dirksonguer + html5   14

Aarra Insight : SilkTricky : Flash vs. HTML5 | Aarra : Interactive
HTML5 is hot.  The echo chamber is loud and everywhere you turn; blogs, social media, trade magazines, and corporations, are heralding it as the silver-bullet for everything—and more. It’s magical.

But what is the current reality of HTML5 for Advertising Agencies and their Digital Production partners? And what does it mean for those concepting and developing real client campaigns with real business goals? The question isn’t “Is Flash Dead?” But rather “What’s the best solution to this problem?” Both HTML5 and Flash are amazing solutions to our web executions, each with their own pros and cons.
flash  html5  development 
11 weeks ago by DirkSonguer
Why developing an HTML5 game is too damn risky | ektomarch.
I’ll preface this by saying that yes, I’m running Google Chrome Beta as my main browser, and yes, some bugs are to be expected from running a beta browser. That’s besides the point. So what am I complaining about?

Any small bug on any browser can instantly kill a product you’ve worked months or years on.
games  html  html5  javascript  development  risk  z3 
february 2012 by DirkSonguer
HOWTO: Native iPhone/iPad apps in JavaScript
Though it's not widely known, you can write native-feeling iOS apps for the iPhone and iPad in JavaScript (+ HTML and CSS).

In this article, I'll explain how to:

strip away the browser chrome (the url bar and button bar);
prevent viewport scrolling and scaling;
respond to multi-touch and gesture events;
use webkit CSS to get the iPhone OS look and feel;
cache the app so it runs without internet access;
get a custom icon on the home screen; and
have a splash screen load at the start.
html5  ios  ipad  iphone  javascript 
february 2012 by DirkSonguer
Cut the Rope | Behind the Scenes
Cut the Rope is an immediate favorite for anyone who plays it. It’s as fun as it is adorable. So we had an idea: let’s make this great game available to an even bigger audience by offering it on the web using the power of HTML5.

To do this, Microsoft’s Internet Explorer team partnered with ZeptoLab (the creators of the game) and the specialists at Pixel Lab to bring Cut the Rope to life in a browser. The end result is an authentic translation of the game for the web, showcasing some of the best that HTML5 has to offer: canvas-rendered graphics, browser-based audio and video, CSS3 styling and the personality of WOFF fonts.

You can play the HTML5 version of Cut the Rope at: www.cuttherope.ie.
game  games  html5  javascript  ipad  z3 
january 2012 by DirkSonguer
HTML5 Games 0.1: Speedy Sprites (1)
Bruce Rogers and I graduated from Facebook’s Engineering Bootcamp in January and began researching how HTML5 could apply to games across the Web. We found HTML5 poised to become a potent platform for game development but still hampered by significant performance variance among browsers and drawing techniques. We're hosting a tech talk this evening on what's becoming possible with HTML5 this evening along with speakers from Zynga and SproutCore which will be streamed live.
games  html  html5  javascript  performance  facebook  z3 
january 2011 by DirkSonguer
Designing Web Apps for the iPad
I created a web-based iPad app mainly for my own personal use. I got fed up with the App Store and all the paid apps that didn’t do the trick.

My particular project is a news aggregating app that makes it easy to take 5 minutes every couple hours and keep up-to-date on news stories from a variety of sources.
design  ipad  html5  howto  iphone  mobile  webdesign  webapps 
august 2010 by DirkSonguer
My JS1K Demo - The Making Of | Steven Wittens - Acko.net
If you haven't seen it yet, check out the JS1K demo contest. The goal is to do something neat in 1 kilobyte of JavaScript code.

I couldn't resist making one myself, so I pulled out my bag of tricks from my Winamp music visualization days and started coding. I'm really happy with how it turned out
code  animation  html5  canvas  coding  demoscene  javascript  programming  visualization  english  article  howto 
august 2010 by DirkSonguer
How to Make an HTML5 iPhone App
You’ve been depressed for like a year now, I know. All the hardcore Objective-C developers have been having a hay-day writing apps for the iPhone. You might have even tried reading a tutorial or two about developing for the iPhone, but its C—or a form of it—and it’s really hard to learn.
html5  iphone  ipad  webapp  mobile  programming  tutorial  development  webdev  english 
august 2010 by DirkSonguer
IBM developerWorks : XML : Technical library view
Creating mobile Web applications with HTML 5, Part 3: Make mobile Web applications work offline with HTML 5
Creating mobile Web applications with HTML 5, Part 2: Unlock local storage for mobile Web applications with HTML 5
Creating mobile Web applications with HTML 5, Part 5: Develop new visual UI features in HTML 5
Creating mobile Web applications with HTML 5, Part 4: Using Web Workers to speed up your mobile Web applications
Creating mobile Web applications with HTML 5, Part 1: Combine HTML 5, geolocation APIs, and Web services to create mobile mashups
html5  javascript  mobile  programming  tutorial  webdev  ajax 
july 2010 by DirkSonguer
Web Design Blog, Tutorials and Inspiration | Web Design Ledger
The Web Design Ledger is a publication written by web designers for web designers. The primary purpose of this site is to act as a platform for sharing web design related knowledge and resources. Topics range from design inspiration to tips and tutorials and everything in between.
blog  design  development  flash  webdesign  webdev  html5  usability  english 
june 2010 by DirkSonguer
Flash In The Pan? | Edge Online
If the absence of Flash on iPhone and iPod Touch for three years and its current incompatibility with iPad left any room for doubt, then Steve Jobs’ recent tirade to employees made clear the depth of the Apple CEO’s ill-feeling toward Adobe’s ubiquitous media platform. But more than mere dissatisfaction with the internet’s most pervasive mode of serving multimedia content, including webgames, Jobs’ support of the new web standard, HTML5, shows Apple’s deeper, more aggressive goal: to bring about the downfall of Flash by shifting the very source of how we experience games and watch videos on the net.
games  flash  html5  web  technology 
june 2010 by DirkSonguer
mir.aculo.us with Thomas Fuchs » Blog Archive » Making an iPad HTML5 App & making it really fast
About a month ago or so, Amy and I release a little (literally, it’s about 5k) HTML5 iPad App for looking up time zones. I don’t mean select-box wasteland like all other time zone sites (who likes select boxes anyway?!), I mean a nicely polished, touch-enabled UI that works offline, too.
javascript  mobile  performance  web  webdev  html5  ipad 
june 2010 by DirkSonguer

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