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Game Developer Column 12: Theme is Not Meaning (Part II)
As examined in Part I, a game’s meaning springs from its mechanics and not necessarily from its theme, especially if the two are in conflict. Such a dissonance can leave players feeling lost, perhaps even cheated. Thus, designers should strive to keep the two in harmony. At the very least, they should not be fighting each other.
gamedesign  gamemechanics  article  english  choice  z3 
june 2010 by DirkSonguer

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