fjordaan + interface   54

Endeca User Interface Design Pattern Library
The Endeca User Interface Design Pattern Library (UIDPL) describes principled ways to solve common user interface design problems related to search, faceted navigation, and discovery.
endeca  ui  interface  pattern  library 
july 2010 by fjordaan
What Apple needs to do now « Adam Greenfield’s Speedbird
I’m talking about the persistent skeuomorphic design cues that spoor applications like Calendar, Compass, iBooks and the truly awful Notes. The iPhone and iPad, as I argued on the launch of the original in 2007, are history’s first full-fledged everyware devices — post-PC interface devices of enormous power and grace — and here somebody in Apple’s UX shop has saddled them with the most awful and mawkish and flat-out tacky visual cues. You can credibly accuse Cupertino of any number of sins over the course of the last thirty years, but tackiness has not ordinarily numbered among them.
adamgreenfield  apple  usability  skeuomorphic  hig  realism  trompeloeil  francois  comment  interface 
june 2010 by fjordaan
Interface - the ultimate mockup & prototyping tool for iPhone - Handcrafted by Less Code
Imagine how much time you will save & how impressive it is, if you can show a ready-to-play mockup to your client on your iPhone, and let your client try it out before you commit any work?

Now you can, with Interface.
app  iphone  mockups  prototyping  software  interface  nz 
june 2010 by fjordaan
iPad Usability: First Findings From User Testing (Jakob Nielsen's Alertbox)
Jakob Nielsen does the . Good critique. (Only 7 participants?) Available as a free 93-page download. /via
iPad  apple  interface  usability  nngroup  jakobnielsen  nielsen  inconsistency  from twitter
may 2010 by fjordaan
Mark Shuttleworth » Blog Archive » Window indicators
We’ll start with “window indicators”, or “windicators” for fun. Windicators are indicators displayed in the window title bar that behave just like the indicators in the panel: they have an icon which shows state, and clicking on the icon brings up a menu. Applications can create, update and remove window indicators using an API more or less like the AppIndicator framework first put to use in 10.04 LTS.
ubuntu  markshuttleworth  windicators  window  indicators  icons  ui  interface 
may 2010 by fjordaan
iPad UI Conventions - a set on Flickr
Notes on iPad UI conventions culled from public sources (mostly Apple promotional videos).
iPad  UI  Conventions  pattern  interface  guidelines  usability  flickr  apple  gui  design 
february 2010 by fjordaan
Johnny Chung Lee - Human Computer Interaction Research
Projects: wii remote projects, $14 steadycam, giant paint balloon slingshot, projector calibration, brain-computer interaction, kinetic typography, electric cello,..
technology  design  diy  interface  hacks  video  johnny  lee  microsoft  research  wii  wiimote 
november 2009 by fjordaan
nano touch homepage
Back-of-device touch input can enable pointing input on very small screens. This enables building new types of devices, such as touch-capable electronic jewelry. Here are four of the back-of-device designs we envision (a) pendant, (b) clip-on (b) watch, and (b) ring. Screen diagonals range from 2.5" to less than half an inch.
microsoft  research  interaction  touchscreen  back  touch  interface  patrick  baudisch  nanotouch  lucidtouch  multitouch 
october 2009 by fjordaan
Microsoft Health CUI - Home
The Microsoft Health Common User Interface (CUI) provides User Interface Design Guidance and Toolkit controls that address a wide range of patient safety concerns for healthcare organizations worldwide, enabling a new generation of safer, more usable and compelling health applications to be quickly and easily created.
netvouzimported  netvouzpublic  accessibility  cui  guidelines  health  healthcare  icons  interface  medicine  microsoft  standards  symbols  ui  user 
june 2009 by fjordaan
Apple Human Interface Guidelines: Windows
An item that provides click-through is one that a user can activate on an inactive window with one click, instead of clicking first to make the window active and then clicking the item. Click-through provides greater efficiency in performing such tasks as closing or resizing inactive windows, and copying or moving files. In many cases, however, click-through could confuse a user who clicks an item unintentionally.
netvouzimported  netvouzpublic  apple  click-through  clickthrough  guidelines  human  interface  ui  windows 
may 2009 by fjordaan
Users Fix Parking Ticket Machine Interface Themselves - uselog.com | the product usability weblog
And once again it's a parking ticket machine that drives users nuts (see another one here). And this time to the extent that they've taken their fate into their own hands and added some 'customized' labels to the device. I think we can add parking ticket machines to the category of 'things that always suck', that also includes office telephones and presentation equipment in meeting rooms. I do hope that the designers saw the 'modification' that users made, because it shows them that really anyone can make a better design than they did...
netvouzimported  netvouzpublic  bad  designnotfound  guerilla  interface  machine  parking  ticket  usability 
march 2009 by fjordaan
30 Essential Controls for RIA Design | Konigi
Theresa Neill, co-author of Designing Web Interfaces lists her 30 essential controls for Rich Interface Application design, and provides a list of frameworks that provide these controls, in the second article in a three part series on patterns and principles for RIA design.
netvouzimported  netvouzpublic  ajax  controls  interface  konigi  list  ria  ui 
march 2009 by fjordaan
Inference Group: Dasher Project: What is Dasher for?
Dasher is an information-efficient text-entry interface, driven by natural continuous pointing gestures. Dasher is a competitive text-entry system wherever a full-size keyboard cannot be used
netvouzimported  netvouzpublic  dasher  input  interface  java  mouse  pointing  zooming  zui 
january 2009 by fjordaan
Apple Human Interface Guidelines: Dialogs
A dialog is a window designed to elicit a response from the user. Many dialogs-the Print dialog, for example-permit the user to provide many responses at one time.
netvouzimported  netvouzpublic  apple  button  cancel  dialogs  guidelines  hci  human  interface  ok  standards 
november 2008 by fjordaan

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