The Ambisonic Toolkit | HomePage
20 days ago by gdw
The Ambisonic Toolkit (ATK) brings together a number of classic and novel tools for the artist working with Ambisonic surround sound. The toolset in intended to be both ergonomic and comprehensive, framed so that the user is enabled to ‘think Ambisonic’. By this, the ATK addresses the holistic problem of creatively controlling a complete soundfield, facilitating spatial composition beyond simple placement of sounds in a sound-scene. The artist is empowered to address the impression and imaging of a soundfield—taking advantage of the native soundfield-kernel paradigm the Ambisonic technique presents.
sc3
space
sound
surround
ambisonic
20 days ago by gdw
dewdrop_world's sounds on SoundCloud - Create, record and share your sounds for free
november 2011 by gdw
James Harkins, Guangzhou, Chiana
sc3
hjh
tracks
november 2011 by gdw
SuperCollider Users New (Use this!!!!) - Help with this SC Tweet
november 2011 by gdw
decoding supercollider tweets
sc3
tweets
stdmp
november 2011 by gdw
ixi audio on Vimeo
november 2011 by gdw
ixi audio is an experimental project concerned with the creation of digital musical instruments and environments for generative music. We are interested in the computer as a workshop for building non-conventional tools for musicians, i.e. not trying to imitate or copy the tools that we know from the world of acoustic instruments or studio technology. We currently work with open source software such as SuperCollider, ChucK and Pure Data, but our aim is to distribute our applications packaged in a way that allows everybody to use them. Simplicity and ease of use together with depth in interaction and expressive scope is the aim of our experimental music software.
ixi
audio
generative
music
interface
sc3
videos
november 2011 by gdw
ixiaudio/ixilang - GitHub
november 2011 by gdw
XiiLang, a live coding language interpreter
- version 3 : November 2011
- http://www.ixi-audio.net
- feedback to: thor[]ixi...
The ixi lang live coding environment is a simple visual system presenting a high entry-level control over synth definitions and samples in SuperCollider. The core idea is to represent events in a spatial layout, thus merging musical code and musical scores. The score is active, i.e., if a method is performed upon the score, it changes in real time.
ixi
lang
supercollider
sc3
- version 3 : November 2011
- http://www.ixi-audio.net
- feedback to: thor[]ixi...
The ixi lang live coding environment is a simple visual system presenting a high entry-level control over synth definitions and samples in SuperCollider. The core idea is to represent events in a spatial layout, thus merging musical code and musical scores. The score is active, i.e., if a method is performed upon the score, it changes in real time.
november 2011 by gdw
Autocousmatic's sets on SoundCloud - Create, record and share your sounds for free
october 2011 by gdw
Autocousmatic demonstration
sc3
autocousmatic
demo
nick
collins
october 2011 by gdw
Autocousmatic: automatic electroacoustic music
october 2011 by gdw
Autocousmatic
(2009-2011) Autocousmatic by Nick Collins: a program for automatic generation of electroacoustic works, incorporating machine listening
nick
collins
sc3
supercollider
electroacoustic
music
(2009-2011) Autocousmatic by Nick Collins: a program for automatic generation of electroacoustic works, incorporating machine listening
october 2011 by gdw
Rethinking the SuperCollider Client ... (pdf)
july 2011 by gdw
We present ScalaCollider, a new client framework to connect to the SuperCollider sound synthesis server. It builds on top of the general purpose language Scala. Scala's ambition is to allow for the development of scalable systems, being equally comfortable both for small-scale scripting and large-scale modular projects
supercollider
sc3
client
pdf
scala
july 2011 by gdw
J - High-Performance development platform
may 2011 by gdw
J is a modern, high-level, general-purpose, high-performance programming language. J is portable and runs on Windows, Unix, Mac, and PocketPC handhelds, both as a GUI and in a console. True 64-bit J systems are available for XP64 or Linux64, on AMD64 or Intel EM64T platforms. J systems can be installed and distributed for free.
Why J?
J is particularly strong in the mathematical, statistical, and logical analysis of data. It is a powerful tool in building new and better solutions to old problems and even better at finding solutions where the problem is not already well understood.
language
math
programming
software
sc3
Why J?
J is particularly strong in the mathematical, statistical, and logical analysis of data. It is a powerful tool in building new and better solutions to old problems and even better at finding solutions where the problem is not already well understood.
may 2011 by gdw
How to Program in SuperCollider: Conductors: a fast GUI
may 2011 by gdw
A very rarely updated guide to Supercollider programming.
Conductors: a fast GUI
I usually use Conductors because they're quick and dirty and can very easily be used to control a synth or a pbind. This class is from Ron Kuivila and it's included in the Wesleyan build or else available as quark. (See the Quarks helpfile for more on how to get it.)
conductors
sc3
fast
gui
quark
Conductors: a fast GUI
I usually use Conductors because they're quick and dirty and can very easily be used to control a synth or a pbind. This class is from Ron Kuivila and it's included in the Wesleyan build or else available as quark. (See the Quarks helpfile for more on how to get it.)
may 2011 by gdw
Kymatica | Software / AlgoScore
may 2011 by gdw
AlgoScore is a graphical environment for algorithmic composition, where music is constructed directly in an interactive graphical score. The result is output as audio (through CSound), arbitrary control data (through JACK ports) for control of other applications, MIDI through JACK or to file, or OpenSoundControl messages. The generated audio can be played back through JACK or exported to an audiofile.
builds and runs on Linux and Mac OS X
algorithmic
composition
graphic
sc3
Jonatan
Liljedahl
builds and runs on Linux and Mac OS X
may 2011 by gdw
RLPF.ar
may 2011 by gdw
James is a computer musician from the USA, with composition training from Butler (B.Mus.) and Duke (M.A, Ph.D.) Universities. Recently relocated to South China, in preparation for a teaching post to begin in fall 2010.
sc3
supercollider
dewdrop-world
hames
harkins
may 2011 by gdw
ERROR: server failed to start - SuperCollider wiki
april 2011 by gdw
... Usually this means you have a zombie scsynth running in the background - go to your computer's Task Manager and see if there's an instance of scsynth there, then kill it, before trying again.
scsynth
sc3
server
april 2011 by gdw
Overtone
april 2011 by gdw
an open source audio environment being created to explore musical ideas from synthesis and sampling to instrument building, live-coding and collaborative jamming. We use the SuperCollider synth server as the audio engine, with Clojure (and Java) being used to develop the APIs and the application. Synthesizers, effects, analyzers and musical generators can be programmed in Clojure or designed in a visual data flow editor similar to PureData or Max/MSP. The environment will be integrated with a peer-to-peer network that allows for collaborative composition and jam sessions over the internet and sharing of instruments and effects.
sc3
java
clojure
pd
max/msp
livecoding
network-music
field
april 2011 by gdw
SuperCollider internals book chapter | Ross Bencina
april 2011 by gdw
The publisher has been kind enough to allow my chapter on SuperCollider’s server internals to be posted online as a preview chapter here. I think this is great, because understanding SuperCollider’s server internals will be of interest not just to SuperCollider developers and users, but to anyone involved in creating dynamic real-time audio software
sc3
scsynth
internals
book
open
pdf
april 2011 by gdw
intro to CrucialLibrary for SC Server | f0blog
april 2011 by gdw
intro to CrucialLibrary for SC Server
sc3
quark
CrucialLibrary
stdmp2
april 2011 by gdw
VEP project documentary
april 2011 by gdw
The VEP project overview documentary. This film provides an overview of the motivations, the methods and the results of the Virtual Electronic Poem project. The project has pursued an integral approach to regain access to Poème électronique through virtual reality (VR) technologies, that also include a reconstruction of the physical space in computer graphics (CG). The VEP project ended in 2005, and its installations are maintained by the Virtual Reality & Multi Media Park and CIRMA, University of Torino
vr
sc3
Poème
électronique
torino
april 2011 by gdw
The Game Of Life | Working with our system
april 2011 by gdw
Wave Field Synthesis is the first sound reproduction technique that enables sound to be truly - that is physical instead of psycho acoustic - distributed spatially
sc3
april 2011 by gdw
tetralemma - some logic
april 2011 by gdw
These algorithms create logical sentences in a certain random but consequential manner.
Julian Rohrhuber, 2006
sc3
logic
indian
Julian Rohrhuber, 2006
april 2011 by gdw
build supercollider 3 for OS X
april 2011 by gdw
Compiling SuperCollider from the source code
sc3
supercollider
build
osx
source
code
april 2011 by gdw
Music is the time of numbers
february 2011 by gdw
Music is the time of numbers
Computer/electronic experimental music news & personal netlabel.
sc3
blog
music-dsp
Computer/electronic experimental music news & personal netlabel.
february 2011 by gdw
SuperCollider On Ubuntu « S C A C I N T O . E L M U C O
february 2011 by gdw
Because getting SC3 to work on Linux seems to be a major source of sadness and unnecessary frustration (to all including myself), I’ve decided to post on going from zero to SC3 hero in a few (ha!) short and easy steps
ubuntu
sc3
installation
february 2011 by gdw
prof_lofi
january 2011 by gdw
Bill Thompson is an international sound artist and composer who has performed extensively throughout the UK and abroad. His work involves the combination of found objects, field recordings, repurposed live electronics, and digital media to create evolving sonic structures for sound installations and live performance.
composer
sc3
january 2011 by gdw
uwl_front - untired with loving
december 2010 by gdw
When your heart breaks a door opens to your face, beyond it the eternal bliss while at its doorstep tremendous pain.
There are many who stepped through this door and they sent us their farewell in form of mystic Sufi poems.
These mystic poets, each an scholar on a different matter of love and loss, bring to us many hundreds of years after their death
a clarity and depth to re-learn how to love.
dara
shayda
sc3
sufi
poetry
There are many who stepped through this door and they sent us their farewell in form of mystic Sufi poems.
These mystic poets, each an scholar on a different matter of love and loss, bring to us many hundreds of years after their death
a clarity and depth to re-learn how to love.
december 2010 by gdw
Ivica Ico Bukvic -- Composer, Intermedia Sculptor, Interactive Media Technologist
december 2010 by gdw
I like to think of myself as a composer, intermedia sculptor, researcher, and performer. My creations draw upon synergies among aural and visual, acoustic and electronic, interactive works and installations, while my research focuses on scientific exploration of pragmatic and artistic potential of new multimedia technologies in a pursuit of the overall betterment of quality of life. If I had to name one thing that ties all of my ostensibly eclectic creations and research vectors together, it would have to be the ubiquitous interactivity.
virginia
tech
L2Ork
sc3
december 2010 by gdw
Field — Processing Plugin overview on Vimeo
september 2010 by gdw
Field is a new open source environment for making digital art instigated by The OpenEnded Group — an art collaborative based in New York and Chicago. For more information see openendedgroup.com/field/ .
field
processing
sc3
september 2010 by gdw
Home - SuperCollider-Android - GitHub
august 2010 by gdw
Welcome to the SuperCollider-Android wiki!
New! Get your SuperCollider APK at the downloads section.
SuperCollider-Android is an exciting project to bring the SuperCollider audio synthesis engine to the Android platform. The Android side is still early on in development, but SuperCollider is a mature suite of tools for the discerning audio programmer that will enrich the Android audio platform with plugin DSP and deployable synthesizers.
sc3
android
supercollider
New! Get your SuperCollider APK at the downloads section.
SuperCollider-Android is an exciting project to bring the SuperCollider audio synthesis engine to the Android platform. The Android side is still early on in development, but SuperCollider is a mature suite of tools for the discerning audio programmer that will enrich the Android audio platform with plugin DSP and deployable synthesizers.
august 2010 by gdw
CMake - Emergent
july 2010 by gdw
One of the great things about cmake is that it supports multiple GUI development environments, including Xcode on the Mac, Microsoft Visual Studio on Windows, and KDevelop on Linux (and even on Mac!). Here's how you generate an Xcode project:
CMake
sc3
development
gui
xcode
july 2010 by gdw
sbl's scmate.tmbundle at master - GitHub
june 2010 by gdw
Work is based on http://github.com/rfwatson/supercollider-tmbundle by Rob W. This implementation uses pipes for
communication instead of OSC messages. This means you don't have to start the supercollider cocoa app to use the bundle
and you don't have a ~300 character limit to send messages to SC.
sc3
scmate
supercollider
textmate
osc
pipes
communication instead of OSC messages. This means you don't have to start the supercollider cocoa app to use the bundle
and you don't have a ~300 character limit to send messages to SC.
june 2010 by gdw
dewdrop world > supercollider 3 > tutorials
june 2010 by gdw
This site is a work in progress, something of a dumping ground for tutorials, discussions of SuperCollider programming issues, and anything else I feel like putting up here.
sc3
supercollider
james
harkins
dewdrop
tutorials
june 2010 by gdw
CMake - Cross Platform Make
june 2010 by gdw
Welcome to CMake, the cross-platform, open-source build system. CMake is a family of tools designed to build, test and package software. CMake is used to control the software compilation process using simple platform and compiler independent configuration files
build
development
mac
cmake
sc3
supercolider
june 2010 by gdw
Ivan-Naranjo-home
may 2010 by gdw
mostly instrumental music
i will upload a recording of zona 2.1, the first of my instrumental pieces which uses also live electronics in sc in the next few weeks (5/12/10 2:32:34 PM)
composer
sc3
i will upload a recording of zona 2.1, the first of my instrumental pieces which uses also live electronics in sc in the next few weeks (5/12/10 2:32:34 PM)
may 2010 by gdw
SuperCollider - Tracks - SoundCloud
april 2010 by gdw
Music made with the SuperCollider Programming Language
soundcloud
sc3
supercollider
tracks
april 2010 by gdw
flosc: Flash Open Sound Control « benchun.net
april 2010 by gdw
flosc is a Java server that can communicate with anything that uses the Open Sound Control protocol. This includes software audio synthesizers like Max/MSP, Reaktor, and SuperCollider, and hardware like Lemur and SmartController. It can also communicate with Macromedia Flash (versions 5 and later) using Flash’s XMLSocket feature.
flosc acts as a gateway between OSC and Flash, allowing messages to go in both directions
flash
java
osc
sc3
max/msp
reaktor
flosc acts as a gateway between OSC and Flash, allowing messages to go in both directions
april 2010 by gdw
Nick Collins: generative music
april 2010 by gdw
15th Oct 2007. Accompanying a review I've made a generative remix of Radiohead's 15 step. I'm placing two outputs of my program here as a free download without DRM (just like their album). I could post one remix a minute until the cease and desist order?
sc3
beat-matching
bbcut
april 2010 by gdw
Nick Collins: bbcut2
april 2010 by gdw
bbcut2 supports beat tracking of audio streams and the scheduling follows induced clocks. There is an event analysis component which can construct a database of tagged events in an audio stream on-the-fly or as an NRT process. The algorithmic cutting is backwards compatible with bbcut1, and there are lots of new cut FX and tricks to explore.
bbcut2
beats
sc3
nick_collins
fx
beat-matching
april 2010 by gdw
MCLD blog: How to make a debian package of SuperCollider
february 2010 by gdw
I've been making debian packages of SuperCollider recently. Here's a quick note of how to do it - it should work on any debian-based system though my experience is on ubuntu and puredyne
mcld
blog
debian
package
supercollider
puredyne
ubuntu
sc3
february 2010 by gdw
Third Bachelor Project: A Tangible Programming Platform for Live Coding
february 2010 by gdw
SuperCollider is an open source environment for real-time audio synthesis and algorithmic music composition (i.e. live coding). It consists of a server that generates high-quality sound that can be controlled either through third-party clients (over the OpenSound Control protocol) or by means of interactive programs written in the SupperCollider programming language. The latter is a surprisingly elegant object-oriented language that borrows features from functional programming to enable the algorithmic composition of music (see the tutorials below). The client/server architecture of SuperCollider also allows controlling the server in more widespread programming languages such as Scheme, Haskell, Python, Smalltalk and Java.
During live performances, however, it is arguably more convenient to interact with an interface that allows a "musical program" to be assembled from higher-level "musical building blocks". To this end, some of the expressive power of a full-fledged programming language can be sacrificed. Moreover, the interaction of the artist with the interface can be used to improve the experience of the audience. For instance, by using an attractive tangible user interface realized by Percussa's AudioCubes:
supercollider
sc3
live_coding
audiocube
During live performances, however, it is arguably more convenient to interact with an interface that allows a "musical program" to be assembled from higher-level "musical building blocks". To this end, some of the expressive power of a full-fledged programming language can be sacrificed. Moreover, the interaction of the artist with the interface can be used to improve the experience of the audience. For instance, by using an attractive tangible user interface realized by Percussa's AudioCubes:
february 2010 by gdw
SuperCollider 3 Server on Linux
february 2010 by gdw
SuperCollider 3 Server on Linux
● History
● Architecture
● Server
● Language
● SCEL
● SCUM
● Further Development
● Resources
supercollider
sc3
server
linux
scel
scum
stdmp
● History
● Architecture
● Server
● Language
● SCEL
● SCUM
● Further Development
● Resources
february 2010 by gdw
SuperCollider Quarks
february 2010 by gdw
SuperCollider "Quarks" are extensions for the SuperCollider programming language, distributed using the Quarks package-manager built into SuperCollider. To install any of the quarks listed below, execute Quarks.install("thequarkname") in SuperCollider, or Quarks.gui for a graphical installer.
SuperCollider
quarks
sc3
package-manager
february 2010 by gdw
Media Arts and Technology
february 2010 by gdw
Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, and electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.
ucsb
mat
media_arts_and_technology
emergent
transdisciplinary
sc3
february 2010 by gdw
reading list - James McCartney
january 2010 by gdw
things to read, or have read, or worth reading again
sc3
reading
list
january 2010 by gdw
Nick Collins: bbcut2 - beat tracking
january 2010 by gdw
bbcut2 SuperCollider 3 extension library containing plugins, classes and helpfiles..
bbcut2 supports beat tracking of audio streams and the scheduling follows induced clocks. There is an event analysis component which can construct a database of tagged events in an audio stream on-the-fly or as an NRT process. The algorithmic cutting is backwards compatible with bbcut1, and there are lots of new cut FX and tricks to explore.
Note that the two bbcut2 machine listening plugins are available as Universal Binary or for WIndows and Linux at sc3-plugins under MLfftw
sc3
collins
bbcut2
machine
listening
library
beat
tracking
bbcut2 supports beat tracking of audio streams and the scheduling follows induced clocks. There is an event analysis component which can construct a database of tagged events in an audio stream on-the-fly or as an NRT process. The algorithmic cutting is backwards compatible with bbcut1, and there are lots of new cut FX and tricks to explore.
Note that the two bbcut2 machine listening plugins are available as Universal Binary or for WIndows and Linux at sc3-plugins under MLfftw
january 2010 by gdw
Workshop materials- Computational Music 1 - A course on SuperCollider
january 2010 by gdw
A course on SuperCollider
sc3
supercollider
workshop
nick-collins
january 2010 by gdw
How to access the built-in soundcard on Mac OS X 10.4+
january 2010 by gdw
virtual "aggregate" device (a virtual device that wraps two or more other devices).
aggregate
device
mac
osx
audio
sc3
january 2010 by gdw
Re: [sc-users] conditional mapping of incoming values
january 2010 by gdw
conditional mapping of incoming values
sc3
conditional
input
january 2010 by gdw
broth - the mother of all soups in Launchpad
january 2010 by gdw
broth is a script living on top of Debian's live helper, mainly used at the moment to generate ISOs and liveUSBs of the Puredyne live GNU/Linux distro.
sc3
dan
stowell
ubuntu
script
debian
live
january 2010 by gdw
XiiLang - a live coding language interpreter
december 2009 by gdw
The ixi lang live coding environment is an extremely simple and visual system presenting a high entry level control over synth definitions and samples in SuperCollider. The core idea is to represent events in a spatial layout, thus merging musical code and musical scores. The score is active, i.e., if a method is performed upon the score, it changes in real time.
ixilang
live
coding
sc3
sc
december 2009 by gdw
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