Iain Banks: My Favourite Game
19 days ago by dsankey
my favourite sci-fi author talks about his favourite games, and Civ (one of my faves) figures heavily. Swoon!
games
scifi
19 days ago by dsankey
How SpellTower’s Zach Gage took on Angry Birds, lost the fight, and came out ahead
4 weeks ago by dsankey
great game, great story, and a great opportunity for me to crow that I'm actually really good at this game. I am ranked #17 in Tower Mode!
games
apple
4 weeks ago by dsankey
How Valve “devalued” video games, and why that’s great news for developers and players
6 weeks ago by dsankey
"If you launch a game at $20, and the price goes down to $5, you need to sell four times as many games to make the same money, right? Surprisingly... they don’t just sell four times as many games, they may sell 20 times as many, or more."
games
business
6 weeks ago by dsankey
An x86 PlayStation 4 could signal a sea-change in the console industry
7 weeks ago by dsankey
Ars nerds out on next-gen gaming hardware rumours. "The game consoles can be subsidized and sold at a loss because each game also includes a cut for Sony or Microsoft. As long as gamers buy a handful of games, the money can be recouped. Boxes used predominantly for streaming media don’t provide access to that same revenue stream."
games
tech
7 weeks ago by dsankey
Angry Birds, Farmville and Other Hyperaddictive ‘Stupid Games’
7 weeks ago by dsankey
great examination of the iOS generation of casual games. Misses the Wii / DS in its cursory history though. Be sure to play the minigame. (<a href="http://waxy.org">via</a>)
games
culture
iphone
7 weeks ago by dsankey
0x10 ͨ
7 weeks ago by dsankey
Notch's new game. Space trading! But more mining? & monthly fee?
games
7 weeks ago by dsankey
The Gameological Society
8 weeks ago by dsankey
an AV Club spinoff site about games. First <a href="http://penny-arcade.com/report/">The PA Report</a> and now this? Suddenly there is a lot more good games-writing.
games
web
8 weeks ago by dsankey
When The Consoles Die, What Comes Next?
10 weeks ago by dsankey
he had me at "the wedding theory". But seriously, this is a must-watch for those interested in the art and business of games. (<a href="http://www.metafilter.com/113824/When-theres-no-more-room-in-Hell-the-consoles-will-walk-the-Earth">via</a>)
games
business
futuremedia
10 weeks ago by dsankey
Why Mass Effect is the Most Important Science Fiction Universe of Our Generation
february 2012 by dsankey
well done, but I find this sort of argument unwinnable; I'd rather try to argue projected historical influence. If a sci-fi universe is important in the woods and no one hears it, is it still important? (<a href="http://penny-arcade.com/report/the-cut">via</a>)
games
scifi
february 2012 by dsankey
Fantasy Armor and Lady Bits
december 2011 by dsankey
(<a href="http://metafilter.com">via</a>)
art
games
design
december 2011 by dsankey
Tom Bissell on The Elder Scrolls V: Skyrim
december 2011 by dsankey
"A massive interactive system, thoughtfully designed, that allowed for player experiences of nearly infinite variety: Here, finally, was a clear argument for what video games might actually be for." I felt the same way about oblivion. I see the point about Skyrim's dialogue, but I don't see as that big a deal (it's really not a huge amount of play time). We won't get compelling video game conversations until we're actually talking to the game. (<a href="http://funkaoshi.com">via</a>)
games
december 2011 by dsankey
Game Changers
november 2011 by dsankey
"some of the recent concepts, games, companies, and services that are changing the game industry, for better or for worse"
games
november 2011 by dsankey
Crimson: Steam Pirates
september 2011 by dsankey
"An iPad-only steampunk adventure game published by Bungie and developed by Harebrained Schemes, a games company founded by Jordan Weisman, whose past work game players might be familiar with—BattleTech, Shadowrun, and Crimson Skies." Wow, I really haven't been paying enough attention to Bungie news these days. Must get this. (<a href="http://funkaoshi.com">via</a>)
bungie
games
ipad
apple
september 2011 by dsankey
Stewart Butterfield on the Pressure of High Expectations
august 2011 by dsankey
leading up to the launch of Glitch
games
web
august 2011 by dsankey
Mario Shunning IPhones Leads to Growing Discontent by Nintendo’s Investors
august 2011 by dsankey
how the mighty are falling. Nintendo's stock price spiked up on rumours there was going to be a Pokemon for iOS, and went back down when they denied it. Did I mention the 3DS price drop after only a few months on the market?
games
business
phone
apple
iphone
august 2011 by dsankey
Chain World Videogame Was Supposed to be a Religion—Not a Holy War
july 2011 by dsankey
"In Rohrer’s mind, his game would share many qualities with religion—a holy ark, a set of commandments, a sense of secrecy and mortality and mystical anticipation. This was the idea, anyway, before things started to get weird. Before Chain World, like religion itself, mutated out of control."
games
culture
religion
july 2011 by dsankey
From Katamari Damacy to Glitch: Keita Takahashi Discusses His Newest Imaginings
july 2011 by dsankey
I've just barely tried Glitch. I loved the Game Neverending, Butterfield's previous game, and who doesn't love Katamari?
games
web
july 2011 by dsankey
Elite Game Nerds Team Up for Original Animated Project at Paramount
june 2011 by dsankey
Penny Arcade has idea optioned, "The New Kid"
games
film
june 2011 by dsankey
Brainy Gamer: Rooting for Goliath
may 2011 by dsankey
L.A. Noire comes out tomorrow. I'm ready.
games
may 2011 by dsankey
Exploitationware vs gamification
may 2011 by dsankey
in which the author rails against the rhetorical dishonesty of the term 'gamification'. That's because points, badges, etc. are external rewards systems (or as Bogost puts it, gestures that provide structure and measure progress), whereas the addictiveness of games comes largely from intrinsic rewards, i.e. enjoyable game mechanics.
games
ideas
may 2011 by dsankey
Cancel your credit card, users warned after PlayStation hack
april 2011 by dsankey
bad scene, Sony, bad scene.
sony
games
crime
april 2011 by dsankey
Brainy Gamer: The gamer's game
march 2011 by dsankey
"Baseball is a turn-based tactical role-playing game... Baseball is a 9-stage boss battle, and the pitcher is the boss."
games
ideas
sports
march 2011 by dsankey
Interview With Mike Rosenthal, creator of the "Waiting for Godot" video game
march 2011 by dsankey
'To quote one of the several cease and desist letters I received from the French lawyers representing the Beckett estate, “Unfortunately we do not share your sense of humor.” They asked me to change the name “Waiting for Godot,” because they held the rights to it. Under American law, my game is considered parody and is protected under fair use, but I complied since I’m just a college kid who can’t really afford a lawyer. So I changed the name to “Samuel Becketttt’s Lawyers Present: Waiting for Grodoudou.”'
games
copyright
indie
march 2011 by dsankey
Minecraft developer Mojang announces new game 'Scrolls'
march 2011 by dsankey
Jerry Holkins from Penny Arcade also involved. Sounds great.
games
march 2011 by dsankey
Magicka: Vietnam
march 2011 by dsankey
in the running for greatest title ever. Up there with "Magic Cop" and "Space Precinct". PC only though, sad.
games
comedy
march 2011 by dsankey
Deadly Premonition is the Game of the Year (Part 1)
march 2011 by dsankey
very tempted to check this out. (<a href="http://nohighscores.com/">via</a>)
games
march 2011 by dsankey
YouTube - Dead Island: Official Announcement Trailer
february 2011 by dsankey
now that's a video game trailer. (<a href="http://funkaoshi.com">via</a>)
games
ads
february 2011 by dsankey
Ubisoft on next-gen portable dev: 3DS / PSP2 first, 'the other machines' next
february 2011 by dsankey
this is interesting: Ubisoft plans to launch games first for 3DS and NGP, followed by cheaper versions for phones. Sort of like the theatrical-followed-by-DVD window system in film.
games
business
futuremedia
february 2011 by dsankey
Smart phones and tablets becoming video game machines
february 2011 by dsankey
underwhelmingly-titled article has quotes from John Carmack on the topic I was just discussing - "Carmack said there’s a chance the new 3DS and NGP could be the last generation of specialized handheld game consoles ever built."
games
phone
iphone
apple
futuremedia
february 2011 by dsankey
Hybrid Urban Games And #Tahrir Square
february 2011 by dsankey
The Pop-Up City on some developments in augmented reality
games
ideas
cities
february 2011 by dsankey
Gamasutra's Best of 2010
december 2010 by dsankey
a listmas spectacular featuring top cult games, top iOS games, biggest controversies etc.
games
december 2010 by dsankey
PSP2 Hits Next Fall With Dual Analog Sticks, Touch Pad and Bigger Screen
october 2010 by dsankey
This sounds a little crazy. Touch pad on the back, not a touch screen?
games
psp
sony
october 2010 by dsankey
Game Idea Generator | Struct.ca
october 2010 by dsankey
A game with Eating and Hooks. / A game with Bubbles and Swallowing and Math.
games
comedy
october 2010 by dsankey
Playing it safe: The A.V. Club’s fall/holiday 2010 games preview
august 2010 by dsankey
sequelitis runs rampant. I'm penciling in Halo Reach and Civ 5 for september.
games
august 2010 by dsankey
Sony Gets Desperate: Releases Second App Store Smear Ad
august 2010 by dsankey
There's a germ of truth in these ads: a lot of iPhone games are so casual as to be fluff, and I personally find the virtual joysticks found in a lot of the more advanced games to be borderline unusable. That said, the PSP's sales are clearly being decimated by the iPhone and iPod Touch - as if they weren't having enough trouble competing with the DS.
games
iphone
sony
august 2010 by dsankey
Game Design Essentials: 20 Real-World Games
august 2010 by dsankey
an analysis of some board, card and paper games with a view to lessons that can be applied to video games.
games
august 2010 by dsankey
Year of the Dragon's Lair
june 2010 by dsankey
"A game is released that's so cutting edge, so revolutionary, that people question whether it should be called a "game" at all, opting instead for the futuristic-sounding "interactive electronic experience." Back in '83.
games
history
june 2010 by dsankey
A fistful of video game dollars
may 2010 by dsankey
Rockstar's latest game Red Dead Redemption may be the most expensive Western ever produced, with a budget of $100-million. I'm psyched to try this game, but - shamefully - I'm still getting through Mass Effect 2, and have been thoroughly distracted by Torchlight.
games
business
may 2010 by dsankey
Jane McGonigal Lives the Game
may 2010 by dsankey
The Escapist profiles the world's most prominent ARG designer
games
arg
futuremedia
may 2010 by dsankey
Interview with Brian Jarrard and Joe Staten
april 2010 by dsankey
of Bungie, about the Activision deal.
games
bungie
business
april 2010 by dsankey
Industry Shocker: Halo Developer Bungie Studios Signs Deal With Activision
april 2010 by dsankey
Wow, missed this one yesterday. It's a 10-year deal.
games
bungie
business
april 2010 by dsankey
Video games can never be art
april 2010 by dsankey
Ebert trolls the video game crowd again, responding to a TED talk from a designer. She cites Waco Resurrection, Braid and Fl0wer as examples of games as art, which Ebert dismisses as "pathetic" - without playing them, of course. Which is like being a film critic who doesn't actually watch films.
games
criticism
ideas
art
film
april 2010 by dsankey
WarioWare D.I.Y.
april 2010 by dsankey
add this to the still-slender canon of console games that allow player game design. Sounds fun, but sharing is limited.
games
april 2010 by dsankey
Warpgate
april 2010 by dsankey
is out now. It's an iPhone space game, like Escape Velocity (hopefully).
games
iphone
april 2010 by dsankey
Nintendo to Make 3-D Version of Its DS Handheld Game
march 2010 by dsankey
very few details; to be playable at E3
games
tech
nintendo
ds
march 2010 by dsankey
PlayStation Move's Minority Report Controls In Action
march 2010 by dsankey
looks pretty cool to me.
ps3
games
tech
march 2010 by dsankey
iPhone, iPod touch carve 19% mobile gaming share from Sony, Nintendo
march 2010 by dsankey
in the US. iPhone OS now has bigger marketshare than the PSP.
games
iphone
apple
business
march 2010 by dsankey
Caught Sleeping
march 2010 by dsankey
Brandon BoingBoing takes Rohrer's new game "Sleep is Death" for a spin
games
art
ideas
from iphone
march 2010 by dsankey
C64 to Support Upcoming Gamebone Controller
march 2010 by dsankey
Hardware d-pad add-on for the iPhone with an incredibly bad name. Was Gamer Boner taken?
games
iphone
march 2010 by dsankey
One Giant Leap into 'Infinite Space'
march 2010 by dsankey
English translation of the DS space RPG is out now
games
scifi
rpg
march 2010 by dsankey
Neptune’s Pride
march 2010 by dsankey
"sporadic play" multiplayer browser-based strategy game that sounds pretty nifty
games
web
march 2010 by dsankey
New king of Donkey Kong crowned
march 2010 by dsankey
A plastic surgeon who only started playing last september. Don't let anyone ever tell you you can't be king of Donkey Kong!
games
march 2010 by dsankey
A Glimpse at BioWare's Philosophy on RPGs
march 2010 by dsankey
"the average 300 page novel clocks in at approximately 75,000 words. By comparison, the original Mass Effect contains approximately 300,000 words, Mass Effect 2 adds to that total with 450,000 words, and Dragon Age dwarfs them both with some 1,000,000 words."
games
writing
rpg
march 2010 by dsankey
Sleep Is Death (Geisterfahrer)
march 2010 by dsankey
new 2-player only conversational adventure game from the designer of Passage
games
indie
ideas
march 2010 by dsankey
Rockstar previews L.A. Noire: exploring the hellish depths of post-war Los Angeles with Ken Cosgrove
february 2010 by dsankey
a little James Ellroy action for the gamers
games
february 2010 by dsankey
Ribbon Hero turns learning Office into a game
january 2010 by dsankey
still waiting for Avid hero, I'd win that
games
ideas
january 2010 by dsankey
The Tao of Leveling
january 2010 by dsankey
RPGs as applied to real life: "what level are you?"
ideas
games
january 2010 by dsankey
In The Games Of Madness: How Gameplay and Narrative kill Meaning in "Games"
january 2010 by dsankey
fascinating thoughts from a developer
games
ideas
january 2010 by dsankey
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