dirksonguer + theory 8
The Narrative vs Mechanics Circus - What Games Are
february 2012 by DirkSonguer
Last month I contracted what seemed to be a simple cold which progressed into a bronchial infection combined with asthma that knocked me out for three weeks.
It was really bad timing because around the same time, Raph Koster posted a blog bombshell when he said ‘Narrative is not a game mechanic’. A fair few commenters arose in support or ire. Posts flew about whether the meaning of narrative was too broad or limited, whether this was really about a limited formal view of games versus their possibilities, and so on. Exciting stuff, but I couldn’t really get into it.
I’m still recovering, but being ill has given me the chance to reflect and remember that there’s a reason that I don’t normally use the phrase ‘mechanics’. There's also a reason why I tend to dismiss broad narrativism. It’s because both of them are part of a pretend debate over correctness, and each – in their own way – is just circular flame-bait, an ever-burning meme that goes nowhere.
gamedesign
gamemechanics
theory
z3
It was really bad timing because around the same time, Raph Koster posted a blog bombshell when he said ‘Narrative is not a game mechanic’. A fair few commenters arose in support or ire. Posts flew about whether the meaning of narrative was too broad or limited, whether this was really about a limited formal view of games versus their possibilities, and so on. Exciting stuff, but I couldn’t really get into it.
I’m still recovering, but being ill has given me the chance to reflect and remember that there’s a reason that I don’t normally use the phrase ‘mechanics’. There's also a reason why I tend to dismiss broad narrativism. It’s because both of them are part of a pretend debate over correctness, and each – in their own way – is just circular flame-bait, an ever-burning meme that goes nowhere.
february 2012 by DirkSonguer
The Four Lenses of Game Making
december 2011 by DirkSonguer
For years it’s been apparent that interpreting games and their makers through the opposed lenses of gameplay or story is inadequate. Such a one-dimensional spectrum breeds false oppositions (fun-or-art?) while either ignoring many games that don’t fit or reinterpreting them so they fit badly. The spectrum is too reductive and, while it is easy to summarise, it leaves out too much context
gamedesign
z3
process
theory
december 2011 by DirkSonguer
Game Theory 101: Game Theory Made Easy
december 2011 by DirkSonguer
I started making game theory YouTube videos in September 2009 for three reasons. First, I was getting tired of people asking me what I do without being able to provide a quick answer; a simple link to a YouTube video of the prisoner's dilemma solved that. Second, if you searched "game theory" on YouTube at the time, what came up was by and large not game theory. And third, the one exception to that was Ben Polak's class at Yale. His class is good, but each lecture runs longer than an hour, which makes it inaccessible to people with passing interest and nearly impossible to use as a study aid. In contrast, my videos are short--all but one run under ten minutes.
economics
gamedesign
theory
education
december 2011 by DirkSonguer
Terra Nova: The Meaning of Play
march 2011 by DirkSonguer
I’ve never been fully satisfied with the definitions of ‘play’ and ‘game’ that have currency in Game Studies. Where I really have trouble is when I try to apply them to the fields of ethics and the philosophy of law in which I now tend to write.
In my recent analysis of sports law and the historical relationships between violence, criminal law and governance (focusing on duelling, boxing, rugby etc) I’ve been searching for an explanation of what is going on when sport is left to get on with it - free from ‘magisterial interference’, as the London Prize Ring Rules of 1838 put it.
I’ve touched on some of this in a recent post (People play online http://terranova.blogs.com/terra_nova/2011/02/people-play-online-.html) – but what I did not focus on there was a more formal characterisation of the thing at the centre of sport and games i.e. play.
play
theory
games
gamedesign
z3
In my recent analysis of sports law and the historical relationships between violence, criminal law and governance (focusing on duelling, boxing, rugby etc) I’ve been searching for an explanation of what is going on when sport is left to get on with it - free from ‘magisterial interference’, as the London Prize Ring Rules of 1838 put it.
I’ve touched on some of this in a recent post (People play online http://terranova.blogs.com/terra_nova/2011/02/people-play-online-.html) – but what I did not focus on there was a more formal characterisation of the thing at the centre of sport and games i.e. play.
march 2011 by DirkSonguer
Game Studies
february 2009 by DirkSonguer
Our Mission - To explore the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories; to provide an academic channel for the ongoing discussions on games and gaming.
Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org.
Our primary focus is aesthetic, cultural and communicative aspects of computer games, but any previously unpublished article focused on games and gaming is welcome. Proposed articles should be jargon-free, and should attempt to shed new light on games, rather than simply use games as metaphor or illustration of some other theory or phenomenon.
games
design
gamedesign
articles
media
gaming
studies
research
theory
english
Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org.
Our primary focus is aesthetic, cultural and communicative aspects of computer games, but any previously unpublished article focused on games and gaming is welcome. Proposed articles should be jargon-free, and should attempt to shed new light on games, rather than simply use games as metaphor or illustration of some other theory or phenomenon.
february 2009 by DirkSonguer
gwap.com - Home
october 2008 by DirkSonguer
When you play a game at Gwap, you aren't just having fun. You're helping the world become a better place. By playing our games, you're training computers to solve problems for humans all over the world.
games
captcha
community
tagging
theory
inspiration
october 2008 by DirkSonguer
The collected game design rants of Marc LeBlanc
october 2008 by DirkSonguer
The collected game design rants of Marc "MAHK" LeBlanc The List Because you asked, here is a brief list of the "Eight Kinds of Fun."
english
games
gamedesign
theory
interfacedesign
october 2008 by DirkSonguer
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