dirksonguer + z3 + coreloop 1
Game Design Nuggets | lucas.hardi.org
may 2011 by DirkSonguer
Sometimes called the “game mechanic” or the “30 seconds of fun,” the core loop is the series of actions the player will perform over and over again in the heart of gameplay. The core loop of Gears of War might be: 1) Encounter bad guys and take cover 2) Move to a good attack position 3) Kill the bad guys using a selection of your weapons 4) Re-arm and move on.
Everything else – vehicles in a shooter, dialogue in an RPG, cutscenes, minigames, QTE’s, set-pieces, traversing an empty environment, etc – it’s all pacing for the core loop. If any of these elements were solid enough to stand on their own, they would be their own genre. Sometimes they are, like vehicles in a driving game, but often they aren’t, like dialogue or QTE’s.
gamedesign
gamemechanics
coreloop
z3
Everything else – vehicles in a shooter, dialogue in an RPG, cutscenes, minigames, QTE’s, set-pieces, traversing an empty environment, etc – it’s all pacing for the core loop. If any of these elements were solid enough to stand on their own, they would be their own genre. Sometimes they are, like vehicles in a driving game, but often they aren’t, like dialogue or QTE’s.
may 2011 by DirkSonguer