbed to this (and occasionally were saved from it). If these, the most ideal of all cultural institutions, were not spared harm by human weakness, I don't see the internet having much chance.

The question is how long can we make it last? Another question is what can we do to preserve it and make room for idealists and others to get along? Standards are a good push in that direction.

This is not a direct response to that post so much as it is a series of related thoughts.
culture  web  philosophy  design 
september 2011 by gordonbrander
The Promise of the Web « alert debugging
Lots of talk from the web standards and XML community lately (again).
standard  web  philosophy 
september 2011 by gordonbrander
Swiss Army Knives | The Contrast Blog
Such a great idea: plot out features on a grid:
x axis = how many people will use it,
y axis = how often they will use it.

Prioritize.
design  development  process  business  philosophy 
september 2011 by gordonbrander
Perfection kills » Extending built-in native objects. Evil or not?
TLDR: Extending native objects with future-spec'd methods is a-ok. It has none of the side-effects of extending built-in non-spec'd objects. I'm all about this, within reason. It's a great way to bring the future closer.
javascript  development  philosophy 
august 2011 by gordonbrander
Caterina.net: Create Islands of Meaning in the Sea of Information
Great quote: "Create Islands of Meaning in the Sea of Information". Pretty much the job of the contemporary artist, journalist.
art  design  journalism  philosophy  quote 
july 2011 by gordonbrander
The Mavenist: Cartoons and Forked Reality
In the discussion:
The Primes of the Story," which could be considered the certain hooks that you latch on to when rollicking about in someone else’s tale. What’s interesting is that you could interpret the primes of the story as the places where stories are unable to be forked.

So, maybe what we remember first from Hamlet isn’t the plot or relationships between characters, but rather the images... What’s more important than staying true to the central story is to have your Hamlet stab a man behind a curtain, and hold a skull deciding whether to be or not to be. The atomic level of a good story seems to be memorable moments rather than plot structures, and everything else can be forked.
writing  design  philosophy  blog 
june 2011 by gordonbrander
Schema.org and the Responsibility of Monopoly | Jeni's Musings
Given schema.org's vague processing rules and general sloppiness with meta values, it's possible we're headed for a scenario where processing schema.org data is almost like natural language processing. This means other parties (outside of schema) will have a hard time using the data, giving Google, et. al. a competitive advantage. Parallels are drawn between this sloppy spec and the early days of HTML, when other browsers had to reverse-engineer IE's methods of rendering.
standard  microformat  semantic  philosophy  business 
june 2011 by gordonbrander
Twitter Archives and the Sendai Quake — Satellite — Craig Mod
Check out this gem: "Great design is born from constant application of nourishing habits across all life experience."
design  philosophy 
june 2011 by gordonbrander
How to hire Guillaume Portes
You want to hire a new programmer and you have the perfect candidate in mind, your old college roommate, Guillaume Portes. Unfortunately you can’t just go out and offer him the job. That would get you in trouble with your corporate HR policies. So what can you do? The solution is simple. Create a job description that is written specifically to your friend’s background and skills.

The same thing can happen with "standards".
web  standard  semantic  philosophy  design 
june 2011 by gordonbrander
Asymco: Apps, Music, Books and the Future of Consumption
Everything is granularizing. Quick hits are beating the magnum opus.
book  music  business  philosophy  media  ios  from iphone
june 2011 by gordonbrander
Design Principles
A currated list of principles and essays on design patterns, by @addactio.
development  design  philosophy  engineering  learn 
may 2011 by gordonbrander
Chris Hedges, Columnist - Truthdig
Chris is mostly a war journalist and writes articles here on social justice, war and morality.
journalism  news  writing  philosophy 
april 2011 by gordonbrander
prog21: Follow the Vibrancy
Go where people are getting things done. "Vibrancy is an indicator of worthwhile technology. If people are excited, if there's a community of developers more concerned with building things than advocating or justifying, then that's a good place to be. "Worthwhile" may not mean the best or fastest, but I'll take enthusiasm and creativity over either of those. "
philosophy  development  blog 
april 2011 by gordonbrander
Doug Crockford: Classical Inheritance in JavaScript
Classical OOP design vs Prototypal design. Includes sugary approaches for emulating classical inheritance. Also some sytax sugar for "swiss" inheritance -- allowing you to cherry pick methods from multiple classes.
javascript  oop  philosophy  development 
february 2011 by gordonbrander
Passage: a Gamma256 video game by Jason Rohrer
What a profound game. It elevates gaming to the level of story.

Also proof that a good story can be told with very little.
art  game  philosophy  design 
february 2011 by gordonbrander
Frank Chimero - The Shape of Design on Vimeo
Design should

1. Delight
2. Inform
3. Persuade

Delight is the empathetic, human factor. It's what makes Wall-E great. All design should be able to trigger that emotive response: web, print, video, whatever.

Storytelling connects us and helps us empathize.

Am ad-man changed a homeless man's sign from: "Blind" to "It's spring and I'm Blind".

That's a story.

Slick is only valuable when delight is present.

My Takeaway: Minimalism may sometimes involve visual restraint, but it never should involve emotional restraint.
design  learn  philosophy  film 
february 2011 by gordonbrander
Delegation vs Inheritance in JavaScript
Delegation using the call() method in JS allows you to use methods of an object without inheriting from or instantiating that object. It's like "hey, I don't know what to do with this, but I know you do, so here it is".

Why: Inheritance can give you bloated objects where only a few methods and properties are really shared. The concept of implementing interfaces is more flexible (since it's not hierarchical).
javascript  design  oop  development  philosophy 
january 2011 by gordonbrander
Information wants to be free
"The phrase is not a statement that information should be free. It's not a statement that sharing information is an intrinsic good. It's also not saying it's impossible to keep information not-free. Just difficult."
journalism  web  philosophy  business  blog 
december 2010 by gordonbrander
Attention and Information – The Aporetic
"Information overload" may actually be our response to free brain cycles: "...attention is a human constant. Where there is surplus attention we come up with things to occupy it."
philosophy  culture  design  journalism  history 
october 2010 by gordonbrander
What is Amazon's approach to product development and product management?
Summary:
A product manager typically starts by writing an internal press release announcing the finished product. If the benefits listed don't sound very interesting or exciting to customers, perhaps it shouldn't be built. The product manager keeps iterating on the press release. Iterating on a press release is a lot less expensive than iterating on the product itself.
advice  business  management  philosophy 
october 2010 by gordonbrander
Conversational Journalism
We don't broadcast in a vacuum, and the last pockets of low pressure have equalized.
journalism  citizenjournalism  communication  philosophy 
june 2010 by gordonbrander
Any Novel’s Negative Twenty Questions
"When returning Joe (let’s call him) asks the standard bigger-than-a-breadbox question, if the first person says no, then the other players, who may have selected objects that are bigger, now have to look around the room for something that fits the definition. And if “Is it Hollow?” is Joe’s next question, then any of the players who chose new and unfortunately solid objects now have to search around for a new appropriate object. As Murch says, “a complex vortex of decision making is set up, a logical but unpredictable chain of ifs and thens.” Yet somehow this steady improvisation finally leads—though not always, there’s the tension—to a final answer everyone can agree with, despite the odds. Wheeler thought this game reflected the structure of the quantum world"
philosophy  learn 
april 2010 by gordonbrander
Viable System Model
Abstract model for an adaptable, autonomous system.
cybernetics  learn  development  philosophy 
march 2010 by gordonbrander
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