dirksonguer + z3 + html   2

Why developing an HTML5 game is too damn risky | ektomarch.
I’ll preface this by saying that yes, I’m running Google Chrome Beta as my main browser, and yes, some bugs are to be expected from running a beta browser. That’s besides the point. So what am I complaining about?

Any small bug on any browser can instantly kill a product you’ve worked months or years on.
games  html  html5  javascript  development  risk  z3 
february 2012 by DirkSonguer
HTML5 Games 0.1: Speedy Sprites (1)
Bruce Rogers and I graduated from Facebook’s Engineering Bootcamp in January and began researching how HTML5 could apply to games across the Web. We found HTML5 poised to become a potent platform for game development but still hampered by significant performance variance among browsers and drawing techniques. We're hosting a tech talk this evening on what's becoming possible with HTML5 this evening along with speakers from Zynga and SproutCore which will be streamed live.
games  html  html5  javascript  performance  facebook  z3 
january 2011 by DirkSonguer

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