dirksonguer + theory   8

The Narrative vs Mechanics Circus - What Games Are
Last month I contracted what seemed to be a simple cold which progressed into a bronchial infection combined with asthma that knocked me out for three weeks.

It was really bad timing because around the same time, Raph Koster posted a blog bombshell when he said ‘Narrative is not a game mechanic’. A fair few commenters arose in support or ire. Posts flew about whether the meaning of narrative was too broad or limited, whether this was really about a limited formal view of games versus their possibilities, and so on. Exciting stuff, but I couldn’t really get into it.

I’m still recovering, but being ill has given me the chance to reflect and remember that there’s a reason that I don’t normally use the phrase ‘mechanics’. There's also a reason why I tend to dismiss broad narrativism. It’s because both of them are part of a pretend debate over correctness, and each – in their own way – is just circular flame-bait, an ever-burning meme that goes nowhere.
gamedesign  gamemechanics  theory  z3 
february 2012 by DirkSonguer
The Four Lenses of Game Making
For years it’s been apparent that interpreting games and their makers through the opposed lenses of gameplay or story is inadequate. Such a one-dimensional spectrum breeds false oppositions (fun-or-art?) while either ignoring many games that don’t fit or reinterpreting them so they fit badly. The spectrum is too reductive and, while it is easy to summarise, it leaves out too much context
gamedesign  z3  process  theory 
december 2011 by DirkSonguer
Game Theory 101: Game Theory Made Easy
I started making game theory YouTube videos in September 2009 for three reasons. First, I was getting tired of people asking me what I do without being able to provide a quick answer; a simple link to a YouTube video of the prisoner's dilemma solved that. Second, if you searched "game theory" on YouTube at the time, what came up was by and large not game theory. And third, the one exception to that was Ben Polak's class at Yale. His class is good, but each lecture runs longer than an hour, which makes it inaccessible to people with passing interest and nearly impossible to use as a study aid. In contrast, my videos are short--all but one run under ten minutes.
economics  gamedesign  theory  education 
december 2011 by DirkSonguer
Terra Nova: The Meaning of Play
I’ve never been fully satisfied with the definitions of ‘play’ and ‘game’ that have currency in Game Studies. Where I really have trouble is when I try to apply them to the fields of ethics and the philosophy of law in which I now tend to write.

In my recent analysis of sports law and the historical relationships between violence, criminal law and governance (focusing on duelling, boxing, rugby etc) I’ve been searching for an explanation of what is going on when sport is left to get on with it - free from ‘magisterial interference’, as the London Prize Ring Rules of 1838 put it.

I’ve touched on some of this in a recent post (People play online http://terranova.blogs.com/terra_nova/2011/02/people-play-online-.html) – but what I did not focus on there was a more formal characterisation of the thing at the centre of sport and games i.e. play.
play  theory  games  gamedesign  z3 
march 2011 by DirkSonguer
Game Studies
Our Mission - To explore the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories; to provide an academic channel for the ongoing discussions on games and gaming.

Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org.

Our primary focus is aesthetic, cultural and communicative aspects of computer games, but any previously unpublished article focused on games and gaming is welcome. Proposed articles should be jargon-free, and should attempt to shed new light on games, rather than simply use games as metaphor or illustration of some other theory or phenomenon.
games  design  gamedesign  articles  media  gaming  studies  research  theory  english 
february 2009 by DirkSonguer
gwap.com - Home
When you play a game at Gwap, you aren't just having fun. You're helping the world become a better place. By playing our games, you're training computers to solve problems for humans all over the world.
games  captcha  community  tagging  theory  inspiration 
october 2008 by DirkSonguer
The collected game design rants of Marc LeBlanc
The collected game design rants of Marc "MAHK" LeBlanc The List Because you asked, here is a brief list of the "Eight Kinds of Fun."
english  games  gamedesign  theory  interfacedesign 
october 2008 by DirkSonguer

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