dirksonguer + piracy   3

The Boy Who Stole Half-Life 2 Article - Page 1 | Eurogamer.net
At 6am on 7th May 2004, Axel Gembe awoke in the small German town of Schönau im Schwarzwald to find his bed surrounded by police officers. Automatic weapons were pointing at his head and the words "Get out of bed. Do not touch the keyboard" were ringing in his ears.

Gembe knew why they were there. But, bleary-eyed, he asked anyway.

"You are being charged with hacking into Valve Corporation's network, stealing the videogame Half-Life 2, leaking it onto the internet and causing damages in excess of $250 million," came the reply. "Get dressed."
hacking  piracy  valve  halflife  gaming  z3 
february 2011 by DirkSonguer
Gamasutra - News - Casual Games and Piracy: The Truth
“It looks like around 92% of the people playing the full version of [the pictured] Ricochet Infinity pirated it.” It’s moments like those that make people in the industry stop dead in their tracks. 92% is a huge number and though we were only measuring people who had gotten the game from Reflexive and gone online with it, it seemed improbable that those who acquired the game elsewhere or didn’t go online were any more likely to have purchased it. As we sat and pondered the financial implications of such piracy, it was hard to get past the magnitude of the number itself: 92%.
article  gamedev  games  marketing  metrics  piracy  programming  sales  english 
july 2010 by DirkSonguer
The Bottom Feeder: Sometimes It's OK To Steal My Games
This blog post is about the bright side of software piracy. It's about the times when not only is it OK to steal my games, but, in fact, I get something out of it. Perhaps an unusual topic for a blog post from a game developer.
development  game  games  copyright  ethics  piracy  english  article  blog 
july 2010 by DirkSonguer

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