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Experience Movies – A Design Tool « #AltDevBlogADay
Designing the boat level for Resistance 3 was an interesting challenge in many ways.  It’s a short traversal on-rails level (well, sort of on-rails) wedged between two high-action core-combat parts of a first person shooter.  Thus, our goal was for it to be a break in the pacing of the whole game that focused more on emotional and visual storytelling.  We needed to make sure that the whole level team was on the same page about the player experience we would be attempting to create when we started full production on the level.
gamedesign  tool  document  emotion  z3 
july 2011 by DirkSonguer

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