dirksonguer + mmogs 1
Designing for the Untestable « #AltDevBlogADay
january 2012 by DirkSonguer
Sometimes you’re asked to design for the untestable scenario. For instance, design a system for 10,000 players to asynchrously interact in a persistent competitive world with progression mechanics that plays out over 3 months.
gamedesign
games
mmogs
z3
january 2012 by DirkSonguer