dirksonguer + testing 8
Some Hows and Whys of Usability Testing « #AltDevBlogADay
august 2011 by DirkSonguer
Usability testing is on the increase led by companies like PlayableGames and Vertical Slice in the UK, and Microsoft Games Studios having offered their gameplay lab services to their exclusive developers for Xbox from before 20031. Yet it can be regarded as expensive, troublesome to organise and just a distraction from making features for a game product.
It doesn’t have to be.
usability
games
testing
z3
It doesn’t have to be.
august 2011 by DirkSonguer
A List Apart: Articles: Smartphone Browser Landscape
january 2011 by DirkSonguer
Users expect websites to work on their mobile phones. In two to three years, mobile support will become standard for any site. Web developers must add mobile web development to their skill set or risk losing clients.
How do you make websites mobile compatible? The answer is obvious: By testing them on all mobile phones, and by solving the problems you encounter. But, that’s a useless answer. It’s impossible to test your designs on every mobile phone out there. Within the mobile phone landscape, there are at least ten operating systems (OSs) and fifteen browsers that require consideration. Mobile devices are expensive, and not every web developer can afford to buy five to ten of them. Testing “on all mobile phones” is impossible for most web developers.
In this article, I’ll give you an overview of the mobile web market, as well as phone platforms and their browsers, so that you can decide which mobile devices to test on. Then, we’ll look at how to set up a mobile test bed.
browser
mobile
testing
web
share
smartphones
phones
How do you make websites mobile compatible? The answer is obvious: By testing them on all mobile phones, and by solving the problems you encounter. But, that’s a useless answer. It’s impossible to test your designs on every mobile phone out there. Within the mobile phone landscape, there are at least ten operating systems (OSs) and fifteen browsers that require consideration. Mobile devices are expensive, and not every web developer can afford to buy five to ten of them. Testing “on all mobile phones” is impossible for most web developers.
In this article, I’ll give you an overview of the mobile web market, as well as phone platforms and their browsers, so that you can decide which mobile devices to test on. Then, we’ll look at how to set up a mobile test bed.
january 2011 by DirkSonguer
pidoco° - wireframe creation and gui prototyping tool
january 2010 by DirkSonguer
Schnelles Prototyping durch Drag&Drop, komplett klickbare Wireframes, Usability Testing und effiziente Kommunikation im Team - das sind die Möglichkeiten von pidoco°!
design
software
tool
usability
testing
tools
wireframes
prototyping
ui
ux
gui
january 2010 by DirkSonguer
Adobe Browserlab
june 2009 by DirkSonguer
Tool to test designs & web pages on multiple browsers automatically
adobe
tools
development
web
design
webdesign
tool
flash
testing
browser
june 2009 by DirkSonguer
Continuous Deployment at IMVU: Doing the impossible fifty times a day ...
february 2009 by DirkSonguer
Continuous Deployment isn’t just an abstract theory. At IMVU it’s a core part of our culture to ship. It’s also not a new technique here, we’ve been practicing continuous deployment for years; far longer than I’ve been a member of this startup.
blog
programming
development
article
agile
testing
deployment
english
february 2009 by DirkSonguer
Automation for the people: Choosing a Continuous Integration server
february 2009 by DirkSonguer
With so many Continuous Integration (CI) servers to choose from, it can be difficult to decide which one is right for you. In the second article of the series Automation for the people, development automation expert Paul Duvall looks at a handful of open source CI servers, including Continuum, CruiseControl, and Luntbuild, using a consistent evaluation criteria and illustrative examples.
development
articles
software
testing
developerworks
ibm
article
english
february 2009 by DirkSonguer
The ultimate guide to testing your website
december 2008 by DirkSonguer
After so many shoddy sites, pop-up windows and forced registrations, the truth is that if people don't find your website easy to use, they won't come back. Worse, they'll tell their friends just how clueless you are.
The answer is, of course, to design everything around the needs of your users. We've known this for years, but there's still resistance to even the most basic usability testing.
development
web
webdev
articles
usability
testing
article
english
The answer is, of course, to design everything around the needs of your users. We've known this for years, but there's still resistance to even the most basic usability testing.
december 2008 by DirkSonguer
Tester's Apple Tree
october 2008 by DirkSonguer
Nothing else, only testing!
software
development
design
english
testing
forum
october 2008 by DirkSonguer
related tags
adobe ⊕ agile ⊕ article ⊕ articles ⊕ blog ⊕ browser ⊕ deployment ⊕ design ⊕ developerworks ⊕ development ⊕ english ⊕ flash ⊕ forum ⊕ games ⊕ gui ⊕ ibm ⊕ mobile ⊕ phones ⊕ programming ⊕ prototyping ⊕ share ⊕ smartphones ⊕ software ⊕ testing ⊖ tool ⊕ tools ⊕ ui ⊕ usability ⊕ ux ⊕ web ⊕ webdesign ⊕ webdev ⊕ wireframes ⊕ z3 ⊕Copy this bookmark: