dogwonder + ux   76

User Experience And The Poison On The Tip Of The Arrow | TechCrunch
Sure, Path 2.0 design is amazing. However, amazing design is not enough. It is like fashion. Everybody is excited about it at the beginning, but then people are getting used to it and eventually it wears out. After it does, the user is left with the essence of the user experience and what Path misses most is a compelling and unique user experience that will make using it worthwhile.
design  ux 
6 days ago by dogwonder
Simon Whatley - Apple’s 27 Guidelines for Mobile User Experience Design
People appreciate mobile apps that feel as though they were designed expressly for the device. For example, when an app fits well on the device screen and responds to the gestures that people know, it provides much of the experience people are looking for. And, although people might not be aware of human interface design principles, such as direct manipulation or consistency, they can tell when apps follow them and when they don’t.
apple  guidelines  mobile  ux 
7 days ago by dogwonder
10 Omnigraffle tips you might not know (plus one bonus!) | Viget
Over the past four months, I've been using Omnigraffle as my go-to diagramming app. During that time, I've collected a small set of tricks that make wireframing and diagramming easier.

If you're a grizzled 'graffle veteran or someone who reads manuals, some of these might be old hat. But maybe not – so check them out. If you've got any of your own, post them in the comments.
tips  tool  ux 
17 days ago by dogwonder
A Must Have Book Collection on UX » paul olyslager
I present to you the cornerstone of my book collection on UX: 16 highly recommended books on User Experience by UX professionals. If you are looking for books about user research, interface design, information architecture or UX strategy, you will find a book to your liking.
ux  books 
19 days ago by dogwonder
Effective Presentation of a Website’s Navigation | UX Booth
Users obtain information on the web in one of two ways: searching or browsing. Browsing – moving through a multi-faceted content structure – is made easier when information architects present users with an intuitive navigation hierarchy. This article discusses two techniques to that end.
design  ux  navigation  ia 
20 days ago by dogwonder
Designing Ahead: The Good, The Bad, and The Ugly - Anders Ramsay.com
One big change change driven by starting to build earlier is that of condensing up-front design work down to Just Enough. In other words, we go from doing a lot of analyzing and creating a lot of documents, sometimes for months, to committing to start delivering some kernel of the real product within weeks of project inception.
agile  design  ux 
20 days ago by dogwonder
Five Indispensable Skills for UX Mastery
For practicing User Experience Designers, one of the most important laws isn't Fitts's Law, which helps us understand how to design interactive elements. Nor is it Hick's Law, which describes how long people take to make decisions.
ux  career  portfolio 
6 weeks ago by dogwonder
UI Patterns For Mobile Apps: Search, Sort And Filter | Smashing UX Design
As I was waiting for a table at a local restaurant the other day, I flipped through a couple of the free classified papers. I was shocked to realize how dependent I’ve grown on three simple features that just aren’t available in the analog world: search, sort and filter.
design  mobile  patterns  ui  ux  responsive  search  navigation 
6 weeks ago by dogwonder
Device Experience & Responsive Design
While the task of designing Web applications and sites for multiple devices can be daunting, two techniques can make the process more manageable: classifying device experiences and designing/building responsively. Here's how these two approaches can work together to optimize interface designs across a wide range of connected devices.
mobile  planning  responsivedesign  strategy  ux  responsive 
6 weeks ago by dogwonder
Browser Sketch Pad — UI Stencils
Use our handy graph paper with browser chrome on top to sketch out your UI and website ideas. The grid matches the scale on our Web Stencil Kit. Easily tear off sheets for review and pin-up.
design  webdesign  ux  ui  drawing 
6 weeks ago by dogwonder
User Experience Vision For Startups | TechCrunch
Welcome to 1889. The field of photography was just changed forever. Up until recently, the process of taking and developing photos was expensive and cumbersome. As a result photography was available only to professional photographers or rich people.
startup  user  ux 
6 weeks ago by dogwonder
How to Create a UX Design Library
A design library is a collection of guidelines & standards that describe a design system and maybe template assets to go with it. Creating a library for an experience of any scale is no trivial matter. It's not like you open up a code editor, chop things up, throw a ZIP file to some marketer and say "Here you go. Enjoy!" You've got to have a plan.
design  documentation  patterns  ux 
6 weeks ago by dogwonder
GDS design principles
Listed below are our design principles and examples of how we've used them so far. These build on, and add to, our original 7 digital principles.
government  principles  design  ux  user 
7 weeks ago by dogwonder
The A-B-C of Behaviour | Johnny Holland
We all seem to be talking about changing behaviour through good design…but changing behaviour is actually really hard. Working as a psychologist in a detox unit at the start of my career has admittedly shaped my view of what it takes to change someone’s behaviour; and whilst I learnt it certainly isn’t impossible, it often takes time. Combine this with the fact that most human behaviour is not considered to be overly planned, with ‘conscious thought’ playing, at best, a small role in shaping our choices…things start to become a little tricky for us as designers. So how do we start to make sense of what influences someone to change their behaviour, given we are often charged with creating designs that are ultimately intended to encourage, if not drive, some form of behaviour change?
ux  behaviour  user 
7 weeks ago by dogwonder
How to tell managers they're wrong about UX research and still get hired
I was meeting with a potential client a few weeks back who wanted a usability test. “Tell me about your users,” I asked, hoping that I could then use this information as the basis for a recruitment screener.

“Well, it’s aimed at everyone really, so you don’t need to recruit any special kind of user,” came the reply.
ux  testing  usertesting 
8 weeks ago by dogwonder
Nokia Developer - User Experience - Tools
For a mobile phone user, the most familiar design patterns are the ones in their own phone. As such, developers should follow the target platform's design guidelines when creating apps.
ux  nokia  mobile  design  developer  guidelines  from twitter
8 weeks ago by dogwonder
LukeW | Which One: Responsive Design, Device Experiences, or RESS?
As more organizations realize they need to invest heavily in multi-device Web designs, the inevitable question of “how” comes up. Responsive Web design, separate sites, or something in between? Here’s how I’ve tried to simplify this decision:
mobile  responsive  rwd  ux  web 
12 weeks ago by dogwonder
Pleasure and Pain » Don Draper is the Antithesis of User Experience
Real empathy is when you quit viewing empathy as a way to get users to connect with YOU and instead use empathy as a way to connect users to *whatever it is they really want to do*. That is where UX practitioners (or people doing work related to the user’s experience) recognize that the Draper approach is, yeah, the opposite of what actually matters.
ux  advertising  Brand 
february 2012 by dogwonder
Managing UX Teams
I gave a talk yesterday at the Usability Professionals Association (UPA) conference about managing user experience teams. (It's a version of a talk that I gave last year at the IA Summit and again at UX Week.) In it, I talk about the importance of personality in hiring, and how personality and can make or break a fit.
ux  hiring  teams 
february 2012 by dogwonder
How To Recruit A UX Designer | Smashing UX Design
The Web has entered an era of user-centricity. If businesses are to attract new customers and retain existing ones, they must create websites and apps that deliver intuitive and tailored experiences. Whether you run an online retailer or a not-for-profit community website, the user experience is mission critical.
UX  article  from twitter
february 2012 by dogwonder
The new UX skills | Opinion | .net magazine
The role of the user experience designer is changing. It’s becoming less about ‘owning’ experience and actual design and more about facilitation and collaboration, says Lee Allen of TH_NK
agile  management  ux 
february 2012 by dogwonder
Do users change their settings? » UIE Brain Sparks
Back in the early days of PC computing, we were interested in how people used all those options, controls, and settings that software designers put into their applications. How much do users customize their applications?
design  usability  ux  research 
january 2012 by dogwonder
Stop Designing Pages And Start Designing Flows - Smashing UX Design
For designers, it’s easy to jump right into the design phase of a website before giving the user experience the consideration it deserves. Too often, we prematurely turn our focus to page design and information architecture, when we should focus on the user flows that need to be supported by our designs. It’s time to make the user flows a bigger priority in our design process.
design  ux  web  webdesign 
january 2012 by dogwonder
24 ways: Design the Invisible to Tell Better Stories on the Web
RT : A great article: Design the Invisible to Tell Better Stories on the Web by
ux  from twitter
december 2011 by dogwonder
User experience strategy | Foolproof
RT : How User Experience Strategy can bridge the gap between brand promise and customer reality ...
ux  from twitter
november 2011 by dogwonder
Designing The Experience
RT : The slides are up from my presentation "Designing The Experience"
HOWidc  ux  ExperienceDesign  from twitter
november 2011 by dogwonder
How to Design a Mobile Responsive Website | UX Booth
'mobile internet usage to overtake desktop usage by 2015 in US' why you should be planning for mobile
design  mobile  responsive  ui  ux  from twitter
october 2011 by dogwonder
Heat map
RT : Heatmap.js | HTML5 Canvas Heatmap Library
js  javascript  analytics  ux  hci  from twitter
august 2011 by dogwonder
Dialogues & Menus
#N9 UX guidelines. Really nicely done.
ux  nokia  mobile  guidelines  N9 
june 2011 by dogwonder
Adactio: Journal—Ethan Marcotte: The Responsive Designer’s Workflow
RT @adactio: Liveblogging a very exciting unveiling from @beep at @AnEventApart.
css  mobile  web-design  ux 
may 2011 by dogwonder
Omnigraffle: make your Smart Objects • Intense Minimalism
RT : Smart Objects in Omnigraffle: how to.
It's an awesome hidden feature for Omnigraffle Masters!
ux  omnigraffle  tips  from twitter
april 2011 by dogwonder
Essential and Desirable Skills for a UX Designer :: UXmatters
RT @Folletto: RT @leeander: Essential and Desirable Skills for a UX Designer (via @uxmatters)
UX  design  career 
december 2010 by dogwonder
Bulletin August/September 2009
superb article on social design patterns/anti-patterns
design  social  socialmedia  patterns  community  ux  socialsoftware 
august 2009 by dogwonder

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