dirksonguer + z3 + management 1
Elder Game: MMO game development » This is How Systems Designers Think
september 2010 by DirkSonguer
I make fun of systems designers a lot because I am one. I wear a lot of hats, and I actually love to code, but deep down, it’s all about the game systems.
People who think like me are really useful to have on your MMO team. They won’t just dig into the guts of your game, they will revel in the guts of your game, sorting them this way and that, modeling them in myriad ways. This will, generally, result in a better product.
But they won’t ever come to the producer and say, “Okay! The balancing is all finished!” Trust me: that will never happen.
gamedesign
mmo
gamemechanics
management
english
z3
People who think like me are really useful to have on your MMO team. They won’t just dig into the guts of your game, they will revel in the guts of your game, sorting them this way and that, modeling them in myriad ways. This will, generally, result in a better product.
But they won’t ever come to the producer and say, “Okay! The balancing is all finished!” Trust me: that will never happen.
september 2010 by DirkSonguer