earth2marsh + games 72
The Schemaverse
14 days ago by earth2marsh
"The Schemaverse is a space-based strategy game implemented entirely within a PostgreSQL database. Compete against other players using raw SQL commands to command your fleet. Or, if your PL/pgSQL-foo is strong, wield it to write AI and have your fleet command itself!"
games
programming
sql
nerds
geeky
postgres
14 days ago by earth2marsh
Global Kids
april 2010 by earth2marsh
"Since 2002 Global Kids has been a leader in the use of online games to promote global awareness, engaged citizenship, and 21st Century Learning Skills. Through the Playing 4 Keeps program, Global Kids trains urban youth to develop games about important social and world issues. Global Kids played a founding role in the creation of Games For Change, which is committed to supporting individuals and organizations to use digital games for social change, and Global Kids advises other institutions, such as IBM, on the creation of games and games-based learning curricula. In addition, Global Kids, staff and students speak and write regularly about this work in academic, non-profit and philanthropic settings. "
games
curriculum
international
education
april 2010 by earth2marsh
Get Achievements
march 2010 by earth2marsh
A badge awarding service for web apps.
games
motivation
badges
service
services
achievements
march 2010 by earth2marsh
Episode 7: New Year’s Special – Adam Curtis and Avery Edison| Shift Run Stop
january 2010 by earth2marsh
" Film maker Adam Curtis joins us to talk about his latest project, 'It Felt Like a Kiss' and has some brilliant theories on all of Shift Run Stop's favourite subjects: humour, games and the computer age."
podcast
episode
mp3
!to_listen
humor
games
computers
january 2010 by earth2marsh
noticings : the game of noticing things around you
november 2009 by earth2marsh
"What are noticings? Noticings are interesting things that you stumble across when out and about. For example: perplexing pavement markings, a discarded photo, and a ceramic space invader are all noticings. Players are awarded points for things like spotting the first thing in a neighbourhood, or noticing something every day for a week. How to play You play Noticings by uploading your photos to Flickr, tagged with 'noticings' and geotagged with where they were taken. We've got some instructions to help you out. Each turn is a day, and at 3pm GMT every day photos from the previous day are imported from Flickr and the scores calculated."
photography
flickr
social
community
games
noticing
geography
interesting
location
geotagging
november 2009 by earth2marsh
Google Talkabout: Attention Nerds! A new gadgets API for communication
june 2009 by earth2marsh
As @ssethi put it, "Google XMPP-powered mini apps announced. Each is XML file with all HTML, CSS, & JS files packed together."
gadgets
google
XMPP
development
api
games
interactive
social
june 2009 by earth2marsh
Gamasutra - News - GDC: McGonigal: Game Developers Will Shape the Future of our World
april 2009 by earth2marsh
"“It might only take 5 days of World of Warcraft to create Wikipedia,” considering the vast number of players. “There’s no reason why we can’t take real world work and real world problems and seductively conceal it in a game world. Gamers have no problem doing work and doing collaborative things, you just have to figure out how to make them care about it.”"
games
future
attention
collaboration
trends
april 2009 by earth2marsh
Opertoon
april 2009 by earth2marsh
"Ruben & Lullaby are lovers having their first fight, and whether they break up or make up depends on you! A new kind of entertainment called an “opertoon,” Ruben & Lullaby is part comic, part game, part musical instrument, and controlled with motions and gestures which enable you to shape the feelings of the characters." -- the next time you're having a fight of your own, stop and ask who is shaking or stroking the iphone you're in...
games
interactive
iphone
apps
storytelling
comic
narrative
motion
april 2009 by earth2marsh
The Brainy Gamer: Gee whiz
march 2009 by earth2marsh
"Games don't separate learning from assessment. They don't say "Learn some stuff, and then later we'll take a test." They're giving you feedback all the time about the learning curve that you're on. So, they're not the only solution to this problem by any means, but they're a part of the solution of getting kids in school to learn not just knowledge as facts, but knowledge as something you produce; and in the modern world you produce it collaboratively."
pedagogy
elearning
games
videogames
assessment
quote
learning
march 2009 by earth2marsh
russell davies: fair play
february 2009 by earth2marsh
"where this thing really scored is in an element I've not noticed in a lot of the talk about play - fairness. And kids are utterly, utterly obsessed with fairness. It's the most important element in any game. And human rule-enforcement is automatically deemed unfair. There is no referee, umpire or god-like grandparent that can escape being seen as unfair at some point, for some decision. But the commanding voice of Cosmic Catch escapes all that. The relentless, ineluctable judgement of the RFID machine brooks no argument, is prey to no human frailties and biases and is immediately seen as fair. Or actually Fair. Or even FAIR."
game
toy
rfid
fair
kids
children
play
games
february 2009 by earth2marsh
Pac Manhattan
january 2009 by earth2marsh
a large-scale urban game that utilizes the New York City grid to recreate the 1980's video game sensation Pac-Man. This analog version of Pac-man is being developed in NYU's Interactive Telecommunications graduate program, in order to explore what happens when games are removed from their "little world" of tabletops, televisions and computers and placed in the larger "real world" of street corners, and cities.
games
pacman
arg
locative
manhattan
research
urban
videogames
january 2009 by earth2marsh
tutpup - play, compete, learn
november 2008 by earth2marsh
"aim is to provide simple, fun, competitive games that help children learn and gain confidence with Maths, English and other key skills and knowledge"
math
game
children
education
elearning
games
teaching
reading
interactive
practice
kids
november 2008 by earth2marsh
UUA: Deep Fun
september 2008 by earth2marsh
five chapters, loosely based on Denny Rydberg’s “Five Steps to Building Community.” Introducing new games to your youth group or conference will work best if your timing is right—if you choose games that fit the level of community already attained and nudge the group on to the next level. Following this introduction is an outline of the “Five Steps.” We have relied on this system to explain how community develops in YRUU settings at continental trainings, and we consider it whenever we plan programming for a YRUU event. Before each chapter are a few hints and suggestions for planning youth programming for that particular stage. In the game descriptions themselves, we tried to alternate between masculine and feminine pronouns, in order to be grammatically and politically correct. Don’t let it confuse you!
games
leadership
icebreaking
icebreaker
meetings
september 2008 by earth2marsh
xiphias: One of the things I like about small chi
august 2008 by earth2marsh
"One of the things I like about small children is watching them learn, experiment, and figure out the world. With older babies, and younger toddlers, they sometimes look like someone playing a text adventure: >TAKE LION You take the stuffed lion. >DROP LION Dropped. >TAKE LION You take the stuffed lion. >DROP LION Dropped. >TAKE LION You take the stuffed lion. >TAKE EGG You take the plush egg. >I You have: A stuffed lion A plush egg >PUSH LION Nothing happens. >PULL LION Nothing happens. >PUSH LION Nothing happens. >USE LION WITH EGG You can't use those two items together. >USE EGG WITH LION You can't use those two items together. >USE LION WITH EGG You can't use those two items together. >DROP LION Dropped. >EAT EGG You can't eat that! >EAT LION You don't have the lion. >GET LION You take the stuffed lion. >EAT LION You can't eat that!" via: yoz
play
games
funny
development
children
toys
kids
august 2008 by earth2marsh
NBCOlympics.com - 2008 Beijing Summer Olympic Games | Free Online ...
august 2008 by earth2marsh
Opening Ceremony for the 2008 games
olympics
opening
ceremony
games
ceremonies
video
august 2008 by earth2marsh
n00b World Reorder, part 2 | COPE: James Wallis levels with you
july 2008 by earth2marsh
hilarious—trying to understand the physics/cosmology of WoW based on empirical evidence.
WoW
games
humor
physics
cosmology
empiricism
july 2008 by earth2marsh
The Independent Gaming Source
july 2008 by earth2marsh
Rescue: the beagles is fantastic
procedural
games
generative
competition
gamedesign
design
july 2008 by earth2marsh
Games for two players, no pieces, no board. | Ask Metafilter
june 2008 by earth2marsh
You and your partner each think of a word or phrase -- typically a noun, but it doesn't have to be. Ready? Count to three together, then say your words at the same time... Now you each have to think of a new word or phrase that somehow relates
games
roadtrip
hiking
word
june 2008 by earth2marsh
Coin of the Realm, revisited
june 2008 by earth2marsh
if at the end of a quarter they needed to boost revenue... order all pets in a certain geography or in a certain number series to “get sick.” When customers take their pets to “see the vet” and purchase medicine.
business
chinese
economics
finance
games
money
china
virtual
june 2008 by earth2marsh
John Palfrey » Blog Archive » Katie Salen, ed., "The Ecology of Games: Connecting Youth, Games, and Learning"
june 2008 by earth2marsh
describes some of the essays in the book
videogames
design
learning
games
review
book
june 2008 by earth2marsh
gwap.com - Home [Games with a purpose]
may 2008 by earth2marsh
New human computing site (image aesthetics, tune tagging, and more) out of Carnegie Mellon.
games
crowdsourcing
research
human
computation
human_computation
serious_games
collaborative
AI
training
may 2008 by earth2marsh
Playing to Learn - Learning to Play « Fòrum Innovació
may 2008 by earth2marsh
recap of serious games
serious_games
games
education
serious
may 2008 by earth2marsh
Photojojo » Play Nicely With Others: Games to Play With Your Camera
may 2008 by earth2marsh
collection of game ideas with associated flickr groups
photography
games
flickr
fun
camera
creativity
inspiration
may 2008 by earth2marsh
The Austin Chronicle: Screens: The Serious Play in Saving the World: Gaming gets on the sustainability bandwagon
may 2008 by earth2marsh
Buckminster Fuller proposed an alternative to war games, called the World Game. He saw the world operating at a 4% mechanical efficiency and asserted that, if we could operate at 12% efficiency, we could accommodate everybody – humanity would be sustain
collaboration
community
sustainability
games
socialnetworks
cooperation
environment
gaming
may 2008 by earth2marsh
Mokoi Gaming - Play Anywhere, Create Anything. Platform Neutral Game Creation
april 2008 by earth2marsh
open source platform for designing sprite-baaed games
2D
programming
engine
design
linux
opensource
windows
games
april 2008 by earth2marsh
Welcome to Game Neverending
april 2008 by earth2marsh
Flickr re-released GNE, the foundation upon which Flickr was built, for April Fools. Awesome, but who knows how long it will stay... (via: Preoccupations)
gameneverending
gne
games
flickr
april 2008 by earth2marsh
Mexican Train Rules & Strategies
january 2008 by earth2marsh
version of rules for Mexican Train is based on the original, “official” rules, rewritten for clarity with suggested alternatives
games
rules
dominoes
mexicantrain
january 2008 by earth2marsh
Action video game modifies visual selective attention : Article : Nature
december 2007 by earth2marsh
action-video-game playing is capable of altering a range of visual skills
article
games
perception
learning
attention
december 2007 by earth2marsh
Epistemic Games
december 2007 by earth2marsh
computer games that can help players learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world.
education
games
innovation
eLearning
december 2007 by earth2marsh
The Smart Set: Jurassic Tennis - November 30, 2007
december 2007 by earth2marsh
Though similar in many ways to modern tennis, Jeu de Paume is a far more complex and technical sport. Played on an indoor court featuring angled walls and netted windows, the game favors precision ball-placement and mental strategies akin to a fast-paced
history
sports
tennis
games
indoor
december 2007 by earth2marsh
Confessions of an Aca/Fan: The Official Weblog of Henry Jenkins: From Serious Games to Serious Gaming (Part One): Revolution
november 2007 by earth2marsh
Popular accounts of the Serious Games movement have often fallen back on the image of the computer as a "teaching machine" that "programs" its users - for better or for worse.
games
gaming
Learning
simulation
Design
elearning
videogames
november 2007 by earth2marsh
PowerPoint Presentation - Putting the Fun in Functional
november 2007 by earth2marsh
"Applying game mechanics to functional software" Decent collection of ways that games can influence other designs.
games
design
game
psychology
social
presentation
interactive
socialnetworking
socialsoftware
november 2007 by earth2marsh
Why do game characters look so creepy? - By Clive Thompson - Slate Magazine
october 2007 by earth2marsh
"The more humanlike his robots became, the more people were attracted to them, but only up to a point. If an android become too realistic and lifelike, suddenly people were repelled and disgusted."
design
articles
games
robots
faces
simulation
videogame
videogames
realism
october 2007 by earth2marsh
Avalanche's Scrabble Word Finder
august 2007 by earth2marsh
searches through the 172,823 words of the ENABLE (Enhanced North American Benchmark LExicon) Scrabble word list and determines the best word to play at the best position on the board.
games
scrabble
generator
reference
game
boardgames
find
words
august 2007 by earth2marsh
Learning Federation - Federation of American Scientists
august 2007 by earth2marsh
reaching out to stakeholders, including researchers, corporations, government, the video games sector, to help us create a better future for all Americans
science
education
games
videogames
simulation
collaboration
august 2007 by earth2marsh
Sharkrunners Game : Shark Week : Discovery Channel
august 2007 by earth2marsh
an online game to teach people what it's like to be a marine biologist who is tracking sharks.
Games
game
sharks
biology
marine
simulation
biologist
Science
play
education
interactive
flash
august 2007 by earth2marsh
http://www.nytimes.com/2007/07/31/science/31prof.html?ex=1343534400&en=3f231ad9bb2f226c&ei=5090&partner=rssuserland&emc=rss
august 2007 by earth2marsh
Dr. Nowak identified the conditions when it can arise with a simple equation: B/C>K. That is, cooperation will emerge if the benefit-to-cost (B/C) ratio of cooperation is greater than the average number of neighbors (K).
evolution
competition
games
cooperation
math
science
medicine
august 2007 by earth2marsh
Ludic fallacy - Wikipedia, the free encyclopedia
june 2007 by earth2marsh
ludic fallacy (or "uncertainty of the nerd") is the "manifestation of the Platonic fallacy in the study of uncertainty; basing studies of chance on the narrow world of games and dice.
play
randomness
games
statistics
stats
modelling
june 2007 by earth2marsh
UIUC Library - Video Game and Gaming Collection
may 2007 by earth2marsh
The collection goals include creating an archive of vintage and contemporary games; collecting secondary and supplementary research materials to facilitate investigation of gaming; and investigating ways to capture the output of campus gaming initiatives,
games
library
gaming
collection
media
may 2007 by earth2marsh
Quia
april 2007 by earth2marsh
assessment and analysis tools and classroom management features, like class pages, calendars, and grade books
education
quizzes
games
quiz
resources
teaching
april 2007 by earth2marsh
UNICEF - Voices of Youth: Explore
january 2007 by earth2marsh
What is it like to live in poverty, struggling every day to stay healthy, keep out of debt, and get educated?
games
game
education
simulation
poverty
lsi
hunger
resource
january 2007 by earth2marsh
sodarace home
november 2006 by earth2marsh
online olympics pitting human creativity against machine learning in a competition to design robots that race over 2D terrains using the Sodaconstructor virtual construction kit
AI
programming
games
robots
simulation
november 2006 by earth2marsh
Soul Kerfuffle: The View From the Top
october 2006 by earth2marsh
an addict breaks free from WoW
games
videogames
addiction
mmorpg
social
WoW
october 2006 by earth2marsh
Extra Man Sliding Puzzle Explained
february 2006 by earth2marsh
At the start, there are twelve men in the image. After the two sections change places, there are thirteen men. The puzzle is figuring out where the thirteenth man came from.
Fun
games
illusions
thinking
february 2006 by earth2marsh
Wired News: Sometimes There Is a Free Lunch
february 2006 by earth2marsh
Here's a short -- and totally idiosyncratic -- list of some of my favorite free games, each of which innovate one thing cool and new
free
games
february 2006 by earth2marsh
SOLDAT - home page
february 2006 by earth2marsh
Soldat is a unique side-view multiplayer action game. It takes the best from games like Liero, Worms, Quake and Counter-Strike and gives you fast action gameplay
games
free
multiplayer
Freeware
february 2006 by earth2marsh
Tic-Frac-Toe
january 2006 by earth2marsh
tic tac toe in fractal form
games
web
fractal
visualization
january 2006 by earth2marsh
Trends in Japan
january 2006 by earth2marsh
At elementary schools, kindergartens, and preschools all across Japan, kids are losing themselves making hikaru dorodango, or balls of mud that shine.
japan
culture
education
games
science
play
january 2006 by earth2marsh
gridgame.swf (application/x-shockwave-flash Object)
january 2006 by earth2marsh
Personal best = 1335
games
Flash
Fun
puzzle
cool
interesting
january 2006 by earth2marsh
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