Game Design Challenge 4: Digital to Physical « VA 306 – Intro to Game Design (Spring 2012)
february 2012 by DirkSonguer
“If you can’t design a non-digital game from a digital game…you don’t truly understand the nuances of the pure design underneath the art and…programming.” -Brathwaite & Schreiber
While you may take any digital game that interests you, I recommend working with a simpler game we have already looked at (such as Pac-Man, Donkey Kong, Space Invaders, and Centipede) and convert that to a board game. These games are simple and easy to understand.
gamedesign
digital
boardgames
scale
gamesystems
z3
While you may take any digital game that interests you, I recommend working with a simpler game we have already looked at (such as Pac-Man, Donkey Kong, Space Invaders, and Centipede) and convert that to a board game. These games are simple and easy to understand.
february 2012 by DirkSonguer
Psychochild's Blog » The quest for fun
september 2010 by DirkSonguer
A lot of people tend to believe that the only important thing in a game is "fun". There are several problems with this, perhaps the most important being there is more to an experience than fun: self-improvement, information, understanding, and various other good things can come from an experience like watching a movie or playing a game. The hyperfocus on fun means that a lot of other important aspects might get overlooked.
Let's look at some of the problems with finding fun in a game.
gamedesign
fun
gamesystems
gamemechanics
z3
Let's look at some of the problems with finding fun in a game.
september 2010 by DirkSonguer
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