dirksonguer + z3 + systems 1
Gold Star for You, Friend! » #AltDevBlogADay
may 2011 by DirkSonguer
Why are players playing your game? What motivations did you inspire in them? Are they the motivations you wanted?
In just a few short years we’ve seen reward systems in games evolve beyond measure — from what was once a simple quest for points to a whirlpool of reward systems…what’s a designer to do? Take a deeper look at your game, and look at what rewards you’re giving the player — and more importantly, why you’re giving them. Adding a reward system to your game can often feel like a wild stab in the dark, which is why so many games have turned to the shotgun approach — throw everything in and hope that one catches the players. Even worse, you could throw a reward system into your game without even understanding what motivations it gives your players. We can do better than this. Let’s take a look the reward systems, reasons behind the rewards then talk about how to use them effectively.
games
motivation
reward
systems
gamedesign
gamemechanics
z3
In just a few short years we’ve seen reward systems in games evolve beyond measure — from what was once a simple quest for points to a whirlpool of reward systems…what’s a designer to do? Take a deeper look at your game, and look at what rewards you’re giving the player — and more importantly, why you’re giving them. Adding a reward system to your game can often feel like a wild stab in the dark, which is why so many games have turned to the shotgun approach — throw everything in and hope that one catches the players. Even worse, you could throw a reward system into your game without even understanding what motivations it gives your players. We can do better than this. Let’s take a look the reward systems, reasons behind the rewards then talk about how to use them effectively.
may 2011 by DirkSonguer
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