Kitty Ipsum
27 days ago by elq
"The purrfect Lorem Ipsum alternative." Yet another lipsum generator variant, this time with cat-related words & phrases.
webdev
design
tool
cat
27 days ago by elq
Placekitten
27 days ago by elq
"A quick and simple service for getting pictures of kittens for use as placeholders in your designs or code."
webdev
design
images
cat
tool
27 days ago by elq
Dark Patterns
10 weeks ago by elq
A wiki catalog of "user interfaces designed to trick people": "Normally when you think of 'bad design', you think of laziness or mistakes. These are known as design anti-patterns. Dark Patterns are different – they are not mistakes, they are carefully crafted with a solid understanding of human psychology, and they do not have the user’s interests in mind."
webdev
ui
ux
design
10 weeks ago by elq
Lost Type Co-op
february 2012 by elq
"The Lost Type Co-op is a collaboration between Tyler Galpin and Riley Cran. It was founded with the intention of providing unique and quality fonts based on a pay-what-you-want model. All designers get 100% of the donations their font receives."
A lot of very nice fonts, and a beautiful site!
typography
font
webdev
font-face
design
A lot of very nice fonts, and a beautiful site!
february 2012 by elq
The Great Discontent
january 2012 by elq
"A journal focusing on creativity, risk, and what connects us as artists": a series of interviews with artists & designers in an elegantly designed format.
interview
artist
art
design
designer
webdev
january 2012 by elq
Articles by Trent Walton
january 2012 by elq
Heavily designed articles by Trent Walton, with fancy CSS.
design
css
webdev
january 2012 by elq
Joshua Davis Studios
january 2012 by elq
Home of Joshua Davis, early Flash pioneer (remember Praystation?) and procedural/generative artist.
art
design
flash
portfolio
january 2012 by elq
Posters by Kazumasa Nagai
january 2012 by elq
From the 1960s and 70s.
art
design
japan
gallery
poster
january 2012 by elq
The Social Graph is Neither
november 2011 by elq
Another great little essay from Pinboard Overlord Maciej, on the concept of the "Social Graph" and why an attempt to create a Platonic facsimile of our social world is largely an impractical pipe dream steeped in utopian nerdism.
culture
design
pinboard
social
maciej
november 2011 by elq
"More minimalist effect" in the maximalist market! ~ ANTREPO BLOG / A2591
november 2011 by elq
An experiment in "minimalist" branding: stripping established branding down to essentials.
I really like the normal Tabasco branding, tho I wish they'd do something else with the neck label (no foil) or remove it altogether. Otherwise I wouldn't touch their label at all.
I think the #2 and #3 Polo redesigns are improvements (tho #3 may be going too far), and I just don't get #4. He's just...using what he considers a more neutral font? Let me guess: Helvetica Neue. Just because Helvetica is seen as the "default font" by lots of designers doesn't make that design "more minimal"...it's not "neutral", it's still a font choice, and the original font works way better.
By contrast, the #4 Guinness redesign doesn't bug me too much, as the colors on the can are so iconic and work so well. Still tho, it looks a bit worryingly generic. I think designs #2 and #3 are improvements, though, and #3 feels particularly elegant.
And with Evian, I'm completely behind the redesigns. Their label is hideous, and I actually prefer Helvetica to their font, so #4 it is.
I have no problem with candy packaging being garish -- I mean come on, it's candy! But if M&M's really needed a more restrained look, #3 is the way to go. They have a good logo, and #4 crosses into cheap-knockoff territory.
OK I know I just wrote that I'm down with garish candy packaging but I think the Jelly Belly jelly beans bag actually manages to fuck it up. Why are there pictures of jelly beans all over a jelly bean bag with a big window on it? We can see the real thing. So I like that the designer scrapped the jelly bean pictures, and I like that he kept the window. I think he improves on their (already good) logo in #3, but the bag design is a bit austere for candy. My preference would be the bag design of #2 with the logo of #3.
All of the Duracell redesigns are better than the original, and I don't have much preference regarding font choice. The blue in #2 is actually pretty nice.
I don't really like any of the Smint designs, but the redesigns are all better than the original. Don't feel strongly enough about any of them to have a preference though.
Vanish #3 and #4 are definitely improvements for me, and #3 is my preference. #4, as usual, is just kind of boring and generic. Even the hot pink doesn't help.
And Lemsip...Lemsip is just ugly. #3 is the least ugly, and #4 is actually the worst option.
design
minimal
gallery
I really like the normal Tabasco branding, tho I wish they'd do something else with the neck label (no foil) or remove it altogether. Otherwise I wouldn't touch their label at all.
I think the #2 and #3 Polo redesigns are improvements (tho #3 may be going too far), and I just don't get #4. He's just...using what he considers a more neutral font? Let me guess: Helvetica Neue. Just because Helvetica is seen as the "default font" by lots of designers doesn't make that design "more minimal"...it's not "neutral", it's still a font choice, and the original font works way better.
By contrast, the #4 Guinness redesign doesn't bug me too much, as the colors on the can are so iconic and work so well. Still tho, it looks a bit worryingly generic. I think designs #2 and #3 are improvements, though, and #3 feels particularly elegant.
And with Evian, I'm completely behind the redesigns. Their label is hideous, and I actually prefer Helvetica to their font, so #4 it is.
I have no problem with candy packaging being garish -- I mean come on, it's candy! But if M&M's really needed a more restrained look, #3 is the way to go. They have a good logo, and #4 crosses into cheap-knockoff territory.
OK I know I just wrote that I'm down with garish candy packaging but I think the Jelly Belly jelly beans bag actually manages to fuck it up. Why are there pictures of jelly beans all over a jelly bean bag with a big window on it? We can see the real thing. So I like that the designer scrapped the jelly bean pictures, and I like that he kept the window. I think he improves on their (already good) logo in #3, but the bag design is a bit austere for candy. My preference would be the bag design of #2 with the logo of #3.
All of the Duracell redesigns are better than the original, and I don't have much preference regarding font choice. The blue in #2 is actually pretty nice.
I don't really like any of the Smint designs, but the redesigns are all better than the original. Don't feel strongly enough about any of them to have a preference though.
Vanish #3 and #4 are definitely improvements for me, and #3 is my preference. #4, as usual, is just kind of boring and generic. Even the hot pink doesn't help.
And Lemsip...Lemsip is just ugly. #3 is the least ugly, and #4 is actually the worst option.
november 2011 by elq
The Tweaker: The real genius of Steve Jobs
november 2011 by elq
"[Steve] Jobs: equal parts insightful, vicious, and delusional."
Obit/book review about Steve Jobs & Walter Isaacson's biography about him, by Malcolm Gladwell. Gladwell proposes what I think many of us suspect, that though Jobs was brilliant, he was not a visionary inventor but an obsessive "tweaker": someone who took others' ideas and tweaked them to what he saw as perfection.
Being a "tweaker" is no easy task, and Jobs was one of the best. But Jobs would take credit (or be given credit) for things he didn't make and would not abide others tweaking his tweaks. From the article:
"It [Windows] used the same graphical user interface—icons and mouse—as the Macintosh. Jobs was outraged and summoned Gates from Seattle to Apple’s Silicon Valley headquarters. ‘They met in Jobs’s conference room, where Gates found himself surrounded by ten Apple employees who were eager to watch their boss assail him,’ Isaacson writes. ‘Jobs didn’t disappoint his troops. ‘You’re ripping us off!’ he shouted. ‘I trusted you, and now you’re stealing from us!’ ’
Gates looked back at Jobs calmly. Everyone knew where the windows and the icons came from. ‘Well, Steve,’ Gates responded. ‘I think there’s more than one way of looking at it. I think it’s more like we both had this rich neighbor named Xerox and I broke into his house to steal the TV set and found out that you had already stolen it.’"
The main thing I always found troublesome about Jobs and Apple is what Richard Stallman (hyperbolically) called "the computer as a jail made cool, designed to sever fools from their freedom" ( http://stallman.org/archives/2011-sep-dec.html ): Apple products have long been as closed as possible, devices that couldn't be opened or altered, devices where the users can't even be trusted to replace their own batteries. Jobs seemed to feel that his tweaks were truly perfect, or at least nothing anybody else could ever improve upon; he seemed to hold a deep disdain for everyone else, including his employees and customers: "The architects [of the new Apple complex] wanted the windows to open. Jobs said no. He ‘had never liked the idea of people being able to open things. ‘That would just allow people to screw things up.’’"
malcolmgladwell
bookreview
obit
apple
stevejobs
design
tech
Obit/book review about Steve Jobs & Walter Isaacson's biography about him, by Malcolm Gladwell. Gladwell proposes what I think many of us suspect, that though Jobs was brilliant, he was not a visionary inventor but an obsessive "tweaker": someone who took others' ideas and tweaked them to what he saw as perfection.
Being a "tweaker" is no easy task, and Jobs was one of the best. But Jobs would take credit (or be given credit) for things he didn't make and would not abide others tweaking his tweaks. From the article:
"It [Windows] used the same graphical user interface—icons and mouse—as the Macintosh. Jobs was outraged and summoned Gates from Seattle to Apple’s Silicon Valley headquarters. ‘They met in Jobs’s conference room, where Gates found himself surrounded by ten Apple employees who were eager to watch their boss assail him,’ Isaacson writes. ‘Jobs didn’t disappoint his troops. ‘You’re ripping us off!’ he shouted. ‘I trusted you, and now you’re stealing from us!’ ’
Gates looked back at Jobs calmly. Everyone knew where the windows and the icons came from. ‘Well, Steve,’ Gates responded. ‘I think there’s more than one way of looking at it. I think it’s more like we both had this rich neighbor named Xerox and I broke into his house to steal the TV set and found out that you had already stolen it.’"
The main thing I always found troublesome about Jobs and Apple is what Richard Stallman (hyperbolically) called "the computer as a jail made cool, designed to sever fools from their freedom" ( http://stallman.org/archives/2011-sep-dec.html ): Apple products have long been as closed as possible, devices that couldn't be opened or altered, devices where the users can't even be trusted to replace their own batteries. Jobs seemed to feel that his tweaks were truly perfect, or at least nothing anybody else could ever improve upon; he seemed to hold a deep disdain for everyone else, including his employees and customers: "The architects [of the new Apple complex] wanted the windows to open. Jobs said no. He ‘had never liked the idea of people being able to open things. ‘That would just allow people to screw things up.’’"
november 2011 by elq
Subtle Patterns
october 2011 by elq
"Tasty, high quality patterns for your next web project." A collection of high-quality, tiling patterns that can be used freely for any purpose. Very useful resource.
design
pattern
free
webdev
october 2011 by elq
Silver Screen Society
september 2011 by elq
A splendid gallery of film-inspired artwork & design.
From the site:
"The Silver Screen Society is a group of designers, illustrators, and friends that work toward creating art and design inspired by and honoring the many stories told through the world of cinema.
The project’s roots lie in the book clubs of yore, with each month bringing a new film and a cast of contributors that carry with them their own unique interpretations and ideas.
It is curated and organized by Brandon Schaefer, Trevor Basset and Adam Hanson."
film
art
design
gallery
From the site:
"The Silver Screen Society is a group of designers, illustrators, and friends that work toward creating art and design inspired by and honoring the many stories told through the world of cinema.
The project’s roots lie in the book clubs of yore, with each month bringing a new film and a cast of contributors that carry with them their own unique interpretations and ideas.
It is curated and organized by Brandon Schaefer, Trevor Basset and Adam Hanson."
september 2011 by elq
The Noun Project
august 2011 by elq
A project to collect, catalog and make freely available a wide range of public domain and Creative Commons-licensed monochrome icons in SVG format. The style is that used by bathroom doors, traffic signs, and the park service. A useful resource.
design
icon
graphic
free
pd
cc
august 2011 by elq
The World's Best Design Magazine?
august 2011 by elq
Interesting. I've heard of FORM before, and seen a few of their excellent covers, so it's nice to get a little insight into what the magazine is actually about. It certainly has the perfect name for a design magazine!
I particularly like their decision to move their breaking news from the magazine to their website; I think it shows a good understanding of what people want from different kinds of publications today: print newspapers and breaking-news magazines (NEWSWEEK, etc.) today seem more and more like a waste of paper, obsolete as soon as they get printed. News used to happen on a day cycle, with the morning newspaper as the anchor. That gradually changed, with news radio and 24-hour TV news networks, but I think it's only recently with news on the Internet that we really have a sense of news-as-it-happens. Twitter's 140 chars. is perfect for a headline + a link, after all.
I feel like straightforward reporting is no longer worth sending to the presses. which is not to say it's not worthwhile at all -- there's definitely still demand for it, but the shelf-life of a regular piece of reporting is much shorter than it used to be (and it was never that long to begin with). Considering the amount of resources that go into publishing and transporting periodicals, it's probably a good thing that it's increasingly moving to the web.
But I think there's still a place for physical magazines, but it's not summed up in the sentimental line from the article, "...nothing beats the visceral sensation of turning pages...": while I agree that there's something nice about turning physical pages in a physical book, I don't think it's generally essential to the experience of reading or looking at pictures or design or comics or whatever. Pulling a record out of its sleeve and lowering a needle into its grooves is a nice visceral experience too, but if the ubiquity of <192kpbs mp3s is any indication, even the increased fidelity of a vinyl record is not always essential to the experience of the latest jamz.
But there is a (growing) vinyl market, and I think many of the same forces that make vinyl appealing now will also support a certain kind of printed periodical. My impression, from friends and from my own sentiments, is that people want to own vinyl records of the stuff that's "worth it": people buy their favorite albums on vinyl even when they already have the CD or the mp3s, or they buy new albums on vinyl if they anticipate it will be among their favorites; buying the big physical copy feels like you're making an investment, you're buying something high-quality that you'll take care of and keep coming back to for years to come. Similarly, I imagine that people are increasingly seeing printed publications as more "lasting" than ever before, in large part because of the contrast that digital media provides.
Up-to-the-second reporting no longer has a place in print, I think, but considered reflection still does: if we're going to buy something in print, we want it to reflect some real consideration and thought, we want it to be timeless, not an of-the-moment reaction to the day's news. We don't want something that will feel dated in 5 minutes. And we want it to be printed in a way that is worthy of that high-quality content. We want a well-designed object that has nice pages that feel good under our fingers, pages that we will enjoy turning. Print now has to justify itself in opposition to the web: now that anything can be conveyed with cheap, bright pixels, what kind of content is worth its weight in paper and ink?
FORM is taking what I think is the right approach (at least, from my reading of this article), keeping considered analysis in the form of longer articles in the print magazine, and moving the rapid-fire just-in stuff to their website. THE WILSON QUARTERLY is another good example: it's a magazine with a print schedule that precludes any attempt at fine-grained timeliness, so instead it chooses a topic for each issue that is relevant now and will remain relevant for the foreseeable future, and publishes a small number of longer articles around that topic. A bad example I think is WIRED, which in the print edition features a lot of short articles with not much information that leaves the reader wishing either:
* that the article was longer and contained more information, or
* that they'd read the article online, where it would have a bunch of links pointing to other sites with more information.
Nowadays, if you're going to print an article, it should be a complete essay, or at least it should feel complete and well-rounded enough to satisfy and inform on its own. Print articles should make people want to look stuff up on Wikipedia after they've read the article, not while they're reading it.
design
magazine
theatlantic
I particularly like their decision to move their breaking news from the magazine to their website; I think it shows a good understanding of what people want from different kinds of publications today: print newspapers and breaking-news magazines (NEWSWEEK, etc.) today seem more and more like a waste of paper, obsolete as soon as they get printed. News used to happen on a day cycle, with the morning newspaper as the anchor. That gradually changed, with news radio and 24-hour TV news networks, but I think it's only recently with news on the Internet that we really have a sense of news-as-it-happens. Twitter's 140 chars. is perfect for a headline + a link, after all.
I feel like straightforward reporting is no longer worth sending to the presses. which is not to say it's not worthwhile at all -- there's definitely still demand for it, but the shelf-life of a regular piece of reporting is much shorter than it used to be (and it was never that long to begin with). Considering the amount of resources that go into publishing and transporting periodicals, it's probably a good thing that it's increasingly moving to the web.
But I think there's still a place for physical magazines, but it's not summed up in the sentimental line from the article, "...nothing beats the visceral sensation of turning pages...": while I agree that there's something nice about turning physical pages in a physical book, I don't think it's generally essential to the experience of reading or looking at pictures or design or comics or whatever. Pulling a record out of its sleeve and lowering a needle into its grooves is a nice visceral experience too, but if the ubiquity of <192kpbs mp3s is any indication, even the increased fidelity of a vinyl record is not always essential to the experience of the latest jamz.
But there is a (growing) vinyl market, and I think many of the same forces that make vinyl appealing now will also support a certain kind of printed periodical. My impression, from friends and from my own sentiments, is that people want to own vinyl records of the stuff that's "worth it": people buy their favorite albums on vinyl even when they already have the CD or the mp3s, or they buy new albums on vinyl if they anticipate it will be among their favorites; buying the big physical copy feels like you're making an investment, you're buying something high-quality that you'll take care of and keep coming back to for years to come. Similarly, I imagine that people are increasingly seeing printed publications as more "lasting" than ever before, in large part because of the contrast that digital media provides.
Up-to-the-second reporting no longer has a place in print, I think, but considered reflection still does: if we're going to buy something in print, we want it to reflect some real consideration and thought, we want it to be timeless, not an of-the-moment reaction to the day's news. We don't want something that will feel dated in 5 minutes. And we want it to be printed in a way that is worthy of that high-quality content. We want a well-designed object that has nice pages that feel good under our fingers, pages that we will enjoy turning. Print now has to justify itself in opposition to the web: now that anything can be conveyed with cheap, bright pixels, what kind of content is worth its weight in paper and ink?
FORM is taking what I think is the right approach (at least, from my reading of this article), keeping considered analysis in the form of longer articles in the print magazine, and moving the rapid-fire just-in stuff to their website. THE WILSON QUARTERLY is another good example: it's a magazine with a print schedule that precludes any attempt at fine-grained timeliness, so instead it chooses a topic for each issue that is relevant now and will remain relevant for the foreseeable future, and publishes a small number of longer articles around that topic. A bad example I think is WIRED, which in the print edition features a lot of short articles with not much information that leaves the reader wishing either:
* that the article was longer and contained more information, or
* that they'd read the article online, where it would have a bunch of links pointing to other sites with more information.
Nowadays, if you're going to print an article, it should be a complete essay, or at least it should feel complete and well-rounded enough to satisfy and inform on its own. Print articles should make people want to look stuff up on Wikipedia after they've read the article, not while they're reading it.
august 2011 by elq
How To Make Your QR Codes More Beautiful
april 2011 by elq
QR Code design basics.
art
design
howto
qrcode
april 2011 by elq
Hearts' Cry Inc
november 2010 by elq
Very nice site design, by Tyler Finck
css
design
inspiration
reference
jquery
onepage
bigpicture
india
nonprofit
aid
relief
november 2010 by elq
Small Worlds
november 2010 by elq
A beautiful, painterly little game by David Shute (lackofbanjos.com).
art
design
flash
free
game
pixelart
indie
november 2010 by elq
The 7 Rules to Understand Design & Designers
november 2010 by elq
From Baubauhaus.
design
baubauhaus
november 2010 by elq
Joy Ang
october 2010 by elq
Illustration, design, photography
animation
art
artist
design
drawing
gallery
illustration
inspiration
portfolio
october 2010 by elq
PIXELTAO
august 2010 by elq
Blog/site of Jonathan Lavigne, a Montreal QC game developer.
pixelart
design
blog
art
illustration
game
scottpilgrim
august 2010 by elq
A Startling Lack of Banjos
april 2010 by elq
Dev blog of David Shute, indie game designer & creator of Small Worlds.
blog
design
game
gamedev
designer
april 2010 by elq
Small Worlds, by David Shute
april 2010 by elq
Amazing short game by David Shute. Excellent storytelling through level design, and great pixel art. Genuinely haunting.
art
design
flash
indie
game
pixelart
april 2010 by elq
Find Icons
march 2010 by elq
Nice icon search engine, with lots of freeware images
design
webdev
free
icon
search
tool
graphics
march 2010 by elq
50 New CSS Techniques For Your Next Web Design
march 2010 by elq
from Smashing Magazine
css
design
webdev
reference
howto
march 2010 by elq
DarkNews High-Res Textures
march 2010 by elq
Awesome High-res textures from Jacob Robinson
photo
stock
free
gallery
photoshop
design
webdev
march 2010 by elq
Epitonic.com
march 2010 by elq
"Your Source for Cutting-Edge Music"
Very cool website layout.
music
webdev
design
Very cool website layout.
march 2010 by elq
24 ways
february 2010 by elq
A web design and development article & tutorial advent calendar. Nice design, too.
css
design
javascript
webdev
programming
blog
february 2010 by elq
960 Gridder
february 2010 by elq
Javascript grid generator for website layout
css
design
webdev
javascript
tool
february 2010 by elq
We Love Patterns
february 2010 by elq
"'We Love Patterns' is a family company created in 2010 by Gastón Caba (illustrator & character designer), Silvana Marino (design & legal assistance) and Lara Caba (junior illustrator).
We are dedicated to create a growing collection of extra-cute, colorful & funny pattern artworks, hoping to help to add charm and whimsy to all different kind of products."
illustration
design
art
cute
pattern
We are dedicated to create a growing collection of extra-cute, colorful & funny pattern artworks, hoping to help to add charm and whimsy to all different kind of products."
february 2010 by elq
Indexhibit
february 2010 by elq
"A web application used to build and maintain an archetypal, invisible website format that combines text, image, movie and sound."
portfolio
cms
design
opensource
free
gallery
webdev
february 2010 by elq
20x200
february 2010 by elq
Good, cheap art!
jenbekman
art
design
print
store
illustration
inspiration
february 2010 by elq
Color Scheme Designer 3
january 2010 by elq
Online color sceme design tool.
color
design
webdev
tool
january 2010 by elq
Charting The Beatles
january 2010 by elq
An ongoing project to explore the Beatles' music through infographics, by Michael Deal.
music
visualization
beatles
design
infographic
chart
michaeldeal
january 2010 by elq
Couch Potatoes
january 2010 by elq
A short film by Jessie Goldenberg.
Site designed by me.
jessiegoldenberg
design
film
me
Site designed by me.
january 2010 by elq
Esra Røise
january 2010 by elq
Norwegian freelance illustrator working in Oslo.
illustration
portfolio
art
drawing
design
norway
january 2010 by elq
The Flea's Knees - Handmade Subpixel Type Family with 3px x-height
october 2009 by elq
By Miha. (Also featuring a boring, drawn-out typography flame war.)
typography
design
font
pixelart
art
subpixel
october 2009 by elq
Controlled Chaos: European Cities Do Away with Traffic Signs
october 2009 by elq
"European traffic planners are dreaming of streets free of rules and directives. They want drivers and pedestrians to interact in a free and humane way, as brethren -- by means of friendly gestures, nods of the head and eye contact, without the harassment of prohibitions, restrictions and warning signs.
A project implemented by the European Union is currently seeing seven cities and regions clear-cutting their forest of traffic signs. Ejby, in Denmark, is participating in the experiment, as are Ipswich in England and the Belgian town of Ostende."
design
urban
europe
traffic
car
psychology
news
culture
politics
article
A project implemented by the European Union is currently seeing seven cities and regions clear-cutting their forest of traffic signs. Ejby, in Denmark, is participating in the experiment, as are Ipswich in England and the Belgian town of Ostende."
october 2009 by elq
Comics and cartoon lettering fonts
september 2009 by elq
A collection of free comics fonts.
comics
font
typography
free
design
lettering
september 2009 by elq
Tuts+ Network
september 2009 by elq
"From graphics to web development, audio to video and more, get the skills you want from our family of tutorial and resource sites. Need more? We also offer a Plus program where you can access source files and bonus tutorials."
design
reference
flash
webdev
howto
september 2009 by elq
HTML5 enabling script
september 2009 by elq
Enable HTML5 elements in IE.
webdev
html5
javascript
ie
design
hacking
september 2009 by elq
Reset CSS
september 2009 by elq
The meyerweb CSS reset stylesheet.
webdev
reference
design
tool
programming
css
stylesheet
september 2009 by elq
Grid Computing… and Design
september 2009 by elq
Grid design for blogs.
khoivinh
design
reference
webdev
blog
september 2009 by elq
Elementary Project
september 2009 by elq
Nice elegant theme (and, eventually, distro?) project. Inspired by the OSX look, but not a clone.
linux
ubuntu
gnome
opensource
design
gtk
theme
september 2009 by elq
Cutline Theme for WordPress
september 2009 by elq
Nice, elegant and extensible WordPress theme.
wordpress
theme
blog
design
free
webdev
september 2009 by elq
Adam Atomic
august 2009 by elq
Creator of the Flixel flash game engine and games like FATHOM, mode, Gravity Hook, and one of the devs for Cave Story for Wii.
art
design
videogame
flash
pixelart
freeware
august 2009 by elq
An Incomplete Manifesto for Growth
august 2009 by elq
From Bruce Mau Design. "Written in 1998, the Incomplete Manifesto is an articulation of statements exemplifying Bruce Mau’s beliefs, strategies and motivations. Collectively, they are how we approach every project."
design
manifesto
creativity
philosophy
inspiration
art
advice
business
august 2009 by elq
Superbrothers
july 2009 by elq
Great pixel art, interesting design.
illustration
pixel
design
art
animation
video
game
july 2009 by elq
Design*Sponge
june 2009 by elq
"Design*Sponge is a daily website dedicated to home and product design run by Brooklyn-based writer, Grace Bonney."
design
blog
inspiration
art
architecture
diy
june 2009 by elq
Ellipse Wings
april 2009 by elq
Ellipse wings that encircle airplanes!
russia
belarus
air
design
tech
april 2009 by elq
fake is the new real
april 2009 by elq
fake is the new real is a collection of maps, art, and lists by Neil Freeman.
neilfreeman
art
architecture
geography
map
politics
city
visualization
photo
design
april 2009 by elq
Conspiracy Dwellings
march 2008 by elq
Paranoia in architecture, and so on.
architecture
art
conspiracy
design
science
doom
tech
future
paranoia
march 2008 by elq
related tags
3d ⊕ 8bit ⊕ advice ⊕ aid ⊕ air ⊕ animation ⊕ anime ⊕ apple ⊕ architecture ⊕ art ⊕ article ⊕ artist ⊕ audio ⊕ baubauhaus ⊕ beatles ⊕ belarus ⊕ bigpicture ⊕ bike ⊕ bldgblog ⊕ blizzard ⊕ blog ⊕ bookreview ⊕ business ⊕ car ⊕ cartography ⊕ cat ⊕ cc ⊕ chart ⊕ city ⊕ cms ⊕ color ⊕ comics ⊕ conspiracy ⊕ creativity ⊕ css ⊕ culture ⊕ cute ⊕ design ⊖ designer ⊕ diy ⊕ doom ⊕ download ⊕ drawing ⊕ education ⊕ europe ⊕ favicon ⊕ film ⊕ flash ⊕ font ⊕ font-face ⊕ free ⊕ freeware ⊕ future ⊕ gallery ⊕ game ⊕ gamedev ⊕ gamemechanics ⊕ geography ⊕ gezfry ⊕ gnome ⊕ graphic ⊕ graphics ⊕ gtk ⊕ hacking ⊕ howto ⊕ html5 ⊕ humor ⊕ icon ⊕ ie ⊕ illustration ⊕ images ⊕ india ⊕ indie ⊕ infographic ⊕ inspiration ⊕ interview ⊕ japan ⊕ javascript ⊕ jenbekman ⊕ jessiegoldenberg ⊕ joenishizawa ⊕ jquery ⊕ khoivinh ⊕ lebbeuswoods ⊕ lettering ⊕ linux ⊕ lock ⊕ logo ⊕ lowpoly ⊕ maciej ⊕ magazine ⊕ malcolmgladwell ⊕ manga ⊕ manifesto ⊕ map ⊕ me ⊕ michaeldeal ⊕ minimal ⊕ money ⊕ music ⊕ neilfreeman ⊕ nes ⊕ news ⊕ nintendo ⊕ nonprofit ⊕ norway ⊕ nyc ⊕ obit ⊕ onepage ⊕ opensource ⊕ painting ⊕ paranoia ⊕ pattern ⊕ pd ⊕ philosophy ⊕ photo ⊕ photoshop ⊕ pinboard ⊕ pixel ⊕ pixelart ⊕ png ⊕ politics ⊕ portfolio ⊕ poster ⊕ print ⊕ programming ⊕ psychology ⊕ publishing ⊕ qrcode ⊕ reference ⊕ relief ⊕ russia ⊕ science ⊕ scottpilgrim ⊕ search ⊕ sf ⊕ social ⊕ software ⊕ stevejobs ⊕ stock ⊕ store ⊕ streaming ⊕ stylesheet ⊕ subpixel ⊕ tech ⊕ theatlantic ⊕ theme ⊕ tool ⊕ toplay ⊕ traffic ⊕ typography ⊕ ubuntu ⊕ ui ⊕ urban ⊕ ux ⊕ video ⊕ videogame ⊕ visualization ⊕ web ⊕ webdev ⊕ windows ⊕ wordpress ⊕Copy this bookmark: