gdw + supercollider 116
RepoView: Planet CCRMA Testing for Fedora 16 Source
3 hours ago by gdw
SuperCollider is an object oriented programming environment for
real-time audio and video processing. It is one of the finest and most
versatile environments for signal processing and especially for
creating music applications of all kinds, such as complete
compositions, interactive performances, installations etc
repos
ccrma
supercollider
fedora
16
real-time audio and video processing. It is one of the finest and most
versatile environments for signal processing and especially for
creating music applications of all kinds, such as complete
compositions, interactive performances, installations etc
3 hours ago by gdw
Schemawound | SW_Gui - A customizable GUI for Supercollider
8 days ago by gdw
SW_Gui is a tabbed GUI interface that keeps the most useful tools at your fingertips in a single window and has a customizable launcher so you can access anything else you may need.
supercollider
gui
beta
8 days ago by gdw
LNX Studio
4 weeks ago by gdw
LNX_Studio is a way of bring people together to make music with new and innovative tools. Its all about creating and sharing ideas. There are many features in LNX_Studio and it's strength lies in putting the creative process at the forefront of a networked collaboration. Making music with your friends is now wonderfully simple.
supercollider
neil
cosgrove
4 weeks ago by gdw
SRC Comparisons
11 weeks ago by gdw
sample rate conversion comparisons
audio
compression
conversion
daw
src
supercollider
11 weeks ago by gdw
Supported HTML Subset | Documentation | Qt Developer Network
11 weeks ago by gdw
Qt's text widgets are able to display rich text, specified using a subset of HTML 4 markup. Widgets that use QTextDocument, such as QLabel and QTextEdit, are able to display rich text specified in this way.
qt
supercollider
html
11 weeks ago by gdw
Combination Tones and the Non-Linearities of the Human Ear.
12 weeks ago by gdw
motus sonoris diligenter ordinatus
supercollider
batuhan
msdo
12 weeks ago by gdw
SC 0.2 : Python Package Index
12 weeks ago by gdw
Easily control SuperCollider sound server from python
python
sc
supercollider
12 weeks ago by gdw
SuperCollider plugins
12 weeks ago by gdw
SuperCollider "UGen" plugins are extensions for the SuperCollider audio synthesis server (see also quarks to extend the programming language). For community discussion and support see the SuperCollider mailing lists.
supercollider
Plugins
12 weeks ago by gdw
Computer Music: Workshop materials
january 2012 by gdw
Course Notes For Sound Synthesis in SuperCollider:
programming
supercollider
tutorial
january 2012 by gdw
S C A C I N T O ∞ P E T E R S E N ∞ M U C O
january 2012 by gdw
This site serves as a hub of information. Here you can find the music, video, code, and ideas of Scott Petersen (aka scacinto,) and a number of new music groups, in particular for El MuCo and FridayNightThing
scott
peterson
supercollider
january 2012 by gdw
Marinos Koutsomichalis :: Sound, Music & Media Art
january 2012 by gdw
Marinos Koutsomichalis (b. Athens, Greece 1981).
Active internationally in both academic and non academic milieus, Marinos Koutsomichalis is being working as an artist since the mid '00s using a variety of mediums. He is primary interested in sound. Hitherto, he has performed and exhibited works internationally in acclaimed galleries, academias, festivals, churches, independent venues, etc and has released albums in variety of labels that were met with enthusiasm by critics worldwide. He has collaborated with Z'EV, Francisco Lopez, Robiin McGinley, Marc Behrens, Kasper T. Toeplitz and many others in various projects. He has lectured at the Technical University of Crete and at the Centre of Contemporary Music Research (KSYME).
sc
supercollider
Active internationally in both academic and non academic milieus, Marinos Koutsomichalis is being working as an artist since the mid '00s using a variety of mediums. He is primary interested in sound. Hitherto, he has performed and exhibited works internationally in acclaimed galleries, academias, festivals, churches, independent venues, etc and has released albums in variety of labels that were met with enthusiasm by critics worldwide. He has collaborated with Z'EV, Francisco Lopez, Robiin McGinley, Marc Behrens, Kasper T. Toeplitz and many others in various projects. He has lectured at the Technical University of Crete and at the Centre of Contemporary Music Research (KSYME).
january 2012 by gdw
ht://Dig Search of MHonArc Mailing List Archive Database
january 2012 by gdw
thread: [sc-users] new to programming...
introduction
supercollider
programming
learning
january 2012 by gdw
Google Web Fonts Anonymous Pro
january 2012 by gdw
Anonymous Pro is a family of four fixed-width fonts designed especially with coding in mind. Characters that could be mistaken for one another (O, 0, I, l, 1, etc.) have distinct shapes to make them easier to tell apart in the context of source code.
Anonymous Pro also features an international, Unicode-based character set, with support for most Western and European Latin-based languages, Greek, and Cyrillic. It also includes special "box drawing" characters for those who need them
typography
cross
platform
programming
font
supercollider
Anonymous Pro also features an international, Unicode-based character set, with support for most Western and European Latin-based languages, Greek, and Cyrillic. It also includes special "box drawing" characters for those who need them
january 2012 by gdw
Earlab Main/About Earlab
january 2012 by gdw
This is an online notebook about Audio and Visual arts. I share here work that I do at the Department of Audio and Visual Arts of the Ionian University, together with other persons that work on joint projects.
iannos
zannos
supercollider
january 2012 by gdw
Iani's Blog
january 2012 by gdw
Iannis Zannos teaches audio and interactive media arts at the Department of Audiovisual Arts and at the postgraduate course in Arts and Technologies of Sound of the Music Department at the Ionian University, Corfu since 2004. He has a background in music composition, ethnomusicology and interactive performance. He has worked as Director of the Music Technology and Documentation section at the State Institute for Music Research (S.I.M.) in Berlin, Germany, and Research Director at the Center for Research for Electronic Art Technology (CREATE) at the University of California, Santa Barbara. He has taken part at numerous international collaborative Media Arts projects and has realized multimedia performances both alone and in cooperation with other artists.
academic
blog
iannis
zannos
supercollider
january 2012 by gdw
About | TAI Studio
december 2011 by gdw
The TAI Studio is an invention of Till Bovermann who also runs it. It is hosted by the Media Lab Helsinki.
supercollider
till
bovermann
media
lab
december 2011 by gdw
Modality is a system for developing modal electro instruments.
december 2011 by gdw
The project provides a high level electro-instrumental model that can be assembled in a wide variety of ways. Users develop instruments based
on the generalized internal model either by using the Modality GUIs, by directly writing configuration files, and/or via direct access to objects via
the SuperCollider environment and 3rd party plugins
supercollider
electroacoustic
modeling
on the generalized internal model either by using the Modality GUIs, by directly writing configuration files, and/or via direct access to objects via
the SuperCollider environment and 3rd party plugins
december 2011 by gdw
Cepstrum - Quefrency analysis and iftering
december 2011 by gdw
Fourier analysis of the shape of a signal's log-power spectrum. Because this transform applies to magnitudes and not the phases (i.e. it ignores half of the data), the cepstral Buffer is half the size of the FFT Buffer.
supercollider
december 2011 by gdw
SuperCollider Help Documentation Home
december 2011 by gdw
Help
Documentation home
supercollider
help
documentation
home
html
Documentation home
december 2011 by gdw
For Ann (rising) by James Tenney | codehop
december 2011 by gdw
For Ann (rising) by James Tenney
supercollider
erbe
pd
csound
analysis
december 2011 by gdw
Risset rhythm - eternal accelerando
december 2011 by gdw
Roger Shepard invented a method for creating a musical scale which can seem to increase in pitch forever. Jean-Claude Risset extended this and applied it to rhythm as well as pitch, realising that a sound could be created whose tempo appeared to speed up (or slow down) indefinitely.
Here's one way to achieve this effect in SuperCollider, taking a recorded breakbeat as a basis:
illusion
music
rhythm
risset
sound
supercollider
Here's one way to achieve this effect in SuperCollider, taking a recorded breakbeat as a basis:
december 2011 by gdw
SCHEDULING AND COMPOSING WITH RISSET ETERNAL ACCELERANDO RHYTHMS
december 2011 by gdw
ean-Claude Risset described an “eternal accelerando” il- lusion, related to Shepard tones, in which a rhythm can be constructed to give the perception of continuous ac- celeration. The effect can in principle be derived from any rhythmic template, producing patterns with aspects of fractal self-similarity. Any attempt to use it composition- ally must address the difficult issue of scheduling events (notes, beats) and structural changes in a way that inte- grates with the multi-layered self-similar rhythmic struc- ture. In this paper we develop an approach to scheduling rhythms, melodies and structural changes over a Risset accelerando (or decelerando) framework. We derive the mappings which allow note sequences and sample play- back to be incorporated. We discuss some compositional choices available within this framework, and demonstrate them via audio examples
icmc
2011
risset
supercollider
december 2011 by gdw
satoruhiga/ofxSuperColliderServer - GitHub
december 2011 by gdw
SuperCollider addon for openFrameworks
audio
code
supercollider
december 2011 by gdw
Kontur
november 2011 by gdw
Kontur is the successor of a project named Bosque. Bosque provides a timeline system in the SuperCollider environment, allowing you not only to place and arrange regions of audio files, but also code regions, triggering interactive reactions in SuperCollider or controlling sound parameters.
supercollider
timeline
november 2011 by gdw
Eisenkraut
november 2011 by gdw
The audio file editor, baptised 'Eisenkraut', came into existance (as a scaffold) during a project class on audio programming in Java at the SeaM in Weimar. It is distinguished by a number of traits which makes it particularly interesting in the field of computer music: There are no restrictions with regard to the number of channels in a file, and there is an OSC interface via which the functionality can be extended, for example using the SuperCollider language. Possible applications of such extensions are the transfer of marker information or the maintainance of meta data for segmented files, the algorithmic editing (cut/copy/paste) of files, or the addition of your own sound transformations or special decoders (e.g. an MS matrix).
audio
macosx
opensource
software
sound
editor
supercollider
sc
november 2011 by gdw
ixiaudio/ixilang - GitHub
november 2011 by gdw
XiiLang, a live coding language interpreter
- version 3 : November 2011
- http://www.ixi-audio.net
- feedback to: thor[]ixi...
The ixi lang live coding environment is a simple visual system presenting a high entry-level control over synth definitions and samples in SuperCollider. The core idea is to represent events in a spatial layout, thus merging musical code and musical scores. The score is active, i.e., if a method is performed upon the score, it changes in real time.
ixi
lang
supercollider
sc3
- version 3 : November 2011
- http://www.ixi-audio.net
- feedback to: thor[]ixi...
The ixi lang live coding environment is a simple visual system presenting a high entry-level control over synth definitions and samples in SuperCollider. The core idea is to represent events in a spatial layout, thus merging musical code and musical scores. The score is active, i.e., if a method is performed upon the score, it changes in real time.
november 2011 by gdw
Autocousmatic: automatic electroacoustic music
october 2011 by gdw
Autocousmatic
(2009-2011) Autocousmatic by Nick Collins: a program for automatic generation of electroacoustic works, incorporating machine listening
nick
collins
sc3
supercollider
electroacoustic
music
(2009-2011) Autocousmatic by Nick Collins: a program for automatic generation of electroacoustic works, incorporating machine listening
october 2011 by gdw
Home // Overtone
october 2011 by gdw
Overtone is an open source audio environment being created to explore musical ideas from synthesis and sampling to instrument building, live-coding and collaborative jamming. We use the SuperCollider synth server as the audio engine, with Clojure being used to develop the APIs and the application. Synthesizers, effects, analyzers and musical generators can be programmed in Clojure.
audio
clojure
music
programming
SuperCollider
october 2011 by gdw
New SuperCollider Mailing Lists Forums (Use These!!!)
august 2011 by gdw
These forums are archives of the SuperCollider Users (sc-users) and SuperCollider Developers (sc-dev) mailing lists.
N.B. You must subscribe to sc-users / sc-dev or sc-users-acl / sc-dev-acl (for non-delivery) in order to post from these forums.
supercollider
online
forum
archives
N.B. You must subscribe to sc-users / sc-dev or sc-users-acl / sc-dev-acl (for non-delivery) in order to post from these forums.
august 2011 by gdw
smoge/LilyCollider - GitHub
august 2011 by gdw
A back-end for SuperCollider for integration with Lilypond music notation
supercollider
lilypond
august 2011 by gdw
Rethinking the SuperCollider Client ... (pdf)
july 2011 by gdw
We present ScalaCollider, a new client framework to connect to the SuperCollider sound synthesis server. It builds on top of the general purpose language Scala. Scala's ambition is to allow for the development of scalable systems, being equally comfortable both for small-scale scripting and large-scale modular projects
supercollider
sc3
client
pdf
scala
july 2011 by gdw
A successful Git branching model » nvie.com
june 2011 by gdw
branching strategy and release management
development
git
programming
workflow
supercollider
june 2011 by gdw
HFBK: International Homepage
june 2011 by gdw
Welcome to the Hochschule für bildende Künste [HFBK], the University of Fine Arts
of Hamburg, Germany
supercollider
hamburg
hfbk
of Hamburg, Germany
june 2011 by gdw
Music by Charles Céleste HUTCHINS | New Electronic and Acoustic Sounds
may 2011 by gdw
NEW ELECTRONIC AND ACOUSTIC SOUNDS
music
supercollider
berkeley
may 2011 by gdw
Syntax Highlighting - jQuery.Syntax - Orion Transfer
may 2011 by gdw
I make code look goooood :)
jQuery.Syntax is an extremely fast and lightweight syntax highlighter written in JavaScript. It has dynamic loading of syntax source files and integrates cleanly using CSS or modelines. Try it online right now!
javascript
plugin
syntax
supercollider
jQuery.Syntax is an extremely fast and lightweight syntax highlighter written in JavaScript. It has dynamic loading of syntax source files and integrates cleanly using CSS or modelines. Try it online right now!
may 2011 by gdw
RLPF.ar
may 2011 by gdw
James is a computer musician from the USA, with composition training from Butler (B.Mus.) and Duke (M.A, Ph.D.) Universities. Recently relocated to South China, in preparation for a teaching post to begin in fall 2010.
sc3
supercollider
dewdrop-world
hames
harkins
may 2011 by gdw
smoge/superfomus - GitHub
april 2011 by gdw
SuperFomus is a project that aims to integrate the features of the language SuperCollider (incluing support for Events, Routines and Streams) with the automatic music notation system FOMUS (FOrmat MUSic).
supercollider
fous
april 2011 by gdw
build supercollider 3 for OS X
april 2011 by gdw
Compiling SuperCollider from the source code
sc3
supercollider
build
osx
source
code
april 2011 by gdw
rfwatson/supercollider-tmbundle - GitHub
april 2011 by gdw
TextMate bundle for supercollider.app
textmate
supercollider
bundle
april 2011 by gdw
A TextMate Bundle for SuperCollider
april 2011 by gdw
Work is based on http://github.com/rfwatson/supercollider-tmbundle by Rob W. This implementation uses pipes for communication instead of OSC messages. This means you don't have to start the supercollider cocoa app to use the bundle and you don't have a ~300 character limit to send messages to SC.
Short preview: http://vimeo.com/12853571
supercollider
textmate
Short preview: http://vimeo.com/12853571
april 2011 by gdw
SuperCollider » Learning
february 2011 by gdw
supercollider learning resources
supercollider
learning
resources
february 2011 by gdw
DFM1 - A Filter UGen for SuperCollider
february 2011 by gdw
DFM1 is a port for SuperCollider of Tony Hardie-Bick's DFM1 digital filter module. It is an accurate model of an analog filter and provides low-pass and high-pass filtering. The filter can be overdriven and will self-oscillate at high resonances.
sc
supercollider
filter
february 2011 by gdw
sbl/scmate.tmbundle - GitHub
january 2011 by gdw
A TextMate Bundle for SuperCollider
Work is based on http://github.com/rfwatson/supercollider-tmbundle by Rob W. This implementation uses pipes for communication instead of OSC messages. This means you don't have to start the supercollider cocoa app to use the bundle and you don't have a ~300 character limit to send messages to SC.
textmate
bundle
supercollider
Work is based on http://github.com/rfwatson/supercollider-tmbundle by Rob W. This implementation uses pipes for communication instead of OSC messages. This means you don't have to start the supercollider cocoa app to use the bundle and you don't have a ~300 character limit to send messages to SC.
january 2011 by gdw
Stelios Manousakis | software | SuperCollider code
january 2011 by gdw
These files were made for a course I created and taught at the University of Washington's Center for Digital Arts and Experimental Media (DXARTS) in Summer 2010.
supercollider
instruction
january 2011 by gdw
ZLB » About
january 2011 by gdw
Miguel Negrão is a sound artist born in 1981 in Lisbon, Portugal. Under the alias ZLB he has been active with Drone and Ambient music projects, having released one album “I Was Vaguely Aware of Something” on Friendly Virus, an independent record label and collective of which he is part and helped create
composer
sound-artist
supercollider
max/msp
january 2011 by gdw
The SuperCollider Book - The MIT Press
january 2011 by gdw
released 4/2011
SuperCollider is one of the most important domain-specific audio programming languages, with potential applications that include real-time interaction, installations, electroacoustic pieces, generative music, and audiovisuals. The SuperCollider Book is the essential reference to this powerful and flexible language, offering students and professionals a collection of tutorials, essays, and projects. With contributions from top academics, artists, and technologists that cover topics at levels from the introductory to the specialized, it will be a valuable sourcebook both for beginners and for advanced users.
supercollider
book
2011
dev
SuperCollider is one of the most important domain-specific audio programming languages, with potential applications that include real-time interaction, installations, electroacoustic pieces, generative music, and audiovisuals. The SuperCollider Book is the essential reference to this powerful and flexible language, offering students and professionals a collection of tutorials, essays, and projects. With contributions from top academics, artists, and technologists that cover topics at levels from the introductory to the specialized, it will be a valuable sourcebook both for beginners and for advanced users.
january 2011 by gdw
MIT Press - Designing Sound - Code examples for “Designing Sound” textbook
november 2010 by gdw
Code examples for “Designing Sound” textbook
Pd
supercollider
sound
design
examples
code
andy
farnell
november 2010 by gdw
jleben's SuperCute at master - GitHub
november 2010 by gdw
This is a repository for integration of Qt GUI into SuperCollider
supercollider
gui
qt
november 2010 by gdw
brotherbard's gitx at experimental - GitHub
november 2010 by gdw
Experimental fork of Pieter's nice git GUI for OS X. Includes: sidebar, fetch, pull, push, add remote, merge, cherry-pick, rebase, clone, clone to. Mac OS X 10.5+
git
gitx
supercollider
november 2010 by gdw
brotherbard's gitx at experimental - GitHub
november 2010 by gdw
Experimental fork of Pieter's nice git GUI for OS X. Includes: sidebar, fetch, pull, push, add remote, merge, cherry-pick, rebase, clone, clone to. Mac OS X 10.5+ (see wiki for screenshot)
gitx
fork
supercollider
november 2010 by gdw
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