gordonbrander + design 654
The guide to implementing 2D platformers | Higher-Order Fun
3 days ago by gordonbrander
A glimpse behind the curtain.
game
development
design
learn
from iphone
3 days ago by gordonbrander
Lean UX: Getting Out Of The Deliverables Business | Smashing UX Design
4 days ago by gordonbrander
Prototyping! Prototyping! Prototyping!
agile
design
pattern
business
ux
ui
4 days ago by gordonbrander
Avengers - jayse
6 days ago by gordonbrander
Some fun concept UI work for the Avengers.
design
film
ui
ux
inspiration
6 days ago by gordonbrander
Instagram for webpages (22 May., 2012, at Interconnected)
6 days ago by gordonbrander
We need an easy way to create themed, topical pages on the web.
business
web
development
design
6 days ago by gordonbrander
Masking in Photoshop CS6
7 days ago by gordonbrander
It looks like Masks have seen some nice improvement.
photoshop
design
web
learn
blog
7 days ago by gordonbrander
Insulin on Board – Data Rep Final Project | dougkanter
7 days ago by gordonbrander
Doug Kanter visualizes his own diabetes data.
data
visualization
medicine
disruption
learn
design
7 days ago by gordonbrander
Code: Flickr Developer Blog » Liquid Photo Page Layout
14 days ago by gordonbrander
Worth a read. Check out the way they handle multiple aspect ratios.
design
development
web
responsivedesign
14 days ago by gordonbrander
radicalcartography
14 days ago by gordonbrander
Honest-to-gosh data visualization, created in 1870 for the 9th US Census. Amazing quality and care.
visualization
design
inspiration
data
geo
history
14 days ago by gordonbrander
The Game Crafter - Custom board games and card games! The world leader in print-on-demand games.
15 days ago by gordonbrander
Print-on-demand board and card games. This is so awesome.
game
design
diy
prototype
publishing
15 days ago by gordonbrander
Intro™ - Webfont & Desktop font « MyFonts
15 days ago by gordonbrander
An interesting -- but not quirky -- semi-sans from FontFabric. They offer a web version. Would make a nice, accessible contemporary type-based site.
design
web
font
typography
15 days ago by gordonbrander
D3 Without SVG - Jim Vallandingham
19 days ago by gordonbrander
NYT recently did some work with D3, forgoing SVG. I think with minimal modification, D3 could actually make a keen front-end framework.
mvc
javascript
development
web
design
data
visualization
learn
blog
19 days ago by gordonbrander
Paperfold CSS | Demo Studio | Mozilla Developer Network
19 days ago by gordonbrander
A really impressive CSS demo for a "folding paper" show/hide effect.
design
development
web
css
inspiration
animation
ux
19 days ago by gordonbrander
cssarrowplease
19 days ago by gordonbrander
Make that bubble arrow border trick happen, without all the pain.
css
design
development
web
19 days ago by gordonbrander
BANQUET
22 days ago by gordonbrander
What a tumblog. Lots of great modern design and art. Compare to Will it Float.
modern
postmodern
art
design
inspiration
22 days ago by gordonbrander
Michael Stoll's photosets on Flickr
22 days ago by gordonbrander
A lot of design inspiration and source material.
design
art
inspiration
22 days ago by gordonbrander
Noctis - Wikipedia, the free encyclopedia
25 days ago by gordonbrander
Noctis is a massive space simulator, allowing you to explore a deserted, enormous galaxy. You can travel between planet systems FTL, land on planets, explore the ship and catalog what you find. That's it. No shooting, no competition. Just endless, lonely discovery.
"Massively single-player": I like that.
game
design
learn
ux
The current version of the game is called Noctis IV. In the release of Noctis IV, Alex included a facility to have planet names and notes sent back to him and then compiled into a central database of information called the GUIDE. People playing the simulator (also called Stardrifters) could then share their findings with others, and a community of explorers soon developed (on the Noctis forums) around that, vying for a wide range of discoveries, such as the planetary system with the most planets or the biggest tree in the Noctis universe. This is currently the only way to interact with other players.
For some time Alex regularly compiled a new GUIDE based on emailed submissions of players of their "Outbox" and allowed the compilation to be downloaded as an "Inbox"; the GUIDE has not been updated for several years since 2005, but since December 2008 the service has been restored again.[2] A more automatic system of "massively single-player" content sharing is used.
"Massively single-player": I like that.
25 days ago by gordonbrander
Just My Type
25 days ago by gordonbrander
Excellent type pairings, curated.
typography
design
web
learn
from iphone
25 days ago by gordonbrander
Concept Ships: spaceship concept art
25 days ago by gordonbrander
Possibly the best thing on the internet.
art
design
inspiration
sciencefiction
25 days ago by gordonbrander
iOS icon corner radii | The Hickensian | Hicksdesign
design
ios
mobile
26 days ago by gordonbrander
Apple starts with the 57px icon and a radius of 10 then scales up or down from there. Thus you can calculate the radius for any icon size using 10/57 x new size (for example 10/57 × 114 gives 20, which is the proper radius for a 114px icon)
26 days ago by gordonbrander
A non-responsive approach to building cross-device webapps - HTML5 Rocks
27 days ago by gordonbrander
An interesting approach: targeting form-factor categories.
* small screens + touch (mostly phones)
* large screens + touch (mostly tablets)
* large screens + keyboard/mouse (mostly desktops/laptops)
This is actually very much like what I did for Carrington Personal. It can also be pulled off with a combo of media queries + window.matchMedia.
javascript
responsivedesign
development
web
design
mobile
* small screens + touch (mostly phones)
* large screens + touch (mostly tablets)
* large screens + keyboard/mouse (mostly desktops/laptops)
This is actually very much like what I did for Carrington Personal. It can also be pulled off with a combo of media queries + window.matchMedia.
27 days ago by gordonbrander
ishback» Blog Archive » Natural interactions with spatially aware devices
27 days ago by gordonbrander
A really clever approach to spatially-aware device UI. This is certainly the direction I see things heading. The designer was inspired by Sifteo's Cubes.
ux
design
video
inspiration
27 days ago by gordonbrander
chartsnthings
27 days ago by gordonbrander
Tumblr. A look behind the scenes at how infographics are produced at the New York Times.
data
visualization
design
blog
learn
27 days ago by gordonbrander
Style Tiles
5 weeks ago by gordonbrander
A great idea for a new kind of web design deliverable: CSS/HTML swatches containing important design elements.
I like this idea because it:
* Creates a simple milestone 1 deliverable
* Gets you into CSS/HTML early
* Gives the client a chance to see implementation early
* Not a dead doc -- the markup/CSS will be used in the final produce.
business
web
design
development
responsivedesign
I like this idea because it:
* Creates a simple milestone 1 deliverable
* Gets you into CSS/HTML early
* Gives the client a chance to see implementation early
* Not a dead doc -- the markup/CSS will be used in the final produce.
5 weeks ago by gordonbrander
Valve_Handbook_LowRes.pdf
5 weeks ago by gordonbrander
Valve has successfully side-stepped the innovators dilemma. Besides Apple, I can't think of another company that has had such varied and far-reaching success.
game
design
business
development
learn
web
from iphone
5 weeks ago by gordonbrander
Animate.css - a bunch of plug-and-play CSS animations
5 weeks ago by gordonbrander
This is great: a library of classy CSS animations. The logic for animations like this is mostly handled by CSS's tweening, but getting an animation to feel right takes a lot of time.
animation
css
development
web
design
opensource
5 weeks ago by gordonbrander
Less Talk More Rock- Boing Boing
I remember this essay shaking things up, w/r/t content and it's very presentation. At the time, I had no idea who Superbrothers was.
design
inspiration
game
essay
5 weeks ago by gordonbrander
The native language of video games is neither spoken nor written
I remember this essay shaking things up, w/r/t content and it's very presentation. At the time, I had no idea who Superbrothers was.
5 weeks ago by gordonbrander
The Miso Project
javascript
data
visualization
design
opensource
library
5 weeks ago by gordonbrander
Miso is an open source toolkit designed to expedite the creation of high-quality interactive storytelling and data visualisation content.
5 weeks ago by gordonbrander
Starbucks: Front-end Style Guide
5 weeks ago by gordonbrander
Starbucks has a front-end styleguide. Brilliant!
css
design
development
web
business
5 weeks ago by gordonbrander
A New Front-End Methodology: BEM | Smashing Coding
5 weeks ago by gordonbrander
BEN has been something of a muse for @necolas lately. Good ideas here.
CSS
web
development
design
HTML
pattern
from iphone
5 weeks ago by gordonbrander
Responsive viewport units - destroy/dstorey
6 weeks ago by gordonbrander
vw vh are units that are essentially the same as percentages, but are always in relation to the viewport. Think rem.
responsivedesign
css
grid
design
development
web
6 weeks ago by gordonbrander
The Making of Prince of Persia | jordanmechner.com
6 weeks ago by gordonbrander
The guy who made the original Prince of Persia has released his development diary as an eBook.
book
game
design
learn
6 weeks ago by gordonbrander
lesjames/Breakpoint
6 weeks ago by gordonbrander
An interesting Sass-based bunch of mixins for responsive grids. Looks promising.
responsivedesign
grid
design
web
development
css
opensource
6 weeks ago by gordonbrander
CSS Scroll Effects
6 weeks ago by gordonbrander
These are really quite clever.
css
animation
ux
design
development
web
6 weeks ago by gordonbrander
PaulKinlan/formfactor
A script released by Google employees last year, aimed at bringing form factor detection to JS.
javascript
opensource
web
mobile
design
development
6 weeks ago by gordonbrander
You've heard of Browser Detection and Feature Detection. Form Factor Detection is a third way, providing an avenue to manage conceptually distinct user interfaces. It doesn't eliminate the need for the first two approaches, but you use them in the context of a particular form factor's interface.
A script released by Google employees last year, aimed at bringing form factor detection to JS.
6 weeks ago by gordonbrander
The New Edition For Electric Computers on Vimeo
6 weeks ago by gordonbrander
New Superbrothers video.
film
animation
game
design
6 weeks ago by gordonbrander
Are Design Patterns Missing Language Features
6 weeks ago by gordonbrander
Interesting discussion over at C2.
web
development
oop
design
pattern
from iphone
6 weeks ago by gordonbrander
Coding Horror: Are Design Patterns How Languages Evolve?
6 weeks ago by gordonbrander
In the OO world you hear a good deal about "patterns". When I see patterns in my programs, I consider it a sign of trouble. The shape of a program should reflect only the problem it needs to solve. Any other regularity in the code is a sign, to me at least, that I'm using abstractions that aren't powerful enough-- often that I'm generating by hand the expansions of some macro that I need to write.
development
web
oop
design
lisp
from iphone
6 weeks ago by gordonbrander
The Most Dangerous Gamer - Atlantic Mobile
6 weeks ago by gordonbrander
He’d like to see the game sell well when it’s released, potentially later this year, but his primary concern is that it fit the artistic parameters he has set for it. “I can always go back to being an independent developer,” he shrugged. “Even if I have zero dollars, I’d be able to do what I did in 2005, but better. If I can just save enough for a year or two of low-budget living, that’s all I need.”
game
design
philosophy
essay
from iphone
6 weeks ago by gordonbrander
iOS Human Interface Guidelines: Platform Characteristics
design
ios
development
6 weeks ago by gordonbrander
The comfortable minimum size of tappable UI elements is 44 x 44 points.
6 weeks ago by gordonbrander
Welcome to OpenGameArt.org | OpenGameArt.org
6 weeks ago by gordonbrander
Open source tile sets!
game
design
development
teaching
opensource
from iphone
6 weeks ago by gordonbrander
New Features in the Frogatto Editor - YouTube
7 weeks ago by gordonbrander
Brilliant level-editing features inspired by @worrydream's inventing on principle principle.
development
design
ux
game
7 weeks ago by gordonbrander
An Essay on the New Aesthetic | Beyond The Beyond | Wired.com
7 weeks ago by gordonbrander
This essay puts its finger on a so called "New Aesthetic" -- a successor to Modernism in art, focusing on glitch, statistics, emergence and human-computer interaction.
Every major cultural-aesthetic shift has been preceded by a philosophical shift in the way people view themselves. I think such a philosophical shift may be in process. For the first time in the west, a generation is coming to power that is primarily non-religious, atheistic or agnostic. For this generation, spiritual ideas are non-existent, or are at best fringe to life patterns formed by habit and desire.
In a spirit-less world, computers may become a spiritual element in our lives, a sort of "higher power". Some even hope for salvation from death through Singularity.
Anyway, those philosophical undercurrents are not mainstream, but perhaps they may become formational. It's likely that as computers become more like people, people will become more like computers. What will it look like when they meet in the middle? I think that's what a New Aesthetic would explore.
art
design
culture
philosophy
Every major cultural-aesthetic shift has been preceded by a philosophical shift in the way people view themselves. I think such a philosophical shift may be in process. For the first time in the west, a generation is coming to power that is primarily non-religious, atheistic or agnostic. For this generation, spiritual ideas are non-existent, or are at best fringe to life patterns formed by habit and desire.
In a spirit-less world, computers may become a spiritual element in our lives, a sort of "higher power". Some even hope for salvation from death through Singularity.
Anyway, those philosophical undercurrents are not mainstream, but perhaps they may become formational. It's likely that as computers become more like people, people will become more like computers. What will it look like when they meet in the middle? I think that's what a New Aesthetic would explore.
7 weeks ago by gordonbrander
quil/quil
7 weeks ago by gordonbrander
A Closure Lisp wrapper for Processing. Awesome!
processing
art
design
development
lisp
teaching
7 weeks ago by gordonbrander
I Read Where I Am
7 weeks ago by gordonbrander
An interesting art essay experiment, showing essays as works of data. Each essay can be views as a "word cloud" where words stay linear, but are darkened depending on importance.
culture
art
writing
design
7 weeks ago by gordonbrander
Startups, This Is How Design Works – by Wells Riley
7 weeks ago by gordonbrander
Excellent. A massive overview, educating clients about design.
design
inspiration
business
teaching
7 weeks ago by gordonbrander
Cameron Moll on Stylus choices
art
design
ios
7 weeks ago by gordonbrander
Top picks so far in terms of a) tip sensitivity and b) feel in your hand: AluPen, Cosmonaut, Adonit Jot Pro
7 weeks ago by gordonbrander
Studio Neat — COSMONAUT
7 weeks ago by gordonbrander
That is one good looking stylus. Funded by Kickstarter.
ios
art
design
7 weeks ago by gordonbrander
Makematics
math
culture
development
art
design
7 weeks ago by gordonbrander
Artists build on top of science.
Renaissance painters used Cartesian geometry to invent perspective. Nineteenth century photographers' adapted industrial chemistry into the photographic process. Contemporary filmmakers shoot on cutting edge cameras made possible by the latest in sensor miniaturization. Each generation of artists turns the knowledge of their time into new creative tools.
7 weeks ago by gordonbrander
FF Dagny OT Fonts | FontList | FontShop
8 weeks ago by gordonbrander
Oh man, what a gorgeous alternative to Helvetica. Looks great on the screen.
design
modern
typography
font
8 weeks ago by gordonbrander
Welcome - The Bold Italic - San Francisco
8 weeks ago by gordonbrander
A San Francisco design mag. The art direction for this site is excellent.
blog
design
sanfrancisco
magazine
inspiration
8 weeks ago by gordonbrander
Layer Cake
8 weeks ago by gordonbrander
Automatically export layers for web from a PSD.
web
development
design
from iphone
8 weeks ago by gordonbrander
Portal:History of science/Previous pictures - Wikipedia, the free encyclopedia
8 weeks ago by gordonbrander
A great resource for retro science source material
art
design
publicdomain
8 weeks ago by gordonbrander
Corita Art Center--Art and Activism of Sister Mary Corita
8 weeks ago by gordonbrander
Why haven't I heard of this before? Sister Mary was an artist/activist/nun that practiced minimal deconstructionist/postmodern design.
art
design
inspiration
learn
8 weeks ago by gordonbrander
Infinite Weft - a set on Flickr
8 weeks ago by gordonbrander
@blprnt experimenting with programmatically generated weaving patterns. Stunning.
art
development
processing
design
inspiration
8 weeks ago by gordonbrander
procreate for iPad on the iTunes App Store
8 weeks ago by gordonbrander
Recommended by @tholowaychuk https://twitter.com/#!/tjholowaychuk/status/185802652653846528
drawing
ipad
design
8 weeks ago by gordonbrander
maps.stamen.com
9 weeks ago by gordonbrander
Drop-dead gorgeous map tiles for OpenStreetMaps.
design
geo
development
web
map
9 weeks ago by gordonbrander
Off Canvas
9 weeks ago by gordonbrander
A clever approach to mobile content collapsing -- a bit Windows Phone 7-esque.
css
design
development
web
mobile
9 weeks ago by gordonbrander
Using Game Design to Improve My Classroom
9 weeks ago by gordonbrander
Via Hypercritical. Learn from roleplaying games.
teaching
learn
film
design
userexperience
from iphone
9 weeks ago by gordonbrander
averyvery/hieroglyph
opensource
font
typography
web
development
design
9 weeks ago by gordonbrander
Hieroglyph lets you turn a directory of SVG icons into an SVG font.
9 weeks ago by gordonbrander
Tintin and the Golden Fleece - Wikipedia, the free encyclopedia
film
design
9 weeks ago by gordonbrander
Tintin and the Golden Fleece (in the original French, Tintin et le mystère de la Toison d'or) is a film first released in France on December 6, 1961The casting is pitch-perfect.
9 weeks ago by gordonbrander
KRYSTALRAE
10 weeks ago by gordonbrander
A Really nice use of scrolling tricks to create a linear narrative.
design
fashion
inspiration
10 weeks ago by gordonbrander
Image ◊ Good Letters: The IMAGE Blog ◊ “All of It was Music”—Pete Horner’s World of Sound, Part 2
11 weeks ago by gordonbrander
Jeffrey Overstreet interviews the sound designer for Apocalypse Now (part 2).
design
music
interview
film
11 weeks ago by gordonbrander
Image ◊ Good Letters: The IMAGE Blog ◊ “All of It Was Music”—Pete Horner’s World of Sound, Part 1
11 weeks ago by gordonbrander
Jeffrey Overstreet interviews the sound designer for Apocalypse Now.
music
design
interview
film
11 weeks ago by gordonbrander
Criticism and Two Way Streets | The Intercom Blog
12 weeks ago by gordonbrander
A great post on how to facilitate design discussions.
design
web
teaching
12 weeks ago by gordonbrander
Robot Quadrotors Perform James Bond Theme - YouTube
12 weeks ago by gordonbrander
This is freaking eerie.
development
robot
inspiration
design
art
film
12 weeks ago by gordonbrander
Hexagon
12 weeks ago by gordonbrander
A scary little minimalist flash game. It's amazing what good sound design can do for you.
flash
game
design
inspiration
12 weeks ago by gordonbrander
TED Blog | Peter Weyland at TED2023: I will change the world
12 weeks ago by gordonbrander
"A TED Talk from the future, as envisioned by Ridley Scott"
advertising
culture
design
film
12 weeks ago by gordonbrander
The Desktop Wallpaper Project - The Fox Is Black
february 2012 by gordonbrander
Design nerd wallpapers.
design
february 2012 by gordonbrander
Up and Down the Ladder of Abstraction
compsci
visualization
design
development
math
learn
february 2012 by gordonbrander
How can we design systems when we don't know what we're doing?
The most exciting engineering challenges lie on the boundary of theory and the unknown. Not so unknown that they're hopeless, but not enough theory to predict the results of our decisions. Systems at this boundary often rely on emergent behavior — high-level effects that arise indirectly from low-level interactions.
When designing at this boundary, the challenge lies not in constructing the system, but in understanding it. In the absence of theory, we must develop an intuition to guide our decisions. The design process is thus one of exploration and discovery.
february 2012 by gordonbrander
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