dirksonguer + z3 + ipad   3

Cut the Rope | Behind the Scenes
Cut the Rope is an immediate favorite for anyone who plays it. It’s as fun as it is adorable. So we had an idea: let’s make this great game available to an even bigger audience by offering it on the web using the power of HTML5.

To do this, Microsoft’s Internet Explorer team partnered with ZeptoLab (the creators of the game) and the specialists at Pixel Lab to bring Cut the Rope to life in a browser. The end result is an authentic translation of the game for the web, showcasing some of the best that HTML5 has to offer: canvas-rendered graphics, browser-based audio and video, CSS3 styling and the personality of WOFF fonts.

You can play the HTML5 version of Cut the Rope at: www.cuttherope.ie.
game  games  html5  javascript  ipad  z3 
january 2012 by DirkSonguer
OhGizmo! » Archive » (i)Pawn iPhone Game Uses Physical Playing Pieces
If this (i)Pawn app from Volumique turns out to be real, it could really change the way some games are played on the iPhone, iPod Touch and the iPad. The game, which is supposed to be available sometime in November, uses a set of physical playing pieces, or tokens, that actually interact with the touchscreen. Now we’ve already seen iPhone-friendly styluses, so that’s nothing new, but what’s really intriguing here is how the app is able to recognize the individual playing pieces.
iphone  ipad  tokens  games  gamedesign  z3 
april 2011 by DirkSonguer
Toddler app user interface guidelines - Gabriel Weinberg's Blog
My son Eli has been using iPad apps since he was one and we have about 50 toddler apps. With the big caveat that this post is based off essentially a sample size of one, here are some toddler app user interface guidelines.
apps  ipad  ui  games  design  ux  z3 
april 2011 by DirkSonguer

Copy this bookmark:



description:


tags: