dirksonguer + information   12

Myself, quantified | Extenuating Circumstances
Challenge accepted.

So a few things happened.

On 6 December 2011, I got a Lifescan OneTouch Ultramini blood glucose meter and I started taking my blood sugar first thing in the morning and before and after every meal.
On 8 December, having seen that there was no Mac software provided by Lifescan for the glucose meter and registered to read their hardware documentation and given up, I found Glooko, downloaded their app and ordered a meter sync cable from Amazon.
On 11 January 2012 I got back from my Christmas holiday and set up the Withings scale I got for Christmas, measuring my weight each day.
On 22 February, I got my Nike+ Fuelband and started tracking my daily activity level.
And on 24 February, I started a couch to 5k running program, tracking everything with Nike+ Running GPS.
And every so often, I log what I’m eating in The Eatery, from Massive Health.
I have a quantifiable shit-tonne of data right now.
data  health  information  gamification  fitness 
26 days ago by DirkSonguer
Tobold's MMORPG Blog: Incomplete information as a game mechanic
At the Games Developer's Conference GDC 2011, Raph gave a very good (if long) talk. And I especially liked the part where he talked about incomplete information as a game mechanic (the "Strategy guides" bookmark at the link above). He makes fun about the people who say that reading a strategy guide, for example for a World of Warcraft raid, "isn't really cheating. Because it doesn't really tell me how to play the game. I still have to tap the button in my synchronized swimming exercise at the right time." He then points out that incomplete information is an important game mechanic of many games, like Poker or Stratego. Or even Scrabble, where he cites the LA Times about an online Scrabble Cheat-o-Matic site which gets 120,000 page views a day since you can play Scrabble on Facebook.
gamedesign  information  gamemechanics  z3 
november 2011 by DirkSonguer
Anecdote: An approach to mentoring
Sometimes you just need a few things to get started. I think this is the case for mentoring. We have been helping a company develop a mentoring culture and in typical Anecdote style we collected 50 stories of good and bad mentoring in the organisation and then help potential mentors draw lessons from these stories themselves. They learn that listening is more important that giving advice, that questions are more important than answers and the ability to tell a story is important to share experiences.
corporate  mentoring  business  information 
october 2010 by DirkSonguer
Wattenberg and Viégas: Visualizing Social Conversations | Brain Pickings
Data visualization is an obsession around here and viz-wiz duo Wattenberg and Viégas are among our absolute favorites. At the recent Personal Democracy Forum, they gave an excellent talk about some of their recent projects and how data visualization can be used to better comprehend behavioral patterns acorss the social web.

Among the highlights: Web Seer visualizes how different groups — men vs. women, Democrats vs. Republicans — complete the same Google Suggest search queries. (Remember Question Suggestions?)
data  visualization  google  society  english  information 
june 2010 by DirkSonguer
iA » WIRED on iPad: Just like a Paper Tiger…
First, the paper magazine was crammed into the little iPad frame. In form of a PNG slide show. To compensate for the lack of interactive logic, this pretty package was provided with a fruity navigation. In the end it was spiced with in-app links, plucked with a couple of movies and salted with audio files (”interactive”). Then it was off to marketing. And it sold 24,000 copies. Dammit. It’s the Nineties all over again.
design  information  interface  ipad  magazine  mobile  publishing  ux  ui 
june 2010 by DirkSonguer
Home Page for 97 Things [97 Things] : Near-Time
The following are axioms for software architects by software architects. These axioms have been contributed under the Creative Commons, Attribution 3 open source license.

97 Things Every Software Architect Should Know
These are the axioms accepted into the book which will be published by O'Reilly Media next year.

Other Things Software Architects Should Know
These are axioms that were contributed and are good in their own right, but were not accepted into the "97 Things" book.
programming  development  design  wiki  architecture  deployment  information  english 
february 2009 by DirkSonguer
First Monday
First Monday is one of the first openly accessible, peer–reviewed journals on the Internet, solely devoted to the Internet. Since its start in May 1996, First Monday has published 960 papers in 151 issues; these papers were written by 1,207 different authors. In addition, eight special issues have appeared. The most recent special issue was entitled A Web site with a view — The Third World on First Monday and it was edited by Eduardo Villanueva Mansilla. First Monday is indexed in Communication Abstracts, Computer & Communications Security Abstracts, DoIS, eGranary Digital Library, INSPEC, Information Science & Technology Abstracts, LISA, PAIS, and other services.
web  community  news  social  articles  blog  english  podcast  communication  information  web2.0 
january 2009 by DirkSonguer
Construct your own Top 10 Must Follow' List as it relates to your own Niche
Construct your own ‘Top 10 Must Follow’ list as it relates to your own niche.
twitter  follow  english  blog  list  information 
december 2008 by DirkSonguer
Home | The Onion - America's Finest News Source
The Onion is a satirical weekly publication published 52 times a year on Thursdays. The Onion is published by Onion, Inc. The contents of this material are © Copyright 2008 by Onion, Inc. and may not be reprinted or re-transmitted in whole or in part without the express written consent of the publisher. The Onion is not intended for readers under 18 years of age.
humor  information  journalism  satire  english  video 
october 2007 by DirkSonguer
Adele Caelia
I have been writing in the gaming industry for the last 5 years. Some of you may know me from IGN’s EQ2 Vaultnetwork and MMORPG.COM. I have also had features in EQuinox, the Everquest II magazine. Currently I am working as a freelance game reviewer/critic, and also doing an editorial now and then.
games  development  english  blog  information 
august 2007 by DirkSonguer
Madness & Games
Brandon Reinhart, Lead Designer, has worked in games development since 1998. At Epic Games he developed gameplay for Unreal and Unreal Tournament as well as many Unreal engine features. At 3D Realms he served as a core gameplay programmer on Duke Nukem Forever. At Sony Online Entertainment he switched from programming to game design and became a technical systems designer on Star Wars Galaxies and the Jump to Lightspeed expansion. As the Lead Designer at Spacetime Studios, Brandon develops game IP, helps set the teams game design philosophy, and leads the day to day efforts of the design team in content and gameplay systems.
blog  news  games  mmog  information  developer 
august 2007 by DirkSonguer
Impressumspflicht für Webseiten
Auf dieser Webseite werden die für Webmaster wichtigsten Fragen beantwortet: Wann unterliege ich der Impressumspflicht? Was gehört alles ins Impressum? Wie muss es angebracht sein? Unter "Impressumspflicht erklärt" finden Sie hierzu juristische Erläuterungen. Für diejenigen, die sich nur einen kurzen Überblick verschaffen möchten, sind die wichtigsten Informationen in einer Kurzversion zusammengestellt. Diese kann auch unter Nennung des Autors und Setzen eines Links jederzeit kopiert und verbreitet werden.
web  journalism  information  law 
march 2007 by DirkSonguer

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