gordonbrander + game 99
The guide to implementing 2D platformers | Higher-Order Fun
3 days ago by gordonbrander
A glimpse behind the curtain.
game
development
design
learn
from iphone
3 days ago by gordonbrander
The Game Crafter - Custom board games and card games! The world leader in print-on-demand games.
15 days ago by gordonbrander
Print-on-demand board and card games. This is so awesome.
game
design
diy
prototype
publishing
15 days ago by gordonbrander
Adventure Game Studio
25 days ago by gordonbrander
Point and click adventure game engine.
game
development
app
from iphone
25 days ago by gordonbrander
Wintermute Engine
25 days ago by gordonbrander
Point and click adventure game engine.
game
development
ios
app
from iphone
25 days ago by gordonbrander
Noctis - Wikipedia, the free encyclopedia
25 days ago by gordonbrander
Noctis is a massive space simulator, allowing you to explore a deserted, enormous galaxy. You can travel between planet systems FTL, land on planets, explore the ship and catalog what you find. That's it. No shooting, no competition. Just endless, lonely discovery.
"Massively single-player": I like that.
game
design
learn
ux
The current version of the game is called Noctis IV. In the release of Noctis IV, Alex included a facility to have planet names and notes sent back to him and then compiled into a central database of information called the GUIDE. People playing the simulator (also called Stardrifters) could then share their findings with others, and a community of explorers soon developed (on the Noctis forums) around that, vying for a wide range of discoveries, such as the planetary system with the most planets or the biggest tree in the Noctis universe. This is currently the only way to interact with other players.
For some time Alex regularly compiled a new GUIDE based on emailed submissions of players of their "Outbox" and allowed the compilation to be downloaded as an "Inbox"; the GUIDE has not been updated for several years since 2005, but since December 2008 the service has been restored again.[2] A more automatic system of "massively single-player" content sharing is used.
"Massively single-player": I like that.
25 days ago by gordonbrander
Tiger Style — Tiger Style's Lifetime Sales Numbers
27 days ago by gordonbrander
A great self-analysis, exploring how Tiger Style's games have sold so far, and what kind of profits a featured iOS game can pull in.
ios
game
development
blog
business
27 days ago by gordonbrander
Double Fine chooses Moai | Blog
27 days ago by gordonbrander
After raising 3.3 million heads of lettuce on Kickstarter, Doublefine chooses to build their game on an open-source Lua game engine.
Shadowrun Returns (http://www.kickstarter.com/projects/1613260297/shadowrun-returns) has also chosen Moai.
game
development
lua
oop
video
The team at Double Fine kindly filmed a video covering the reasons behind their choice of Moai and showing some of the very earliest Double Fine Adventure development prototypes.
Shadowrun Returns (http://www.kickstarter.com/projects/1613260297/shadowrun-returns) has also chosen Moai.
27 days ago by gordonbrander
Valve_Handbook_LowRes.pdf
5 weeks ago by gordonbrander
Valve has successfully side-stepped the innovators dilemma. Besides Apple, I can't think of another company that has had such varied and far-reaching success.
game
design
business
development
learn
web
from iphone
5 weeks ago by gordonbrander
Less Talk More Rock- Boing Boing
I remember this essay shaking things up, w/r/t content and it's very presentation. At the time, I had no idea who Superbrothers was.
design
inspiration
game
essay
5 weeks ago by gordonbrander
The native language of video games is neither spoken nor written
I remember this essay shaking things up, w/r/t content and it's very presentation. At the time, I had no idea who Superbrothers was.
5 weeks ago by gordonbrander
Argh at master · thomcc/Argh · GitHub
5 weeks ago by gordonbrander
A really basic canvas game written in ClojureScript for practice. It might be a good intro.
lisp
javascript
canvas
game
development
5 weeks ago by gordonbrander
popsource009.pdf
6 weeks ago by gordonbrander
Documentation for Prince of Persia source.
documentation
opensource
game
development
6 weeks ago by gordonbrander
jmechner/Prince-of-Persia-Apple-II
6 weeks ago by gordonbrander
The original Prince of Persia has been open-sourced! jmechner is a cool guy.
Let's port this thing to canvas.
opensource
game
development
canvas
web
Let's port this thing to canvas.
6 weeks ago by gordonbrander
The Making of Prince of Persia | jordanmechner.com
6 weeks ago by gordonbrander
The guy who made the original Prince of Persia has released his development diary as an eBook.
book
game
design
learn
6 weeks ago by gordonbrander
Agora: Full Logical Ruleset
6 weeks ago by gordonbrander
Agora is one of the longest-running Nomic games.
game
development
philosophy
culture
politics
logic
6 weeks ago by gordonbrander
Nomic - Wikipedia, the free encyclopedia
I wonder: this may actually be a great way to test how a democratic system works in the long term. It's a like a microcosm version of democratic government, with players exploiting the boundaries of law (for profit?).
politics
logic
compsci
development
philosophy
game
6 weeks ago by gordonbrander
Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.
I wonder: this may actually be a great way to test how a democratic system works in the long term. It's a like a microcosm version of democratic government, with players exploiting the boundaries of law (for profit?).
6 weeks ago by gordonbrander
The New Edition For Electric Computers on Vimeo
6 weeks ago by gordonbrander
New Superbrothers video.
film
animation
game
design
6 weeks ago by gordonbrander
The Most Dangerous Gamer - Atlantic Mobile
6 weeks ago by gordonbrander
He’d like to see the game sell well when it’s released, potentially later this year, but his primary concern is that it fit the artistic parameters he has set for it. “I can always go back to being an independent developer,” he shrugged. “Even if I have zero dollars, I’d be able to do what I did in 2005, but better. If I can just save enough for a year or two of low-budget living, that’s all I need.”
game
design
philosophy
essay
from iphone
6 weeks ago by gordonbrander
Welcome to OpenGameArt.org | OpenGameArt.org
6 weeks ago by gordonbrander
Open source tile sets!
game
design
development
teaching
opensource
from iphone
6 weeks ago by gordonbrander
Noroff | mandarin
6 weeks ago by gordonbrander
From a tech creative school in Norway. A recap of teaching a programming class with ImpactJS. Great ideas here.
game
development
web
JavaScript
teaching
impactjs
from iphone
6 weeks ago by gordonbrander
New Features in the Frogatto Editor - YouTube
7 weeks ago by gordonbrander
Brilliant level-editing features inspired by @worrydream's inventing on principle principle.
development
design
ux
game
7 weeks ago by gordonbrander
Build New Games
8 weeks ago by gordonbrander
An IE-sponsored site providing resources for building HTML5 games.
development
game
learn
canvas
javascript
svg
blog
8 weeks ago by gordonbrander
ghoulsblade/love-webplayer
8 weeks ago by gordonbrander
A WebGL player for Love2D that interprets Love lua code.
lua
game
development
webgl
javascript
opensource
8 weeks ago by gordonbrander
Regarding the kid's guide - Codea
9 weeks ago by gordonbrander
Criticism of Codea's iPad Game tutorial for kids.
development
game
ios
teaching
9 weeks ago by gordonbrander
TwoLivesLeft / Codea / wiki / ForKids — Bitbucket
9 weeks ago by gordonbrander
A guide to Codea for kids.
game
development
ios
teaching
opensource
9 weeks ago by gordonbrander
LÖVE - Free 2D Game Engine
9 weeks ago by gordonbrander
A 2d game engine written in Lua. Used to program Mari0 -- the Portal/Mario mashup.
See Mr Doob: https://twitter.com/#!/mrdoob/status/183324533808308225
development
game
lua
opensource
library
See Mr Doob: https://twitter.com/#!/mrdoob/status/183324533808308225
9 weeks ago by gordonbrander
Daniel Cook - Google+ - Incomplete thoughts on Loops and Arcs The 'game' aspect of…
9 weeks ago by gordonbrander
An interesting observation about games: games we come back to are loops. They ask us to complete a (possibly repetitive) task, but provide enough freshness to keep us coming back.
development
game
philosophy
9 weeks ago by gordonbrander
Hexagon
12 weeks ago by gordonbrander
A scary little minimalist flash game. It's amazing what good sound design can do for you.
flash
game
design
inspiration
12 weeks ago by gordonbrander
Playfic
february 2012 by gordonbrander
Andy Baio launches a platform for creating your own text-based adventures.
writing
fiction
game
development
design
inspiration
february 2012 by gordonbrander
Minecraft Physics
february 2012 by gordonbrander
An entirely too detailed reverse-engineering of physics behavior in minecraft. Fun.
physics
math
development
game
learn
february 2012 by gordonbrander
Gamasutra - Features - Learning From The Masters: Level Design In The Legend Of Zelda
game
design
blog
january 2012 by gordonbrander
For each of the dungeons, the critical path is almost always linear. There are very few instances where the player is required to re-traverse ground she's already seen. The only exception to the linearity rule tends to be two or three rooms at the beginning of the dungeons that allow you to choose between a small subset of rooms.
january 2012 by gordonbrander
inininoutoutout
january 2012 by gordonbrander
Blog of Pipin Barr, the guy who created "The Artist is Present: the Videogame" and "Ancient Greek Punishment".
game
design
blog
january 2012 by gordonbrander
Sparrow Framework - The Open Source Game Engine for iOS | Hatch your App!
january 2012 by gordonbrander
This could be gold for teaching.
opensource
game
ios
flash
framework
teaching
january 2012 by gordonbrander
Sinuous - An HTML5 canvas game. Avoid the red dots!
november 2011 by gordonbrander
A simple and fun particle system game in HTML5.
html
canvas
javascript
animation
game
inspiration
physics
november 2011 by gordonbrander
25YEARLEGEND: A Legend of Zelda Indie Game Composer Tribute | OC ReMix
november 2011 by gordonbrander
A huge, free collection of Zelda-inspired game music by various artists. Class act.
music
game
free
art
inspiration
november 2011 by gordonbrander
hiive buzz: Accelerating ImpactJS With WebGL
november 2011 by gordonbrander
WebGL is hardware-accelerated (runs on the graphics card), whereas 2D canvas is not. Some kind soul wrote a library that layers the 2D canvas API on top of the WebGL context. Result: hardware accelerated 2D.
Even crazier: the Creatures and Castles developer implemented it as a plugin for Impact.
game
development
web
webgl
javascript
canvas
impactjs
plugin
opensource
performance
Even crazier: the Creatures and Castles developer implemented it as a plugin for Impact.
november 2011 by gordonbrander
Creating a real-time multiplayer game with WebSockets and Node.js | Rawkes
november 2011 by gordonbrander
Rob Hawkes again with Socket.io and NodeJS multiplayer gaming. Very cool.
nodejs
canvas
javascript
learn
bdw2011
websockets
game
november 2011 by gordonbrander
New Game Conf Liveblog
november 2011 by gordonbrander
A huge overview of the New Game Conf.
html
javascript
game
canvas
blog
november 2011 by gordonbrander
The Convergence
november 2011 by gordonbrander
A nice HTML5 puzzle game about love, gravity and spikes that can kill you.
game
javascript
inspiration
html
canvas
november 2011 by gordonbrander
Shape Type, the letter shaping game
october 2011 by gordonbrander
From the guys that brought you Kern Type. A game about shaping letter forms (bezier curves).
design
typography
game
javascript
svg
october 2011 by gordonbrander
GlitchHiker - IGF video on Vimeo
october 2011 by gordonbrander
Another @Vlambeer endeavor:
game
design
art
inspiration
Players all over the world played to save GlitchHiker from extinction and failed: GlitchHiker is a game that has gone extinct. Every successful attempt at collecting more than a hundred points restored the games’ system resources globally and every failure slowly destroyed it.
As the game system withered, increased amount of glitches appeared in the graphics, music, controls and gameplay. As soon as the game would run out of its resources, it would go extinct and become permanently unplayable, not just for that player or for a limited time – it would go extinct for everyone and forever.
october 2011 by gordonbrander
VENUS PATROL
october 2011 by gordonbrander
A new Kickstarter-funded publication on art-game design. Intro video has artwork by Superbrothers.
game
design
blog
inspiration
october 2011 by gordonbrander
Keita Takahashi: Uvula
october 2011 by gordonbrander
Keita Takahashi, also blogging here!
game
design
blog
october 2011 by gordonbrander
Keita Takahashi: In Vancouver
october 2011 by gordonbrander
Noby Noby Boy designer Keita Takahashi blogs!
blog
game
design
october 2011 by gordonbrander
Super Crate Box
october 2011 by gordonbrander
Donkey-Kong-meets-platformer. A free indie game by Vlambeer, with worldwide online leaderboards. Wowowowow!
game
free
art
design
inspiration
october 2011 by gordonbrander
Vlambeer | Bringing back arcade since 1853 | Blog
october 2011 by gordonbrander
Lovely art/arcade games from a Dutch independent studio.
game
design
inspiration
development
blog
october 2011 by gordonbrander
Jordan Mechner on video game design and more
october 2011 by gordonbrander
The guy behind the original Prince of Persia game blogs profusely and answers reader questions about making games. He also created an e-book -- excerpts from his journals when he was developing the Prince of Persia game.
game
design
inspiration
learn
blog
october 2011 by gordonbrander
Facebook: HTML5 for Developers
october 2011 by gordonbrander
An excellent set of resources and documentation for developing applications in HTML5
bdw2011
html
documentation
learn
javascript
game
animation
october 2011 by gordonbrander
Heist the Tower Online Game | Tower Heist in Theaters November 4 2011
october 2011 by gordonbrander
Commercial HTML5 Game written with ImpactJS
game
canvas
inspiration
javascript
october 2011 by gordonbrander
HTML5 Rocks - No Tears Guide to HTML5 Games
october 2011 by gordonbrander
A great overview that touches on collision, game loops, entities, etc.
bdw2011
learn
teaching
game
javascript
development
october 2011 by gordonbrander
GameJs
october 2011 by gordonbrander
A thin Javascript game framework, based on PyGame.
canvas
javascript
development
game
framework
october 2011 by gordonbrander
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while. — Gist
october 2011 by gordonbrander
Some kind soul is maintaining a list of Javascript Gaming frameworks.
javascript
game
development
framework
canvas
bdw2011
october 2011 by gordonbrander
Kern Type, the kerning game
october 2011 by gordonbrander
A game that scores you based on your kerning solutions, with HTML5, Javascript, SVG. Awesome.
typography
web
inspiration
javascript
svg
game
bdw2011
october 2011 by gordonbrander
Title Scream. Type + Graphic inspiration from 8/16bit games
october 2011 by gordonbrander
Intro screens from low-res games. I love what a bit of constraint does for design.
art
design
game
inspiration
blog
october 2011 by gordonbrander
Three Hundred :: Three Hundred Mechanics
september 2011 by gordonbrander
300 ideas for game mechanics. Kind of cool.
game
design
inspiration
september 2011 by gordonbrander
Building a 3D engine in HTML5
september 2011 by gordonbrander
Presentation slides recommended by @phoboslab.
3d
webgl
canvas
javascript
game
development
presentation
september 2011 by gordonbrander
Breaking Into Making Games: Adam Atomic | jordanmechner.com
september 2011 by gordonbrander
Good game development advice from the guy who created Canabalt.
game
development
business
september 2011 by gordonbrander
Paladin - MozillaWiki
september 2011 by gordonbrander
Mozilla is developing their own web gaming platform. Source code on Github.
opensource
canvas
javascript
game
development
september 2011 by gordonbrander
Monocle Engine
august 2011 by gordonbrander
A C++ gaming engine heavily influenced by Flash.
development
game
opensource
flash
august 2011 by gordonbrander
HTML5 Multiplayer Game Development - YouTube
july 2011 by gordonbrander
Rob Hawkes on developing multiplayer games in HTML5 with WebSockets.
websockets
canvas
game
development
html
javascript
film
july 2011 by gordonbrander
Sky Island - Neutronized - Play Free Flash Games
july 2011 by gordonbrander
A brilliant little Flash game that uses perspective to turn a platformer into a puzzle game. Cute art, too.
game
art
design
flash
july 2011 by gordonbrander
Create a Game Character with HTML5 and JavaScript { William Malone }
july 2011 by gordonbrander
A great little tutorial on creating a 2d player character with actions in canvas.
canvas
javascript
design
game
july 2011 by gordonbrander
zaphire/Monocle-Engine - GitHub
june 2011 by gordonbrander
Open source 2D game engine.
game
opensource
framework
june 2011 by gordonbrander
JavaScriptCore Project Files for iOS - PhobosLab
june 2011 by gordonbrander
@phoboslab has figured out how to get iOS to render Javascript/canvas as OpenGL. This is the code to get it working.
javascript
canvas
ios
opengl
development
game
june 2011 by gordonbrander
iOS and JavaScript - for Real this Time! - PhobosLab
june 2011 by gordonbrander
This is crazy: @phoboslab has figured out how to get iOS to render Javascript/canvas as OpenGL. It's essentially a superlight browser for HTML5 games.
javascript
canvas
ios
game
development
june 2011 by gordonbrander
Digital: A Love Story
june 2011 by gordonbrander
Computer:~ user$ "A video game in the spirit of WAR GAMES." --HACK --HACK --HACK
game
design
creativecommons
opensource
inspiration
june 2011 by gordonbrander
Sissy's Magical Ponycorn Adventure
june 2011 by gordonbrander
5-year-old girl designs a video game.
game
inspiration
june 2011 by gordonbrander
RPG JS: Your online RPG on your browser
may 2011 by gordonbrander
A framework for creating RPG games -- want to look into this to see if they use WebWorkers for communication.
html
javascript
canvas
game
may 2011 by gordonbrander
Flixel a flash game library and coding community - Homepage
may 2011 by gordonbrander
An open-source Actionscript game library.
game
opensource
library
actionscript
flash
may 2011 by gordonbrander
Gravity Guy for iPhone, iPod touch, and iPad on the iTunes App Store
february 2011 by gordonbrander
Another gravity-flipping game. This time with the "running guy" mechanic.
game
inspiration
february 2011 by gordonbrander
VVVVVV on the Mac App Store
february 2011 by gordonbrander
This game has a beautiful moveset and an interesting game mechanic: reverse gravity instead of jumping.
game
inspiration
february 2011 by gordonbrander
Jason Rohrer
february 2011 by gordonbrander
Open source game log from the creator of Passage.
art
design
game
february 2011 by gordonbrander
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