dirksonguer + z3 + programming   3

Creating Eve's Artificial Intelligence | Edge Magazine
Eve Online's players are a notoriously dedicated, and vociferous, bunch. Self-governing, focused and regularly taking part in huge interstellar fleet battles, meeting their expectations presents a daunting challenge to any AI programmer. We sat down with CCP Games senior programmer, Joel McGinnis, to discuss the difference between real and observed artificial intelligence, why MMOG developer's tend to push AI to the bottom of the to-do list and what we can expect from game AI in the future.
EVE  programming  gamedev  ai  development  z3 
april 2011 by DirkSonguer
The Game Prodigy
The Game Prodigy strives to provide game design articles and discussion that are immediately practical to readers. We believe that a game design resource should be as useful to game designers as a programming how-to is to an engineer, or a style guide is to an artist. Game design discussion should be useful, concrete, and understandable.

Game Design in itself, not game programming, not project management, but just deciding what to build, is a difficult problem in itself. There are common problems in game design that have been solved, and designers should have access to those solutions from other games and developers instead of having to retrace the same steps.

For this reason, at The Game Prodigy we focus less on theory and more on results. We look at case studies of successful designs and see how we can use them in our own games. We discuss the merits of different designs and what platforms they are appropriate for. We avoid talking about designs in a vacuum, instead saying, “This design was used in this context and produced this result.”
blog  gamedesign  games  programming  gamemechanics  z3 
february 2011 by DirkSonguer
Make Games - Finishing a Game
As I work towards completing my own game, I’ve been thinking a lot about finishing projects in general. I’ve noticed that there are a lot of really talented developers out there that have trouble finishing games. Truthfully, I’ve left a long trail of unfinished games in my wake… I think everyone has. Not every project is going to pan out, for whatever reason. But if you find yourself consistently backing out of game projects that have a lot of potential, it could be worth taking a step back and examining why this happens.
blog  design  development  game  gamedev  games  inspiration  programming  productivity  z3 
september 2010 by DirkSonguer

Copy this bookmark:



description:


tags: