dirksonguer + wow   6

Dev Watercooler: The View From 10,000 Feet - World of Warcraft
So how is the view from way up here? It’s great actually -- we’re really happy with how Cataclysm is going so far, and we have big surprises on the horizon. On the other hand, there are details you can see at ground level that you can’t make out from 10,000 feet.

When we started these blogs, the idea was to foster developer communication to the players without some of the inherent problems of posting in forums. Some players have pointed out recently, and we totally agree, that the blogs up until now have been from a very high vantage point. We looked for topics with universal interest that would feel important and newsworthy. That has worked overall, but we also feel like we’ve lost something from when I used to be down in the metaphorical trenches talking to players in the forums.
mmog  blizzard  wow  blog  communitymanagement  rules  z3 
march 2011 by DirkSonguer
But my name really is Deathblood Blackaxe | MetaFilter
I don't play WoW at the moment. I played off and on (mostly on) for the first five years of the game, and I'll play again for a while once the expansion comes out, then probably quit again, etc. Anyway, especially a few years ago when I had the time and inclination to play more, I was fairly active on the forums. My husband still plays, and so do a ton of my friends. So I'm really familiar with how the forums work and what people are like there. This is a terrible, terrible idea. Especially if the intent is to discourage trolling, there are much more effective solutions available. Some of the reasons why it's terrible have already been brought up, but a bunch of people who are obviously not familiar with the WoW forums have muddied things by making arguments based on incorrect assumptions, so for the sake of having an omnibus "this is why it's bad" post, here we go.
community  games  communitymanagement  realid  wow  gamers  gamedesign 
july 2010 by DirkSonguer
An Open Letter to Blizzard « Shades of Grey
Dear Blizzard; I’ve been enjoying your game for quite some time now — nearly six years in fact. That’s an awfully long time for a video game to hold my interest, so congratulations on producing a game that is engaging enough to do so. Hooray! But you know, I’m not here to talk about that. I’m here to talk about this silly thing you’ve implemented called Real ID. I’m sure you’ve been getting a lot of feedback on it already, but seriously, stick around. This is worth reading, this right here.
gamedesign  community  communitymanagement  mmo  wow  english 
july 2010 by DirkSonguer
Norwegian moose foiled by World of Warcraft tactics
A 12-year-old boy in Norway evaded a rampaging moose that had charged him and his 10-year-old sister. When interviewed, he explained that he had used an ability he learned from World of Warcraft.
wow  realworld  gaming  z3 
june 2010 by DirkSonguer

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