User Experience And The Poison On The Tip Of The Arrow | TechCrunch
6 days ago by dogwonder
Sure, Path 2.0 design is amazing. However, amazing design is not enough. It is like fashion. Everybody is excited about it at the beginning, but then people are getting used to it and eventually it wears out. After it does, the user is left with the essence of the user experience and what Path misses most is a compelling and unique user experience that will make using it worthwhile.
design
ux
6 days ago by dogwonder
Simon Whatley - Apple’s 27 Guidelines for Mobile User Experience Design
7 days ago by dogwonder
People appreciate mobile apps that feel as though they were designed expressly for the device. For example, when an app fits well on the device screen and responds to the gestures that people know, it provides much of the experience people are looking for. And, although people might not be aware of human interface design principles, such as direct manipulation or consistency, they can tell when apps follow them and when they don’t.
apple
guidelines
mobile
ux
7 days ago by dogwonder
10 Omnigraffle tips you might not know (plus one bonus!) | Viget
17 days ago by dogwonder
Over the past four months, I've been using Omnigraffle as my go-to diagramming app. During that time, I've collected a small set of tricks that make wireframing and diagramming easier.
If you're a grizzled 'graffle veteran or someone who reads manuals, some of these might be old hat. But maybe not – so check them out. If you've got any of your own, post them in the comments.
tips
tool
ux
If you're a grizzled 'graffle veteran or someone who reads manuals, some of these might be old hat. But maybe not – so check them out. If you've got any of your own, post them in the comments.
17 days ago by dogwonder
A Must Have Book Collection on UX » paul olyslager
19 days ago by dogwonder
I present to you the cornerstone of my book collection on UX: 16 highly recommended books on User Experience by UX professionals. If you are looking for books about user research, interface design, information architecture or UX strategy, you will find a book to your liking.
ux
books
19 days ago by dogwonder
Effective Presentation of a Website’s Navigation | UX Booth
20 days ago by dogwonder
Users obtain information on the web in one of two ways: searching or browsing. Browsing – moving through a multi-faceted content structure – is made easier when information architects present users with an intuitive navigation hierarchy. This article discusses two techniques to that end.
design
ux
navigation
ia
20 days ago by dogwonder
Designing Ahead: The Good, The Bad, and The Ugly - Anders Ramsay.com
20 days ago by dogwonder
One big change change driven by starting to build earlier is that of condensing up-front design work down to Just Enough. In other words, we go from doing a lot of analyzing and creating a lot of documents, sometimes for months, to committing to start delivering some kernel of the real product within weeks of project inception.
agile
design
ux
20 days ago by dogwonder
Five Indispensable Skills for UX Mastery
6 weeks ago by dogwonder
For practicing User Experience Designers, one of the most important laws isn't Fitts's Law, which helps us understand how to design interactive elements. Nor is it Hick's Law, which describes how long people take to make decisions.
ux
career
portfolio
6 weeks ago by dogwonder
UI Patterns For Mobile Apps: Search, Sort And Filter | Smashing UX Design
6 weeks ago by dogwonder
As I was waiting for a table at a local restaurant the other day, I flipped through a couple of the free classified papers. I was shocked to realize how dependent I’ve grown on three simple features that just aren’t available in the analog world: search, sort and filter.
design
mobile
patterns
ui
ux
responsive
search
navigation
6 weeks ago by dogwonder
Device Experience & Responsive Design
6 weeks ago by dogwonder
While the task of designing Web applications and sites for multiple devices can be daunting, two techniques can make the process more manageable: classifying device experiences and designing/building responsively. Here's how these two approaches can work together to optimize interface designs across a wide range of connected devices.
mobile
planning
responsivedesign
strategy
ux
responsive
6 weeks ago by dogwonder
Browser Sketch Pad — UI Stencils
6 weeks ago by dogwonder
Use our handy graph paper with browser chrome on top to sketch out your UI and website ideas. The grid matches the scale on our Web Stencil Kit. Easily tear off sheets for review and pin-up.
design
webdesign
ux
ui
drawing
6 weeks ago by dogwonder
User Experience Vision For Startups | TechCrunch
6 weeks ago by dogwonder
Welcome to 1889. The field of photography was just changed forever. Up until recently, the process of taking and developing photos was expensive and cumbersome. As a result photography was available only to professional photographers or rich people.
startup
user
ux
6 weeks ago by dogwonder
How to Create a UX Design Library
6 weeks ago by dogwonder
A design library is a collection of guidelines & standards that describe a design system and maybe template assets to go with it. Creating a library for an experience of any scale is no trivial matter. It's not like you open up a code editor, chop things up, throw a ZIP file to some marketer and say "Here you go. Enjoy!" You've got to have a plan.
design
documentation
patterns
ux
6 weeks ago by dogwonder
GDS design principles
7 weeks ago by dogwonder
Listed below are our design principles and examples of how we've used them so far. These build on, and add to, our original 7 digital principles.
government
principles
design
ux
user
7 weeks ago by dogwonder
The A-B-C of Behaviour | Johnny Holland
7 weeks ago by dogwonder
We all seem to be talking about changing behaviour through good design…but changing behaviour is actually really hard. Working as a psychologist in a detox unit at the start of my career has admittedly shaped my view of what it takes to change someone’s behaviour; and whilst I learnt it certainly isn’t impossible, it often takes time. Combine this with the fact that most human behaviour is not considered to be overly planned, with ‘conscious thought’ playing, at best, a small role in shaping our choices…things start to become a little tricky for us as designers. So how do we start to make sense of what influences someone to change their behaviour, given we are often charged with creating designs that are ultimately intended to encourage, if not drive, some form of behaviour change?
ux
behaviour
user
7 weeks ago by dogwonder
How to tell managers they're wrong about UX research and still get hired
8 weeks ago by dogwonder
I was meeting with a potential client a few weeks back who wanted a usability test. “Tell me about your users,” I asked, hoping that I could then use this information as the basis for a recruitment screener.
“Well, it’s aimed at everyone really, so you don’t need to recruit any special kind of user,” came the reply.
ux
testing
usertesting
“Well, it’s aimed at everyone really, so you don’t need to recruit any special kind of user,” came the reply.
8 weeks ago by dogwonder
Nokia Developer - User Experience - Tools
8 weeks ago by dogwonder
For a mobile phone user, the most familiar design patterns are the ones in their own phone. As such, developers should follow the target platform's design guidelines when creating apps.
ux
nokia
mobile
design
developer
guidelines
from twitter
8 weeks ago by dogwonder
LukeW | Which One: Responsive Design, Device Experiences, or RESS?
12 weeks ago by dogwonder
As more organizations realize they need to invest heavily in multi-device Web designs, the inevitable question of “how” comes up. Responsive Web design, separate sites, or something in between? Here’s how I’ve tried to simplify this decision:
mobile
responsive
rwd
ux
web
12 weeks ago by dogwonder
Pleasure and Pain » Don Draper is the Antithesis of User Experience
february 2012 by dogwonder
Real empathy is when you quit viewing empathy as a way to get users to connect with YOU and instead use empathy as a way to connect users to *whatever it is they really want to do*. That is where UX practitioners (or people doing work related to the user’s experience) recognize that the Draper approach is, yeah, the opposite of what actually matters.
ux
advertising
Brand
february 2012 by dogwonder
Managing UX Teams
february 2012 by dogwonder
I gave a talk yesterday at the Usability Professionals Association (UPA) conference about managing user experience teams. (It's a version of a talk that I gave last year at the IA Summit and again at UX Week.) In it, I talk about the importance of personality in hiring, and how personality and can make or break a fit.
ux
hiring
teams
february 2012 by dogwonder
How To Recruit A UX Designer | Smashing UX Design
february 2012 by dogwonder
The Web has entered an era of user-centricity. If businesses are to attract new customers and retain existing ones, they must create websites and apps that deliver intuitive and tailored experiences. Whether you run an online retailer or a not-for-profit community website, the user experience is mission critical.
UX
article
from twitter
february 2012 by dogwonder
The new UX skills | Opinion | .net magazine
february 2012 by dogwonder
The role of the user experience designer is changing. It’s becoming less about ‘owning’ experience and actual design and more about facilitation and collaboration, says Lee Allen of TH_NK
agile
management
ux
february 2012 by dogwonder
Do users change their settings? » UIE Brain Sparks
january 2012 by dogwonder
Back in the early days of PC computing, we were interested in how people used all those options, controls, and settings that software designers put into their applications. How much do users customize their applications?
design
usability
ux
research
january 2012 by dogwonder
Stop Designing Pages And Start Designing Flows - Smashing UX Design
january 2012 by dogwonder
For designers, it’s easy to jump right into the design phase of a website before giving the user experience the consideration it deserves. Too often, we prematurely turn our focus to page design and information architecture, when we should focus on the user flows that need to be supported by our designs. It’s time to make the user flows a bigger priority in our design process.
design
ux
web
webdesign
january 2012 by dogwonder
Untitled (http://www.upassoc.org/usability_resources/conference/2006/post_task_ratings.pdf)
january 2012 by dogwonder
RT @mikejthompson: Useful paper on post-task subj. ratings in usability tests:
ux
testing
from twitter
january 2012 by dogwonder
24 ways: Design the Invisible to Tell Better Stories on the Web
december 2011 by dogwonder
RT @whatterz: A great article: Design the Invisible to Tell Better Stories on the Web by @robertmills
ux
from twitter
december 2011 by dogwonder
User experience strategy | Foolproof
november 2011 by dogwonder
RT @Foolproof_UX: How User Experience Strategy can bridge the gap between brand promise and customer reality #ux #s ...
ux
from twitter
november 2011 by dogwonder
Designing The Experience
november 2011 by dogwonder
RT @hellofisher: The slides are up from my presentation "Designing The Experience" #HOWidc
HOWidc
ux
ExperienceDesign
from twitter
november 2011 by dogwonder
How to Design a Mobile Responsive Website | UX Booth
october 2011 by dogwonder
'mobile internet usage to overtake desktop usage by 2015 in US' why you should be planning for mobile
design
mobile
responsive
ui
ux
from twitter
october 2011 by dogwonder
Untitled (http://www.slideshare.net/jgothelf/how-to-do-lean-ux-in-5-easy-steps)
june 2011 by dogwonder
RT @johannakoll: Short and to the point. @jboogie's deck from #LeanIgnite NYC: How to "Do" Lean #UX in 5 Easy Steps ...
LeanIgnite
UX
from twitter
june 2011 by dogwonder
Dialogues & Menus
june 2011 by dogwonder
#N9 UX guidelines. Really nicely done.
ux
nokia
mobile
guidelines
N9
june 2011 by dogwonder
Adactio: Journal—Ethan Marcotte: The Responsive Designer’s Workflow
may 2011 by dogwonder
RT @adactio: Liveblogging a very exciting unveiling from @beep at @AnEventApart.
css
mobile
web-design
ux
may 2011 by dogwonder
Omnigraffle: make your Smart Objects • Intense Minimalism
april 2011 by dogwonder
RT @Folletto: Smart Objects in Omnigraffle: how to.
It's an awesome hidden feature for Omnigraffle Masters!
ux
omnigraffle
tips
from twitter
It's an awesome hidden feature for Omnigraffle Masters!
april 2011 by dogwonder
Essential and Desirable Skills for a UX Designer :: UXmatters
december 2010 by dogwonder
RT @Folletto: RT @leeander: Essential and Desirable Skills for a UX Designer (via @uxmatters)
UX
design
career
december 2010 by dogwonder
Bulletin August/September 2009
august 2009 by dogwonder
superb article on social design patterns/anti-patterns
design
social
socialmedia
patterns
community
ux
socialsoftware
august 2009 by dogwonder
Bargain Basement Usability Testing | Think Vitamin
march 2009 by dogwonder
Test little and often
usability
design
ux
process
work
march 2009 by dogwonder
related tags
advertising ⊕ agile ⊕ analytics ⊕ apple ⊕ article ⊕ behaviour ⊕ books ⊕ Brand ⊕ buttons ⊕ career ⊕ communities ⊕ community ⊕ creativity ⊕ css ⊕ culture ⊕ daily ⊕ design ⊕ developer ⊕ documentation ⊕ drawing ⊕ education ⊕ ExperienceDesign ⊕ forum ⊕ games ⊕ government ⊕ groups ⊕ guidelines ⊕ hci ⊕ hig ⊕ hiring ⊕ HOWidc ⊕ ia ⊕ icons ⊕ ideas ⊕ informationdesign ⊕ inspiration ⊕ interaction ⊕ interface ⊕ ixd ⊕ ixda ⊕ ixd_patterns ⊕ javascript ⊕ jobs ⊕ jQuery ⊕ js ⊕ layout ⊕ lean ⊕ LeanIgnite ⊕ magazine ⊕ management ⊕ methodology ⊕ mobile ⊕ N9 ⊕ navigation ⊕ nokia ⊕ omnigraffle ⊕ patterns ⊕ philosophy ⊕ planning ⊕ portfolio ⊕ principles ⊕ process ⊕ programming ⊕ psychology ⊕ quotes ⊕ readlater ⊕ reference ⊕ research ⊕ resources ⊕ responsive ⊕ responsivedesign ⊕ rwd ⊕ scrum ⊕ search ⊕ social ⊕ socialmedia ⊕ socialnetworking ⊕ socialsoftware ⊕ sociology ⊕ software ⊕ softwaredevelopment ⊕ startup ⊕ strategy ⊕ teams ⊕ teamwork ⊕ technology ⊕ templates ⊕ test ⊕ testing ⊕ tips ⊕ tool ⊕ tools ⊕ tutorials ⊕ typography ⊕ ui ⊕ uk ⊕ usability ⊕ user ⊕ user-experience ⊕ userinterface ⊕ usertesting ⊕ utilities ⊕ ux ⊖ vizthink ⊕ web ⊕ web-design ⊕ web2.0 ⊕ webdesign ⊕ webdev ⊕ webdevelopment ⊕ work ⊕ workshop ⊕Copy this bookmark: