elq + design   83

Kitty Ipsum
"The purrfect Lorem Ipsum alternative." Yet another lipsum generator variant, this time with cat-related words & phrases.
webdev  design  tool  cat 
27 days ago by elq
Placekitten
"A quick and simple service for getting pictures of kittens for use as placeholders in your designs or code."
webdev  design  images  cat  tool 
27 days ago by elq
Dark Patterns
A wiki catalog of "user interfaces designed to trick people": "Normally when you think of 'bad design', you think of laziness or mistakes. These are known as design anti-patterns. Dark Patterns are different – they are not mistakes, they are carefully crafted with a solid understanding of human psychology, and they do not have the user’s interests in mind."
webdev  ui  ux  design 
10 weeks ago by elq
Lost Type Co-op
"The Lost Type Co-op is a collaboration between Tyler Galpin and Riley Cran. It was founded with the intention of providing unique and quality fonts based on a pay-what-you-want model. All designers get 100% of the donations their font receives."

A lot of very nice fonts, and a beautiful site!
typography  font  webdev  font-face  design 
february 2012 by elq
The Great Discontent
"A journal focusing on creativity, risk, and what connects us as artists": a series of interviews with artists & designers in an elegantly designed format.
interview  artist  art  design  designer  webdev 
january 2012 by elq
Articles by Trent Walton
Heavily designed articles by Trent Walton, with fancy CSS.
design  css  webdev 
january 2012 by elq
Joshua Davis Studios
Home of Joshua Davis, early Flash pioneer (remember Praystation?) and procedural/generative artist.
art  design  flash  portfolio 
january 2012 by elq
The Social Graph is Neither
Another great little essay from Pinboard Overlord Maciej, on the concept of the "Social Graph" and why an attempt to create a Platonic facsimile of our social world is largely an impractical pipe dream steeped in utopian nerdism.
culture  design  pinboard  social  maciej 
november 2011 by elq
"More minimalist effect" in the maximalist market! ~ ANTREPO BLOG / A2591
An experiment in "minimalist" branding: stripping established branding down to essentials.

I really like the normal Tabasco branding, tho I wish they'd do something else with the neck label (no foil) or remove it altogether. Otherwise I wouldn't touch their label at all.

I think the #2 and #3 Polo redesigns are improvements (tho #3 may be going too far), and I just don't get #4. He's just...using what he considers a more neutral font? Let me guess: Helvetica Neue. Just because Helvetica is seen as the "default font" by lots of designers doesn't make that design "more minimal"...it's not "neutral", it's still a font choice, and the original font works way better.

By contrast, the #4 Guinness redesign doesn't bug me too much, as the colors on the can are so iconic and work so well. Still tho, it looks a bit worryingly generic. I think designs #2 and #3 are improvements, though, and #3 feels particularly elegant.

And with Evian, I'm completely behind the redesigns. Their label is hideous, and I actually prefer Helvetica to their font, so #4 it is.

I have no problem with candy packaging being garish -- I mean come on, it's candy! But if M&M's really needed a more restrained look, #3 is the way to go. They have a good logo, and #4 crosses into cheap-knockoff territory.

OK I know I just wrote that I'm down with garish candy packaging but I think the Jelly Belly jelly beans bag actually manages to fuck it up. Why are there pictures of jelly beans all over a jelly bean bag with a big window on it? We can see the real thing. So I like that the designer scrapped the jelly bean pictures, and I like that he kept the window. I think he improves on their (already good) logo in #3, but the bag design is a bit austere for candy. My preference would be the bag design of #2 with the logo of #3.

All of the Duracell redesigns are better than the original, and I don't have much preference regarding font choice. The blue in #2 is actually pretty nice.

I don't really like any of the Smint designs, but the redesigns are all better than the original. Don't feel strongly enough about any of them to have a preference though.

Vanish #3 and #4 are definitely improvements for me, and #3 is my preference. #4, as usual, is just kind of boring and generic. Even the hot pink doesn't help.

And Lemsip...Lemsip is just ugly. #3 is the least ugly, and #4 is actually the worst option.
design  minimal  gallery 
november 2011 by elq
The Tweaker: The real genius of Steve Jobs
"[Steve] Jobs: equal parts insightful, vicious, and delusional."

Obit/book review about Steve Jobs & Walter Isaacson's biography about him, by Malcolm Gladwell. Gladwell proposes what I think many of us suspect, that though Jobs was brilliant, he was not a visionary inventor but an obsessive "tweaker": someone who took others' ideas and tweaked them to what he saw as perfection.

Being a "tweaker" is no easy task, and Jobs was one of the best. But Jobs would take credit (or be given credit) for things he didn't make and would not abide others tweaking his tweaks. From the article:

"It [Windows] used the same graphical user interface—icons and mouse—as the Macintosh. Jobs was outraged and summoned Gates from Seattle to Apple’s Silicon Valley headquarters. ‘They met in Jobs’s conference room, where Gates found himself surrounded by ten Apple employees who were eager to watch their boss assail him,’ Isaacson writes. ‘Jobs didn’t disappoint his troops. ‘You’re ripping us off!’ he shouted. ‘I trusted you, and now you’re stealing from us!’ ’

Gates looked back at Jobs calmly. Everyone knew where the windows and the icons came from. ‘Well, Steve,’ Gates responded. ‘I think there’s more than one way of looking at it. I think it’s more like we both had this rich neighbor named Xerox and I broke into his house to steal the TV set and found out that you had already stolen it.’"

The main thing I always found troublesome about Jobs and Apple is what Richard Stallman (hyperbolically) called "the computer as a jail made cool, designed to sever fools from their freedom" ( http://stallman.org/archives/2011-sep-dec.html ): Apple products have long been as closed as possible, devices that couldn't be opened or altered, devices where the users can't even be trusted to replace their own batteries. Jobs seemed to feel that his tweaks were truly perfect, or at least nothing anybody else could ever improve upon; he seemed to hold a deep disdain for everyone else, including his employees and customers: "The architects [of the new Apple complex] wanted the windows to open. Jobs said no. He ‘had never liked the idea of people being able to open things. ‘That would just allow people to screw things up.’’"
malcolmgladwell  bookreview  obit  apple  stevejobs  design  tech 
november 2011 by elq
Subtle Patterns
"Tasty, high quality patterns for your next web project." A collection of high-quality, tiling patterns that can be used freely for any purpose. Very useful resource.
design  pattern  free  webdev 
october 2011 by elq
Silver Screen Society
A splendid gallery of film-inspired artwork & design.

From the site:

"The Silver Screen Society is a group of designers, illustrators, and friends that work toward creating art and design inspired by and honoring the many stories told through the world of cinema.

The project’s roots lie in the book clubs of yore, with each month bringing a new film and a cast of contributors that carry with them their own unique interpretations and ideas.

It is curated and organized by Brandon Schaefer, Trevor Basset and Adam Hanson."
film  art  design  gallery 
september 2011 by elq
FAUXGO
"A fauxgo (fake logo) is a symbol or other small design created to represent a fictional company or organization that exists only on film." This blog is a collection of such logos, rendered in a cutely retro slightly-misaligned separated color print style.
design  logo  film 
august 2011 by elq
The Noun Project
A project to collect, catalog and make freely available a wide range of public domain and Creative Commons-licensed monochrome icons in SVG format. The style is that used by bathroom doors, traffic signs, and the park service. A useful resource.
design  icon  graphic  free  pd  cc 
august 2011 by elq
The World's Best Design Magazine?
Interesting. I've heard of FORM before, and seen a few of their excellent covers, so it's nice to get a little insight into what the magazine is actually about. It certainly has the perfect name for a design magazine!

I particularly like their decision to move their breaking news from the magazine to their website; I think it shows a good understanding of what people want from different kinds of publications today: print newspapers and breaking-news magazines (NEWSWEEK, etc.) today seem more and more like a waste of paper, obsolete as soon as they get printed. News used to happen on a day cycle, with the morning newspaper as the anchor. That gradually changed, with news radio and 24-hour TV news networks, but I think it's only recently with news on the Internet that we really have a sense of news-as-it-happens. Twitter's 140 chars. is perfect for a headline + a link, after all.

I feel like straightforward reporting is no longer worth sending to the presses. which is not to say it's not worthwhile at all -- there's definitely still demand for it, but the shelf-life of a regular piece of reporting is much shorter than it used to be (and it was never that long to begin with). Considering the amount of resources that go into publishing and transporting periodicals, it's probably a good thing that it's increasingly moving to the web.

But I think there's still a place for physical magazines, but it's not summed up in the sentimental line from the article, "...nothing beats the visceral sensation of turning pages...": while I agree that there's something nice about turning physical pages in a physical book, I don't think it's generally essential to the experience of reading or looking at pictures or design or comics or whatever. Pulling a record out of its sleeve and lowering a needle into its grooves is a nice visceral experience too, but if the ubiquity of <192kpbs mp3s is any indication, even the increased fidelity of a vinyl record is not always essential to the experience of the latest jamz.

But there is a (growing) vinyl market, and I think many of the same forces that make vinyl appealing now will also support a certain kind of printed periodical. My impression, from friends and from my own sentiments, is that people want to own vinyl records of the stuff that's "worth it": people buy their favorite albums on vinyl even when they already have the CD or the mp3s, or they buy new albums on vinyl if they anticipate it will be among their favorites; buying the big physical copy feels like you're making an investment, you're buying something high-quality that you'll take care of and keep coming back to for years to come. Similarly, I imagine that people are increasingly seeing printed publications as more "lasting" than ever before, in large part because of the contrast that digital media provides.

Up-to-the-second reporting no longer has a place in print, I think, but considered reflection still does: if we're going to buy something in print, we want it to reflect some real consideration and thought, we want it to be timeless, not an of-the-moment reaction to the day's news. We don't want something that will feel dated in 5 minutes. And we want it to be printed in a way that is worthy of that high-quality content. We want a well-designed object that has nice pages that feel good under our fingers, pages that we will enjoy turning. Print now has to justify itself in opposition to the web: now that anything can be conveyed with cheap, bright pixels, what kind of content is worth its weight in paper and ink?

FORM is taking what I think is the right approach (at least, from my reading of this article), keeping considered analysis in the form of longer articles in the print magazine, and moving the rapid-fire just-in stuff to their website. THE WILSON QUARTERLY is another good example: it's a magazine with a print schedule that precludes any attempt at fine-grained timeliness, so instead it chooses a topic for each issue that is relevant now and will remain relevant for the foreseeable future, and publishes a small number of longer articles around that topic. A bad example I think is WIRED, which in the print edition features a lot of short articles with not much information that leaves the reader wishing either:

* that the article was longer and contained more information, or
* that they'd read the article online, where it would have a bunch of links pointing to other sites with more information.

Nowadays, if you're going to print an article, it should be a complete essay, or at least it should feel complete and well-rounded enough to satisfy and inform on its own. Print articles should make people want to look stuff up on Wikipedia after they've read the article, not while they're reading it.
design  magazine  theatlantic 
august 2011 by elq
The 50 Things Every Graphic Design Student Should Know
50 illustrated short, pithy suggestions for aspiring designers from Jamie Wieck
advice  design  education 
june 2011 by elq
TiGr Lock
A very cool, well-designed and resilient titanium bike lock. Production is currently being funded through Kickstarter.
bike  lock  design 
may 2011 by elq
There is no page fold
A little manifesto on the Web, layout, and scrolling. Examine the design concepts you use in digital media that are rooted in the requirements and limitations of print. Are they still valid?
design  humor  webdev  web 
may 2011 by elq
Lynda.com
"Online software training videos", for various fields, including design, web development, video, animation, and so on.
education  software  video  webdev  programming  design  photoshop  howto 
may 2011 by elq
Pixelart Tools, Resources and Linkage.
Awesome collection of pixelart resources!! "Here is a collection of various links that will probably come in handy from time to time."
pixelart  art  graphics  software  howto  design  game  gamedev 
february 2011 by elq
Kenneth Fejer
Very nice pixel art & low-poly/high-poly 3D, very clean stuff.
3d  pixelart  art  design  artist  game  graphics  lowpoly  gamedev 
february 2011 by elq
Hearts' Cry Inc
Very nice site design, by Tyler Finck
css  design  inspiration  reference  jquery  onepage  bigpicture  india  nonprofit  aid  relief 
november 2010 by elq
Small Worlds
A beautiful, painterly little game by David Shute (lackofbanjos.com).
art  design  flash  free  game  pixelart  indie 
november 2010 by elq
Joy Ang
Illustration, design, photography
animation  art  artist  design  drawing  gallery  illustration  inspiration  portfolio 
october 2010 by elq
PIXELTAO
Blog/site of Jonathan Lavigne, a Montreal QC game developer.
pixelart  design  blog  art  illustration  game  scottpilgrim 
august 2010 by elq
VGMaps.com: The Video Game Atlas
"The largest source of screenshot maps on the Internet, with thousands of maps of your favourite video games!"
art  design  gallery  game  graphics  map  nes  nintendo  pixelart  reference  videogame 
july 2010 by elq
Font Squirrel
Sweet collection of commercial-use free fonts that can be used with the @font-face CSS property. Also has an @font-face generator!
css  design  font-face  font  free  freeware  typography  webdev 
june 2010 by elq
A Startling Lack of Banjos
Dev blog of David Shute, indie game designer & creator of Small Worlds.
blog  design  game  gamedev  designer 
april 2010 by elq
Small Worlds, by David Shute
Amazing short game by David Shute. Excellent storytelling through level design, and great pixel art. Genuinely haunting.
art  design  flash  indie  game  pixelart 
april 2010 by elq
Find Icons
Nice icon search engine, with lots of freeware images
design  webdev  free  icon  search  tool  graphics 
march 2010 by elq
DarkNews High-Res Textures
Awesome High-res textures from Jacob Robinson
photo  stock  free  gallery  photoshop  design  webdev 
march 2010 by elq
Epitonic.com
"Your Source for Cutting-Edge Music"
Very cool website layout.
music  webdev  design 
march 2010 by elq
Panic Blog
Awesome blog design by some mac software devs.
design  blog  inspiration 
march 2010 by elq
Sam Brown
A freelance interface designer and web standards developer based in Edinburgh with a nicely designed blog.
reference  design  blog  webdev  css  portfolio  designer 
february 2010 by elq
Owltastic
A nicely designed portfolio site by Meagan Fisher.
design  blog  portfolio  css  designer 
february 2010 by elq
24 ways
A web design and development article & tutorial advent calendar. Nice design, too.
css  design  javascript  webdev  programming  blog 
february 2010 by elq
960 Gridder
Javascript grid generator for website layout
css  design  webdev  javascript  tool 
february 2010 by elq
We Love Patterns
"'We Love Patterns' is a family company created in 2010 by Gastón Caba (illustrator & character designer), Silvana Marino (design & legal assistance) and Lara Caba (junior illustrator).

We are dedicated to create a growing collection of extra-cute, colorful & funny pattern artworks, hoping to help to add charm and whimsy to all different kind of products."
illustration  design  art  cute  pattern 
february 2010 by elq
Indexhibit
"A web application used to build and maintain an archetypal, invisible website format that combines text, image, movie and sound."
portfolio  cms  design  opensource  free  gallery  webdev 
february 2010 by elq
png2ico
Command-line PNG to icon converter (Linux, GNU, Windows, Unix)
png  icon  favicon  design  webdev  software  freeware  windows  linux  tool 
february 2010 by elq
Color Scheme Designer 3
Online color sceme design tool.
color  design  webdev  tool 
january 2010 by elq
Kuler
Adobe's online color scheme generator.
webdev  design  tool  color 
january 2010 by elq
Charting The Beatles
An ongoing project to explore the Beatles' music through infographics, by Michael Deal.
music  visualization  beatles  design  infographic  chart  michaeldeal 
january 2010 by elq
Couch Potatoes
A short film by Jessie Goldenberg.

Site designed by me.
jessiegoldenberg  design  film  me 
january 2010 by elq
Esra Røise
Norwegian freelance illustrator working in Oslo.
illustration  portfolio  art  drawing  design  norway 
january 2010 by elq
Bandcamp
An incredibly clean, elegant web platform for bands.
free  music  design  download  audio  streaming  publishing  tool 
december 2009 by elq
The Flea's Knees - Handmade Subpixel Type Family with 3px x-height
By Miha. (Also featuring a boring, drawn-out typography flame war.)
typography  design  font  pixelart  art  subpixel 
october 2009 by elq
Controlled Chaos: European Cities Do Away with Traffic Signs
"European traffic planners are dreaming of streets free of rules and directives. They want drivers and pedestrians to interact in a free and humane way, as brethren -- by means of friendly gestures, nods of the head and eye contact, without the harassment of prohibitions, restrictions and warning signs.

A project implemented by the European Union is currently seeing seven cities and regions clear-cutting their forest of traffic signs. Ejby, in Denmark, is participating in the experiment, as are Ipswich in England and the Belgian town of Ostende."
design  urban  europe  traffic  car  psychology  news  culture  politics  article 
october 2009 by elq
Tuts+ Network
"From graphics to web development, audio to video and more, get the skills you want from our family of tutorial and resource sites. Need more? We also offer a Plus program where you can access source files and bonus tutorials."
design  reference  flash  webdev  howto 
september 2009 by elq
Reset CSS
The meyerweb CSS reset stylesheet.
webdev  reference  design  tool  programming  css  stylesheet 
september 2009 by elq
Elementary Project
Nice elegant theme (and, eventually, distro?) project. Inspired by the OSX look, but not a clone.
linux  ubuntu  gnome  opensource  design  gtk  theme 
september 2009 by elq
Cutline Theme for WordPress
Nice, elegant and extensible WordPress theme.
wordpress  theme  blog  design  free  webdev 
september 2009 by elq
Adam Atomic
Creator of the Flixel flash game engine and games like FATHOM, mode, Gravity Hook, and one of the devs for Cave Story for Wii.
art  design  videogame  flash  pixelart  freeware 
august 2009 by elq
An Incomplete Manifesto for Growth
From Bruce Mau Design. "Written in 1998, the Incomplete Manifesto is an articulation of statements exemplifying Bruce Mau’s beliefs, strategies and motivations. Collectively, they are how we approach every project."
design  manifesto  creativity  philosophy  inspiration  art  advice  business 
august 2009 by elq
Superbrothers
Great pixel art, interesting design.
illustration  pixel  design  art  animation  video  game 
july 2009 by elq
thatgamecompany
Creators of flOw, Cloud, and Flower.
game  design  indie  art  flash 
july 2009 by elq
Design*Sponge
"Design*Sponge is a daily website dedicated to home and product design run by Brooklyn-based writer, Grace Bonney."
design  blog  inspiration  art  architecture  diy 
june 2009 by elq
pixelstyle
A tumblelog celebrating the aesthetic of pixels, whether from games, demos, original artwork, or anything else.
design  art  blog  game  pixel  pixelart 
may 2009 by elq
Ellipse Wings
Ellipse wings that encircle airplanes!
russia  belarus  air  design  tech 
april 2009 by elq
fake is the new real
fake is the new real is a collection of maps, art, and lists by Neil Freeman.
neilfreeman  art  architecture  geography  map  politics  city  visualization  photo  design 
april 2009 by elq
Conspiracy Dwellings
Paranoia in architecture, and so on.
architecture  art  conspiracy  design  science  doom  tech  future  paranoia 
march 2008 by elq
How Japanese style Illustration works
An interview with illustrator Gez Fry, from PingMag.
illustration  art  design  japan  anime  manga  comics  gezfry 
july 2006 by elq
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