dirksonguer + projects 4
Agile Game Development: What makes a good “visionary”?
august 2011 by DirkSonguer
The role of a visionary on a creative project is an essential and demanding one. Many companies that consistently produce great products owe much of their success to their visionaries; Apple has Jobs, Pixar has Lasseter, Nintendo has Miyamoto, etc. But visionaries are nothing without talented teams to realize their vision. Vision needs to be communicated, reinforced, inspected and adapted to the emerging reality of the game. This is the visionary’s fundamental responsibility to the team.
games
managament
projects
visions
inspiration
z3
august 2011 by DirkSonguer
Non-sterile Agile: Distributed teams | Comments, Code and Qt.
january 2011 by DirkSonguer
I call this post non-sterile agile because I feel that once agile principles are let loose into the corporate world agile development changes its nature and face. In this (and hopefully upcoming posts) I will try to go through some of the ideas and experiences I have about agile development in the corporate world.
agile
scrum
projectmanagement
projects
january 2011 by DirkSonguer
Fighting with computers: Arduino mood light
august 2010 by DirkSonguer
I recently saw the cool mood lamp by Philips and I liked it. What I did not like was the price. I set myself to discover what the industry has to offer in terms of high-power LEDs. It turns out that since the old 20mA red LEDs the market has evolved in such a way that it seems the light appliances of the future might be completely LED-powered.
articles
hardware
projects
arduino
electronics
led
project
english
august 2010 by DirkSonguer
Cliffski’s Blog » How to stay motivated whilst programming a game
july 2010 by DirkSonguer
Lots of people want to know the answer to that question. Most indie games fail. Most indie projects never get completed. I don’t have any way to prove that, but any indie game veterans will know it’s true. Here are my top tips. Some of them may seem like they de-motivate, rather than motivate, but I get motivated by knowing how important and serious it is for me to work hard. Most indies don’t realise how hard they are going to have to work, and how good their game has to be.
programming
development
motivation
projects
july 2010 by DirkSonguer
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