danburzo + childhood   6

In Praise of Not Knowing [NYTimes]
"I hope kids are still finding some way, despite Google and Wikipedia, of not knowing things. Learning how to transform mere ignorance into mystery, simple not knowing into wonder, is a useful skill. Because it turns out that the most important things in this life — why the universe is here instead of not, what happens to us when we die, how the people we love really feel about us — are things we’re never going to know."
childhood  exploration  knowledge  curiosity  eccentricity  discovery  serendipity  mystery  information  google  wikipedia 
february 2012 by danburzo
Teenage Brains [National Geographic]
"Moody. Impulsive. Maddening. Why do teenagers act the way they do? Viewed through the eyes of evolution, their most exasperating traits may be the key to success as adults."
psychology  neuroscience  adolescence  childhood  coming-of-age  brain  adulthood  risk-taking  thrill-seeking  decision-making  evolution  david-dobbs  culture  sociology  research  creativity 
september 2011 by danburzo
My Family’s Experiment in Extreme Schooling [NYTimes]
"An Education: Three American siblings attend an experimental school in Moscow where instruction is only in Russian and classes are videotaped to improve teaching."
education  russia  language  childhood  resistance  culture  learning  critical-thinking  resilience  teaching  moscow 
september 2011 by danburzo
Can a Playground Be Too Safe? [NYTimes]
"His philosophy seemed reactionary at the time, but today it’s shared by some researchers who question the value of safety-first playgrounds. Even if children do suffer fewer physical injuries — and the evidence for that is debatable — the critics say that these playgrounds may stunt emotional development, leaving children with anxieties and fears that are ultimately worse than a broken bone."

"It’s kind of dangerous, I know, but if you just think about danger you’re never going to get ahead in life."
safety  playground  children  childhood  risks  risk-taking  psychology  phobias  health  growing-up  parenting  law 
august 2011 by danburzo
Frank Chimero - Lazy Hammer
"Many designers waste an opportunity to make new, meaningful things by instead letting someone else pretend for them and making work that is overly referential. Instead of that, designers can use their skills to collaborate with others to create new things. We can pick up that dinosaur toy and play with it a bit instead of the He-Man toy."
design  process  personal  collaboration  content  creativity  communication  interdisciplinary  storytelling  childhood  toys 
august 2010 by danburzo

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