Hipmunk comes to Android with a surprisingly slick app
september 2011 by doffm
Hipmunk's mascot with an Android spin
Hipmunk has finally brought its travel search application to the Android operating system, with a brand new mobile app that will hit the Android marketplace Thursday.
Hipmunk for Android, which for now only facilitates flight searches, is impressive because it retains all the slickness of the company’s existing web and mobile offerings. That’s no small feat for an app made for Android, an operating system that generally takes a backseat to Apple’s iOS when it comes to user interface design.
I played around with the new app at Hipmunk’s San Francisco headquarters this week, and it’s a pleasure to use. For lack of a better comparison, the experience is just as smooth as using an iPhone or iPad. That’s not an accident, said Hipmunk’s Android developer Ryan Oldenburg, who worked full-time on the app since joining the company in mid-June.
“The biggest thing about our Android app is it doesn’t not do anything the iOS app does,” Oldenburg told me in an interview. “We really went the extra mile on everything.” In fact, a couple of features — such as the ability to easily clear your flight search history — are currently only found on the Android app, and are likely to be added to the next version of Hipmunk for iOS.
Hipmunk’s Android debut could mark a significant inflection point for the year-old company, which has attracted a loyal following among the early adopter set. iPhones and iPad owners are certainly the choice of many influential folks in tech and media, but Android devices currently account for about half of all smartphones sold in the US. Now that Hipmunk can better serve that huge chunk of the mobile world, the travel app beloved by the cool kids could finally start to get the mainstream following it deserves.
Here are some screenshots of Hipmunk for Android (click to enlarge):
Related research and analysis from GigaOM Pro:Subscriber content. Sign up for a free trial.
Mobile payments: forecasts, technologies and opportunitiesBluetooth to Feel Blue as Personal Area Network Battles LoomU.S. Wireless Data Market: Q4 and Year-End 2008
Android
Android_apps
Hipmunk
Mobile
Mobile_Apps
travel
travel_apps
travel_search
travel_site
from google
Hipmunk has finally brought its travel search application to the Android operating system, with a brand new mobile app that will hit the Android marketplace Thursday.
Hipmunk for Android, which for now only facilitates flight searches, is impressive because it retains all the slickness of the company’s existing web and mobile offerings. That’s no small feat for an app made for Android, an operating system that generally takes a backseat to Apple’s iOS when it comes to user interface design.
I played around with the new app at Hipmunk’s San Francisco headquarters this week, and it’s a pleasure to use. For lack of a better comparison, the experience is just as smooth as using an iPhone or iPad. That’s not an accident, said Hipmunk’s Android developer Ryan Oldenburg, who worked full-time on the app since joining the company in mid-June.
“The biggest thing about our Android app is it doesn’t not do anything the iOS app does,” Oldenburg told me in an interview. “We really went the extra mile on everything.” In fact, a couple of features — such as the ability to easily clear your flight search history — are currently only found on the Android app, and are likely to be added to the next version of Hipmunk for iOS.
Hipmunk’s Android debut could mark a significant inflection point for the year-old company, which has attracted a loyal following among the early adopter set. iPhones and iPad owners are certainly the choice of many influential folks in tech and media, but Android devices currently account for about half of all smartphones sold in the US. Now that Hipmunk can better serve that huge chunk of the mobile world, the travel app beloved by the cool kids could finally start to get the mainstream following it deserves.
Here are some screenshots of Hipmunk for Android (click to enlarge):
Related research and analysis from GigaOM Pro:Subscriber content. Sign up for a free trial.
Mobile payments: forecasts, technologies and opportunitiesBluetooth to Feel Blue as Personal Area Network Battles LoomU.S. Wireless Data Market: Q4 and Year-End 2008
september 2011 by doffm
Building a mobile app? Here are 6 tips for you
september 2011 by doffm
At Mobilize 2011 this week, we had a wealth of founders and executives of mobile companies onstage who not only talked up their products but also the things they’ve learned as they’ve built their apps and mobile services. We’ve picked out some of the best advice they had to offer for young mobile companies just starting out. Here are six great tips from Pandora, Flipboard, Instagram, Hipmunk, Formspring and Grey Area:
1. Don’t feel that you have to pick sides in HTML5 vs. native
Pandora is taking a hybrid approach to its rapidly growing music streaming service’s web site and its apps, and its not alone. Pandora launched an HTML5-powered website last week, and CTO Tom Conrad said that he could see the company developing a hybrid HTML5-native app. It’s the best way to get the best of both worlds with the technology that’s available right now, said Conrad. “That gives you integration with the OS and really, really high performance and really fluid user experiences. But integrated with some HTML5 content, whose strong suit is uniform platform dynamics, and rapid turns on user interface development.”
2. Do smaller releases quickly
It took Instagram (which went from essentially zero to 10 million users in the space of a year) a while between the release of their photo app and the first major update last week. But CEO Kevin Systrom wouldn’t recommend that. “Do fewer things more quickly,” he said, rather than waiting a long time between big releases as Instagram did. “It’s not a mistake, it just took us a long time to do v 2.0. But I’d like to move us into smaller iterations more quickly because I think that if you get into a rhythm of releases you end up making more progress in the long run.”
3. Prototype early and often
Danilo Campos, head of mobile at travel-search startup Hipmunk, offered his best advice on how not to waste your developers’ time: “Prototyping is going to save you from shipping crap. It allows you to touch the application in front of you without having to invest a deep amount of resources in it. It’s something you build in an afternoon’s time rather than over the course of weeks and [then] realizing it’s not good at all.”
4. Human intervention is good
Pandora learned you can’t automate everything. “One of the key observations that [founder] Tim [Westergren] made when he started the company was that part of what we love about music is how it sounds,” said Conrad. “So to make a service that really introduces you to new artists, the best way to do that is to have a catalog of the musical fingerprints or underlying musicological attributes. The state of the art in computer listening is insufficient to tease out those hundreds of details, so we have human beings that come in and put on headphones and categorize those 400 attributes.”
5. Throw out your own expectations
This dawned on the Formspring team when they were figuring out how to translate their Q&A site into a mobile app, which they released earlier this month. At first they felt pressured to recreate their site, but they realized that wasn’t realistic for the phone’s small screen. “Some expectations are yours that you need to throw out,” said Tom Wang head of product at Formspring. Your website may look “radically different” than your app, and that’s OK if it gives the best user experience. “You really need to rethink what you’re presenting and how you’re presenting it.”
Grey Area, the company behind the hit mobile location-based massively multiplayer online game Shadow Cities also had their expectations of user behavior turned upside down early on. Co-founder and CEO Ville Vesterinen said they assumed those who played mobile games were casual gamers, meaning they engaged in brief play sessions while in transit. In reality, Vesterinen said, users play their mobile games in places they are most often, meaning they play for longer sessions. That realization made Grey Area rethink engagement and in-game experiences.
6. Compete with yourself
“A great company thinks about competing with itself,” Flipboard Editorial Director Josh Quittner said. “That’s really in the end who they compete with. They don’t think about what everybody else is doing because if you start thinking about what everybody else is doing, you end up following them.”
Keith Rabois of mobile payments startup Square echoed that. “We look at ourselves in the mirror everyday….it doesn’t really matter what other people do. We really strictly believe that. Insofar as a lot of companies start with the premise of, I have to worry about this feature, and they send around emails (asking), ‘Do we have that?’ We try to take ourselves out of that. It’s our job to build amazing products and we either succeed or fail depending on how amazing they are.”
Related research and analysis from GigaOM Pro:Subscriber content. Sign up for a free trial.
From car to cloud: the future of the in-vehicle app landscapeU.S. Wireless Data Market: Q4 and Year-End 2008What Amazon’s new Kindle line means for Apple, Netflix and online media
Flipboard
Formspring
Hipmunk
Instagram
Mobile
Mobilize_2011
Pandora
from google
1. Don’t feel that you have to pick sides in HTML5 vs. native
Pandora is taking a hybrid approach to its rapidly growing music streaming service’s web site and its apps, and its not alone. Pandora launched an HTML5-powered website last week, and CTO Tom Conrad said that he could see the company developing a hybrid HTML5-native app. It’s the best way to get the best of both worlds with the technology that’s available right now, said Conrad. “That gives you integration with the OS and really, really high performance and really fluid user experiences. But integrated with some HTML5 content, whose strong suit is uniform platform dynamics, and rapid turns on user interface development.”
2. Do smaller releases quickly
It took Instagram (which went from essentially zero to 10 million users in the space of a year) a while between the release of their photo app and the first major update last week. But CEO Kevin Systrom wouldn’t recommend that. “Do fewer things more quickly,” he said, rather than waiting a long time between big releases as Instagram did. “It’s not a mistake, it just took us a long time to do v 2.0. But I’d like to move us into smaller iterations more quickly because I think that if you get into a rhythm of releases you end up making more progress in the long run.”
3. Prototype early and often
Danilo Campos, head of mobile at travel-search startup Hipmunk, offered his best advice on how not to waste your developers’ time: “Prototyping is going to save you from shipping crap. It allows you to touch the application in front of you without having to invest a deep amount of resources in it. It’s something you build in an afternoon’s time rather than over the course of weeks and [then] realizing it’s not good at all.”
4. Human intervention is good
Pandora learned you can’t automate everything. “One of the key observations that [founder] Tim [Westergren] made when he started the company was that part of what we love about music is how it sounds,” said Conrad. “So to make a service that really introduces you to new artists, the best way to do that is to have a catalog of the musical fingerprints or underlying musicological attributes. The state of the art in computer listening is insufficient to tease out those hundreds of details, so we have human beings that come in and put on headphones and categorize those 400 attributes.”
5. Throw out your own expectations
This dawned on the Formspring team when they were figuring out how to translate their Q&A site into a mobile app, which they released earlier this month. At first they felt pressured to recreate their site, but they realized that wasn’t realistic for the phone’s small screen. “Some expectations are yours that you need to throw out,” said Tom Wang head of product at Formspring. Your website may look “radically different” than your app, and that’s OK if it gives the best user experience. “You really need to rethink what you’re presenting and how you’re presenting it.”
Grey Area, the company behind the hit mobile location-based massively multiplayer online game Shadow Cities also had their expectations of user behavior turned upside down early on. Co-founder and CEO Ville Vesterinen said they assumed those who played mobile games were casual gamers, meaning they engaged in brief play sessions while in transit. In reality, Vesterinen said, users play their mobile games in places they are most often, meaning they play for longer sessions. That realization made Grey Area rethink engagement and in-game experiences.
6. Compete with yourself
“A great company thinks about competing with itself,” Flipboard Editorial Director Josh Quittner said. “That’s really in the end who they compete with. They don’t think about what everybody else is doing because if you start thinking about what everybody else is doing, you end up following them.”
Keith Rabois of mobile payments startup Square echoed that. “We look at ourselves in the mirror everyday….it doesn’t really matter what other people do. We really strictly believe that. Insofar as a lot of companies start with the premise of, I have to worry about this feature, and they send around emails (asking), ‘Do we have that?’ We try to take ourselves out of that. It’s our job to build amazing products and we either succeed or fail depending on how amazing they are.”
Related research and analysis from GigaOM Pro:Subscriber content. Sign up for a free trial.
From car to cloud: the future of the in-vehicle app landscapeU.S. Wireless Data Market: Q4 and Year-End 2008What Amazon’s new Kindle line means for Apple, Netflix and online media
september 2011 by doffm
The 3 don’ts of high-engagement apps
september 2011 by doffm
At the Tuesday afternoon Mobilize panel on how to keep people coming back to your mobile app, panelists from a variety of services like Hipmunk, Formspring, ngmoco and Yahoo agreed that there were three things you should avoid doing if you want to create high-engagement apps.
Don’t think that push notifications are the answer. Push notifications are a great way to remind people to use your app, noted Steve Douty, VP of Applications and Mobile at Yahoo. You shouldn’t “leave it up to users to remember to go back to your app,” he said. But at the same time, you don’t want to barrage them with constant popups on their screen that become an annoyance.
As Danilo Campos, head of mobile for flight search app Hipmunk put it, “It all depends on the frequency of push notifications and how those decisions to push those were made. If it’s for the wrong things or things the user doesn’t care about, they’re going to turn it off and you’ve lost an opportunity to build that relationship.” So personalization of apps and frequency and type of notifications is key.
Don’t pack every possible feature inside your app. Apps can die from an overload of features. Just adding more functionality because you can is never the answer, the group agreed. “The more you keep feature creep from happening…that ends up becoming more successful engagement,” said Douty.
“Web applications have a lot of features, [people using them] have time to work, so you can give them additional functionality, but in mobile you’ve got a tiny screen and a tiny slice of users’ time,” said Campos. ”You can best serve them by giving them” a simpler experience.
Don’t assume your app should look and act like your web site. An important part of keeping people returning to an app is that it’s easy and fun to use. If you try to recreate a whole website and all its functionality on a tiny four-inch screen, it might overwhelm or turn off users.
Formspring found that out recently when it was building its app after beginning on the web. “You really need to rethink what you’re presenting and how you’re presenting it,” said Tom Wang, head of product for Formspring. In the end your app might look “radically different” than your site, and that’s totally OK. Don’t be afraid to throw out both your own and users’ expectations in that case.
mobilize2011 on livestream.com. Broadcast Live Free
Related research and analysis from GigaOM Pro:Subscriber content. Sign up for a free trial.
The future of mobile: a segment analysis by GigaOM ProReport: A Mobile Video Market OverviewHow Speech Technologies Will Transform Mobile Use
Android
Hipmunk
iPhone
Mobilize_2011
ngmoco
Yahoo
from google
Don’t think that push notifications are the answer. Push notifications are a great way to remind people to use your app, noted Steve Douty, VP of Applications and Mobile at Yahoo. You shouldn’t “leave it up to users to remember to go back to your app,” he said. But at the same time, you don’t want to barrage them with constant popups on their screen that become an annoyance.
As Danilo Campos, head of mobile for flight search app Hipmunk put it, “It all depends on the frequency of push notifications and how those decisions to push those were made. If it’s for the wrong things or things the user doesn’t care about, they’re going to turn it off and you’ve lost an opportunity to build that relationship.” So personalization of apps and frequency and type of notifications is key.
Don’t pack every possible feature inside your app. Apps can die from an overload of features. Just adding more functionality because you can is never the answer, the group agreed. “The more you keep feature creep from happening…that ends up becoming more successful engagement,” said Douty.
“Web applications have a lot of features, [people using them] have time to work, so you can give them additional functionality, but in mobile you’ve got a tiny screen and a tiny slice of users’ time,” said Campos. ”You can best serve them by giving them” a simpler experience.
Don’t assume your app should look and act like your web site. An important part of keeping people returning to an app is that it’s easy and fun to use. If you try to recreate a whole website and all its functionality on a tiny four-inch screen, it might overwhelm or turn off users.
Formspring found that out recently when it was building its app after beginning on the web. “You really need to rethink what you’re presenting and how you’re presenting it,” said Tom Wang, head of product for Formspring. In the end your app might look “radically different” than your site, and that’s totally OK. Don’t be afraid to throw out both your own and users’ expectations in that case.
mobilize2011 on livestream.com. Broadcast Live Free
Related research and analysis from GigaOM Pro:Subscriber content. Sign up for a free trial.
The future of mobile: a segment analysis by GigaOM ProReport: A Mobile Video Market OverviewHow Speech Technologies Will Transform Mobile Use
september 2011 by doffm
related tags
Android ⊕ Android_apps ⊕ Flipboard ⊕ Formspring ⊕ Hipmunk ⊕ Instagram ⊕ iPhone ⊕ Mobile ⊕ Mobile_Apps ⊕ Mobilize_2011 ⊕ ngmoco ⊕ Pandora ⊕ travel ⊕ travel_apps ⊕ travel_search ⊕ travel_site ⊕ Yahoo ⊕Copy this bookmark: