BrowserQuest
8 weeks ago by elq
Cool, cute HTML5 canvas MMORPG, developed by Mozilla as a demo of new web tech. Very easy game tho, got 100% in one sitting.
game
html5
javascript
webdev
8 weeks ago by elq
Ron Gilbert's Words of Wisdom to Tim Schafer
february 2012 by elq
35-minute video conversation between adventure game legends Ron Gilbert & Tim Schafer on what makes an adventure game, what makes them good, the (percieved?) "death" of adventure games, and the new one that they're going to make (Double Fine Adventure). Wonderful video, particularly if, like me, you grew up playing their games.
video
youtube
doublefine
adventuregame
game
interview
february 2012 by elq
The Love Letter
february 2012 by elq
Adorable short flash game by axcho and knivel.
flash
game
flixel
february 2012 by elq
Pippin Barr
january 2012 by elq
Writer artist, teacher, and game designer operating out of Copenhagen. Creator of the flash game adaptation of "The Artist is Present" and "Let's Play: Ancient Greek Punishment".
art
blog
game
flash
indie
denmark
january 2012 by elq
Queens
november 2011 by elq
Quick indie flash game about royalty, privilege, royal privilege, and domestic violence. Made by noonat for a Mini Ludum Dare themed around domestic violence.
domesticviolence
game
indie
flash
ludumdare
noonat
november 2011 by elq
Deep Sea
november 2011 by elq
"A Sensory Deprivation Video Game by Robin Arnott"
"Deep Sea is a game about being vulnerable.
"In this audio-only game, players don a mask that obscures their vision and takes over their hearing, plunging them into a world of blackness occupied only by the sound of their own breathing and the rumbles made by unseen terrors.
"Survival means the careful tracking of a liquid constellation of alien sounds, requiring the player to focus intently to the point of suppressing their own breathing, further reinforcing the sensation of claustrophic isolation. The player aims, fires their weapon and hopes to hear the creature cry out in pain, but more often than not the sound they hear is their shot disappearing uselessly into the void.
"The sense of being surrounded by invisible dangers is reinforced by the reality of playing the game in a public space, with the player knowing that all around are people they can neither hear nor see. At the same time spectators can watch the gyrations of the player’s body and hear their voice but have no access to the world the player is experiencing, and so remain helpless to rescue the player from their watery fate."
Requires a hellish gasmask to play, so unfortunately we have to settle for reaction videos for now.
game
indie
sensorydeprivation
horror
"Deep Sea is a game about being vulnerable.
"In this audio-only game, players don a mask that obscures their vision and takes over their hearing, plunging them into a world of blackness occupied only by the sound of their own breathing and the rumbles made by unseen terrors.
"Survival means the careful tracking of a liquid constellation of alien sounds, requiring the player to focus intently to the point of suppressing their own breathing, further reinforcing the sensation of claustrophic isolation. The player aims, fires their weapon and hopes to hear the creature cry out in pain, but more often than not the sound they hear is their shot disappearing uselessly into the void.
"The sense of being surrounded by invisible dangers is reinforced by the reality of playing the game in a public space, with the player knowing that all around are people they can neither hear nor see. At the same time spectators can watch the gyrations of the player’s body and hear their voice but have no access to the world the player is experiencing, and so remain helpless to rescue the player from their watery fate."
Requires a hellish gasmask to play, so unfortunately we have to settle for reaction videos for now.
november 2011 by elq
FFFLOOD (alpha v1.01)
november 2011 by elq
Alpha version of a solid minimal tower-defense game from Vlambeer.
game
indie
vlambeer
towerdefense
alpha
november 2011 by elq
Wizard of Vore
october 2011 by elq
Anna Anthropy's custom t-shirt store, on Skreened.
indie
game
auntiepixelante
t-shirt
october 2011 by elq
La Molleindustria
september 2011 by elq
Very political Italian Flash game devs.
activism
flash
politics
game
italy
molleindustria
september 2011 by elq
Super Crate Box
august 2011 by elq
Very fun endless run-and-gun arcade-style indie game from Dutch developers Vlambeer http://www.vlambeer.com/. Tight, fun gameplay, solid pixel art, and sweet tunes.
From the site: "Super Crate Box is coming to bring back the glory of the golden arcade age, when all that really mattered was getting on that high score list. Grab your baseball cap and loosen your pants, it's time to fight endless hordes of enemies and collect every weapon crate you can. Prepare for an arcade delight with interesting, refreshing game mechanics, cracking retro art and a terribly hip chiptune soundtrack."
free
indie
game
gamemaker
windows
mac
From the site: "Super Crate Box is coming to bring back the glory of the golden arcade age, when all that really mattered was getting on that high score list. Grab your baseball cap and loosen your pants, it's time to fight endless hordes of enemies and collect every weapon crate you can. Prepare for an arcade delight with interesting, refreshing game mechanics, cracking retro art and a terribly hip chiptune soundtrack."
august 2011 by elq
The Witness Development Blog
august 2011 by elq
The Witness is an upcoming exploration-puzzle game that takes place on an uninhabited island a la Myst, being developed by Jonathan Blow (creator of Braid) & co. This is the development blog.
game
indie
jonathanblow
august 2011 by elq
Ian Bogost: Gamification is Bullshit
august 2011 by elq
Just glad to see that I'm not the only person who finds "gamification" repulsive! This is a short piece, but it touches upon Harry Frankfurt's conception of "bullshit", which sounds like it's worth looking into.
game
gamification
bullshit
philosophy
culture
august 2011 by elq
FOTONICA
july 2011 by elq
A DRM-free pay-what-you-want, Windows/Mac game built in Unity about running and jumping, "exploring and traveling flawlessly through the environment". It's a beautiful game of old-school wireframe graphics, precise jumps and simple controls. Kinda feels like what Canabalt 3D would be.
unity
windows
mac
game
drmfree
indie
july 2011 by elq
Clumsy Sociopathic Marksmen
july 2011 by elq
Adam Atomic Saltsman looks at what game mechanics say about our (largely FPS) AAA-game protagonists: they are clumsy, sociopathic marksmen who just might deserve a trial at the Hague.
game
gamedev
gamemechanics
character
july 2011 by elq
The 0.99 Problem
july 2011 by elq
A short article by Adam "Atomic" Saltsman on why his company Semi Secret Software put Canabalt on Apple's App Store for $2.99 instead of $0.99.
The takeaway: pricing your game at $0.99 means you're trying to shoot the moon. You have to do it to get your game in the top 10, but if you don't make it to the top 10, your $0.99 game won't make nearly enough money.
gamedev
economics
apple
appstore
indie
game
The takeaway: pricing your game at $0.99 means you're trying to shoot the moon. You have to do it to get your game in the top 10, but if you don't make it to the top 10, your $0.99 game won't make nearly enough money.
july 2011 by elq
Flash Game Dev Tips from Photon Storm
june 2011 by elq
A helpful archive of AS3 Flash game development tips and tutorials from Richard Davey (Photon Storm), generally using Flixel.
flash
programming
as3
flixel
photonstorm
gamedev
game
june 2011 by elq
The Rise and Fall of Final Fantasy
june 2011 by elq
A series of long, deep-dive articles in which the author, Pitchfork, plays through every Final Fantasy game from I to XIII in chronological order. Pitchfork grew up playing Final Fantasy starting with I, so he's intimately familiar with the series and its development, and does a great job of describing how the series' gameplay, storytelling, and business practices evolved over the years. It starts out celebratory and nostalgic, a mood which holds up through the "old school" FF games (I-V) and carries through to what he sees as the apex of the series, the "transitional" period consisting of VI and VII (and to a lesser extent, VIII). Then it starts going downhill. It's called "The Rise and Fall..." for a reason!
Pitchfork avoids falling into the rabid-fan trap and does a great job of keeping a level head throughout, judging each game's strengths and weaknesses quite fairly. One of the most valuable aspects of the series is how he conveys the impact each game had on the American gamer/market when it came out. As the "new school" articles progress, however, he becomes gradually more and more disillusioned with the games, and by the time he gets to XIII...well, it gets pretty depressing :(
finalfantasy
rpg
squaresoft
review
article
game
Pitchfork avoids falling into the rabid-fan trap and does a great job of keeping a level head throughout, judging each game's strengths and weaknesses quite fairly. One of the most valuable aspects of the series is how he conveys the impact each game had on the American gamer/market when it came out. As the "new school" articles progress, however, he becomes gradually more and more disillusioned with the games, and by the time he gets to XIII...well, it gets pretty depressing :(
june 2011 by elq
Notch And Todd Howard: The One-On-One Interview
june 2011 by elq
Markus "Notch" Persson from Mojang (Minecraft) and Todd Howard from Bethesda (The Elder Scrolls, Fallout 3) sit down and have a chat at E3, on camera. A nice meeting of the minds.
game
minecraft
bethesda
notch
toddhoward
video
june 2011 by elq
Oh! My! Game!
april 2011 by elq
Online game development platform from Strongman Games. Promises visual programming, asynchronous collaboration, and a bunch of other neat stuff.
game
gamedev
tool
april 2011 by elq
Bfxr. Make sound effects for your games.
april 2011 by elq
Online, extended port of sfxr.
gamedev
game
tool
april 2011 by elq
Love on Love
april 2011 by elq
Blog of indie game dev Christine Love, creator of "Digital: A Love Story" and "Don't Take It Personally, Babe, It Just Ain't Your Story"
indie
game
gamedev
blog
christinelove
april 2011 by elq
Spooky Squid Games
april 2011 by elq
A small two person (Miguel Sternberg and Andrew Pilkiw) indie games studio in Toronto Canada. Makers of Guerrilla Gardening & They Bleed Pixels. A bunch of games (Night of the Cephalopods, Cephalopods Co-op Cottage Defence, and The Night Balloonists) are available as free downloads!
gamedev
game
freeware
indie
april 2011 by elq
Dustforce!
april 2011 by elq
An upcoming game from indie devs Hitbox: crazy platforming, sweeping up dust, and beautiful animation. Built in Game Maker. Video and demo available.
game
indie
demo
video
april 2011 by elq
Elude
april 2011 by elq
Elude is a game that "aims to raise awareness for depression", modelling stages of depression metaphorically as movement through a forest. Quite harrowing, actually, if you stick with it.
Built by the Singapore-MIT Gambit Game Lab with Flash and the Flixel framework.
mit
flash
psychology
depression
game
indie
flixel
Built by the Singapore-MIT Gambit Game Lab with Flash and the Flixel framework.
april 2011 by elq
The PBBG Project
march 2011 by elq
"A persistent browser-based game, or PBBG, is a computer game that satisfies the following two criteria: 1. It is browser-based. The game is played over the Internet using only a web browser. 2. It is persistent. Progress in the game is achieved over multiple playing sessions.
PBBGs merge the depth and longevity of an application-based game with the accessibility and portability of a browser-based game. PBBG can be spoken as pee-bee for brevity."
game
pbbg
gamedev
webgame
PBBGs merge the depth and longevity of an application-based game with the accessibility and portability of a browser-based game. PBBG can be spoken as pee-bee for brevity."
march 2011 by elq
Jabberwocky Dvorak deck
march 2011 by elq
A Dvorak deck based on Lewis Carroll's Jabberwocky.
dvorak
diy
cardgame
game
literature
march 2011 by elq
Small Worlds
november 2010 by elq
A beautiful, painterly little game by David Shute (lackofbanjos.com).
art
design
flash
free
game
pixelart
indie
november 2010 by elq
Black Market
october 2010 by elq
Very slick flash space trading / commodity game, free with a one-time premium gate, like Capt. Forever.
flash
space
game
videogame
free
freemium
october 2010 by elq
Audiosurf
october 2010 by elq
"Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose. You earn points for clustering together blocks of the same color on the highway, and compete with others on the internet for the high score on your favorite songs."
music
game
audio
visualization
fun
software
indie
october 2010 by elq
PlayOnLinux
october 2010 by elq
"Run your Windows applications on Linux easily!"
linux
wine
windows
software
emulation
opensource
game
october 2010 by elq
PIXELTAO
august 2010 by elq
Blog/site of Jonathan Lavigne, a Montreal QC game developer.
pixelart
design
blog
art
illustration
game
scottpilgrim
august 2010 by elq
A Startling Lack of Banjos
april 2010 by elq
Dev blog of David Shute, indie game designer & creator of Small Worlds.
blog
design
game
gamedev
designer
april 2010 by elq
Small Worlds, by David Shute
april 2010 by elq
Amazing short game by David Shute. Excellent storytelling through level design, and great pixel art. Genuinely haunting.
art
design
flash
indie
game
pixelart
april 2010 by elq
Digital: A Love Story
march 2010 by elq
"A computer mystery/romance set five minutes into the future of 1988." A wonderful, v. sweet short indie game.
download
indie
game
bbs
ai
sf
march 2010 by elq
Distractionware
january 2010 by elq
Terry Cavanagh, indie game designer!
indie
game
flash
blog
pixelart
terrycavanagh
january 2010 by elq
Star Guard
october 2009 by elq
"Guide the spaceman through the castle and defeat the wizard." Simple, exemplary game design.
flash
game
indie
windows
osx
october 2009 by elq
La-Mulana
august 2009 by elq
"La-Mulana is a freeware free-roaming platformer game designed to look, sound, and play like a classic MSX game. It´s heavily influenced by the classic Konami MSX game "The Maze of Galious" and anyone who has played that title will probably recognize the similarities very quickly. You play the whip-wielding Indiana Jones-esque archaeologist Lemeza Kosugi as he investigates the ancient ruins of La-Mulana in an attempt to find its treasure and one-up his father, who is trying to get the same treasure as well."
Translated into English by Aeon Genesis.
game
free
japan
freeware
download
windows
Translated into English by Aeon Genesis.
august 2009 by elq
Superbrothers
july 2009 by elq
Great pixel art, interesting design.
illustration
pixel
design
art
animation
video
game
july 2009 by elq
Fallout 3: Hidden or poorly documented commands/features
june 2009 by elq
"Sadly no one ever tells you that you can open the repair screen in Pip-Boy by highlighting an item and pressing R. This is mentioned in the manual booklet but not in the game itself. This is problematic, since no one ever reads the manuals anymore. I mean, this game has like an hour long, un-skipable tutorial section. You’d think that reading the 15 page manual wouldn’t be necessary after that. Sadly it is.
Same goes for holstering your weapon. No one ever tells you that you accomplish it by pressing and holding the reload button. Manual mentions this off-hand when it talks about yielding but if you gloss over that section, you will never know.
Finally, the flashlight which is activated by holding down the Pip-Boy key. It is never mentioned in the manual, never even alluded to in the game and not listed in the key-binding menu. It is a genuine hidden feature. Go figure."
game
fallout
Same goes for holstering your weapon. No one ever tells you that you accomplish it by pressing and holding the reload button. Manual mentions this off-hand when it talks about yielding but if you gloss over that section, you will never know.
Finally, the flashlight which is activated by holding down the Pip-Boy key. It is never mentioned in the manual, never even alluded to in the game and not listed in the key-binding menu. It is a genuine hidden feature. Go figure."
june 2009 by elq
knytt stories recommended reading list
may 2009 by elq
Auntie Pixelante's list of recommended Knytt Stories.
free
game
auntiepixelante
knytt
may 2009 by elq
Making Game Maker games work under Windows Vista
may 2009 by elq
A patching tool to make Game Maker 6.0/6.1 games work under Vista.
game
gamemaker
may 2009 by elq
La La Land
may 2009 by elq
Auntie Pixelante on the La La Land series of abstract games, with a download link.
free
game
auntiepixelante
may 2009 by elq
The Happy Medium
may 2009 by elq
Travis Boisvenue interviews game developers.
blog
game
interview
travisboisvenue
may 2009 by elq
Radical Boy and the World of the Crystals
may 2009 by elq
A video-game inspired webcomic that seems to have been made out of resentment for video-game inspired webcomics. By Tom McHenry.
tommchenry
comics
webcomic
game
humor
may 2009 by elq
I am adding and subtracting
april 2009 by elq
A loose guide to learning game development, by Eskil Steenberg.
reference
game
programming
eskilsteenberg
april 2009 by elq
Quel Solaar
april 2009 by elq
Home of the Quel Solaar 3D engine and LOVE, which looks to be a totally insane mmo, all created by Eskil Steenberg.
art
mmo
opensource
game
programming
3d
april 2009 by elq
Jason Rohrer on The Escapist
april 2009 by elq
Jason Rohrer's profile and articles on gaming for The Escapist.
essay
game
article
indie
jasonrohrer
april 2009 by elq
The Video-Game Programmer Saving Our 21st-Century Souls
april 2009 by elq
Esquire's profile of Jason Rohrer, creator of Passage and numerous other contemplative games.
art
game
indie
jasonrohrer
april 2009 by elq
auntie pixelante
april 2009 by elq
anna anthropy is a freelance scratchware game creator and critic and an all-purpose pervert.
art
blog
game
indie
april 2009 by elq
Jason Rohrer
april 2009 by elq
Creator of Passage and other games, available free.
art
game
indie
free
download
april 2009 by elq
LÖVE - Free 2D Game Engine
february 2009 by elq
A free, easy-to-use multi-platform game engine (or library)! Hey!
game
engine
free
opensource
programming
february 2009 by elq
Nifflas' Games
february 2009 by elq
The home of minimal games "Within a Deep Forest", "Knytt", and "Knytt Stories".
free
art
freeware
game
february 2009 by elq
Kloonigames - Monthly Experimental Games
january 2009 by elq
Creator of Crayon Physics Deluxe
game
indie
january 2009 by elq
Façade: a one-act interactive drama
december 2008 by elq
an indie video game by Procedural Arts involving storytelling with AI
free
software
game
ai
story
storytelling
december 2008 by elq
Cave Story (Doukutsu Monogatari), A Tribute Site
october 2008 by elq
A fan/resource site for the great indie game Cave Story by Pixel
indie
game
freeware
videogame
japan
october 2008 by elq
Pycap game framework
september 2008 by elq
A python bridge for the Popcap game framework, so making games won't make you want to kill yourself.
framework
game
programming
python
popcap
indie
september 2008 by elq
Spacewar: Fanatic Life and Symbolic Death Among the Computer Bums
june 2008 by elq
An article by Stewart Brand from the 7 December 1972 issue of Rolling Stone about the hacking scene and old-school video games. It reads more like notes for an article than a proper article but it is incredibly prescient in places...notably, he extrapolates from the then-2-year-old ARPA Net the downfall/transformation of the newspaper and music industries. Also, this article is apparently the first known use of the term "on-line" in a publication, according to the OED.
tech
programming
game
videogame
arpa
darpa
rollingstone
internet
june 2008 by elq
related tags
3d ⊕ 8bit ⊕ abandonware ⊕ activism ⊕ adamatomic ⊕ adventuregame ⊕ ai ⊕ alpha ⊕ animation ⊕ apple ⊕ appstore ⊕ arpa ⊕ art ⊕ article ⊕ artist ⊕ as3 ⊕ audio ⊕ auntiepixelante ⊕ bbs ⊕ bethesda ⊕ blizzard ⊕ blog ⊕ boggle ⊕ browser ⊕ bullshit ⊕ business ⊕ cardgame ⊕ cartography ⊕ casualgame ⊕ character ⊕ christinelove ⊕ clrmame ⊕ clrmamepro ⊕ comics ⊕ culture ⊕ darpa ⊕ demo ⊕ denmark ⊕ depression ⊕ design ⊕ designer ⊕ diy ⊕ domesticviolence ⊕ dos ⊕ doublefine ⊕ download ⊕ drmfree ⊕ droqen ⊕ dvorak ⊕ econ ⊕ economics ⊕ emulation ⊕ engine ⊕ eskilsteenberg ⊕ essay ⊕ fallout ⊕ finalfantasy ⊕ flash ⊕ flixel ⊕ forum ⊕ framework ⊕ free ⊕ freemium ⊕ freeware ⊕ fun ⊕ future ⊕ gallery ⊕ game ⊖ gamedev ⊕ gamemaker ⊕ gamemechanics ⊕ gamification ⊕ graphics ⊕ guide ⊕ guildwars ⊕ hideokojima ⊕ horror ⊕ howto ⊕ html5 ⊕ humor ⊕ iceland ⊕ illustration ⊕ indie ⊕ internet ⊕ interview ⊕ italy ⊕ japan ⊕ jasonrohrer ⊕ javascript ⊕ jonathanblow ⊕ journal ⊕ knytt ⊕ konami ⊕ linux ⊕ literature ⊕ lj ⊕ lowpoly ⊕ ludumdare ⊕ mac ⊕ mame ⊕ map ⊕ media ⊕ mgs ⊕ mgs2 ⊕ minecraft ⊕ mit ⊕ mmo ⊕ molleindustria ⊕ money ⊕ multiplayer ⊕ music ⊕ nes ⊕ nigoro ⊕ nintendo ⊕ noonat ⊕ notch ⊕ opensource ⊕ osx ⊕ pbbg ⊕ petersuber ⊕ philosophy ⊕ photonstorm ⊕ pixel ⊕ pixelart ⊕ politics ⊕ popcap ⊕ programming ⊕ psychology ⊕ python ⊕ reference ⊕ research ⊕ review ⊕ rollingstone ⊕ rom ⊕ rpg ⊕ scottpilgrim ⊕ sensorydeprivation ⊕ sf ⊕ social ⊕ software ⊕ soundtrack ⊕ source ⊕ space ⊕ squaresoft ⊕ story ⊕ storytelling ⊕ t-shirt ⊕ tech ⊕ terrycavanagh ⊕ timrogers ⊕ toddhoward ⊕ tommchenry ⊕ tool ⊕ toplay ⊕ towerdefense ⊕ travisboisvenue ⊕ unity ⊕ video ⊕ videogame ⊕ visualization ⊕ vlambeer ⊕ web ⊕ webcomic ⊕ webdev ⊕ webgame ⊕ windows ⊕ wine ⊕ wordgame ⊕ youtube ⊕Copy this bookmark: