dirksonguer + immersion   3

ProjectPerko: Here There Be Monsters
Monsters and monster stories suit the culture that creates them. You can see this pretty easily by looking at the ancient monsters that ancient cultures created.

In western Europe, "eat me" monsters dominated, and the vast majority of both monsters and monster tales involved being killed and eaten. Vampires do not spread their state by a bite, they simply squat on your chest, eating your breath, until you die. Werewolves, similarly, just kill and eat you. Only later were new attributes introduced that made these monsters into their now-familiar forms.
games  story  setting  immersion  z3 
may 2011 by DirkSonguer
Insult Swordfighting: Crysis 2: You are here -- Video Game Reviews and Rants
There's a moment in Crysis 2 when a massive explosion separates you from the Marine unit you've been assisting. The fight continues, but, unusually for a video game, it continues without you. From the the distance you hear gunshots echoing off the skyscrapers, the thumping artillery occluded by steel and concrete. The smoke has drifted into the air above you, and the reflection of the streetlights casts an orange veil over the street. If not for the barely perceptible sounds of battle, you might think you were the last person in New York left alive.
gamedesign  immersion  z3  crysis2 
may 2011 by DirkSonguer
The Bottom Feeder: Minecraft Makes Little Girls Cry.
I've been playing Minecraft a lot lately (when I'm not porting our newest game to Windows and iPad), and I will have several things to write about this truly fascinating game. For example, my nine year old daughter is addicted to it, and I thought her first experience with it was telling.
gaming  story  immersion  gamedesign  z3 
march 2011 by DirkSonguer

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