Simon Whatley - Apple’s 27 Guidelines for Mobile User Experience Design
7 days ago by dogwonder
People appreciate mobile apps that feel as though they were designed expressly for the device. For example, when an app fits well on the device screen and responds to the gestures that people know, it provides much of the experience people are looking for. And, although people might not be aware of human interface design principles, such as direct manipulation or consistency, they can tell when apps follow them and when they don’t.
apple
guidelines
mobile
ux
7 days ago by dogwonder
Apple To Announce Tools, Platform To 'Digitally Destroy' Textbook Publishing | Epicenter | Wired.com
february 2012 by dogwonder
Apple is slated to announce the fruits of its labor on improving the use of technology in education at its special media event on Thursday, January 19. While speculation has so far centered on digital textbooks, sources close to the matter have confirmed to Ars that Apple will announce tools to help create interactive e-books—the “GarageBand for e-books,” so to speak—and expand its current platform to distribute them to iPhone and iPad users.
apple
digital
publishing
february 2012 by dogwonder
Lion Ui Kit Preview
august 2011 by dogwonder
RT @khoi: Designer Jonatan Castro (@ddrdark) made this Mac OS X Lion UI kit as a PSD file. Available for download:
mac
apple
lion
from twitter
august 2011 by dogwonder
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