gdw + sound   99

CATEN . David Letellier on Vimeo
Caten . 2012
Kinetic sound installation by David Letellier
davidletellier.net
Created for the Saint Sauveur chapel in Caen, Caten is a levitating sculpture, determined by gravity and guiding the evolution of a sound composition.
300 fine wires suspended from two ropes, connected themselves at each end to a slowly rotating arm, form an evanescent surface which interacts with the architecture.
sound  sculpture  church 
yesterday by gdw
John Kannenberg - Sound - Major Works - A Sound Map of the Egyptian Museum, Cairo
A Sound Map of the Egyptian Museum, Cairo
With Notes on Sound’s Relationship to Space, Collection and Experience
Two channel stereo soundscape composition
Duration: 60:00

During a five-week stay in Egypt in April and May 2010, I devoted four days to recording the sounds present inside and outside the Egyptian Museum, Cairo, resulting in the eight hours of material from which this composition has been created. As a cultural institution, the Egyptian Museum in Cairo represents one of the foundations of human history; as a soundscape, it represents an unexpectedly rich sonic experience with its own place in the history of a country now in transition.
cairo  museum  sound  map  stereo  soundscape  composition 
2 days ago by gdw
sndpeek : real-time audio visualization
Ge Wang | Perry Cook | Ananya Misra
George Tzanetakis (MARSYAS)
audio  chuck  software  sound  visualization 
3 days ago by gdw
openFrameworks
openFrameworks is an open source C++ toolkit designed to assist the creative process by providing a simple and intuitive framework for experimentation. The toolkit is designed to work as a general purpose glue, and wraps together several commonly used libraries, including:

OpenGL, GLEW, GLUT, libtess2 and cairo for graphics
rtAudio, PortAudio or FMOD and Kiss FFT for audio input, output and analysis
FreeType for fonts
FreeImage for image saving and loading
Quicktime and videoInput for video playback and grabbing
Poco for a variety of utilities
art  audio  development  graphics  open  framework  sound  sc 
11 days ago by gdw
The Ambisonic Toolkit | HomePage
The Ambisonic Toolkit (ATK) brings together a number of classic and novel tools for the artist working with Ambisonic surround sound. The toolset in intended to be both ergonomic and comprehensive, framed so that the user is enabled to ‘think Ambisonic’. By this, the ATK addresses the holistic problem of creatively controlling a complete soundfield, facilitating spatial composition beyond simple placement of sounds in a sound-scene. The artist is empowered to address the impression and imaging of a soundfield—taking advantage of the native soundfield-kernel paradigm the Ambisonic technique presents.
sc3  space  sound  surround  ambisonic 
20 days ago by gdw
isaidif
Generative art and sound page created in Shockwave:
generative  sound  visualization 
6 weeks ago by gdw
TMH KTH :: Snack Home Page
The Snack Sound Toolkit is designed to be used with a scripting language such as Tcl/Tk or Python. Using Snack you can create powerful multi-platform audio applications with just a few lines of code. Snack has commands for basic sound handling, such as playback, recording, file and socket I/O. Snack also provides primitives for sound visualization, e.g. waveforms and spectrograms. It was developed mainly to handle digital recordings of speech, but is just as useful for general audio. Snack has also successfully been applied to other one-dimensional signals.
audio  programming  python  software  sound 
11 weeks ago by gdw
audiolab
Audiolab is a python toolbox to read/write audio files from numpy arrays. It gives SciPy the equivalent of Matlab wavread, wavwrite, etc... as well as soundsc on the supported platforms. Audiolab works by wrapping the excellent library libsndfile from Erik Castro de Lopo. Audiolab supports all format supported by libsndfile, including wav, aiff, ircam files, and flac (an open source lossless compressed format);
audio  library  python  sound 
11 weeks ago by gdw
The Siren Music/Sound Framework in Smalltalk
The Siren system is an open-source general-purpose software framework for sound and music composition and production; it is a collection of about 375 classes written in the Smalltalk programming language and intended for use with for the VisualWorks Smalltalk system. Siren includes cross-platform support for MIDI and audio I/O; the source code and documentation files are all available via the down-load links below.
siren  smalltalk  squeak  music  sound  framework  pope 
11 weeks ago by gdw
Play sound files with pygame in a cross-platform manner « Python recipes « ActiveState Code
This simple script shows how to play back a sound file using the mixer module from the pygame library. If you have pygame installed, this will work on all major platforms. The mixer module supports WAV and OGG files with many different sample rates, bits per sample and channels. The script will play back all supported files given on the command line sequentially.
python  sound  pygame  itp 
february 2012 by gdw
The Product » Soundmachines
Hello, we are The Product, a berlin-based studio for spatial and media-related design.

We conceive design concepts. We create installations. We animate surfaces. We design spaces.
We develop objects. And we extensively think about the application and combination of technologies
in meaningful ways.
music  video  sound  machines 
february 2012 by gdw
Linux Audio and Sound - Application and Software Index - Linux-Sound
The site is a public collaboration platform, collecting resources for the Linux-Sound community from newbie to old-hat developer. More about this site. You are welcome to suggest features, request applications for review or inclusion, help improving the content by editing pages or join in the development team.
audio  from  ipad  linux  sound  stdmp 
january 2012 by gdw
Risset rhythm - eternal accelerando
Roger Shepard invented a method for creating a musical scale which can seem to increase in pitch forever. Jean-Claude Risset extended this and applied it to rhythm as well as pitch, realising that a sound could be created whose tempo appeared to speed up (or slow down) indefinitely.

Here's one way to achieve this effect in SuperCollider, taking a recorded breakbeat as a basis:
illusion  music  rhythm  risset  sound  supercollider 
december 2011 by gdw
Marcelo Caetano | ICASSP 2011
Sound Morphing by Feature Interpolation

This page contains some examples of morphed sounds to complement the article and exemplify how we can obtain more perceptually linear morphed sounds. Here we compare the results obtained with the Morphing by Feature Interpolation priciple developed in the article against the classical approach that applies the interpolation principle to sinusoidal models.
phd  dissertation  ircam  morphing  sound 
december 2011 by gdw
Tumblr
What is up with Noises? (The Science and Mathematics of Sound, Frequency, and Pitch) (by Vihart)
science  mathematical  sound  frequency  itch  video 
december 2011 by gdw
music.js - demo
easily generate frequencies for notes, chords, scales, and more

This demo uses music.js with audiolet.js for audio synthesis
audio  javascript  music  sound 
december 2011 by gdw
libsndfile
Libsndfile is a C library for reading and writing files containing sampled sound (such as MS Windows WAV and the Apple/SGI AIFF format) through one standard library interface. It is released in source code format under the Gnu Lesser General Public License.

The library was written to compile and run on a Linux system but should compile and run on just about any Unix (including MacOS X). There are also pre-compiled binaries available for 32 and 64 bit windows.

It was designed to handle both little-endian (such as WAV) and big-endian (such as AIFF) data, and to compile and run correctly on little-endian (such as Intel and DEC/Compaq Alpha) processor systems as well as big-endian processor systems such as Motorola 68k, Power PC, MIPS and Sparc. Hopefully the design of the library will also make it easy to extend for reading and writing new sound file formats.
c  library  sampled  sound  file  read  write 
november 2011 by gdw
FScape
FScape: conceiving sound as a 'clay', a flexible, sculptural mass. Originally it started as an extension to Tom Erbe's SoundHack, providing 'spectral operators'. Today FScape consists of around fifty independent modules for rendering audio files. From simple utilities such as separating channels, normalising, cutting and splicing sounds, through various DSP and filtering algorithms to more complex algorithmic units which take a sound, analyse it, and rearrange it in new forms. Many of the processes and their ways of parametrisation are unique.
sound  sculpture  modules  rendering  audio  files  analysis  resunthesis  sciss 
november 2011 by gdw
Eisenkraut
The audio file editor, baptised 'Eisenkraut', came into existance (as a scaffold) during a project class on audio programming in Java at the SeaM in Weimar. It is distinguished by a number of traits which makes it particularly interesting in the field of computer music: There are no restrictions with regard to the number of channels in a file, and there is an OSC interface via which the functionality can be extended, for example using the SuperCollider language. Possible applications of such extensions are the transfer of marker information or the maintainance of meta data for segmented files, the algorithmic editing (cut/copy/paste) of files, or the addition of your own sound transformations or special decoders (e.g. an MS matrix).
audio  macosx  opensource  software  sound  editor  supercollider  sc 
november 2011 by gdw
App Boosts the Sounds You Have Trouble Hearing - Technology Review
Its developers hope to make the sound-calibration test standard for many devices that deliver audio.
hearing  app  audio  calibration  sound 
november 2011 by gdw
An AI tool for for understanding and indexing sound | KurzweilAI
Audio engineers at Imagine Research have developed a novel AI system called MediaMined for understanding and indexing sound, a unique tool for both finding and matching previously unlabeled audio files.
indexing  sound  mediamind 
november 2011 by gdw
SoundManager 2: JavaScript Sound For The Web
A JavaScript Sound API supporting MP3, MPEG4 and HTML5 Audio.

SoundManager 2 makes it easier to play audio using JavaScript.
Using HTML5 and Flash, SoundManager 2 provides reliable cross-platform audio under a single JavaScript API.
web  sound  javascript  html5  flash 
october 2011 by gdw
Manhattan — stillspotting nyc
For the second edition of stillspotting nyc, composer Arvo Pärt (b. 1935, Paide, Estonia) and the New York City and Oslo-based architectural firm Snøhetta collaborate on a series of stillspots around Lower Manhattan that explore the special relationship between space and sound.
Arvo  Pärt  space  sound  newyork  nyc 
september 2011 by gdw
pyOSC - V2_Lab Projects - Trac
A Simple OpenSoundControl implementation, in Pure Python. This module is loosely based on the good old SimpleOSC implementation by Daniel Holth & Clinton McChesney.

It has been mostly rewritten, and a whole set of new Classes has been added, providing support for OSC-bundles, a simple OSC-client, a simple OSC-server, threading & forking OSC-servers and a more complex 'Multiple-Unicast' OSC-client that supports subscriptions and OSC-address based message-filtering.
library  osc  python  sound 
august 2011 by gdw
Device Lets You See With Your Ears : Discovery News
A new device that links spy glasses, a webcam and a smart phone could make it easier for blind people to "see" shapes by converting visual signals to auditory ones and sending them to another part of the brain.
sight  sound  signals  transduction  nsi 
august 2011 by gdw
Honor Harger: A history of the universe in sound | Video on TED.com
Artist-technologist Honor Harger listens to the weird and wonderful noises of stars and planets and pulsars. In her work, she tracks the radio waves emitted by ancient celestial objects and turns them into sound, including "the oldest song you will ever hear," the sound of cosmic rays left over from the Big Bang.
sound  of  the  spheres  ted  radio  waves 
june 2011 by gdw
JOS Home Page
Julius Orion Smith III
Home Page
stanford  ccrma  on-line  publications  sound  examples  software  audio  dsp  jos 
june 2011 by gdw
Kelly's Research: Sound Modeling and Morphing
Personal research web page for Kelly Fitz, Ph.D.

Sound morphing implies a gradual transformation from one sound into another sound, or the transfer of features of one sound onto another sound
measurement  research  software  sound  morphing  transformation 
june 2011 by gdw
Introduction to OSC | opensoundcontrol.org
Open Sound Control (OSC) is a protocol for communication among computers, sound synthesizers, and other multimedia devices that is optimized for modern networking technology. Bringing the benefits of modern networking technology to the world of electronic musical instruments, OSC's advantages include interoperability, accuracy, flexibility, and enhanced organization and documentation.
audio  network  opensource  protocol  sound  osc  stdmp 
may 2011 by gdw
Introducing CsoundAC: Algorithmic Composition With Csound And Python | Linux Journal
What happens when the world's most powerful waveform compiler meets one of the world's most popular programming languages ? Find out how one programmer makes it all work out in this introduction to CsoundAC.
Michael_Gogins  audio  csound  midi  music  programming  software  sound  algorithmic  composition 
may 2011 by gdw
QM Vamp Plugins: User Documentation
The QM Vamp Plugin set is a library of Vamp audio feature extraction plugins developed at the Centre for Digital Music at Queen Mary, University of London. These plugins are provided as a single library file, made available in binary form for Windows, OS/X, and Linux from the Centre for Digital Music's download page.
plugins  sound  visualizer  vamp 
april 2011 by gdw
AudioMulch music performance and composition software
Interactive sound design, composition and performance environment for Mac and PC, with an eclectic selection of audio-processing Contraptions, a sophisticated automation system and a slick user interface.
audio  music  software  sound  tools 
april 2011 by gdw
SimplyNoise - The Best Free White Noise Generator on the Internet.
SimplyNoise is the best free color noise generator on the Internet, with over 10,000 new users discovering our site each day! All of our content is crafted by a professional Sound Designer to ensure the highest audio fidelity. Share SimplyNoise with co-workers, friends, and family with the social buttons next to the navigation bar
audio  noise  sound  ref.  Jane  Lui 
april 2011 by gdw
Post Magazine - February 2011
Audio Innovations -
These companies prove you don't have to be large to have a big impact.
Post  audio  innovations  pacarano  symbolic  sound 
february 2011 by gdw
Understanding the Art of Sound Organization - The MIT Press
The art of sound organization, also known as electroacoustic music, uses sounds not available to traditional music making, including pre-recorded, synthesized, and processed sounds. The body of work of such sound-based music (which includes electroacoustic art music, turntable composition, computer games, and acoustic and digital sound installations) has developed more rapidly than its musicology. Understanding the Art of Sound Organization proposes the first general foundational framework for the study of the art of sound organization, defining terms, discussing relevant forms of music, categorizing works, and setting sound-based music in interdisciplinary contexts
mit  press  leigh  landy  organized  sound 
january 2011 by gdw
Cambridge Journals Online - Organised Sound
An International Journal of Music and Technology
Editor(s): Leigh Landy, De Montfort University, Leicester, UK

Organised Sound is an international peer-reviewed journal which focuses on the rapidly developing methods and issues arising from the use of technology in music today. It concentrates upon the impact which the application of technology is having upon music in a variety of genres, including multimedia, performance art, sound sculpture and music ranging from popular idioms to experimental electroacoustic composition. It provides a unique forum for anyone interested in electroacoustic music studies, its creation and related issues.
organized  sound  journal  leigh  landy 
january 2011 by gdw
Bonnie Jones | Sound & Text
Bonnie Jones is a Korean-American writer, improvising musician, and performer working primarily with electronic music and text
baltimore  artist  red  toom  improv  sound  text 
january 2011 by gdw
CDP Home Page
CDP: The Composers' Desktop Project
Based in the UK, CDP is an international network of composers and programmers guided by a vision of amazing sonic possibilities and how they can be woven into the fabric of music. We have been working together since 1986.
audio  composition  dsp  sound  for  large  hadron  collider 
january 2011 by gdw
Maurizio Giri
Alessandro Cipriani - Maurizio Giri
ELECTRONIC MUSIC AND SOUND DESIGN
Theory and Practice with Max/MSP - Vol. I
book  electronic  music  sound  design  max  msp 
december 2010 by gdw
algorithmic.net: algorithmic composition resources | Systems
A lexicon of systems and research in computer-aided algorithmic coposition
algorithms  generative  media  music  sound 
december 2010 by gdw
Music of Sound » About
Tim Prebble is a film sound designer & supervising sound editor based in Miramar, Wellington, New Zealand.

While most of his waking hours are spent working on film soundtracks, other interests include making ambient/alaetorical music, collecting records, playing double bass, messing with his modular synth, making electronic dubwise beats, planting sunflowers & wishing he was on holiday in Japan.
sound  design  mixer  audio 
november 2010 by gdw
Logic Pro Help :: Logic Pro Forums
42103 registered members & 326927 articles
logic  pro  forums  music  sound 
november 2010 by gdw
Sonic Visualiser
Sonic Visualiser is an application for viewing and analysing the contents of music audio files.
audio  sound  visualization  dsp 
november 2010 by gdw
Designing Sound - Procedural Audio for games and film
Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings.
synthesis  dsp  sound  design  first  principles  analysis 
november 2010 by gdw
About Peter Elsea
Director of the Electronic Music Studios at the University of California, Santa Cruz.
lobject  max  ucsc  synthesis  sound  images 
november 2010 by gdw
Zirkonium
Zirkonium is a program for sound spatialization originally developed for the ZKM Klangdom, a 47 loudspeaker environment installed in the ZKM’s Kubus, but designed to work with other loudspeaker environments as well. The aim of the software is to simplify the use of space as a compositional parameter
program  sound  spatialization  ZKM  computer  music  tool 
october 2010 by gdw
Julian Treasure: Shh! Sound health in 8 steps | Video on TED.com
Julian Treasure says our increasingly noisy world is gnawing away at our mental health -- even costing lives. He lays out an 8-step plan to soften this sonic assault (starting with those cheap earbuds) and restore our relationship with sound.
ted  video  sound  health  silence 
october 2010 by gdw
10 things you didn't know about sound - CNN.com
Most of us have become so used to suppressing noise that we don't think much about what we're hearing, or about how we listen. Yet our well-being is now being seriously damaged by modern sound. Here are 10 things about sound and health that you may not know
sound  facts  info 
october 2010 by gdw
Silent Sounds… « silent listening
Andreas Bick, composer and sound artist based in Berlin, Germany, writes about sound related things (forgive wrong spellings and twisted grammar). Silent listening is about the fringes of music, the periphery where music turns into sheer sound - concrete, wild, sometimes stunningly beautiful.
Visit me at
www.andreas-bick.de
and facebook
andreas_bick  composer  sound  artist  berlin 
may 2010 by gdw
Moulton Laboratories
the art and science of sound
art  science  sound  audio  laboratory 
april 2010 by gdw
Audio Cookbook » Blog Archive » Exploring The Sounds of Ice
Exploring The Sounds of Ice
March 14, 2010 – 11:01 pm by John Keston
This is one of the coolest (no pun intended) sound design projects ever. Marlin Ledin rode his bike and camped around the Apostle Islands of Lake Superior covering about 150 miles on the ice recording the creaks and groans of the shifting ice plates. Listen to his recordings and checkout photos and videos of his expedition at www.bikingtheapostles.com.
ice  sounds  sound  design  lake  superior 
march 2010 by gdw
Morgan Packard » Bio
Morgan Packard’s sound is rooted in a decade’s immersion in beat-based electronic music and informed by periods of intense study of jazz, western classical music, and computer programming. While his music may be wrangled into the minimal electronic category, he is actually eschewing minimal tropes in favor of highly wrought arrangements – fitting multiple sensibilities into music that could easily be mistaken for existing genres, though when explored carefully, hardly fits into any. Using the form of techno/house/breakbeat music as a beginning, not an end unto itself, Morgan arrives at a sound which manages to synthesize ideas from the worlds of electronics, jazz, and classical in a manner that has no hint of experimentation, but rather a purposeful, concrete rendering of his vision
morgan  packard  composer  sound  electronic 
march 2010 by gdw
Sound & MIDI Software For Linux
This page is now available at the following sites:
linuxsound.atnet.at (Europe)
linuxsound.jp (Japan)
linux-sound.org (USA)
linux  sound  audio  midi  software  international  opensource  free 
february 2010 by gdw
ægophony
In pathology, a form of vocal resonance, broken and tremulous, heard in auscultation, and suggesting the bleating of a goat. It is best heard in hydrothorax at the level of the fluid. Sometimes written egophony.
sound  classification  aegophony  egophony 
december 2009 by gdw
Alan Parsons’ Art and Science of Sound Recording
the highly-anticipated epic living encyclopedia covering all aspects of sound recording, is releasing the first six exclusive scenes, available for streaming and digital download online.
encyclopedia  of  sound  recording  online 
december 2009 by gdw
nescivi.nl » n e s c i v i
This is the n e s c i v i website, documenting the projects I, Marije Baalman, am involved in.
I am a sound artist, working with, and developing, hardware and software, in order to create realtime interactive processes that usually result in sound, but sometimes also in light and other media. I work both as a solo artist, as well as in collaborations.
nescivi  sc3  marije  baalman  sound  artists 
december 2009 by gdw
The Echo Nest
We know music.

Our platform powers smarter music applications for leading media companies and thousands of independent application developers.
api  audio  music  software  sound  online  mit 
december 2009 by gdw
Designing Sound - Andy Farnell
Procedural audio for games and film
A textbook for next generation audio
A unique, informative, very readable and practical book, "Designing Sound" presents advanced sound design methods for tomorrows video games, interactive applications and computer animations.
game  file  audio  sound  technology  pd 
december 2009 by gdw
Game Sound Design & Game Audio Articles
Learning Space dedicated to
the Art and Analyses of Film Sound Design
film  sound  game  audio  analysis 
december 2009 by gdw
Designing Sound in SuperCollider - Wikibooks, collection of open-content textbooks
This book is an independent project based on Designing Sound by Andy Farnell, all about the principles and techniques needed to design sound effects for real-time synthesis. The original book provides examples in the PureData language - here we have re-created some of the examples using SuperCollider.
sc3  supercollider  designing  sound  andy  farnell  realtime  synthesis 
december 2009 by gdw
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