dirksonguer + design 81
Inkscape template 1 - Design and User Experience Library
february 2012 by DirkSonguer
This template is most useful if your logo or icon graphic consists of a single basic shape. The template includes a canvas in the correct icon size, a 96 x 96 pixel bounding box, focal zone guides, the Symbian Colour Spectrum and several precast background layers with the surround shapes of Symbian launcher icons. You can simply paste your graphic or glyph on top of the surround background shape of your choice, add the inner shadow, and save the icon as an SVG file. See the video.
nokia
design
ui
icons
template
february 2012 by DirkSonguer
Mark Shuttleworth » Blog Archive » Introducing the HUD. Say hello to the future of the menu.
january 2012 by DirkSonguer
The desktop remains central to our everyday work and play, despite all the excitement around tablets, TV’s and phones. So it’s exciting for us to innovate in the desktop too, especially when we find ways to enhance the experience of both heavy “power” users and casual users at the same time. The desktop will be with us for a long time, and for those of us who spend hours every day using a wide diversity of applications, here is some very good news: 12.04 LTS will include the first step in a major new approach to application interfaces.
interface
ui
design
ux
january 2012 by DirkSonguer
Android Design - Welcome
january 2012 by DirkSonguer
Welcome to Android Design, your place for learning how to design exceptional Android apps.
design
mobile
ux
android
styleguide
january 2012 by DirkSonguer
Nokia N9 UX Guidelines
january 2012 by DirkSonguer
The Nokia N9 UI represents the next generation of platforms and mobile interactions. This section introduces the concepts and principles that have shaped the Nokia N9 UI framework
n9
nokia
ux
harmattan
mobile
styleguide
design
january 2012 by DirkSonguer
Pinterest / Home
december 2011 by DirkSonguer
Pinterest is an online pinboard.
Organize and share things you love.
community
design
inspiration
social
Organize and share things you love.
december 2011 by DirkSonguer
Fotokalender erstellen: Erfahrungen und Tipps | KWERFELDEIN | Fotografie Magazin
november 2011 by DirkSonguer
Weihnachten, Jahreswechsel – zusammen der klassische Anlass, sich oder andere mit einem Kalender zu beschenken. Die perfekte Gelegenheit, einen Rückblick auf das eigene fotografische Schaffen des letzten Jahres zu werfen. Und einen Kalender mit den eigenen besten 12 Bildern zu fülle
fotografie
kalender
design
november 2011 by DirkSonguer
About | Melville
october 2011 by DirkSonguer
Melville
A literary theme for WordPress
Wordpress
themes
design
book
A literary theme for WordPress
october 2011 by DirkSonguer
Recent / iOS UI Patterns (beta)
october 2011 by DirkSonguer
Collection of iOS UI patterns
design
ios
iphone
patterns
ui
ux
october 2011 by DirkSonguer
Designing Casey’s Contraptions, Part 3: iPad to iPhone « Mystery Coconut. Resident Alien
august 2011 by DirkSonguer
Casey’s Contraptions came out for iPad only in May. Since then, you and your partner in crime have been working on making it run on the iPhone. That’s 3 months for those of you counting. So what has taken this long? Wasn’t it a straight port? Lots of shared code? Just shrink the images and go? Well…
ipad
iphone
ui
ux
port
design
august 2011 by DirkSonguer
Video: Nokias 8 Perspectives on Design : My Nokia Blog
august 2011 by DirkSonguer
CJ from ZOMGitsCJ found a video on vimeo about Nokia’s 8 perspective on design.
Watch to see the processes that goes into designing a Nokia phone.
nokia
ui
ux
design
productdesign
Watch to see the processes that goes into designing a Nokia phone.
august 2011 by DirkSonguer
Plants Vs Zombies: Introduction to perfection - Edge Magazine
august 2011 by DirkSonguer
The formula for the perfect game may be an area of hot discussion, but most would argue that games that are easy to get into and difficult to put down goes along the right lines. Players' early experience of a game is critical: this is the period in which they're making up their minds whether to devote more time, and often money, to the rest of it.
So how do we make games with a polished early experience? Let's take some lessons from a game which I think does it incredibly well, PopCap's Plants Vs Zombies.
games
ux
ui
experience
design
interface
z3
So how do we make games with a polished early experience? Let's take some lessons from a game which I think does it incredibly well, PopCap's Plants Vs Zombies.
august 2011 by DirkSonguer
The Shapes of CSS
august 2011 by DirkSonguer
All of the below use only a single HTML element. Any kind of CSS goes, as long as it's supported in at least one browser.
css
css3
design
webdev
shapes
august 2011 by DirkSonguer
Nokia N9 UX Guidelines
july 2011 by DirkSonguer
The Nokia N9 UI represents the next generation of platforms and mobile interactions. This section introduces the concepts and principles that have shaped the Nokia N9 UI framework.
design
nokia
meego
ux
guidelines
mobile
july 2011 by DirkSonguer
How To Design Enemies: Tips From A Combat Designer » #AltDevBlogADay
may 2011 by DirkSonguer
The following is a more concise version of a three part series – Designing Enemies: or How I Learned to Stop Worrying and Love the MvC
gamedesign
fightinggames
combat
design
z3
may 2011 by DirkSonguer
Coding Horror: Working with the Chaos Monkey
may 2011 by DirkSonguer
Late last year, the Netflix Tech Blog wrote about five lessons they learned moving to Amazon Web Services. AWS is, of course, the preeminent provider of so-called "cloud computing", so this can essentially be read as key advice for any website considering a move to the cloud. And it's great advice, too. Here's the one bit that struck me as most essential
architecture
cloud
design
programming
may 2011 by DirkSonguer
50 Free High-Quality and “New” (X)HTML/CSS Templates - Noupe Design Blog
may 2011 by DirkSonguer
In this post, we’ll showcase 50 Free high-quality & New (X)HTML/CSS template (some of them include the PSD-source files). You will also find among these elegant templates a very well written step-by-step tutorials showing you how to create your own. Hopefully some of these will meet your expectations and come in handy in your projects.
You will have to check the license first for any restrictions or guidelines before using any template.
css
design
templates
webdesign
html
You will have to check the license first for any restrictions or guidelines before using any template.
may 2011 by DirkSonguer
From Me To You
april 2011 by DirkSonguer
Photoblog, also with animated photographs
blog
design
inspiration
photography
april 2011 by DirkSonguer
Toddler app user interface guidelines - Gabriel Weinberg's Blog
april 2011 by DirkSonguer
My son Eli has been using iPad apps since he was one and we have about 50 toddler apps. With the big caveat that this post is based off essentially a sample size of one, here are some toddler app user interface guidelines.
apps
ipad
ui
games
design
ux
z3
april 2011 by DirkSonguer
On Angry Birds’ pigs « Gamamoto
april 2011 by DirkSonguer
Angry Birds may seem a simple game that is substantially without a narrative structure. And why is it so addictive? The common explanation is that many of us are addicted by it because of the clever usage of “tap & drag” to sling birds, and the cute resulting effects. Its success is the result of luck, of getting the right effect at the right time – this is what I heard developers say, last time a few days ago at a lunch with a couple of iOS developers.
I think instead that the addictiveness of the game is rooted not just in the clever artillery physics, and is not a result of chance. I am unconvinced that it lacks a narrative logic, and here try to articulate myself.
games
angrybirds
papercraft
design
I think instead that the addictiveness of the game is rooted not just in the clever artillery physics, and is not a result of chance. I am unconvinced that it lacks a narrative logic, and here try to articulate myself.
april 2011 by DirkSonguer
The Psychological Weight of History « The Psychology of Video Games
march 2011 by DirkSonguer
Despite a huge backlog of games trying to get my attention, I found myself playing a lot of Team Fortress 2 (TF2) lately. This is in part because of the loot system, which drops random items –mainly hats or weapons– for you to use in customizing your avatar.1 This system has been in TF2 for a while, and it used to be that the only way of getting the gear you wanted was by getting it from a drop or by crafting it from raw materials (which also essentially came from drops). Many players rejoiced and were very proud of their silly hats and weapons.
design
gamedev
psychology
gamedesign
z3
march 2011 by DirkSonguer
Why Angry Birds is so successful and popular: a cognitive teardown of the user experience
march 2011 by DirkSonguer
Why is it that over 50 million individuals have downloaded this simple game? Many paid a few dollars or more for the advanced version. More compelling is the fact that not only do huge numbers download this game, they play it with such focus that the total number of hours consumed by Angry Birds players world-wide is roughly 200 million minutes a DAY, which translates into 1.2 billion hours a year. To compare, all person-hours spent creating and updating Wikipedia totals about 100 million hours over the entire life span of Wikipedia (Neiman Journalism Lab). I say these Angry Birds are clearly up to something worth looking into. Why is this seemly simple game so massively compelling? Creating truly engaging software experiences is far more complex than one might assume, even in the simplest of computer games. Here is some of the cognitive science behind why Angry Birds is a truly winning user experience.
design
games
psychology
ui
ux
z3
march 2011 by DirkSonguer
MeeGo tablet UI v Android 3.0 “Honeycomb” UI : My Nokia Blog
january 2011 by DirkSonguer
You must be living under the rock to not to have noticed something called CES (Consumer Electronics Show) is happening in Las Vegas right now and something that has the bloggers sphere excited about is Android 3.0 aka “honeycomb” the tablet version of Android. It certainly is impressive from the videos we have seen. We instantly thought about the MeeGo tablet UI and started comparing. So what we where curious about was what you preferred and why. Of course the MeeGo UI is pre- alpha and the Android 3.0 is only a sneak peak. But we are still interested what your first impressions are when comparing the two.
UI
UX
meego
Android
design
interfacedesign
tablet
january 2011 by DirkSonguer
Video: Beautiful MeeGo Tablet UI from Evolve III Maestro Slate : My Nokia Blog
january 2011 by DirkSonguer
If you check out this link you’ll see a flash presentation of a MeeGo tablet UI from Evolve III Maestro’s Slate, you” see something quite beautiful.
The MeeGo Maestro Slate from Evolve III has an interactive panoramic homescreens full of non-restricted widgets, Swipe up for apps, Swipe down for multitasking/notifications. There’s also album art cover flow style, and very neat photo viewing options with normal thumbnail, perspective and bottom bar thumbnails.
meego
UI
UX
design
interfacedesign
The MeeGo Maestro Slate from Evolve III has an interactive panoramic homescreens full of non-restricted widgets, Swipe up for apps, Swipe down for multitasking/notifications. There’s also album art cover flow style, and very neat photo viewing options with normal thumbnail, perspective and bottom bar thumbnails.
january 2011 by DirkSonguer
Tale of Tales » The Path post mortem
january 2011 by DirkSonguer
1999, San Francisco, Triton Hotel: we meet in person for the first time. We had found each other via our medium, the networked computer and had a brief but passionate virtual love affair. We got to know each other doing what we loved doing most, making websites and interactive artworks online. We begin living and working together soon after. 2003: Leaving behind careers of net.art and web design, the two of us radically redirect all our creative attention towards the medium of videogames. February 2005: After 2 years of designing and prototyping, our first project 8 is rejected by games publishers, then the only source of funding. We are devastated but determined to continue and to keep our independence. Reboot. September 2005: Launch of The Endless Forest. October 2006: presentation of the Realtime Art Manifesto at the Mediaterra festival in Athens. January 2007: Drama Princess engine complete. March 2008: Launch of The Graveyard. March 2009, San Francisco, Triton Hotel: launch of The Path.
design
technology
games
postmortem
gamedesign
gamedev
z3
january 2011 by DirkSonguer
How Microsoft Hit CTRL+ALT+DEL on Windows Phone | Gadget Lab | Wired.com
november 2010 by DirkSonguer
Recognizing it needed to play serious catchup, Microsoft essentially hit CTRL+ALT+DEL on Windows Mobile, rebooting its mobile OS like a balky, old Windows PC and making a fresh start.
articles
design
interactiondesign
it
microsoft
mobile
phone
windows
november 2010 by DirkSonguer
Logo-Designer, Webdesigner, Grafik-Designer » designenlassen.de
november 2010 by DirkSonguer
Ob Logo-Design, Visitenkarte, Flyer, Webseite, Werbebanner... Stellen Sie jetzt Ihr Projekt ein und bewerten Sie bereits nach wenigen Stunden die ersten Designvorschläge.
business
community
crowdsourcing
design
german
graphics
inspiration
freelance
november 2010 by DirkSonguer
How many Microsoft employees does it take to change a lightbulb? - Fabulous Adventures In Coding - Site Home - MSDN Blogs
november 2010 by DirkSonguer
Joe Bork has written a great article explaining some of the decisions that go into whether a bug is fixed or not. This means that I can cross that one off my list of potential future entries. Thanks Joe!
But while I'm at it, I'd like to expand a little on what Joe said.His comments generalize to more than just bug fixes. A bug fix is one kind of change to the behaviour of the product, and all changes have similar costs and go through a similar process.
article
blog
design
development
management
microsoft
programming
software
But while I'm at it, I'd like to expand a little on what Joe said.His comments generalize to more than just bug fixes. A bug fix is one kind of change to the behaviour of the product, and all changes have similar costs and go through a similar process.
november 2010 by DirkSonguer
A piece with a lot of screenshots about the close tab behaviour in Google Chrome | The Invisible
october 2010 by DirkSonguer
Tabs, tabs, tabs. The specialist subject of UI experts everywhere. Should tabs just rearrange horizontally or also detach? How much vertical scroll buffer should a tab have before it detaches? Under what circumstances should it detach? What about reattaching
ux
design
interface
article
chrome
tabs
october 2010 by DirkSonguer
GarlicSim blog - Thinking of your software as a butler is difficult but important
october 2010 by DirkSonguer
The goal of a software product is to serve human beings. A good software product caters to the user’s whims, even if it means doing something hard and technically complicated just to save the user one click while he is watching pictures of lolcats. The way a good software product treats the user is kind of like the way a butler treats his master
ui
ux
interface
design
programming
tools
article
english
october 2010 by DirkSonguer
Make Games - Finishing a Game
september 2010 by DirkSonguer
As I work towards completing my own game, I’ve been thinking a lot about finishing projects in general. I’ve noticed that there are a lot of really talented developers out there that have trouble finishing games. Truthfully, I’ve left a long trail of unfinished games in my wake… I think everyone has. Not every project is going to pan out, for whatever reason. But if you find yourself consistently backing out of game projects that have a lot of potential, it could be worth taking a step back and examining why this happens.
blog
design
development
game
gamedev
games
inspiration
programming
productivity
z3
september 2010 by DirkSonguer
Seth Priebatsch: The game layer on top of the world | Video on TED.com
september 2010 by DirkSonguer
By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
design
game
gaming
socialmedia
social
video
ted
gamedesign
z3
september 2010 by DirkSonguer
Fwis • Readymech Series 002
september 2010 by DirkSonguer
Readymechs are free, flatpack toys for you to print and build. They are designed to fit on an 8.5"x11" page and printed with any printer. You’ll need double-sided tape, thick matte paper, and 10-15 minutes for build time.
art
creativity
design
download
graphics
illustration
inspiration
print
papercraft
origami
september 2010 by DirkSonguer
46 Captivating Examples of Extremely Colorful Web Designs
august 2010 by DirkSonguer
The importance of colors can be described by only one sentence – “Color to life is like salt to food”. Colors can change your mood, determine your attitude, whenever you see color you can feel its pleasing effect within your soul. In other words, in life colors express a lot of meanings without saying anything.
Today we have collected some captivating examples of elegant colorful web designs for your inspiration. Have a look.
colors
design
gallery
inspiration
web
webdesign
Today we have collected some captivating examples of elegant colorful web designs for your inspiration. Have a look.
august 2010 by DirkSonguer
Designing Web Apps for the iPad
august 2010 by DirkSonguer
I created a web-based iPad app mainly for my own personal use. I got fed up with the App Store and all the paid apps that didn’t do the trick.
My particular project is a news aggregating app that makes it easy to take 5 minutes every couple hours and keep up-to-date on news stories from a variety of sources.
design
ipad
html5
howto
iphone
mobile
webdesign
webapps
My particular project is a news aggregating app that makes it easy to take 5 minutes every couple hours and keep up-to-date on news stories from a variety of sources.
august 2010 by DirkSonguer
Gamasutra - Features - Infinite Space: An Argument for Single-Sharded Architecture in MMOs
august 2010 by DirkSonguer
[In this much-referenced technical piece originally published in Game Developer magazine late last year, the team behind idiosyncratic MMO success EVE Online discusses precisely why sharing a single world between all of its players makes sense.]
article
design
development
eve
gamedesign
gamedev
programming
sql
database
mmog
architecture
august 2010 by DirkSonguer
Presentation Zen
july 2010 by DirkSonguer
Hans Rosling redux: Mixing analog with digital visualization
You have probably heard Hans Rosling's presentations on world population using the cool Gapminder software before. In his latest presentation — his sixth for TED — he mixes in some analog technique as well. This new analog teaching technique he picked up from Ikea, he says. This presentation below is excellent and is a good example of mixing analog and digital visualization techniques that result in a memorable short-form presentation. Watch the video below.
communication
creativity
design
inspiration
presentation
usability
learning
english
You have probably heard Hans Rosling's presentations on world population using the cool Gapminder software before. In his latest presentation — his sixth for TED — he mixes in some analog technique as well. This new analog teaching technique he picked up from Ikea, he says. This presentation below is excellent and is a good example of mixing analog and digital visualization techniques that result in a memorable short-form presentation. Watch the video below.
july 2010 by DirkSonguer
Web Design Blog, Tutorials and Inspiration | Web Design Ledger
june 2010 by DirkSonguer
The Web Design Ledger is a publication written by web designers for web designers. The primary purpose of this site is to act as a platform for sharing web design related knowledge and resources. Topics range from design inspiration to tips and tutorials and everything in between.
blog
design
development
flash
webdesign
webdev
html5
usability
english
june 2010 by DirkSonguer
node | Classroom Seating | Education Solutions | Category | Products | Steelcase
june 2010 by DirkSonguer
If you travel back in time and show a student from the 1950s an iPad or Twitter they'd have a tough time making sense of it; show them a classroom desk, though, and they'd see it's changed little.
Steelcase's IDEO-designed Node chair aims to change that, with a modern re-fresh of the schoolroom desk-chair combo.
design
industrialdesign
chair
school
ergonomics
article
english
Steelcase's IDEO-designed Node chair aims to change that, with a modern re-fresh of the schoolroom desk-chair combo.
june 2010 by DirkSonguer
Shionn::blog() – Be a geeK » DotModeler
june 2010 by DirkSonguer
DotModeler est un logiciel de modeling / édition 3D à base de cube. L’idée viens d’une jeux chinois sur PS3 appelé 3D Dot Game Hero ou le style graphique fait un mélange de la 3D actuel et des graphismes 8Bit. J’ai trouvé l’idée tellement original que j’ai décidé de l’exploiter, n’étant moi même que très peu doué en graphisme, je peu maintenant créer toutes les ressources dont j’ai besoin pour mes programmes. Amateur des Pixels-Art, vous allez vous en donner à cœur joie.
design
games
3d
tool
modeling
french
june 2010 by DirkSonguer
iA » WIRED on iPad: Just like a Paper Tiger…
june 2010 by DirkSonguer
First, the paper magazine was crammed into the little iPad frame. In form of a PNG slide show. To compensate for the lack of interactive logic, this pretty package was provided with a fruity navigation. In the end it was spiced with in-app links, plucked with a couple of movies and salted with audio files (”interactive”). Then it was off to marketing. And it sold 24,000 copies. Dammit. It’s the Nineties all over again.
design
information
interface
ipad
magazine
mobile
publishing
ux
ui
june 2010 by DirkSonguer
iA » Designing for iPad: Reality Check
june 2010 by DirkSonguer
Over the last two months we have been working on several iPad projects: Two news applications, a social network and a word processor. We worked on iPad projects without ever having touched an iPad. One client asked us to “start working on that tablet thing” even before we knew whether the iPad was real. The question Are we designing desktop programs, web sites or something entirely new? has been torturing us until that express package from New York finally crossed our door sill. A quick write up of design insights before and after the appearance of the iPad at our office.
article
blog
design
interface
interfacedesign
ipad
mobile
usability
ux
june 2010 by DirkSonguer
My Own Private Architecture < PopMatters
june 2010 by DirkSonguer
The biggest hurdle for convincing someone that games can be meaningful is explaining interactivity. To someone looking over your shoulder while you play a game, gaming probably looks very mindless. If you stop playing and try to explain the design, you end up rattling off equations and rules, which just makes it sound dull. Since video games are a bit complicated, handing someone a controller and insisting that they just go at it doesn’t really work either. Interacting with the content and design simultaneously is what makes a game engaging. There is, however, something that everyone interacts with daily that communicates meaning like a video game: architecture.
gamedesign
architecture
games
design
inspiration
june 2010 by DirkSonguer
About - GENERATIVE GESTALTUNG
march 2010 by DirkSonguer
Diese Website ergänzt das Buch »Generative Gestaltung« (erschienen im Verlag Hermann Schmidt Mainz, 2009) und bietet direkten Zugriff auf alle Processing-Quellcodes der im Buch beschriebenen Programme.
Im Buch »Generative Gestaltung« geht es darum, wie Bilder mittels Code erzeugt werden können. Ein Bild wird also nicht mehr »von Hand« geschaffen, sondern dadurch, dass eine visuelle Idee in ein Regelwerk übersetzt und dann in einer Programmiersprache in Form eines Quellcodes umgesetzt wird. Die Folge ist, dass ein solches Programm nicht nur ein einzelnes Bild erzeugen kann, sondern dass durch Veränderung von Parametern ganze Bilderwelten entstehen.
art
design
graphics
programming
tutorial
visualization
algorithm
coding
Im Buch »Generative Gestaltung« geht es darum, wie Bilder mittels Code erzeugt werden können. Ein Bild wird also nicht mehr »von Hand« geschaffen, sondern dadurch, dass eine visuelle Idee in ein Regelwerk übersetzt und dann in einer Programmiersprache in Form eines Quellcodes umgesetzt wird. Die Folge ist, dass ein solches Programm nicht nur ein einzelnes Bild erzeugen kann, sondern dass durch Veränderung von Parametern ganze Bilderwelten entstehen.
march 2010 by DirkSonguer
pidoco° - wireframe creation and gui prototyping tool
january 2010 by DirkSonguer
Schnelles Prototyping durch Drag&Drop, komplett klickbare Wireframes, Usability Testing und effiziente Kommunikation im Team - das sind die Möglichkeiten von pidoco°!
design
software
tool
usability
testing
tools
wireframes
prototyping
ui
ux
gui
january 2010 by DirkSonguer
Iconfinder | Search through more than 114,000 icons
november 2009 by DirkSonguer
Search engine for icons and icon sets
development
web
design
database
images
graphics
stock
icons
november 2009 by DirkSonguer
3DRT - Real-time 3D models: 3D worlds 3D Demos
august 2009 by DirkSonguer
3DRT.com is a world leading developer of real-time CG content. We specialize in high-quality 3D models for video games and the web
development
games
design
community
software
gamedev
animation
3d
resources
models
graphics
images
stock
assets
august 2009 by DirkSonguer
Adobe Browserlab
june 2009 by DirkSonguer
Tool to test designs & web pages on multiple browsers automatically
adobe
tools
development
web
design
webdesign
tool
flash
testing
browser
june 2009 by DirkSonguer
55 Free and beautiful WordPress themes
april 2009 by DirkSonguer
While searching on the web for some insparation for a new project i came a cross a couple of beautiful free WordPress themes and I thought why not compose a list of best free WordPress themes that i can find on the web and share them here on OpenSourceHunter.
This is not a list just for the numbers but what i think that are the 55 beautiful themes that i could find on the web. If you know more beautiful free themes just share them with us as a comment here.
Please leave a comment as a thank you for the people that taken the time to make these beautiful themes and share theme with us for free.
themes
design
templates
download
wordpress
This is not a list just for the numbers but what i think that are the 55 beautiful themes that i could find on the web. If you know more beautiful free themes just share them with us as a comment here.
Please leave a comment as a thank you for the people that taken the time to make these beautiful themes and share theme with us for free.
april 2009 by DirkSonguer
Home Page for 97 Things [97 Things] : Near-Time
february 2009 by DirkSonguer
The following are axioms for software architects by software architects. These axioms have been contributed under the Creative Commons, Attribution 3 open source license.
97 Things Every Software Architect Should Know
These are the axioms accepted into the book which will be published by O'Reilly Media next year.
Other Things Software Architects Should Know
These are axioms that were contributed and are good in their own right, but were not accepted into the "97 Things" book.
programming
development
design
wiki
architecture
deployment
information
english
97 Things Every Software Architect Should Know
These are the axioms accepted into the book which will be published by O'Reilly Media next year.
Other Things Software Architects Should Know
These are axioms that were contributed and are good in their own right, but were not accepted into the "97 Things" book.
february 2009 by DirkSonguer
Prezi.com - The zooming presentation editor
february 2009 by DirkSonguer
With the help of Prezi you can create maps of texts, images, videos, PDFs, drawings and present in a nonlinear way. Move beyond the slide, it only takes 5 minutes to learn how to use Prezi.
web
design
tool
software
web2.0
animation
visualization
interface
presentation
english
february 2009 by DirkSonguer
Game Studies
february 2009 by DirkSonguer
Our Mission - To explore the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories; to provide an academic channel for the ongoing discussions on games and gaming.
Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org.
Our primary focus is aesthetic, cultural and communicative aspects of computer games, but any previously unpublished article focused on games and gaming is welcome. Proposed articles should be jargon-free, and should attempt to shed new light on games, rather than simply use games as metaphor or illustration of some other theory or phenomenon.
games
design
gamedesign
articles
media
gaming
studies
research
theory
english
Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org.
Our primary focus is aesthetic, cultural and communicative aspects of computer games, but any previously unpublished article focused on games and gaming is welcome. Proposed articles should be jargon-free, and should attempt to shed new light on games, rather than simply use games as metaphor or illustration of some other theory or phenomenon.
february 2009 by DirkSonguer
SCEEN magazine
february 2009 by DirkSonguer
DIGITAL ARTS AND CULTURE BETWEEN POP AND SUB, HIGH AND LOW, ON AND OFF
demoscene
culture
design
magazine
music
vj
english
february 2009 by DirkSonguer
50 Beautiful And User-Friendly Navigation Menus
february 2009 by DirkSonguer
Below we present over 50 excellent navigation menus — we feature CSS-based design solutions, CSS+JavaScript-based menus and Flash-designs. However, they all have something in common: they are user-friendly yet creative and perfectly fit to the style of their respective websites.
web
inspiration
design
webdesign
usability
interface
gallery
english
list
february 2009 by DirkSonguer
swissmiss
january 2009 by DirkSonguer
My name is Tina Roth Eisenberg. I am a 'swiss designer gone NYC'. swissmiss is my visual archive of things that 'make me look'. I am a graphic designer and run my own studio in Brooklyn. Contact me if you would like to team up, have a link suggestion or just want to say hello: submissions {at} swiss-miss.com.
blog
photography
web
inspiration
design
illustration
advertising
english
webdesign
interfacedesign
january 2009 by DirkSonguer
Game Mechanics for Interaction Design: An Interview with Amy Jo Kim ...
january 2009 by DirkSonguer
Amy Jo Kim is a game/social/web designer known for bridging the divide between game and web design. She has designed software UIs, games, online communities, and wrote the seminal book Community Building for the Web way back in 2000. I have long admired her work, and I am grateful that she recently sat down for an interview on the basics of game mechanics and how they can be used in interaction design.
games
design
news
gamedesign
webdesign
usability
fun
gaming
interface
interview
january 2009 by DirkSonguer
Pdf-Mags.com
january 2009 by DirkSonguer
Here you find links and information about nearly 175 free
PDF mags from all over the world with main focus on art, design, illustration and culture...
web
inspiration
design
webdesign
culture
illustration
magazine
book
media
pdf
PDF mags from all over the world with main focus on art, design, illustration and culture...
january 2009 by DirkSonguer
What Malcolm Gladwell’s book Outliers can teach us about interface design
january 2009 by DirkSonguer
I recently finished Outliers: The Story of Success, the latest book by Malcolm Gladwell. More than any other writer, Gladwell can take any topic, even the most dry and boring, and turn it into compelling reading.
The entire Outliers book is good, but Chapter 7: The Ethnic History of Plane Crashes, is amazing. It’s worth the price of the book just to see how Gladwell stitches this chapter together. In it Gladwell tells the story of several plane crashes and uses the last radio conversations between the pilots and the control tower to paint an incredible picture of how they happen.
article
english
design
interfacedesign
interface
webdesign
web
The entire Outliers book is good, but Chapter 7: The Ethnic History of Plane Crashes, is amazing. It’s worth the price of the book just to see how Gladwell stitches this chapter together. In it Gladwell tells the story of several plane crashes and uses the last radio conversations between the pilots and the control tower to paint an incredible picture of how they happen.
january 2009 by DirkSonguer
C/O Berlin . International Forum For Visual Dialogues
january 2009 by DirkSonguer
C/O Berlin ist ein Labor, in dem Grenzen über einzelne gestalterische Disziplinen hinaus experimentell ausgelotet werden. Das kreative,
künstlerische Leben wird besonders anhand der renommierten Fotografieausstellungen sichtbar, die C/O Berlin konzipiert und koordiniert – international, vielseitig, aktuell.
Getragen wird C/O Berlin von Neugier, Leidenschaft und Professionalität.
Der Name C/O Berlin steht für Initiative und Flexibilität. Das „Care of“ als postalische Abkürzung für Umtriebige und örtlich ungebundene, international Agierende wird ergänzt durch das „Taking care of“ des privaten Engagements.
C/O Berlin handelt dort, wo andere Einrichtungen noch diskutieren, und setzt Zeichen für neue Wege im Kulturbereich.
photography
design
culture
berlin
germany
gallery
museum
künstlerische Leben wird besonders anhand der renommierten Fotografieausstellungen sichtbar, die C/O Berlin konzipiert und koordiniert – international, vielseitig, aktuell.
Getragen wird C/O Berlin von Neugier, Leidenschaft und Professionalität.
Der Name C/O Berlin steht für Initiative und Flexibilität. Das „Care of“ als postalische Abkürzung für Umtriebige und örtlich ungebundene, international Agierende wird ergänzt durch das „Taking care of“ des privaten Engagements.
C/O Berlin handelt dort, wo andere Einrichtungen noch diskutieren, und setzt Zeichen für neue Wege im Kulturbereich.
january 2009 by DirkSonguer
Everything you know about ARGs is WRONG
december 2008 by DirkSonguer
This is a re-version of a talk I gave at the Let’s Change the Game conference held on Friday 5 December 2008. It was a very casual, irreverent talk, but one that I hoped would bring some light relief to the day as well as (possibly in a rather confrontational manner) highlight some of the current problems - as I perceive them - with this whole “alternate reality game” business.
games
design
english
gamedesign
arg
slides
talk
december 2008 by DirkSonguer
Shorpy Photo Archive | History in HD
november 2008 by DirkSonguer
Shorpy.com | History in HD is a vintage photography blog featuring thousands of high-definition images from the 1850s to 1950s. The site is named after Shorpy Higginbotham, a teenage coal miner who lived 100 years ago.
photography
inspiration
design
culture
blog
english
vintage
november 2008 by DirkSonguer
Tester's Apple Tree
october 2008 by DirkSonguer
Nothing else, only testing!
software
development
design
english
testing
forum
october 2008 by DirkSonguer
Human Computation
october 2007 by DirkSonguer
This talk introduces a paradigm for utilizing human processing power to solve problems that computers cannot yet solve. Traditional approaches to solving such problems focus on improving software. I advocate a novel approach: constructively channel human brainpower using computer games.
video
captcha
computer
design
development
english
october 2007 by DirkSonguer
Staring at the Sun - Archives
august 2007 by DirkSonguer
"Staring at the Sun" ist das private Fotoblog von Dirk Jesse. Ich lebe seit 1995 in Dresden, bin von Beruf Bauingenieur und liebe die Fotografie.
blog
photography
design
english
inspiration
portfolio
august 2007 by DirkSonguer
Jeff On Games
august 2007 by DirkSonguer
Hi, I'm Jeff, Lead Architect and Co-Founder of Orbus Gameworks, a game middleware company located in Cambridge, MA focused on providing metrics gathering tools. Before that, I was an associate programmer at Bethesda Game Studios and before that I was a lead programmer at a small government contractor.
blog
design
games
english
programming
XNA
gamedev
august 2007 by DirkSonguer
Jon Jones, smArtist
august 2007 by DirkSonguer
Jon Jones is an Art Production Manager at NCsoft Austin, one of the most respected and successful video game studios in the world. He runs an art team composed solely of remote contractors on Dungeon Runners, a recently released free-to-download, free-to-play casual hack and slash MMORPG. Check it out for FREE on www.dungeonrunners.com!
blog
development
games
design
english
august 2007 by DirkSonguer
Broken Toys
june 2007 by DirkSonguer
My name’s Scott Jennings. I work as a designer in the computer gaming industry, and comment a lot here on my blog-type thing on massively multiplayer games. Currently I’m at a small startup called John Galt Games, working on getting Webwars: Eve out the door.
blog
design
games
marketing
news
mmog
developer
june 2007 by DirkSonguer
Spoonfork
november 2006 by DirkSonguer
Flash Online Magazin
design
inspiration
magazine
web
flash
style
photography
november 2006 by DirkSonguer
soDA
november 2006 by DirkSonguer
soDA - magazin für visuelle kultur.
design
illustration
magazine
inspiration
print
november 2006 by DirkSonguer
Max Kiesler- Strategic Designer
june 2006 by DirkSonguer
Max Kiesler is an award-winning strategic designer and co-founder and principal of Ideacodes.com, a web consultancy in San Francisco focused on next generation websites
blog
design
webdesign
ajax
june 2006 by DirkSonguer
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