dirksonguer + interview   10

The Lack of Itagaki's Trash Talk Saddens Tekken's Harada
Tomonobu Itagaki spent the better part of two decades at Tecmo and Team Ninja, where his major projects included developing the Dead or Alive fighting game series and making sure you knew the competition (Tekken in particular) wasn't any good. He left the developer several years ago and is now working on action game Devil's Third at Valhalla Game Studios. In other words, he's no longer in the fighting game business and therefore no longer trash talks the competition -- and it's exactly that which Tekken boss Katsuhiro Harada misses.
gaming  doa  tekken  interview  gamesindustry  z3 
october 2011 by DirkSonguer
Raph's Website » New Bartle video interview
I’m a big fan of your work and reader of your blog. You probably don’t remember me but I briefly met you at GDC Online last year. I was looking for Dr. Richard Bartle, who I did find and conducted an interview with.
A few months ago I released the interview on my Youtube Partner account but forgot to mention to you that I had done so. I thought you might be interested in it.
mmog  talk  interview  video  gamedesign  z3 
august 2011 by DirkSonguer
Game Programming Interviews and Tests: Entry Level Edition » #AltDevBlogADay
I’m starting to realize that most of my blog posts begin with me making excuses about something as well as linking to somebody else’s post or article. Spoiler alert, today will be no different. The excuse is that this post is not my follow-up to my last one about my initial adventures with off-screen particles, due to a lack of time to work on it while moving into a new place and also some disappointing results with mixed resolution rendering. So what I’m talking about instead is my experiences with interviewing for programming intern positions throughout this past Spring. A while back, Jaymin did a great post about programming tests and demos, but I feel like I might have some insights for aspiring entry-level game developers.
gamedev  development  jobs  interview  z3 
may 2011 by DirkSonguer
Is Reality Really Broken? | Edge Magazine
In her new book, Reality Is Broken, Jane McGonigal argues that the rules, rewards and feedback offered by modern videogames can be used to make the world a happier and more productive place. We sit down with her to learn more.
games  gaming  gamification  gamemechanics  interview  z3 
april 2011 by DirkSonguer
A Day In The Life Of Minecraft Creator Mojang | Rock, Paper, Shotgun
With exclusive access to Minecraft creators Mojang, I spent a day with Markus ‘Notch’ Persson and his team in their Stockholm offices, from the first meeting of the morning to the Friday afternoon’s booze and gaming relaxation. With kebab in between. Notch talks to us about how he came to be in the position he’s now in, his intentions for Minecraft and Scrolls, and the philosophy behind his game development. I also speak to his colleagues Jakob Porser and Carl Manneh, find out how the team deals with player feedback, their passion for transparency, and Notch’s plans for games after he’s completed Minecraft.
gaming  gamedev  interview  minecraft  z3 
march 2011 by DirkSonguer
When Is A Game Not A Game? | Edge Magazine
The only strange thing about this talking wolf is the high quality of its conversation. “I could shoot you, you know,” I threaten the wolf, having already established that my daughter might still be alive inside its belly. That wasn’t picked from a dialogue menu; I typed it in. Without missing a beat, the wolf responds, “I’m afraid you’ll have to.” Sentient characters and interactive dialogue have been common this entire play session. Impressed? The game’s responses are driven by game designer Jason Rohrer.
games  gamedesign  gamemechanics  article  english  interview  z3 
august 2010 by DirkSonguer
The Setup
About
The Setup is a collection of nerdy interviews, asking people from all walks of life about the software and hardware they use.

Despite appearances, the site is not actually sponsored by Apple - people just seem to like using their tools. We're a fan, too.
blog  inspiration  interview  people  programming  software  interviews  games  gamedesign 
june 2010 by DirkSonguer
Game Mechanics for Interaction Design: An Interview with Amy Jo Kim ...
Amy Jo Kim is a game/social/web designer known for bridging the divide between game and web design. She has designed software UIs, games, online communities, and wrote the seminal book Community Building for the Web way back in 2000. I have long admired her work, and I am grateful that she recently sat down for an interview on the basics of game mechanics and how they can be used in interaction design.
games  design  news  gamedesign  webdesign  usability  fun  gaming  interface  interview 
january 2009 by DirkSonguer
Scientology: Steven Fishman Deposition - Google Video
Who is Steven Fishman? Was he really the biological father of Jesus Christ? The Church of Scientology said he was. His auditors, Nancy Witkowski, Catherine Fox, Leah Abady, Ann Glushakow, Margaret Supak, Richard Reese, John Eastment, Hans Stahli, and Ray Mithoff all checked Steven Fishman on the e-meter over a period of years and told him over and over again that he was the biological father of Jesus Christ, and that it was Steve Fishman's responsibility to de-Christianize the planet by exposing the lie and the myth of the immaculate conception, and thereafter bring all of Christianity into Scientology as the largest FSM (Field Staff member) or conversion movement of planet earth.
video  scientology  interview  english 
february 2008 by DirkSonguer

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