earth2marsh + psychology 125
Inside the mind of the octopus | Orion Magazine
november 2011 by earth2marsh
"For me, it was a momentous occasion. I have always loved octopuses. No sci-fi alien is so startlingly strange. Here is someone who, even if she grows to one hundred pounds and stretches more than eight feet long, could still squeeze her boneless body through an opening the size of an orange; an animal whose eight arms are covered with thousands of suckers that taste as well as feel; a mollusk with a beak like a parrot and venom like a snake and a tongue covered with teeth; a creature who can shape-shift, change color, and squirt ink. But most intriguing of all, recent research indicates that octopuses are remarkably intelligent."
biology
octopus
science
animals
psychology
intelligence
ocean
marine
cognition
from delicious
november 2011 by earth2marsh
Ben Pieratt's Blog In Praise of Quitting Your Job
october 2010 by earth2marsh
"Creation is entirely dependent on ownership. Ownership not as a percentage of equity, but as a measure of your ability to change things for the better. To build and grow and fail and learn. This is no small thing. Creativity is the manifestation of lateral thinking, and without tangible results, it becomes stunted. We have to see the fruits of our labors, good or bad, or there’s no motivation to proceed, nothing to learn from to inform the next decision. States of approval and decisions-by-committee and constant compromises are third-party interruptions of an internal dialog that needs to come to its own conclusions. Your muse can only be treated as the secretary of a subcommittee for so long before she decides to pack up and look for employment elsewhere. If you aren’t able to own the product and be creative, then you aren’t able to do your work, and if you’re not doing your work then you’re negating a very real part of your personality, which is no good for anyone."
career
advice
creative
creation
employment
creativity
jobs
startup
psychology
work
october 2010 by earth2marsh
Helen Fisher tells us why we love + cheat | Video on TED.com
july 2010 by earth2marsh
"Anthropologist Helen Fisher takes on a tricky topic -- love –- and explains its evolution, its biochemical foundations and its social importance. She closes with a warning about the potential disaster inherent in antidepressant abuse."
!to_watch
anthropology
attraction
brain
ted
video
science
relationships
psychology
love
sex
july 2010 by earth2marsh
Our Top Email Subscriber Retention Trick | Lessons, Tips and Tricks for Making Money With Interviews
july 2010 by earth2marsh
"we have found a new job for the poor P.S. We started using the P.S. to simply tell the reader what was coming next. For example, in an email where we talked about a series of upcoming interviews that were available for pre-order, a simple P.S. at the bottom that said, “Stay tuned – we’re putting the finishing touches on a new video entitled, “The 20 Habits of Wealthy Traders.” You’ll see it in your inbox in the next day or two.” It was a bit of a fluke actually. It was late at night, I was tired, and couldn’t think of anything more to say about the paid interview series. I was behind on the video that I had promised and decided to mention it there. It was the lowest number of unsubscribes in a pitch email we’d had in a long time. No links, no “last chance” pitch – just a promo for what was coming next."
ps
psychology
email
marketing
tricks
unsubscribe
retain
retention
july 2010 by earth2marsh
YouTube - RSA Animate - Drive: The surprising truth about what motivates us
may 2010 by earth2marsh
Illustrates Dan Pink's Ted talk on motivation with graphics. Very slick.
motivation
performance
psychology
youtube
video
dan_pink
mastery
autonomy
purpose
may 2010 by earth2marsh
Dreyfus model of skill acquisition - Wikipedia, the free encyclopedia
september 2009 by earth2marsh
"The Dreyfus Model of Skill Acquisition postulates that when individuals acquire a skill through external instruction, they normally pass through five stages. This model, first proposed by Stuart Dreyfus and Hubert Dreyfus in 1980[1] proposes that the five stages of skill acquisition are: Novice, Advanced beginner, Competent, Proficient and Expert In the novice stage a person follows rules that are context free and feel no responsibility for anything other than following the rules. Competence develops when the number of rules becomes excessive so organizing principles need to be developed and information sorted by relevance. Competence is characterized by active decision making. Proficiency is shown in individuals who use intuition in decision making and develop their own rules to formulate plans."
experience
acquisition
practice
expertise
skill
skills
knowledge
psychology
interesting
development
model
expert
september 2009 by earth2marsh
Bruce Schneier: Facebook should compete on privacy, not hide it away ...
september 2009 by earth2marsh
"Reassuring people about privacy makes them more, not less, concerned. It's called "privacy salience", and Leslie John, Alessandro Acquisti, and George Loewenstein – all at Carnegie Mellon University – demonstrated this in a series of clever experiments. In one, subjects completed an online survey consisting of a series of questions about their academic behaviour – "Have you ever cheated on an exam?" for example. Half of the subjects were first required to sign a consent warning – designed to make privacy concerns more salient – while the other half did not. Also, subjects were randomly assigned to receive either a privacy confidentiality assurance, or no such assurance. When the privacy concern was made salient (through the consent warning), people reacted negatively to the subsequent confidentiality assurance and were less likely to reveal personal information."
Bruce_Schneier
facebook
privacy
research
psychology
internet
security
disclosure
behavior
september 2009 by earth2marsh
Customers given too many choices are 10x less likely to buy | Derek Sivers
july 2009 by earth2marsh
"For 10 years, Columbia professor Sheena Iyengar has been studying choice. For her research paper, “When Choice is Demotivating”, they ran a great test: They set up a free tasting booth in a grocery store, with six different jams. 40% of the customers stopped to taste. 30% of those bought some. A week later, they set up the same booth in the same store, but this time with twenty-four different jams. 60% of the customers stopped to taste. But only 3% bought some!"
choice
usability
conversion
design
shopping
psychology
marketing
sales
july 2009 by earth2marsh
The evolutionary origin of depression: Mild and bitter | The Economist
june 2009 by earth2marsh
"Mild depressive symptoms can therefore be seen as a natural part of dealing with failure in young adulthood. They set in when a goal is identified as unreachable and lead to a decline in motivation. In this period of low motivation, energy is saved and new goals can be found. If this mechanism does not function properly, though, severe depression can be the consequence."
psychology
depression
research
evolution
health
goals
development
medicine
stress
june 2009 by earth2marsh
Email patterns can predict impending doom - tech - 22 June 2009 - New Scientist
june 2009 by earth2marsh
"After US energy giant Enron collapsed in December 2001, federal investigators obtained records of emails sent by around 150 senior staff during the company's final 18 months. The logs, which record 517,000 emails sent to around 15,000 employees, provide a rare insight into how communication within an organisation changes during stressful times."
enron
forecast
email
patterns
stress
prediction
analytics
crisis
pattern
network
psychology
datamining
business
june 2009 by earth2marsh
Figures of Speech - Teach a Kid to Argue
june 2009 by earth2marsh
"Why would any sane parent teach his kids to talk back? Because, this father found, it actually increased family harmony. "
psychology
parenting
thinking
arguments
persuasion
argument
child
debate
logic
arguing
rhetoric
speech
children
argue
june 2009 by earth2marsh
BPS RESEARCH DIGEST: Simulating déjà vu in the lab
may 2009 by earth2marsh
"Twenty-four participants were presented with dozens of symbols that had been carefully chosen, with the help of a pilot study, to be either entirely novel, rarely encountered, or highly familiar (e.g. the division symbol). The participants' task was simply to state for each symbol whether they'd seen it prior to the experiment. A vital twist was that some of the symbols were preceded by an exceedingly brief flash - too quick to be detected consciously - of the same or a different symbol. The take-home finding was that a brief flash of an entirely novel symbol before its subsequent, longer presentation, significantly increased the likelihood that a participant would wrongly claim to have seen that symbol prior to the experiment. Indeed, novel symbols not preceded by a subliminal flash were judged to be familiar just three per cent of the time, compared with 15 per cent of the time when preceded by a subliminal flash of the same symbol."
dejavu
cognition
psychology
simulation
experiment
may 2009 by earth2marsh
Mind Hacks: The story of our lives
may 2009 by earth2marsh
"We live our lives in fragments, but make sense of them as stories. Scattered islands of experience are drawn together in personal travelogues that attempt explain how our erratic journeys brought us to the present moment."
psychology
memory
stories
experience
life
hacks
mindhacks
may 2009 by earth2marsh
Inside the baby mind - The Boston Globe
may 2009 by earth2marsh
""We sometimes say that adults are better at paying attention than children," writes Gopnik. "But really we mean just the opposite. Adults are better at not paying attention. They're better at screening out everything else and restricting their consciousness to a single focus." […] While this less focused form of attention makes it more difficult to stay on task - preschoolers are easily distracted - it also comes with certain advantages. In many circumstances, the lantern mode of attention can actually lead to improvements in memory, especially when it comes to recalling information that seemed incidental at the time."
cognition
brain
development
learning
psychology
neuroscience
science
education
children
kids
parenting
creativity
may 2009 by earth2marsh
Rethinking the American Dream | vanityfair.com
may 2009 by earth2marsh
"life in the United States offered personal liberties and opportunities to a degree unmatched by any other country in history" via:timoreilly on twitter
culture
economics
psychology
american_dream
essay
society
sustainability
history
consumer
america
dream
ideals
consumerism
may 2009 by earth2marsh
tweenbots | kacie kinzer
april 2009 by earth2marsh
cardboard robots with missions that require random people to help them.
sociology
social
psychology
interactive
space
culture
art
robots
experiment
NYC
technology
human
april 2009 by earth2marsh
Slide 1 of 59 (Assumptions, Attention and Affordances, BBC Digital Futures)
april 2009 by earth2marsh
"a presentation given by Matt Webb (of Schulze & Webb) to an audience of BBC designers, on 8 February 2006, as part of their annual Digital Futures 1-day conference. It’s the latest version of a Mind Hacks talk, relating material from the book to user interfaces, which I’ve given a number of times since the beginning of 2006."
via:preoccupations
design
psychology
cognition
ui
interface
presentation
interaction
attention
perception
mind
vision
affordances
april 2009 by earth2marsh
Inattentional blindness - Wikipedia, the free encyclopedia
march 2009 by earth2marsh
"the phenomenon of not being able to see things that are actually there. This can be a result of having no internal frame of reference to perceive the unseen objects, or it can be the result of the mental focus or attention which cause mental distractions. The phenomenon is due to how our minds see and process information. Closely related to the subject of change blindness, it is an observed phenomenon of the inability to perceive features in a visual scene when the observer is not attending to them. That is to say that humans have a limited capacity for attention which thus limits the amount of information processed at any particular time. Any otherwise salient feature within the visual field will not be observed if not processed by attention."
psychology
cognition
brain
perception
vision
reference
attention
blindness
march 2009 by earth2marsh
Aza’s Thoughts » Interfaces with Good Aftertastes: Hacking People’s Memory
march 2009 by earth2marsh
"The two most important factors that influences how much we remember liking an experience are (1) it’s largest extreme and (2) how it ends. It’s called the peak-end algorithm. It’s why if a concert gets off to a rocky twenty-minute start but ends strong you’ll leave happy, whereas if it starts strong but has a bad final ten minutes you’ll leave disappointed."
design
psychology
cognition
interface
ui
reference
usability
memory
perception
ux
march 2009 by earth2marsh
Pop Psychology - The Atlantic
february 2009 by earth2marsh
"Vernon Smith, who won a 2002 Nobel Prize for developing experimental economics, first ran the test in the mid-1980s. But that’s not what happens. Again and again, in experiment after experiment, the trading price runs up way above fundamental value. Then, as the 15th round nears, it crashes. The problem doesn’t seem to be that participants are bored and fooling around. The difference between a good trading performance and a bad one is about $80 for a three-hour session, enough to motivate cash-strapped students to do their best. Besides, Noussair emphasizes, “you don’t just get random noise. You get bubbles and crashes.” Ninety percent of the time. So much for security. These lab results should give pause not only to people who believe in efficient markets, but also to those who think we can banish bubbles simply by curbing corruption and imposing more regulation. Asset markets, it seems, suffer from irrepressible effervescence. Bubbles happen, even in the most controlled conditions."
economics
psychology
bubble
crash
bubbles
markets
experiment
sociology
february 2009 by earth2marsh
(on competition and more) Surprising insights from the social sciences - The Boston Globe
january 2009 by earth2marsh
"The more people you're competing against, it turns out, the less motivated and competitive you are. Psychologists observed this pattern across several different situations. Students taking standardized tests in more crowded venues got lower scores. Students asked to complete a short general-knowledge test as fast as possible to win a prize if they were in the fastest 20 percent completed it faster if they were told that they were competing against 10 people rather than 100. Students asked how fast they would run in a race for a $1,000 prize if they finished in the top 10 percent said they would run faster in a race against 50 people rather than 500. Similarly, students contemplating a job interview or Facebook-friending contest said they would be less competitive if they expected more competitors - even if "winning" only required finishing in the top 20 percent. The authors conclude that competitiveness was curtailed because the larger the group, the more difficult it is to compare"
competition
psychology
science
january 2009 by earth2marsh
Obama's Secret Weapons: Internet, Databases and Psychology | Threat Level from Wired.com
december 2008 by earth2marsh
On Camp Obama: "In 2003, the Sierra Club realized that its local grassroots volunteer programs weren't effective. In late 2005, it commissioned the Harvard scholars to undertake a two-year research project to figure out why, and how to fix it. The researchers discovered that the kind of volunteers that the Sierra Club attracted were "lone ranger" types who focused on accomplishing goals on their own, rather than effectively working with others with "shared purpose."
obama
politics
sociology
organization
leadership
grassroots
psychology
sierra
december 2008 by earth2marsh
Clean bodies, dirty minds | Cleanliness is next to godlessness | The Economist
december 2008 by earth2marsh
"A study just published in Psychological Science by Simone Schnall of the University of Plymouth and her colleagues shows that washing with soap and water makes people view unethical activities as more acceptable and reasonable than they would if they had not washed themselves."
psychology
ethics
morality
priming
framing
cleanliness
clean
december 2008 by earth2marsh
How do actors memorise their lines? - Times Online
december 2008 by earth2marsh
"Are their brains bigger than ours? In a public discussion held at New York’s Columbia University this month, the RSC’s Michael Boyd and Dr Oliver Sacks compared notes" via harold jarche
memory
lines
acting
memorization
psychology
neurology
december 2008 by earth2marsh
The United States of Mind - WSJ.com
october 2008 by earth2marsh
maps of personality traits in the USA
personality
map
neuroticism
extraversion
culture
psychology
sociology
october 2008 by earth2marsh
Lies We Tell Kids
october 2008 by earth2marsh
Adults lie constantly to kids. I'm not saying we should stop, but I think we should at least examine which lies we tell and why.
Paul_Graham
lies
lying
essay
teaching
parenting
culture
psychology
october 2008 by earth2marsh
Not Exactly Rocket Science : Toxoplasma - the brain parasite that influences human culture
october 2008 by earth2marsh
"Carriers tend to show long-term personality changes that are small but statistically significant. Women tend to be more intelligent, affectionate, social and more likely to stick to rules. Men on the other hand tend to be less intelligent, but are more loyal, frugal and mild-tempered. The one trait that carriers of both genders share is a higher level of neuroticism - they are more prone to guilt, self-doubt and insecurity."
psychology
brain
parasite
cats
culture
influence
october 2008 by earth2marsh
Baader-Meinhof phenomenon - Wikipedia, the free encyclopedia
september 2008 by earth2marsh
"when a person, after having learned some (usually obscure) fact, word, phrase, or other item for the first time, encounters that item again, perhaps several times, shortly after having learned it. This is a specialized version of the effect of serendipity."
psychology
learning
reference
Wikipedia
memory
language
cognition
perception
september 2008 by earth2marsh
Edge: WHAT MAKES PEOPLE VOTE REPUBLICAN? By Jonathan Haidt
september 2008 by earth2marsh
conservatism is a partially heritable personality trait that predisposes some people to be cognitively inflexible, fond of hierarchy, and inordinately afraid of uncertainty, change, and death. People vote Republican because Republicans offer "moral clarity"—a simple vision of good and evil that activates deep seated fears in much of the electorate. Democrats, in contrast, appeal to reason with their long-winded explorations of policy options for a complex world.
voting
psychology
republican
democrat
morality
sociology
analysis
culture
september 2008 by earth2marsh
Psychology Today: The Creative Personality
september 2008 by earth2marsh
10 antithetical traits often present in creative people that are integrated with each other in a dialectical tension.
creative
creativity
artists
psychology
cognition
traits
list
september 2008 by earth2marsh
Cooking and Cognition: How Humans Got So Smart | LiveScience
august 2008 by earth2marsh
"In most animals, the gut needs a lot of energy to grind out nourishment from food sources. But cooking, by breaking down fibers and making nutrients more readily available, is a way of processing food outside the body. Eating (mostly) cooked meals would have lessened the energy needs of our digestion systems, Khaitovich explained, thereby freeing up calories for our brains. "Instead of growing even larger (which would have made birth even more problematic), the human brain most likely used the additional calories to grease the wheels of its internal functioning."
neuroscience
psychology
research
science
human
history
evolution
brain
thinking
cognition
august 2008 by earth2marsh
Marginal Revolution: The nature of ability bias
august 2008 by earth2marsh
"we find it easier to consider the favourable evidence for a single person than we do for a whole group. Consistent with this is the finding that people tend to be biased when comparing any single individual, not just themselves, against a group of others
bias
psychology
science
ability
rating
august 2008 by earth2marsh
Overcoming Bias: Planning Fallacy
august 2008 by earth2marsh
"there is a fairly reliable way to fix the planning fallacy, if you're doing something broadly similar to a reference class of previous projects. Just ask how long similar projects have taken in the past, without considering any of the special properties
time
software
scheduling
projectmanagement
project
psychology
schedule
august 2008 by earth2marsh
Kevin Kelly -- The Technium
august 2008 by earth2marsh
People buy stuff, but what we all crave are relationships. Payment is an elemental type of relationship. Very primitive, but real... Paying has to be super easy, idiot-proof and frictionless. There can't be hurdles. The easier it is to pay, the more eager
free
cost
price
pay
paing
Kevin_Kelly
psychology
relationships
music
money
marketing
august 2008 by earth2marsh
Captology Notebook: How does Facebook motivate you to update your status?
august 2008 by earth2marsh
When users fail to disclose new information, Facebook increases motivation by using a combination of surveillance, tunneling (info), conditioning, and tailoring strategies.
psychology
facebook
motivation
status
message
updates
behavior
august 2008 by earth2marsh
Age of Riches - Challenges of $600-a-Session Patients - Series - NYTimes.com
july 2008 by earth2marsh
concerns how therapists service the super-rich
therapy
psychology
analysis
rich
culture
july 2008 by earth2marsh
Richard Florida and The Creative Class Exchange: Where Do All the Neurotics Live?
june 2008 by earth2marsh
personality types are not spread evenly across the country. They cluster. And how they cluster tells us much
psychology
maps
personality
infographics
mapping
sociology
june 2008 by earth2marsh
Overcoming Bias
june 2008 by earth2marsh
research has changed science's picture of how we succeed or fail to seek the truth. The heuristics and biases program, in cognitive psychology, has exposed dozens of major flaws in human reasoning.
bias
science
economics
psychology
june 2008 by earth2marsh
Schneier on Security: The Feeling and Reality of Security
june 2008 by earth2marsh
The feeling and reality of security tend to converge when we take notice, and diverge when we don't. People notice when 1) there are enough positive and negative examples to draw a conclusion, and 2) there isn't too much emotion clouding the issue.
security
psychology
politics
terrorism
schneier
sociology
safety
commentary
june 2008 by earth2marsh
Stanford Persuasive Technology Lab
june 2008 by earth2marsh
creates insight into how computing products — from websites to mobile phone software — can be designed to change what people believe and what they do.
captology
Research
technology
stanford
design
psychology
change
mobile
june 2008 by earth2marsh
Boston.com / A&E / The generation lap
may 2008 by earth2marsh
Professionals who grew up playing video games actually make better business people. They're more serious about achievement; more attached to the company they work for and the people they work with; more flexible, persistent problem-solvers; more willing t
gaming
psychology
business
article
videogames
skills
may 2008 by earth2marsh
Selfishness May Be Altruism's Unexpected Ally
may 2008 by earth2marsh
Altruism can therefore evolve by natural selection as long as its collective advantage outweighs its more local disadvantage.
ethics
Altruism
Psychology
evolution
selfishness
cheating
punishment
may 2008 by earth2marsh
Science News / The Undeciders
may 2008 by earth2marsh
More decision-makers bring less efficiency—it’s the other Parkinson’s: the progressive degeneration of a committee’s ability to make decisions as the committee adds more members.
democracy
government
psychology
politics
network
organization
decisions
cooperation
may 2008 by earth2marsh
Shankar Vedantam - Why Everyone You Know Thinks the Same as You - washingtonpost.com
may 2008 by earth2marsh
two other powerful but subtle factors at work: one is demography, and the other is shared experiences.
article
homophily
similarity
groupthink
diversity
friends
behavior
Culture
shared
psychology
sociology
politics
may 2008 by earth2marsh
Monty Hall Meets Cognitive Dissonance - TierneyLab - Science - New York Times Blog
april 2008 by earth2marsh
every study which has shown “spreading” essentially makes a Monty-Hall-like error, by neglecting the fact that people’s choices aren’t random; that in fact their choices teach you something.
statistics
economics
psychology
cognition
brain
experiments
Science
math
research
choice
ranking
preferences
rational
april 2008 by earth2marsh
BPS RESEARCH DIGEST: Fold your arms to boost your performance
april 2008 by earth2marsh
experiments suggest that folding your arms increases your perseverance
behavior
body
brain
psychology
arms
concentration
perseverance
mindhack
april 2008 by earth2marsh
Game theory explains dinner-party dates. - By Mark Gimein - Slate Magazine
april 2008 by earth2marsh
game theory predicts, and empirical studies of auctions bear out, that auctions will often be won by "weak" bidders, who know that they can be outbid and so bid more aggressively, while the "strong" bidders will hold out for a really great deal.
aging
article
relationships
psychology
men
women
economics
evolution
game_theory
sociology
marriage
dating
april 2008 by earth2marsh
Mind Hacks: Predictably irrational, variably dishonest
april 2008 by earth2marsh
honesty is a cognitive dissonance style reasoning process, balancing our desire for personal gain against our willingness to believe in ourselves as a 'good person'
psychology
sociology
character
honesty
Culture
april 2008 by earth2marsh
Sapir–Whorf hypothesis - Wikipedia, the free encyclopedia
february 2008 by earth2marsh
relationship between the grammatical categories of the language a person speaks and how that person both understands the world and behaves in it.
linguistics
mind
psychology
semantics
Culture
thinking
cognition
february 2008 by earth2marsh
NPR: Old-Fashioned Play Builds Serious Skills
february 2008 by earth2marsh
Self-regulation is a critical skill for kids. Unfortunately, most kids today spend a lot of time doing three things: watching television, playing video games and taking lessons. None of these activities promote self-regulation.
children
parenting
education
psychology
pretend
makebelieve
audio
development
creativity
child_development
kids
npr
self_regulation
television
february 2008 by earth2marsh
Rands In Repose: The Nerd Handbook
february 2008 by earth2marsh
Humor is an intellectual puzzle, “How can this particular set of esoteric trivia be constructed to maximize hilarity as quickly as possible?”
nerd
geek
psychology
humor
relationships
funny
insight
lifestyle
manual
february 2008 by earth2marsh
New Thoughts On Language Acquisition: Toddlers As Data Miners
february 2008 by earth2marsh
it's possible that the more words tots hear, and the more information available for any individual word, the better their brains can begin simultaneously ruling out and putting together word-object pairings, thus learning what's what.
language
learning
psychology
Linguistics
datamining
science
children
cognition
aquisition
february 2008 by earth2marsh
Toddler Behavior - Parenting - Communication - Kids - Tara Parker-Pope - New York Times
february 2008 by earth2marsh
"[use] short phrases with lots of repetition, and reflecting the child’s emotions in your tone and facial expressions. And, most awkward, it means repeating the very words the child is using, over and over again."
parenting
psychology
toddlers
interesting
Children
communication
nytimes
harveykarp
february 2008 by earth2marsh
NPR : Students' View of Intelligence Can Help Grades
january 2008 by earth2marsh
study in the scientific journal Child Development shows that if you teach students that their intelligence can grow and increase, they do better in school.
Education
learning
intelligence
Psychology
development
children
NPR
interview
january 2008 by earth2marsh
Twilight of the Books: A Critic at Large: The New Yorker
january 2008 by earth2marsh
It can be amusing to read a magazine whose principles you despise, but it is almost unbearable to watch such a television show. And so, in a culture of secondary orality, we may be less likely to spend time with ideas we disagree with.
Books
Culture
psychology
literacy
reading
article
newyorker
january 2008 by earth2marsh
Innovative Minds Don’t Think Alike - New York Times
january 2008 by earth2marsh
This so-called curse of knowledge, a phrase used in a 1989 paper in The Journal of Political Economy, means that once you’ve become an expert in a particular subject, it’s hard to imagine not knowing what you do.
innovation
creativity
psychology
business
patterns
nyt
article
management
january 2008 by earth2marsh
Prototype Theory - Wikipedia, the free encyclopedia
january 2008 by earth2marsh
a mode of graded categorization in Cognitive Science, where some members of a category are more central than others
brain
language
cognition
linguistics
mind
psychology
object
theory
Prototype
semantics
january 2008 by earth2marsh
Video games: When does play become pathology? — Current Psychiatry Online
january 2008 by earth2marsh
Video game play facilitates the experience of “flow”—a mental state of positive energy and effortless focus experienced while immersed in an activity over which one feels a sense of control.
flow
videogames
psychology
children
development
addiction
january 2008 by earth2marsh
A Theory of Humor
december 2007 by earth2marsh
presents a theory of humor, that certain psychological state which tends to produce laughter. The theory states that humor is fully characterized by three conditions, each of which, separately, is necessary for humor to occur, and all of which, jointly, a
humor
psychology
theory
paper
december 2007 by earth2marsh
Germs and Ideas
december 2007 by earth2marsh
Sociology and biology are curiously akin
culture
language
information
ideas
meme
memes
viral
marketing
religion
history
psychology
december 2007 by earth2marsh
Gardner's Multiple Intelligences
december 2007 by earth2marsh
Howard Gardner's seven distinct intelligences
Intelligence
Psychology
cognition
learning
Thinking
december 2007 by earth2marsh
apophenia: valuing inefficiencies and unreliability
december 2007 by earth2marsh
While we want perfect reliability for our own needs, we also want there to be failures in the system so that we can blame technology when we don't want to admit to our own weaknesses.
social
socialsoftware
culture
design
psychology
Community
etiquette
communication
article
attention
december 2007 by earth2marsh
You Can't Predict Who Will Change The World - Forbes.com
november 2007 by earth2marsh
Globalization allowed the U.S. to specialize in the creative aspect of things, the risk-taking production of concepts and ideas--that is, the scalable part of production, in which more income can be generated from the same fixed assets through innovation.
innovation
future
psychology
education
creativity
Culture
economics
usa
discovery
tinkering
november 2007 by earth2marsh
TED | Talks | Steven Pinker: A brief history of violence (video)
november 2007 by earth2marsh
charts a history of violence from Biblical times through the present, and says modern society has a little less to feel guilty about.
TED
violence
history
video
!to_watch
psychology
politics
november 2007 by earth2marsh
Psychology Today: Trashing Teens
november 2007 by earth2marsh
Robert Epstein argues in a provocative book, "The Case Against Adolescence," that teens are far more competent than we assume, and most of their problems stem from restrictions placed on them.
psychology
culture
teens
teenagers
youth
parenting
Development
society
control
adolescence
sociology
november 2007 by earth2marsh
Powell's Books - Review-a-Day - The Lucifer Effect: Understanding How Good People Turn Evil by Philip G. Zimbardo, reviewed by Times Literary Supplement
november 2007 by earth2marsh
situational features, far more than underlying dispositional features of people's characters, explain why people behave cruelly and abusively to others.
psychology
book
experiment
discrimination
november 2007 by earth2marsh
BBC - Relationships - Couples - Productive arguing
november 2007 by earth2marsh
Don't use absolutes - never say "never", "always", "should" or "shouldn't". They're irritating and often inaccurate. (never use them! :)
relationships
communication
arguing
tips
negotiation
psychology
marriage
november 2007 by earth2marsh
PowerPoint Presentation - Putting the Fun in Functional
november 2007 by earth2marsh
"Applying game mechanics to functional software" Decent collection of ways that games can influence other designs.
games
design
game
psychology
social
presentation
interactive
socialnetworking
socialsoftware
november 2007 by earth2marsh
Groupthink - Wikipedia, the free encyclopedia
october 2007 by earth2marsh
a type of thought exhibited by group members who try to minimize conflict and reach consensus without critically testing, analyzing, and evaluating ideas
psychology
groupthink
Leadership
business
sociology
october 2007 by earth2marsh
The Power of Birth Order - TIME
october 2007 by earth2marsh
The importance of birth order has been known—or at least suspected—for years. But increasingly, there's hard evidence of its impact.
psychology
personality
parenting
intelligence
birth
order
sociology
october 2007 by earth2marsh
collision detection: Why geeks will rescue the Earth (Wired)
october 2007 by earth2marsh
We're very good at processing the plight of tiny groups of people but horrible at conceptualizing the suffering of large ones.
charity
empathy
numbers
philanthropy
psychology
thinking
billgates
october 2007 by earth2marsh
7 Stupid Thinking Errors You Probably Make - lifehack.org
september 2007 by earth2marsh
Nice summary of simple common falacies
thinking
brain
psychology
bias
cognition
september 2007 by earth2marsh
related tags
!to_describe ⊕ !to_read ⊕ !to_watch ⊕ ability ⊕ acquisition ⊕ acting ⊕ addiction ⊕ adolescence ⊕ advice ⊕ affordances ⊕ aging ⊕ AI ⊕ Altruism ⊕ america ⊕ american_dream ⊕ analysis ⊕ analytics ⊕ animals ⊕ anthropology ⊕ aquisition ⊕ argue ⊕ arguing ⊕ argument ⊕ arguments ⊕ arms ⊕ art ⊕ article ⊕ articles ⊕ artists ⊕ attention ⊕ attraction ⊕ audio ⊕ author ⊕ autism ⊕ autonomy ⊕ avatar ⊕ aws ⊕ beauty ⊕ behavior ⊕ bias ⊕ billbeaty ⊕ billgates ⊕ biology ⊕ birth ⊕ blindness ⊕ body ⊕ body_language ⊕ book ⊕ Books ⊕ brain ⊕ Bruce_Schneier ⊕ bubble ⊕ bubbles ⊕ business ⊕ captology ⊕ career ⊕ cars ⊕ cats ⊕ change ⊕ character ⊕ charity ⊕ cheating ⊕ child ⊕ children ⊕ child_development ⊕ choice ⊕ clean ⊕ cleanliness ⊕ cognition ⊕ cognitive ⊕ color ⊕ commentary ⊕ communication ⊕ Community ⊕ competition ⊕ computer ⊕ concentration ⊕ consumer ⊕ consumerism ⊕ control ⊕ conversion ⊕ cooperation ⊕ cost ⊕ crash ⊕ creation ⊕ creative ⊕ creativity ⊕ crisis ⊕ crowdsourcing ⊕ culture ⊕ customerservice ⊕ dan_pink ⊕ datamining ⊕ dating ⊕ dawkins ⊕ debate ⊕ Decision ⊕ decisions ⊕ dejavu ⊕ democracy ⊕ democrat ⊕ depression ⊕ design ⊕ development ⊕ disclosure ⊕ discovery ⊕ discrimination ⊕ dissonance ⊕ diversity ⊕ drawing ⊕ dream ⊕ dweck ⊕ economics ⊕ education ⊕ email ⊕ emotion ⊕ empathy ⊕ employment ⊕ english ⊕ enron ⊕ essay ⊕ esteem ⊕ ethics ⊕ etiquette ⊕ evolution ⊕ experience ⊕ experiment ⊕ experiments ⊕ expert ⊕ expertise ⊕ extraversion ⊕ extreme ⊕ face ⊕ facebook ⊕ faces ⊕ Fatigue ⊕ flow ⊕ forecast ⊕ framing ⊕ free ⊕ friends ⊕ fun ⊕ funny ⊕ future ⊕ game ⊕ games ⊕ game_theory ⊕ gaming ⊕ geek ⊕ Gender ⊕ genius ⊕ gladwell ⊕ goals ⊕ Google ⊕ government ⊕ grassroots ⊕ groupthink ⊕ growth ⊕ hacks ⊕ happiness ⊕ harveykarp ⊕ health ⊕ heuristics ⊕ history ⊕ homophily ⊕ honesty ⊕ howto ⊕ human ⊕ humor ⊕ ideals ⊕ ideas ⊕ identity ⊕ illusion ⊕ image ⊕ influence ⊕ infographics ⊕ information ⊕ innovation ⊕ insight ⊕ intelligence ⊕ interaction ⊕ interactive ⊕ interesting ⊕ interface ⊕ internet ⊕ interview ⊕ iq ⊕ japan ⊕ Japanese ⊕ jobs ⊕ Kevin_Kelly ⊕ kids ⊕ knowledge ⊕ language ⊕ leadership ⊕ learning ⊕ lies ⊕ life ⊕ lifehacks ⊕ lifestyle ⊕ lines ⊕ linguistics ⊕ list ⊕ literacy ⊕ literature ⊕ logic ⊕ love ⊕ lsi ⊕ luck ⊕ lying ⊕ makebelieve ⊕ management ⊕ manual ⊕ map ⊕ mapping ⊕ maps ⊕ marine ⊕ marketing ⊕ markets ⊕ marriage ⊕ mastery ⊕ math ⊕ mechanical_turk ⊕ Media ⊕ medicine ⊕ meme ⊕ memes ⊕ memetics ⊕ memorization ⊕ memory ⊕ men ⊕ message ⊕ mimicry ⊕ mind ⊕ mindhack ⊕ mindhacks ⊕ mistakes ⊕ mobile ⊕ model ⊕ money ⊕ morality ⊕ motivation ⊕ movies ⊕ music ⊕ negotiation ⊕ nerd ⊕ network ⊕ neurology ⊕ neuroscience ⊕ neuroticism ⊕ newyorker ⊕ npr ⊕ numbers ⊕ NYC ⊕ nyt ⊕ nytimes ⊕ obama ⊕ object ⊕ ocean ⊕ octopus ⊕ optical ⊕ order ⊕ organization ⊕ paing ⊕ paper ⊕ parasite ⊕ parenting ⊕ pattern ⊕ patterns ⊕ Paul_Graham ⊕ pay ⊕ perception ⊕ performance ⊕ perseverance ⊕ personality ⊕ persuasion ⊕ philanthropy ⊕ philosophy ⊕ physics ⊕ politics ⊕ practice ⊕ praise ⊕ prediction ⊕ preferences ⊕ presentation ⊕ pretend ⊕ price ⊕ priming ⊕ privacy ⊕ procrastination ⊕ productivity ⊕ project ⊕ projectmanagement ⊕ Prototype ⊕ ps ⊕ psychology ⊖ punishment ⊕ purpose ⊕ queueing ⊕ radio ⊕ ranking ⊕ rating ⊕ rational ⊕ reading ⊕ reference ⊕ relationships ⊕ religion ⊕ republican ⊕ research ⊕ retail ⊕ retain ⊕ retention ⊕ rhetoric ⊕ rich ⊕ robots ⊕ safety ⊕ sales ⊕ savant ⊕ schedule ⊕ scheduling ⊕ schneier ⊕ science ⊕ security ⊕ selfishness ⊕ self_regulation ⊕ semantics ⊕ senses ⊕ sex ⊕ shared ⊕ shopping ⊕ sierra ⊕ similarity ⊕ simulation ⊕ skepticism ⊕ skill ⊕ skills ⊕ social ⊕ socialnetworking ⊕ socialsoftware ⊕ society ⊕ sociology ⊕ software ⊕ space ⊕ speech ⊕ stanford ⊕ startup ⊕ statistics ⊕ status ⊕ stories ⊕ stress ⊕ success ⊕ sustainability ⊕ synesthesia ⊕ teachers ⊕ teaching ⊕ techniques ⊕ technology ⊕ ted ⊕ teenagers ⊕ teens ⊕ television ⊕ terrorism ⊕ theory ⊕ therapy ⊕ thinking ⊕ time ⊕ tinkering ⊕ tips ⊕ toddlers ⊕ traffic ⊕ traits ⊕ tricks ⊕ ui ⊕ unsubscribe ⊕ updates ⊕ usa ⊕ usability ⊕ ux ⊕ via:preoccupations ⊕ video ⊕ videogames ⊕ violence ⊕ viral ⊕ virtual ⊕ vision ⊕ Visualization ⊕ voting ⊕ waiting ⊕ webDesign ⊕ wikipedia ⊕ wired ⊕ women ⊕ work ⊕ Writing ⊕ youth ⊕ youtube ⊕ zeitgeist ⊕Copy this bookmark: