dirksonguer + community   36

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community  design  inspiration  social 
december 2011 by DirkSonguer
Wie bei Internet Abstimmungen geschummelt wird | Trendspektor.de | Technik und Lifestyleblog
Egal ob Modelcontest, Wahl zum besten Design oder Summe X für den eigenen Verein. Das Internet ist voll von Abstimmungen bei denen, auf den ersten Blick, jeder die gleiche Chance hat zu gewinnen. Solle man meinen. Denn was bei online Gewinnspielen schon seit langer Zeit Realität ist, entwickelt sich zum Trendsport für gelangweilte Forenuser: “Votings riggen” (Abstimmungen manipulieren). Dabei muss es nicht einmal etwas zu Gewinnen geben, im Vordergrund steht der Spaß und das “We Win”-Gefühl. Besonders erfolgreich in der Wahlmanipulation ist ein kleine Gruppe die sich in der weltweit größten Pokerschule Pokerstrategy.com kennengelernt hat. Wir haben exklusiv einen Insider für euch interviewet.
internet  culture  voting  community  hack  communitymanagement 
november 2011 by DirkSonguer
An open letter to Ghostcrawler - Forums - World of Warcraft
These forums have always been about players talking to players. We don't want to foster the expectation that it's going to get a blue response if someone tries hard enough (lol I'm replying to a thread calling for a blue). While GC added a lot to these forums (and I say 'these forums' because he only posted in the North America forums) we think we can reach more players, particularly those in other regions, more directly through the blogs, or concerted Q&A's. Blogs also tend to be a better medium for getting the message out there loud and clear, but does have downsides that it removes the conversation that we know is appreciated quite a bit.
blizzard  community  communitymanagement  forum  z3 
march 2011 by DirkSonguer
The Boxxy Story: The Rise of Boxxy
It's Friday January 16th. On Youtube, the user 'boxxybabee', has 21,800 subscribers, 1.4 million video views and over 38,000 comments on her videos and channel, yet she only signed up 8 days ago, and has only 3 videos. Many people were, and are confused. How did this happen? By documenting what I personally saw, I will show you.
culture  web  community  4chan  communitymanagement 
march 2011 by DirkSonguer
The Pink Pigtail Inn: How I left my guild
OK. It’s Friday night and I admit I’ve had a drink or possibly two already, which means that I’m in a mood for talking and sharing, possibly more than I normally would. But sharing is a bit of the point of blogging, isn't it?

There won't be any pretence or cover-up. This is the truth, the reality the way it is, including cracks and less-than-perfect. But even if this post starts in misery, I assure you it will get much better towards the end. Don’t worry. Just have a seat and a pint and relax while I'm sharing my story, OK? And don't forget I love my guild.

Now let's get started, shall we? (Larísa fills a pint to the brim and heads for her favorite armchair, takes a sip and clears her throat before speaking up.)
mmog  gaming  social  community  communitymanagement  z3 
march 2011 by DirkSonguer
The Best MMO Petition Of All Time — Broken Toys
Manchmal muss man die User einfach überraschen: #communitymanagement #blizzard #epic
mmog  communitymanagement  community  blizzard  #communitymanagement  #blizzard  #epic  epic 
february 2011 by DirkSonguer
11 themes of the Zeitgeist for 2011
Our recently launch Map of the Decade triptych comprised three parts: the Map of the Decade, details on the ExaTrends of the Decade, and the 11 themes of the Zeitgeist for 2011. I think may have been a mistake to put the Map of the Decade and Zeitgeist themes in the one document, as many only see the front page and don't get to the Zeitgeist themes, and they come from quite different perspectives (1 year as against 10 years). As such, I've taken out the Zeitgeist themes here, with the image and full text below. Click on the image to download the complete pdf - go to page 3 for descriptions of the Zeitgeist themes.
future  social  community  humans  society  map  visualization 
december 2010 by DirkSonguer
A City of Heroes engagement
Non-traditional engagements are, to say the least, pretty awesome. Why be boring, take a knee, and propose to your love in some stupid restaurant? Pft, lame. Far better is a recent proposal between two gamers (and, full disclosure, great friends of mine) in City of Heroes (the whole episode has been conveniently put into comic book form by the fiance himself, if you scroll down). Lead designer at Paragon Studios, Melissa “War Witch” Bianco, who made the in-game proposal happen, had perfect reaction to the idea: "I thought, 'Wow, that is freaking COOL!'"
mmo  mmog  community  communitymanagement 
december 2010 by DirkSonguer
Werewolf
Werewolf is a simple game for a large group of people (seven or more.) It requires no equipment besides some bits of paper; you can play it just sitting in a circle. I'd call it a party game, except that it's a game of accusations, lying, bluffing, second-guessing, assassination, and mob hysteria.
I really like it. But then I go to some strange parties.
collaboration  community  fun  game  games  group  play  psychology  social  werewolf  z3 
november 2010 by DirkSonguer
Logo-Designer, Webdesigner, Grafik-Designer » designenlassen.de
Ob Logo-Design, Visitenkarte, Flyer, Webseite, Werbebanner... Stellen Sie jetzt Ihr Projekt ein und bewerten Sie bereits nach wenigen Stunden die ersten Designvorschläge.
business  community  crowdsourcing  design  german  graphics  inspiration  freelance 
november 2010 by DirkSonguer
A Different Look at Community Management « Social Media Monitoring and Engagement – Radian6
Community management isn’t what it used to be.
Once upon a time, managing a community meant hanging out in an online location – be it a forum or a chat room – and moderating chat. Approving comments. Handling some support issues. Dealing with trolls, helping people with questions. That kind of thing.
But community management, at least the way we approach it, isn’t just online issues management and discussion moderation anymore. It’s a far more fundamental business role, one that ties together responsibilities from a number of different places, both online and off.
collaboration  communication  community  communitymanagement  content  management  radian6  social  socialmedia 
july 2010 by DirkSonguer
What Watch?: You Say Community Manager? I Say Social Media Manager.
We're sort of a weird group in community and social media management. Our newly-minted "profession" is still being defined. Most people have no clue what we do for a living. We have few if any professional guilds (I did find the excellent Community Roundtable). The language and jargon defining our activity is still in flux. It's not like the US Department of Labor even recognizes the term "community manager" - unless referring to the guy who manages an apartment building (which is what most people think I do when I reveal my job title). We're definitely a breed apart.
social  socialmedia  communitymanagement  community  article  english 
july 2010 by DirkSonguer
Social Media Community Manager Job Description » aimClear Search Marketing Blog
Over the past 2 years, the relatively close knit blog universe has exploded in a massive confluence of social expression and corporate reaction. A cottage industry of owner-operators, trawling social media on behalf of themselves and others, has cropped up in lofts, dorms, agencies and iPhones.

These are the new social media Community Managers and corporate is clearly looking. This post offers a granular look at crucial skills, essential duties and a job description for the CM role.
communities  community  communitymanagement  marketing  media  social  socialmedia  article  english  jobdescription 
july 2010 by DirkSonguer
But my name really is Deathblood Blackaxe | MetaFilter
I don't play WoW at the moment. I played off and on (mostly on) for the first five years of the game, and I'll play again for a while once the expansion comes out, then probably quit again, etc. Anyway, especially a few years ago when I had the time and inclination to play more, I was fairly active on the forums. My husband still plays, and so do a ton of my friends. So I'm really familiar with how the forums work and what people are like there. This is a terrible, terrible idea. Especially if the intent is to discourage trolling, there are much more effective solutions available. Some of the reasons why it's terrible have already been brought up, but a bunch of people who are obviously not familiar with the WoW forums have muddied things by making arguments based on incorrect assumptions, so for the sake of having an omnibus "this is why it's bad" post, here we go.
community  games  communitymanagement  realid  wow  gamers  gamedesign 
july 2010 by DirkSonguer
An Open Letter to Blizzard « Shades of Grey
Dear Blizzard; I’ve been enjoying your game for quite some time now — nearly six years in fact. That’s an awfully long time for a video game to hold my interest, so congratulations on producing a game that is engaging enough to do so. Hooray! But you know, I’m not here to talk about that. I’m here to talk about this silly thing you’ve implemented called Real ID. I’m sure you’ve been getting a lot of feedback on it already, but seriously, stick around. This is worth reading, this right here.
gamedesign  community  communitymanagement  mmo  wow  english 
july 2010 by DirkSonguer
russell davies: what I meant to say at lift - part one - sharing, physicality, mixtapes and newspapers
My talk at Lift seemed to go down quite well but I remember leaving the stage thinking of all the things I'd meant to say; my own fault for trying to cram an hour of stuff into 20 minutes. So I thought I'd try and elaborate on some of it here. This post is what I meant to say while standing in front of this picture of one of Roo and Leila's tapes.
lift  community  culture  ideas  internet  technology  newspaperclub  russelldavies  share  article  english 
june 2010 by DirkSonguer
3DRT - Real-time 3D models: 3D worlds 3D Demos
3DRT.com is a world leading developer of real-time CG content. We specialize in high-quality 3D models for video games and the web
development  games  design  community  software  gamedev  animation  3d  resources  models  graphics  images  stock  assets 
august 2009 by DirkSonguer
Virtual Economy Research Network | News, research and discussion on ...
Virtual Economy Research Network (VERN) is a communication hub for scholars, students and developers interested in virtual goods, currencies and economies. It was launched in September 2006 and is maintained by Helsinki Institute for Information Technology.

VERN's purpose is to promote academic research in the area, serve as a research resource, and enhance communication between scholars and developers. The main features of the site are a blog, a discussion forum, a bibliography and a list of research links.
blog  games  community  news  mmog  economics  virtualworlds 
january 2009 by DirkSonguer
First Monday
First Monday is one of the first openly accessible, peer–reviewed journals on the Internet, solely devoted to the Internet. Since its start in May 1996, First Monday has published 960 papers in 151 issues; these papers were written by 1,207 different authors. In addition, eight special issues have appeared. The most recent special issue was entitled A Web site with a view — The Third World on First Monday and it was edited by Eduardo Villanueva Mansilla. First Monday is indexed in Communication Abstracts, Computer & Communications Security Abstracts, DoIS, eGranary Digital Library, INSPEC, Information Science & Technology Abstracts, LISA, PAIS, and other services.
web  community  news  social  articles  blog  english  podcast  communication  information  web2.0 
january 2009 by DirkSonguer
Imagine how Portable Social Graphs Will Impact the Web
The above presentation helps to visualize how social technologies change business, ecommerce, and corporate websites. When I heard Mark Zuckerberg tell us how Facebook connect would be linked with different websites, I had a feeling of how dramatic this would change the web –and wrote this piece What ‘Facebook Connect’ Means for Corporate Websites.
social  marketing  media  blog  english  web2.0  community 
december 2008 by DirkSonguer
DIGITAL YOUTH RESEARCH | Kids' Informal Learning with Digital Media
The project has three general objectives. The first objective is to describe kids as active innovators using digital media rather than as passive consumers of popular culture or academic knowledge. The second objective is to think about the implications of kids' innovative cultures for schools and higher education and to engage in a dialogue with educational planners. The third objective is to advise software designers about how to use kids' innovative approaches to knowledge and learning in building better software. This project will address these objectives through ethnographic research in both local neighborhoods in Northern and Southern California, and in virtual places and networks such as online games, blogs, messaging, and online interest groups. Our research sites focus on learning and cultural production outside of schools: in homes, neighborhoods, after-school, and in recreational settings.
social  media  internet  culture  community  blog  english  research 
november 2008 by DirkSonguer
developerWorks : IBM's resource for developers and IT professionals
This Web site is IBM's premier technical resource for software developers, providing a wide range of tools, code, and education on AIX and UNIX®, Information Management, Lotus®, Rational®, Tivoli®, WebSphere®, and Workplace, as well as on open standards technology such as Java™ technologies, Linux®, SOA and Web services, XML, and more.
programming  development  webdev  community  articles  reference  ibm  developerworks  english 
november 2008 by DirkSonguer
IQONS*
IQONS is a fashion community highlighting creative talent. It is pop culture through the eyes of fashion.
fashion  community  photography  web 
october 2008 by DirkSonguer
gwap.com - Home
When you play a game at Gwap, you aren't just having fun. You're helping the world become a better place. By playing our games, you're training computers to solve problems for humans all over the world.
games  captcha  community  tagging  theory  inspiration 
october 2008 by DirkSonguer
An Analysis of MMOG Subscription Growth
MMOGCHART.COM is dedicated to my research in tracking the growth of subscription-based Massively Multiplayer Online Games (MMOGs). The menu on the left is updated each version with new figures, charts, graphs, and my analysis. My work is wholly independent and free; if you find it useful please consider making a donation via PayPal. If you have any questions, desire an interview, wish to provide numbers, or would like to hire me to consult on a MMOG project, please feel free to contact me.
games  mmog  development  english  studies  community 
october 2008 by DirkSonguer
berlinblase.de
berlinblase started out as a little team-based tumblelog, covering live all the things happening in Berlin around BarCamp Berlin2 and Web 2.0 Expo in November 2007. Now, our spontaneous raw’n'uncut style will be continued during forthcoming european web-events.
blog  community  berlin  english  social  web  events 
october 2008 by DirkSonguer
the DAEDALUS PROJECT: MMORPG Research, Cyberculture, MMORPG Psychology
I surveyed MMORPG players for the first time in the Fall of 99. Since then, I've surveyed over 35,000 MMORPG players from most of the popular US MMORPGs. Over the past 5 years, I've presented these findings in a variety of formats. I settled on The Daedalus Project as a way to easily present findings, but the problem that emerged was that it became hard to illustrate themes and show the big picture using a blog format. The Daedalus Gateway is an attempt to provide a coherent gateway to all those findings.
blog  games  gamedev  community  mmog  surveys  studies 
october 2008 by DirkSonguer
ErgebnisbandCommunityEffects2008.pdf (application/pdf-Objekt)
Studie zu Werbung und viralem Marketing in Social Communities von Tomorrow Focus
studies  german  community  marketing 
april 2008 by DirkSonguer
ASCII by Jason Scott
ASCII is a weblog of computer history, punditry and trivia from Jason Scott, proprietor of the textfiles.com family of websites, and creator of the BBS Documentary.
blog  news  web  social  community  oldschool 
march 2007 by DirkSonguer
Cambrian House » Crowdsourced Software
Cambrian House began as a crowdsourcing community that used the wisdom of crowds to discover new business and technology ideas. Find out more about us.
Today, Cambrian House focuses on developing companies that emerged from our crowdsourced discoveries.
community  development  inspiration  programming  software  crowdsourcing  english 
july 2006 by DirkSonguer
ConnectedMarketing.de
Marketing mittels Mundpropaganda ("Word of Mouth Marketing"), Buzz Marketing, Viral Marketing oder Virus Marketing sind Ansätze, die immer weiter Verbreitung finden und zunehmend von großen Marken (P&G, Bacardi, Coca-Cola, Toyota oder Ford) angewendet werden. Hinzu kommt, dass durch die anwachsenden Inhalte im Web 2.0 auf Blogs etc. die digitale Mundpropaganda im Internet an Bedeutung gewinnt. Dieses Blog diskutiert diese Themen und gibt Anregungen dazu. Der Begriff Connected Marketing basiert auf einem Buchtitel, an dem Martin Oetting mit einem Kapitel beteiligt ist: Connected Marketing. Martin Oetting arbeitet bei trnd, der ersten deutschen Agentur für Mundpropaganda Marketing.
blog  marketing  web  communication  community 
july 2006 by DirkSonguer

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