dogwonder + design   343

» The real conflict behind <picture> and @srcset Cloud Four Blog
How do we reconcile a pre-parser that wants to know what size image to download ahead of time with an image technique that wants to respond to its environment once the page layout has been calculated?
css  design  images  rwd  responsivedesign  responsive 
6 days ago by dogwonder
Leading by Design: Q&A with The Boston Globe’s Miranda Mulligan | Sparksheet
Last year The Boston Globe suddenly shed its old media reputation by launching what’s been called the world’s best-designed news website. We spoke to the Globe’s Digital Design Director, Miranda Mulligan, about design’s role in web journalism.
design  responsive  responsivedesign  rwd 
6 days ago by dogwonder
User Experience And The Poison On The Tip Of The Arrow | TechCrunch
Sure, Path 2.0 design is amazing. However, amazing design is not enough. It is like fashion. Everybody is excited about it at the beginning, but then people are getting used to it and eventually it wears out. After it does, the user is left with the essence of the user experience and what Path misses most is a compelling and unique user experience that will make using it worthwhile.
design  ux 
6 days ago by dogwonder
Effective Presentation of a Website’s Navigation | UX Booth
Users obtain information on the web in one of two ways: searching or browsing. Browsing – moving through a multi-faceted content structure – is made easier when information architects present users with an intuitive navigation hierarchy. This article discusses two techniques to that end.
design  ux  navigation  ia 
20 days ago by dogwonder
Designing Ahead: The Good, The Bad, and The Ugly - Anders Ramsay.com
One big change change driven by starting to build earlier is that of condensing up-front design work down to Just Enough. In other words, we go from doing a lot of analyzing and creating a lot of documents, sometimes for months, to committing to start delivering some kernel of the real product within weeks of project inception.
agile  design  ux 
20 days ago by dogwonder
Design View / Andy Rutledge - Gestalt Principles of Perception - 5: Closure
It is no accident that the final installment in this article series deals with closure. I’ve put it off until last not because of the clever pun, but because unlike the other Gestalt principles, a responsible examination of the principle of closure involves a host of harrowing contexts: war, deception, political and economic ruin, broken homes, broken hearts, blood, tears, and needless agony. Are you sure you want to get involved with this principle? Are you really so eager to get your hands dirty? Despite what you’ll find everywhere else on the subject, closure ain’t just for making clever logos.
design  gestalt  perception  principles 
4 weeks ago by dogwonder
Design View / Andy Rutledge - Gestalt Principles of Perception - 4: Common Fate
The principle of common fate is vital to our perception of how the things around us are or are not related to one another. We use this principle’s mechanisms in almost every aspect of our lives, not just in our enjoyment and discrimination of design. In fact, without our perception and reliance on the principle of common fate, we could lose our very lives at any moment (cue dramatic music!).
animation  design  gestalt  perception  principles 
4 weeks ago by dogwonder
Design View / Andy Rutledge - Gestalt Principles of Perception 3: Proximity, Uniform Connectedness, and Good Continuation
The reason that what you’re reading right now makes sense to you, other than the fact that you are familiar with the written English language, is due largely to the fact that I’m employing—and you perceive—three important Gestalt Principles. The structure of this paragraph is dependent on its adherence to and consistency with the principles of proximity, uniform connectedness, and good continuation. Without these three factors I would be unable to clearly communicate my thoughts to you through this medium (written/typed words) and what you are seeing would bear little or no relationship to language.
design  gestalt  perception  psychology  reference 
4 weeks ago by dogwonder
Design View / Andy Rutledge - Gestalt Principles of Perception 2: Similarity
As Gestalt principles go, the principle of similarity would seem to be one of the simplest to grasp. It states things that are similar are perceived to be more related than things that are dissimilar. Simple enough, right? As a web designer, however, you’ll need to be familiar with all of the ways that elements can be similar so that you can in any given situation choose the right one to exploit. This is because the different modes of similarity are not created equal. Some are strongly communicative while others are comparatively weak …and there is context to consider. It seems that the principle of similarity is not quite so simple as we might imagine.
design  gestalt  perception  webdesign 
4 weeks ago by dogwonder
Progressive And Responsive Navigation | Smashing Coding
Below is the HTML structure of a navigation menu created by WordPress. This unordered list is pretty common for content management systems and hand-coded websites alike. This will be the basis for our work.
css  css3  design  navigation  responsive 
6 weeks ago by dogwonder
LukeW | An Event Apart: A Philosophy of Restraint
In his A Philosophy of Restraint talk at An Event Apart in Seattle, WA 2012 Simon Collison outlined his design philosophy and how he applies it to Web projects. Here's my notes from his talk:
inspiration  design  philosophy 
6 weeks ago by dogwonder
A List Apart: Articles: Future-Ready Content
The future is flexible, and we’re bending with it. From responsive web design to futurefriend.ly thinking, we’re moving quickly toward a web that’s more fluid, less fixed, and more easily accessed on a multitude of devices.
cms  content  design  responsive 
6 weeks ago by dogwonder
A Whole Bunch of Amazing Stuff Pseudo Elements Can Do | CSS-Tricks
It's pretty amazing what you can do with the pseudo elements :before and :after. For every element on the page, you get two more free ones that you can do just about anything another HTML element could do. They unlock a whole lot of interesting design possibilities without negatively affecting the semantics of your markup. Here's a whole bunch of those amazing things. A roundup, if you will1.
css  css3  design  webdesign 
6 weeks ago by dogwonder
UI Patterns For Mobile Apps: Search, Sort And Filter | Smashing UX Design
As I was waiting for a table at a local restaurant the other day, I flipped through a couple of the free classified papers. I was shocked to realize how dependent I’ve grown on three simple features that just aren’t available in the analog world: search, sort and filter.
design  mobile  patterns  ui  ux  responsive  search  navigation 
6 weeks ago by dogwonder
Browser Sketch Pad — UI Stencils
Use our handy graph paper with browser chrome on top to sketch out your UI and website ideas. The grid matches the scale on our Web Stencil Kit. Easily tear off sheets for review and pin-up.
design  webdesign  ux  ui  drawing 
6 weeks ago by dogwonder
Menu Notification Badges Using HTML5 Data-Attributes | Webdesigntuts+
Today we’re going to take Orman Clark’s Menu Notification Badges design and build it using HTML and CSS. We’ll look at a couple of ways to achieve the effect, including the use of HTML5 data attributes which you may be unfamiliar with. Let’s dive in!
css  css3  design  html5  webdesign 
6 weeks ago by dogwonder
How to Create a UX Design Library
A design library is a collection of guidelines & standards that describe a design system and maybe template assets to go with it. Creating a library for an experience of any scale is no trivial matter. It's not like you open up a code editor, chop things up, throw a ZIP file to some marketer and say "Here you go. Enjoy!" You've got to have a plan.
design  documentation  patterns  ux 
6 weeks ago by dogwonder
Mike Kruzeniski – How Print Design is the Future of Interaction
There are three areas that I covered in the talk. First, how the visual language of UI has evolved and been shaped in to what we find in the interfaces we are familiar with today. Second, I’ll discuss why I think a new approach to the visual design of interfaces, influenced by Print Design, is emerging and necessary. And finally, why I think Print Design is an important influence to the next evolution of UI, and what we (as UI and Interaction Designers) can learn from the discipline of Print.
design  essay  interaction  print  ui 
6 weeks ago by dogwonder
GDS design principles
Listed below are our design principles and examples of how we've used them so far. These build on, and add to, our original 7 digital principles.
government  principles  design  ux  user 
7 weeks ago by dogwonder
Muddy Media, or the Myth of the Intuitive
Originally published in User Interface Design Workbook, Multimedia Computing Corporation

Hypermedia, sometimes called interactive multimedia, offers one of the greatest promises for computing. It brings together numbers, text, drawings, photographs, animation, video, and sound, presenting them in an interactive and therefore nonlinear format.

Such a rich, new medium almost invites confusion. With no tradition to follow, and so many media available, information often becomes hopelessly complex and obscure. Sadly, early results have often been a confusing mess.

Still, the potential for hypermedia is great. The challenge for designers and authors is to find ways to make interactive multimedia clear.
design  multimedia  history  principles 
7 weeks ago by dogwonder
Startups, This Is How Design Works – by Wells Riley
Companies like Apple are making design impossible for startups to ignore. Startups like Path, Airbnb, Square, and Massive Health have design at the core of their business, and they're doing phenomenal work. But what is ‘design’ actually? Is it a logo? A Wordpress theme? An innovative UI?
design  entrepreneurship  webdesign  principles 
7 weeks ago by dogwonder
Nokia Developer - User Experience - Tools
For a mobile phone user, the most familiar design patterns are the ones in their own phone. As such, developers should follow the target platform's design guidelines when creating apps.
ux  nokia  mobile  design  developer  guidelines  from twitter
8 weeks ago by dogwonder
Responsive News - Colophon
Here’s the technical stack we’ve used to build responsive news.

Nb. BBC is a large(ish) organisation so we’ve already got a fully operational platform upon which to write applications, so I’ve not listed every last thing, just the tools and technology that we’ve selected to create our project.
bbc  css  design  javascript  responsive 
8 weeks ago by dogwonder
Bricss - Simple responsive design test page
There are some pretty complex testing tools for responsive designs out there. I even see people constantly resizing their browser window using on-screen rulers. The easiest approach to me is just a simple page with a bunch of iframes, like Matt Kersley’s test page. Because I always ended up refreshing the whole page rather than the URL bar on that page, I saved the file locally and tweaked it a little.
design  development  html  responsive  test 
february 2012 by dogwonder
Where the Wireframes Are: Special Deliverable #3 - Boxes and Arrows: The design behind the design
RT : Most of my UI layouts now begin as Page Description Diagrams: . So important in this responsive era. /c ...
design  usability  webdesign  wireframes  from twitter
january 2012 by dogwonder
Do users change their settings? » UIE Brain Sparks
Back in the early days of PC computing, we were interested in how people used all those options, controls, and settings that software designers put into their applications. How much do users customize their applications?
design  usability  ux  research 
january 2012 by dogwonder
Stop Designing Pages And Start Designing Flows - Smashing UX Design
For designers, it’s easy to jump right into the design phase of a website before giving the user experience the consideration it deserves. Too often, we prematurely turn our focus to page design and information architecture, when we should focus on the user flows that need to be supported by our designs. It’s time to make the user flows a bigger priority in our design process.
design  ux  web  webdesign 
january 2012 by dogwonder
Adam Darowski | Blog | URL as UI
Computer users have gotten so used to the graphical user interface (GUI) that it is easy to forget that computers basically operate via a series of commands. The web has not only brought the command line back to the surface (with the web browser’s address bar), it has exposed the concept to an entire generation of users that has never seen a command line.
design  ui  usability  web 
november 2011 by dogwonder
How to Design a Mobile Responsive Website | UX Booth
'mobile internet usage to overtake desktop usage by 2015 in US' why you should be planning for mobile
design  mobile  responsive  ui  ux  from twitter
october 2011 by dogwonder
Sniff my browser: The Modernizr inadequacy - Nefarious Designs
So, in summary then, I absolutely cannot recommend implementing Modernizr as a best practice for front end development. It attempts to solve a problem from the wrong direction, and introduces a new potential point of failure. What’s more it breaks the fundamental ethic of web standards; the separation of concerns.
css  design  javascript 
may 2011 by dogwonder
Subtraction.com: My Column on Columns
No surprise: @khoi doesn't see a big future in text columns on digital devices either:
design  typography  web  css3  columns 
april 2011 by dogwonder
Media Queries
RT @Folletto: Excellent examples of CSS media queries:
/via @adactio
responsive  design  webdesign  mobile  css 
april 2011 by dogwonder
A List Apart: Articles: Responsive Web Design
@thetalldesigner it was Ethan Marcotte or @beep
css  css3  design  mobile  webdesign 
april 2011 by dogwonder
Buster Benson
Playful aggregate of his online life
design  reference  fonts  canvas  html5  jquery  graphs  charts 
december 2010 by dogwonder
Minimalist effect in the maximalist market ~ ANTREPO // A2591
Our last project is about simplicity and we try to find alternate simple version for some package samples of the international brands. We think almost every product needs some review for minimal feeling.
design  product  minimalism 
december 2010 by dogwonder
Essential and Desirable Skills for a UX Designer :: UXmatters
RT @Folletto: RT @leeander: Essential and Desirable Skills for a UX Designer (via @uxmatters)
UX  design  career 
december 2010 by dogwonder
Design Thinking: A Useful Myth - Core77
A powerful myth has arisen upon the land, a myth that permeates business, academia, and government. It is pervasive and persuasive. But although it is relatively harmless, it is false. The myth? That designers possess some mystical, creative thought process that places them above all others in their skills at creative, groundbreaking thought.
design  thinking  perception 
december 2010 by dogwonder
Emergent design and evolutionary architecture | www.thoughtworks.com
Most of the software world has realised that Big Design Up Front (BDUF) doesn’t work well in software. But lots of developers struggle with this notion when it applies to architecture and design, surely you can’t start coding, right? You need some level of understanding before you can start work.
design  agile  emergent  behaviour  Evolutionary  Architecture  systems 
december 2010 by dogwonder
Bulletin August/September 2009
superb article on social design patterns/anti-patterns
design  social  socialmedia  patterns  community  ux  socialsoftware 
august 2009 by dogwonder
the-golden-grid - Google Code
The Golden Grid is a web grid system. It 's a product of the search for the perfect modern grid system. It 's meant to be a CSS tool for grid based web sites.
design  css  webdesign  layout  grid  framework 
february 2009 by dogwonder
Preoccupations - Drawing Board to the Desktop - A Designer’s Path - NYTimes.com
In the NY Times, Michael Bierut talks about the differences in graphic design when he started work in the early 80s and now. In a word: computers.
technology  design  work 
february 2009 by dogwonder
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